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-rw-r--r--platform/iphone/app_delegate.mm103
1 files changed, 62 insertions, 41 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 5c3799ab09..9e6bbff1d7 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -79,6 +79,7 @@ static ViewController *mainViewController = nil;
}
NSMutableDictionary *ios_joysticks = nil;
+NSMutableArray *pending_ios_joysticks = nil;
- (GCControllerPlayerIndex)getFreePlayerIndex {
bool have_player_1 = false;
@@ -115,6 +116,30 @@ NSMutableDictionary *ios_joysticks = nil;
};
};
+void _ios_add_joystick(GCController *controller, AppDelegate *delegate) {
+ // get a new id for our controller
+ int joy_id = OSIPhone::get_singleton()->get_unused_joy_id();
+ if (joy_id != -1) {
+ // assign our player index
+ if (controller.playerIndex == GCControllerPlayerIndexUnset) {
+ controller.playerIndex = [delegate getFreePlayerIndex];
+ };
+
+ // tell Godot about our new controller
+ OSIPhone::get_singleton()->joy_connection_changed(
+ joy_id, true, [controller.vendorName UTF8String]);
+
+ // add it to our dictionary, this will retain our controllers
+ [ios_joysticks setObject:controller
+ forKey:[NSNumber numberWithInt:joy_id]];
+
+ // set our input handler
+ [delegate setControllerInputHandler:controller];
+ } else {
+ printf("Couldn't retrieve new joy id\n");
+ };
+}
+
- (void)controllerWasConnected:(NSNotification *)notification {
// create our dictionary if we don't have one yet
if (ios_joysticks == nil) {
@@ -127,28 +152,12 @@ NSMutableDictionary *ios_joysticks = nil;
printf("Couldn't retrieve new controller\n");
} else if ([[ios_joysticks allKeysForObject:controller] count] != 0) {
printf("Controller is already registered\n");
+ } else if (frame_count > 1) {
+ _ios_add_joystick(controller, self);
} else {
- // get a new id for our controller
- int joy_id = OSIPhone::get_singleton()->get_unused_joy_id();
- if (joy_id != -1) {
- // assign our player index
- if (controller.playerIndex == GCControllerPlayerIndexUnset) {
- controller.playerIndex = [self getFreePlayerIndex];
- };
-
- // tell Godot about our new controller
- OSIPhone::get_singleton()->joy_connection_changed(
- joy_id, true, [controller.vendorName UTF8String]);
-
- // add it to our dictionary, this will retain our controllers
- [ios_joysticks setObject:controller
- forKey:[NSNumber numberWithInt:joy_id]];
-
- // set our input handler
- [self setControllerInputHandler:controller];
- } else {
- printf("Couldn't retrieve new joy id\n");
- };
+ if (pending_ios_joysticks == nil)
+ pending_ios_joysticks = [[NSMutableArray alloc] init];
+ [pending_ios_joysticks addObject:controller];
};
};
@@ -352,6 +361,27 @@ NSMutableDictionary *ios_joysticks = nil;
[ios_joysticks dealloc];
ios_joysticks = nil;
};
+
+ if (pending_ios_joysticks != nil) {
+ [pending_ios_joysticks dealloc];
+ pending_ios_joysticks = nil;
+ };
+};
+
+OS::VideoMode _get_video_mode() {
+ int backingWidth;
+ int backingHeight;
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
+ GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
+ GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+
+ OS::VideoMode vm;
+ vm.fullscreen = true;
+ vm.width = backingWidth;
+ vm.height = backingHeight;
+ vm.resizable = false;
+ return vm;
};
static int frame_count = 0;
@@ -360,19 +390,7 @@ static int frame_count = 0;
switch (frame_count) {
case 0: {
- int backingWidth;
- int backingHeight;
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
- GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
- GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
-
- OS::VideoMode vm;
- vm.fullscreen = true;
- vm.width = backingWidth;
- vm.height = backingHeight;
- vm.resizable = false;
- OS::get_singleton()->set_video_mode(vm);
+ OS::get_singleton()->set_video_mode(_get_video_mode());
if (!OS::get_singleton()) {
exit(0);
@@ -410,6 +428,14 @@ static int frame_count = 0;
Main::setup2();
++frame_count;
+ if (pending_ios_joysticks != nil) {
+ for (GCController *controller in pending_ios_joysticks) {
+ _ios_add_joystick(controller, self);
+ }
+ [pending_ios_joysticks dealloc];
+ pending_ios_joysticks = nil;
+ }
+
// this might be necessary before here
NSDictionary *dict = [[NSBundle mainBundle] infoDictionary];
for (NSString *key in dict) {
@@ -562,18 +588,13 @@ static int frame_count = 0;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth |
// UIViewAutoresizingFlexibleWidth];
- int backingWidth;
- int backingHeight;
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
- GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
- GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+ OS::VideoMode vm = _get_video_mode();
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
- int err = iphone_main(backingWidth, backingHeight, gargc, gargv, String::utf8([documentsDirectory UTF8String]));
+ int err = iphone_main(vm.width, vm.height, gargc, gargv, String::utf8([documentsDirectory UTF8String]));
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
exit(0);