diff options
Diffstat (limited to 'platform/iphone/display_layer.mm')
-rw-r--r-- | platform/iphone/display_layer.mm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm index 2716538b89..afe612e1a5 100644 --- a/platform/iphone/display_layer.mm +++ b/platform/iphone/display_layer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,8 @@ /*************************************************************************/ #import "display_layer.h" +#include "core/config/project_settings.h" #include "core/os/keyboard.h" -#include "core/project_settings.h" #include "display_server_iphone.h" #include "main/main.h" #include "os_iphone.h" @@ -89,7 +89,7 @@ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? // Create GL ES 2 context - if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") { + if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; NSLog(@"Setting up an OpenGL ES 2.0 context."); if (!context) { |