summaryrefslogtreecommitdiff
path: root/platform/iphone/godot_view.mm
diff options
context:
space:
mode:
Diffstat (limited to 'platform/iphone/godot_view.mm')
-rw-r--r--platform/iphone/godot_view.mm18
1 files changed, 6 insertions, 12 deletions
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index c0a31549c4..3b4344c46d 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -145,8 +145,6 @@ static const int max_touches = 8;
if (self.delayGestureRecognizer) {
self.delayGestureRecognizer = nil;
}
-
- [super dealloc];
}
- (void)godot_commonInit {
@@ -156,7 +154,7 @@ static const int max_touches = 8;
// Configure and start accelerometer
if (!self.motionManager) {
- self.motionManager = [[[CMMotionManager alloc] init] autorelease];
+ self.motionManager = [[CMMotionManager alloc] init];
if (self.motionManager.deviceMotionAvailable) {
self.motionManager.deviceMotionUpdateInterval = 1.0 / 70.0;
[self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical];
@@ -169,7 +167,6 @@ static const int max_touches = 8;
GodotViewGestureRecognizer *gestureRecognizer = [[GodotViewGestureRecognizer alloc] init];
self.delayGestureRecognizer = gestureRecognizer;
[self addGestureRecognizer:self.delayGestureRecognizer];
- [gestureRecognizer release];
}
- (void)stopRendering {
@@ -204,14 +201,11 @@ static const int max_touches = 8;
if (self.useCADisplayLink) {
self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
- // if (@available(iOS 10, *)) {
- self.displayLink.preferredFramesPerSecond = (NSInteger)(1.0 / self.renderingInterval);
- // } else {
- // // Approximate frame rate
- // // assumes device refreshes at 60 fps
- // int frameInterval = (int)floor(self.renderingInterval * 60.0f);
- // [self.displayLink setFrameInterval:frameInterval];
- // }
+ // Approximate frame rate
+ // assumes device refreshes at 60 fps
+ int displayFPS = (NSInteger)(1.0 / self.renderingInterval);
+
+ self.displayLink.preferredFramesPerSecond = displayFPS;
// Setup DisplayLink in main thread
[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];