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Diffstat (limited to 'platform/iphone/game_center.mm')
-rw-r--r--platform/iphone/game_center.mm102
1 files changed, 52 insertions, 50 deletions
diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm
index 8d470da1a8..0f8c0100c3 100644
--- a/platform/iphone/game_center.mm
+++ b/platform/iphone/game_center.mm
@@ -47,13 +47,16 @@ extern "C" {
#import "app_delegate.h"
};
+#import "view_controller.h"
+
GameCenter *GameCenter::instance = NULL;
void GameCenter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
- ClassDB::bind_method(D_METHOD("award_achievement"), &GameCenter::award_achievement);
+ ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
@@ -64,40 +67,28 @@ void GameCenter::_bind_methods() {
ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
};
-void GameCenter::return_connect_error(const char *p_error_description) {
- authenticated = false;
- Dictionary ret;
- ret["type"] = "authentication";
- ret["result"] = "error";
- ret["error_code"] = 0;
- ret["error_description"] = p_error_description;
- pending_events.push_back(ret);
-}
-
-void GameCenter::connect() {
+Error GameCenter::authenticate() {
//if this class isn't available, game center isn't implemented
if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return_connect_error("GameCenter not available");
- return;
+ return ERR_UNAVAILABLE;
}
GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- if (![player respondsToSelector:@selector(authenticateHandler)]) {
- return_connect_error("GameCenter doesn't respond to 'authenticateHandler'");
- return;
- }
+ ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
ViewController *root_controller = (ViewController *)((AppDelegate *)[[UIApplication sharedApplication] delegate]).window.rootViewController;
- if (!root_controller) {
- return_connect_error("Window doesn't have root ViewController");
- return;
- }
+ ERR_FAIL_COND_V(!root_controller, FAILED);
// This handler is called several times. First when the view needs to be shown, then again
// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
// called just once to confirm they're authenticated. This is why no result needs to be specified
// in the presentViewController phase. In this case, more calls to this function will follow.
+ _weakify(root_controller);
+ _weakify(player);
player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
+ _strongify(root_controller);
+ _strongify(player);
+
if (controller) {
[root_controller presentViewController:controller animated:YES completion:nil];
} else {
@@ -105,7 +96,14 @@ void GameCenter::connect() {
ret["type"] = "authentication";
if (player.isAuthenticated) {
ret["result"] = "ok";
- ret["player_id"] = [player.playerID UTF8String];
+ if (@available(iOS 13, *)) {
+ ret["player_id"] = [player.teamPlayerID UTF8String];
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ ret["player_id"] = [player.playerID UTF8String];
+#endif
+ }
+
GameCenter::get_singleton()->authenticated = true;
} else {
ret["result"] = "error";
@@ -117,20 +115,21 @@ void GameCenter::connect() {
pending_events.push_back(ret);
};
});
+
+ return OK;
};
bool GameCenter::is_authenticated() {
return authenticated;
};
-Error GameCenter::post_score(Variant p_score) {
- Dictionary params = p_score;
- ERR_FAIL_COND_V(!params.has("score") || !params.has("category"), ERR_INVALID_PARAMETER);
- float score = params["score"];
- String category = params["category"];
+Error GameCenter::post_score(Dictionary p_score) {
+ ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
+ float score = p_score["score"];
+ String category = p_score["category"];
- NSString *cat_str = [[[NSString alloc] initWithUTF8String:category.utf8().get_data()] autorelease];
- GKScore *reporter = [[[GKScore alloc] initWithLeaderboardIdentifier:cat_str] autorelease];
+ NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
+ GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
reporter.value = score;
ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
@@ -153,22 +152,21 @@ Error GameCenter::post_score(Variant p_score) {
return OK;
};
-Error GameCenter::award_achievement(Variant p_params) {
- Dictionary params = p_params;
- ERR_FAIL_COND_V(!params.has("name") || !params.has("progress"), ERR_INVALID_PARAMETER);
- String name = params["name"];
- float progress = params["progress"];
+Error GameCenter::award_achievement(Dictionary p_params) {
+ ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
+ String name = p_params["name"];
+ float progress = p_params["progress"];
- NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
- GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier:name_str] autorelease];
+ NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
+ GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
ERR_FAIL_COND_V(!achievement, FAILED);
ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
achievement.percentComplete = progress;
achievement.showsCompletionBanner = NO;
- if (params.has("show_completion_banner")) {
- achievement.showsCompletionBanner = params["show_completion_banner"] ? YES : NO;
+ if (p_params.has("show_completion_banner")) {
+ achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
}
[GKAchievement reportAchievements:@[ achievement ]
@@ -202,7 +200,7 @@ void GameCenter::request_achievement_descriptions() {
Array hidden;
Array replayable;
- for (int i = 0; i < [descriptions count]; i++) {
+ for (NSUInteger i = 0; i < [descriptions count]; i++) {
GKAchievementDescription *description = [descriptions objectAtIndex:i];
const char *str = [description.identifier UTF8String];
@@ -250,7 +248,7 @@ void GameCenter::request_achievements() {
PackedStringArray names;
PackedFloat32Array percentages;
- for (int i = 0; i < [achievements count]; i++) {
+ for (NSUInteger i = 0; i < [achievements count]; i++) {
GKAchievement *achievement = [achievements objectAtIndex:i];
const char *str = [achievement.identifier UTF8String];
names.push_back(String::utf8(str != NULL ? str : ""));
@@ -285,14 +283,12 @@ void GameCenter::reset_achievements() {
}];
};
-Error GameCenter::show_game_center(Variant p_params) {
+Error GameCenter::show_game_center(Dictionary p_params) {
ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
- Dictionary params = p_params;
-
GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
- if (params.has("view")) {
- String view_name = params["view"];
+ if (p_params.has("view")) {
+ String view_name = p_params["view"];
if (view_name == "default") {
view_state = GKGameCenterViewControllerStateDefault;
} else if (view_name == "leaderboards") {
@@ -316,9 +312,9 @@ Error GameCenter::show_game_center(Variant p_params) {
controller.viewState = view_state;
if (view_state == GKGameCenterViewControllerStateLeaderboards) {
controller.leaderboardIdentifier = nil;
- if (params.has("leaderboard_name")) {
- String name = params["leaderboard_name"];
- NSString *name_str = [[[NSString alloc] initWithUTF8String:name.utf8().get_data()] autorelease];
+ if (p_params.has("leaderboard_name")) {
+ String name = p_params["leaderboard_name"];
+ NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
controller.leaderboardIdentifier = name_str;
}
}
@@ -341,7 +337,13 @@ Error GameCenter::request_identity_verification_signature() {
ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
ret["timestamp"] = timestamp;
- ret["player_id"] = [player.playerID UTF8String];
+ if (@available(iOS 13, *)) {
+ ret["player_id"] = [player.teamPlayerID UTF8String];
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ ret["player_id"] = [player.playerID UTF8String];
+#endif
+ }
} else {
ret["result"] = "error";
ret["error_code"] = (int64_t)error.code;