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+/*************************************************************************/
+/* godot_iphone.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/ustring.h"
+#include "main/main.h"
+#include "os_iphone.h"
+
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+
+static OSIPhone *os = nullptr;
+
+int add_path(int, char **);
+int add_cmdline(int, char **);
+int iphone_main(int, char **, String);
+
+int add_path(int p_argc, char **p_args) {
+ NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
+ if (!str) {
+ return p_argc;
+ }
+
+ p_args[p_argc++] = (char *)"--path";
+ [str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
+ p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
+ p_args[p_argc] = NULL;
+ [str release];
+
+ return p_argc;
+};
+
+int add_cmdline(int p_argc, char **p_args) {
+ NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
+ if (!arr) {
+ return p_argc;
+ }
+
+ for (NSUInteger i = 0; i < [arr count]; i++) {
+ NSString *str = [arr objectAtIndex:i];
+ if (!str) {
+ continue;
+ }
+ [str retain]; // @todo delete these at some point
+ p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
+ [str release];
+ };
+
+ p_args[p_argc] = NULL;
+
+ return p_argc;
+};
+
+int iphone_main(int argc, char **argv, String data_dir) {
+ size_t len = strlen(argv[0]);
+
+ while (len--) {
+ if (argv[0][len] == '/') {
+ break;
+ }
+ }
+
+ if (len >= 0) {
+ char path[512];
+ memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len);
+ path[len] = 0;
+ printf("Path: %s\n", path);
+ chdir(path);
+ }
+
+ printf("godot_iphone %s\n", argv[0]);
+ char cwd[512];
+ getcwd(cwd, sizeof(cwd));
+ printf("cwd %s\n", cwd);
+ os = new OSIPhone(data_dir);
+
+ // We must override main when testing is enabled
+ TEST_MAIN_OVERRIDE
+
+ char *fargv[64];
+ for (int i = 0; i < argc; i++) {
+ fargv[i] = argv[i];
+ };
+ fargv[argc] = nullptr;
+ argc = add_path(argc, fargv);
+ argc = add_cmdline(argc, fargv);
+
+ printf("os created\n");
+
+ Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
+ printf("setup %i\n", err);
+ if (err != OK) {
+ return 255;
+ }
+
+ os->initialize_modules();
+
+ return 0;
+};
+
+void iphone_finish() {
+ printf("iphone_finish\n");
+ Main::cleanup();
+ delete os;
+};