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-rw-r--r--platform/iphone/godot_view.mm22
1 files changed, 16 insertions, 6 deletions
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index 887297848e..00a88d79c5 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -39,6 +39,7 @@
#import <CoreMotion/CoreMotion.h>
static const int max_touches = 8;
+static const float earth_gravity = 9.80665;
@interface GodotView () {
UITouch *godot_touches[max_touches];
@@ -290,14 +291,14 @@ static const int max_touches = 8;
- (void)initTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
- (int)getTouchIDForTouch:(UITouch *)p_touch {
int first = -1;
for (int i = 0; i < max_touches; i++) {
- if (first == -1 && godot_touches[i] == NULL) {
+ if (first == -1 && godot_touches[i] == nullptr) {
first = i;
continue;
}
@@ -317,11 +318,11 @@ static const int max_touches = 8;
- (int)removeTouch:(UITouch *)p_touch {
int remaining = 0;
for (int i = 0; i < max_touches; i++) {
- if (godot_touches[i] == NULL) {
+ if (godot_touches[i] == nullptr) {
continue;
}
if (godot_touches[i] == p_touch) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
} else {
++remaining;
}
@@ -331,7 +332,7 @@ static const int max_touches = 8;
- (void)clearTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
@@ -402,10 +403,19 @@ static const int max_touches = 8;
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement
- // component. We add them back together
+ // component. We add them back together.
CMAcceleration gravity = self.motionManager.deviceMotion.gravity;
CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration;
+ // To be consistent with Android we convert the unit of measurement from g (Earth's gravity)
+ // to m/s^2.
+ gravity.x *= earth_gravity;
+ gravity.y *= earth_gravity;
+ gravity.z *= earth_gravity;
+ acceleration.x *= earth_gravity;
+ acceleration.y *= earth_gravity;
+ acceleration.z *= earth_gravity;
+
///@TODO We don't seem to be getting data here, is my device broken or
/// is this code incorrect?
CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field;