diff options
Diffstat (limited to 'platform/iphone/display_layer.mm')
-rw-r--r-- | platform/iphone/display_layer.mm | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm index b8df81b89a..92e81448ac 100644 --- a/platform/iphone/display_layer.mm +++ b/platform/iphone/display_layer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #import "display_layer.h" + #include "core/config/project_settings.h" #include "core/os/keyboard.h" #include "display_server_iphone.h" @@ -89,7 +90,7 @@ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? // Create GL ES 2 context - if (GLOBAL_GET("rendering/driver/driver_name") == "GLES2") { + if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; NSLog(@"Setting up an OpenGL ES 2.0 context."); if (!context) { @@ -153,17 +154,6 @@ return NO; } - // if (OS::get_singleton()) { - // OS::VideoMode vm; - // vm.fullscreen = true; - // vm.width = backingWidth; - // vm.height = backingHeight; - // vm.resizable = false; - // OS::get_singleton()->set_video_mode(vm); - // OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer); - // }; - // gl_view_base_fb = viewFramebuffer; - return YES; } |