diff options
Diffstat (limited to 'platform/iphone/game_center.mm')
-rw-r--r-- | platform/iphone/game_center.mm | 45 |
1 files changed, 18 insertions, 27 deletions
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index 4481775c32..0f8c0100c3 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -52,6 +52,7 @@ extern "C" { GameCenter *GameCenter::instance = NULL; void GameCenter::_bind_methods() { + ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); @@ -66,40 +67,28 @@ void GameCenter::_bind_methods() { ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); }; -void GameCenter::return_connect_error(const char *p_error_description) { - authenticated = false; - Dictionary ret; - ret["type"] = "authentication"; - ret["result"] = "error"; - ret["error_code"] = 0; - ret["error_description"] = p_error_description; - pending_events.push_back(ret); -} - -void GameCenter::connect() { +Error GameCenter::authenticate() { //if this class isn't available, game center isn't implemented if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - return_connect_error("GameCenter not available"); - return; + return ERR_UNAVAILABLE; } GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - if (![player respondsToSelector:@selector(authenticateHandler)]) { - return_connect_error("GameCenter doesn't respond to 'authenticateHandler'"); - return; - } + ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; - if (!root_controller) { - return_connect_error("Window doesn't have root ViewController"); - return; - } + ERR_FAIL_COND_V(!root_controller, FAILED); // This handler is called several times. First when the view needs to be shown, then again // after the view is cancelled or the user logs in. Or if the user's already logged in, it's // called just once to confirm they're authenticated. This is why no result needs to be specified // in the presentViewController phase. In this case, more calls to this function will follow. + _weakify(root_controller); + _weakify(player); player.authenticateHandler = (^(UIViewController *controller, NSError *error) { + _strongify(root_controller); + _strongify(player); + if (controller) { [root_controller presentViewController:controller animated:YES completion:nil]; } else { @@ -126,6 +115,8 @@ void GameCenter::connect() { pending_events.push_back(ret); }; }); + + return OK; }; bool GameCenter::is_authenticated() { @@ -137,8 +128,8 @@ Error GameCenter::post_score(Dictionary p_score) { float score = p_score["score"]; String category = p_score["category"]; - NSString *cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease]; - GKScore *reporter = [[[GKScore alloc] initWithLeaderboardIdentifier:cat_str] autorelease]; + NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()]; + GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str]; reporter.value = score; ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE); @@ -166,8 +157,8 @@ Error GameCenter::award_achievement(Dictionary p_params) { String name = p_params["name"]; float progress = p_params["progress"]; - NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease]; - GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier:name_str] autorelease]; + NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; + GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str]; ERR_FAIL_COND_V(!achievement, FAILED); ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE); @@ -311,7 +302,7 @@ Error GameCenter::show_game_center(Dictionary p_params) { } } - GKGameCenterViewController *controller = [[[GKGameCenterViewController alloc] init] autorelease]; + GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init]; ERR_FAIL_COND_V(!controller, FAILED); ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController; @@ -323,7 +314,7 @@ Error GameCenter::show_game_center(Dictionary p_params) { controller.leaderboardIdentifier = nil; if (p_params.has("leaderboard_name")) { String name = p_params["leaderboard_name"]; - NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease]; + NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; controller.leaderboardIdentifier = name_str; } } |