diff options
Diffstat (limited to 'platform/iphone/app_delegate.mm')
-rw-r--r-- | platform/iphone/app_delegate.mm | 98 |
1 files changed, 66 insertions, 32 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 9e6bbff1d7..dd5ce4ab10 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -140,6 +140,42 @@ void _ios_add_joystick(GCController *controller, AppDelegate *delegate) { }; } +static void on_focus_out(ViewController *view_controller, bool *is_focus_out) { + if (!*is_focus_out) { + *is_focus_out = true; + if (OS::get_singleton()->get_main_loop()) + OS::get_singleton()->get_main_loop()->notification( + MainLoop::NOTIFICATION_WM_FOCUS_OUT); + + [view_controller.view stopAnimation]; + if (OS::get_singleton()->native_video_is_playing()) { + OSIPhone::get_singleton()->native_video_focus_out(); + } + + AudioDriverCoreAudio *audio = dynamic_cast<AudioDriverCoreAudio *>(AudioDriverCoreAudio::get_singleton()); + if (audio) + audio->stop(); + } +} + +static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { + if (*is_focus_out) { + *is_focus_out = false; + if (OS::get_singleton()->get_main_loop()) + OS::get_singleton()->get_main_loop()->notification( + MainLoop::NOTIFICATION_WM_FOCUS_IN); + + [view_controller.view startAnimation]; + if (OSIPhone::get_singleton()->native_video_is_playing()) { + OSIPhone::get_singleton()->native_video_unpause(); + } + + AudioDriverCoreAudio *audio = dynamic_cast<AudioDriverCoreAudio *>(AudioDriverCoreAudio::get_singleton()); + if (audio) + audio->start(); + } +} + - (void)controllerWasConnected:(NSNotification *)notification { // create our dictionary if we don't have one yet if (ios_joysticks == nil) { @@ -569,6 +605,8 @@ static int frame_count = 0; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect rect = [[UIScreen mainScreen] bounds]; + is_focus_out = false; + [application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone]; // disable idle timer // application.idleTimerDisabled = YES; @@ -628,6 +666,12 @@ static int frame_count = 0; [self initGameControllers]; + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(onAudioInterruption:) + name:AVAudioSessionInterruptionNotification + object:[AVAudioSession sharedInstance]]; + // OSIPhone::screen_width = rect.size.width - rect.origin.x; // OSIPhone::screen_height = rect.size.height - rect.origin.y; @@ -639,6 +683,18 @@ static int frame_count = 0; return TRUE; }; +- (void)onAudioInterruption:(NSNotification *)notification { + if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) { + if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) { + NSLog(@"Audio interruption began"); + on_focus_out(view_controller, &is_focus_out); + } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) { + NSLog(@"Audio interruption ended"); + on_focus_in(view_controller, &is_focus_out); + } + } +}; + - (void)applicationWillTerminate:(UIApplication *)application { [self deinitGameControllers]; @@ -653,44 +709,22 @@ static int frame_count = 0; iphone_finish(); }; -- (void)applicationDidEnterBackground:(UIApplication *)application { - ///@TODO maybe add pause motionManager? and where would we unpause it? - - if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification( - MainLoop::NOTIFICATION_WM_FOCUS_OUT); - - [view_controller.view stopAnimation]; - if (OS::get_singleton()->native_video_is_playing()) { - OSIPhone::get_singleton()->native_video_focus_out(); - }; -} +// When application goes to background (e.g. user switches to another app or presses Home), +// then applicationWillResignActive -> applicationDidEnterBackground are called. +// When user opens the inactive app again, +// applicationWillEnterForeground -> applicationDidBecomeActive are called. -- (void)applicationWillEnterForeground:(UIApplication *)application { - // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); - [view_controller.view startAnimation]; -} +// There are cases when applicationWillResignActive -> applicationDidBecomeActive +// sequence is called without the app going to background. For example, that happens +// if you open the app list without switching to another app or open/close the +// notification panel by swiping from the upper part of the screen. - (void)applicationWillResignActive:(UIApplication *)application { - // OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); - [view_controller.view - stopAnimation]; // FIXME: pause seems to be recommended elsewhere + on_focus_out(view_controller, &is_focus_out); } - (void)applicationDidBecomeActive:(UIApplication *)application { - if (OS::get_singleton()->get_main_loop()) - OS::get_singleton()->get_main_loop()->notification( - MainLoop::NOTIFICATION_WM_FOCUS_IN); - - [view_controller.view - startAnimation]; // FIXME: resume seems to be recommended elsewhere - if (OSIPhone::get_singleton()->native_video_is_playing()) { - OSIPhone::get_singleton()->native_video_unpause(); - }; - - // Fixed audio can not resume if it is interrupted cause by an incoming phone call - if (AudioDriverCoreAudio::get_singleton() != NULL) - AudioDriverCoreAudio::get_singleton()->start(); + on_focus_in(view_controller, &is_focus_out); } - (void)dealloc { |