diff options
Diffstat (limited to 'platform/iphone/display_server_iphone.mm')
-rw-r--r-- | platform/iphone/display_server_iphone.mm | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index b746c60d4e..6a01ca1b13 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -54,6 +54,8 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo #if defined(GLES3_ENABLED) // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented // again, + // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS + // We are hardcoding the rendering_driver to "vulkan" down below if (rendering_driver == "opengl_es") { bool gl_initialization_error = false; @@ -131,18 +133,16 @@ DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, Windo DisplayServerIPhone::~DisplayServerIPhone() { #if defined(VULKAN_ENABLED) - if (rendering_driver == "vulkan") { - if (rendering_device_vulkan) { - rendering_device_vulkan->finalize(); - memdelete(rendering_device_vulkan); - rendering_device_vulkan = nullptr; - } + if (rendering_device_vulkan) { + rendering_device_vulkan->finalize(); + memdelete(rendering_device_vulkan); + rendering_device_vulkan = nullptr; + } - if (context_vulkan) { - context_vulkan->window_destroy(MAIN_WINDOW_ID); - memdelete(context_vulkan); - context_vulkan = nullptr; - } + if (context_vulkan) { + context_vulkan->window_destroy(MAIN_WINDOW_ID); + memdelete(context_vulkan); + context_vulkan = nullptr; } #endif } @@ -565,10 +565,8 @@ void DisplayServerIPhone::resize_window(CGSize viewSize) { Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale(); #if defined(VULKAN_ENABLED) - if (rendering_driver == "vulkan") { - if (context_vulkan) { - context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y); - } + if (context_vulkan) { + context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y); } #endif |