diff options
Diffstat (limited to 'platform/ios')
-rw-r--r-- | platform/ios/detect.py | 46 | ||||
-rw-r--r-- | platform/ios/display_layer.mm | 10 | ||||
-rw-r--r-- | platform/ios/display_server_ios.mm | 4 | ||||
-rw-r--r-- | platform/ios/export/export_plugin.cpp | 1 | ||||
-rw-r--r-- | platform/ios/godot_view.mm | 2 | ||||
-rw-r--r-- | platform/ios/os_ios.h | 8 | ||||
-rw-r--r-- | platform/ios/os_ios.mm | 9 |
7 files changed, 38 insertions, 42 deletions
diff --git a/platform/ios/detect.py b/platform/ios/detect.py index ed7e714c4e..38e62134b5 100644 --- a/platform/ios/detect.py +++ b/platform/ios/detect.py @@ -2,6 +2,11 @@ import os import sys from methods import detect_darwin_sdk_path +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SCons import Environment + def is_active(): return True @@ -37,15 +42,12 @@ def get_opts(): def get_flags(): return [ ("arch", "arm64"), # Default for convenience. - ("tools", False), + ("target", "template_debug"), ("use_volk", False), - # Disable by default even if production is set, as it makes linking in Xcode - # on exports very slow and that's not what most users expect. - ("lto", "none"), ] -def configure(env): +def configure(env: "Environment"): # Validate arch. supported_arches = ["x86_64", "arm64"] if env["arch"] not in supported_arches: @@ -55,25 +57,11 @@ def configure(env): ) sys.exit() - ## Build type - - if env["target"].startswith("release"): - env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) - if env["optimize"] == "speed": # optimize for speed (default) - # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces - # when using `target=release_debug`. - opt = "-O3" if env["target"] == "release" else "-O2" - env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"]) - env.Append(LINKFLAGS=[opt]) - elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) - env.Append(LINKFLAGS=["-Os"]) - - elif env["target"] == "debug": - env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) - env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)]) - - # LTO + ## LTO + + if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow. + env["lto"] = "none" + if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) @@ -145,12 +133,10 @@ def configure(env): env.Append(ASFLAGS=["-arch", "arm64"]) env.Append(CPPDEFINES=["NEED_LONG_INT"]) - # Disable exceptions on non-tools (template) builds - if not env["tools"]: - if env["ios_exceptions"]: - env.Append(CCFLAGS=["-fexceptions"]) - else: - env.Append(CCFLAGS=["-fno-exceptions"]) + if env["ios_exceptions"]: + env.Append(CCFLAGS=["-fexceptions"]) + else: + env.Append(CCFLAGS=["-fno-exceptions"]) # Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm index 7c83494768..74c760ae9a 100644 --- a/platform/ios/display_layer.mm +++ b/platform/ios/display_layer.mm @@ -89,12 +89,12 @@ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - // Create GL ES 2 context - if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") { - context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; - NSLog(@"Setting up an OpenGL ES 2.0 context."); + // Create GL ES 3 context + if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") { + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; + NSLog(@"Setting up an OpenGL ES 3.0 context."); if (!context) { - NSLog(@"Failed to create OpenGL ES 2.0 context!"); + NSLog(@"Failed to create OpenGL ES 3.0 context!"); return; } } diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 74d6bc2e97..d3a0f38463 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -62,7 +62,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS // We are hardcoding the rendering_driver to "vulkan" down below - if (rendering_driver == "opengl_es") { + if (rendering_driver == "opengl3") { bool gl_initialization_error = false; // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? @@ -163,7 +163,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() { drivers.push_back("vulkan"); #endif #if defined(GLES3_ENABLED) - drivers.push_back("opengl_es"); + drivers.push_back("opengl3"); #endif return drivers; diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 7aacb2de85..74a57dc614 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -34,7 +34,6 @@ #include "editor/editor_node.h" void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { - String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); // Vulkan and OpenGL ES 3.0 both mandate ETC2 support. r_features->push_back("etc2"); diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm index 9ed219508c..ff90c05b1d 100644 --- a/platform/ios/godot_view.mm +++ b/platform/ios/godot_view.mm @@ -74,7 +74,7 @@ static const float earth_gravity = 9.80665; if ([driverName isEqualToString:@"vulkan"]) { layer = [GodotMetalLayer layer]; - } else if ([driverName isEqualToString:@"opengl_es"]) { + } else if ([driverName isEqualToString:@"opengl3"]) { if (@available(iOS 13, *)) { NSLog(@"OpenGL ES is deprecated on iOS 13"); } diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h index 3b88f53b6a..400040875f 100644 --- a/platform/ios/os_ios.h +++ b/platform/ios/os_ios.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef IOS_ENABLED - #ifndef OS_IOS_H #define OS_IOS_H +#ifdef IOS_ENABLED + #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "ios.h" @@ -100,6 +100,8 @@ public: virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override; virtual String get_name() const override; + virtual String get_distribution_name() const override; + virtual String get_version() const override; virtual String get_model_name() const override; virtual Error shell_open(String p_uri) override; @@ -122,6 +124,6 @@ public: void on_focus_in(); }; -#endif // OS_IOS_H +#endif // IOS_ENABLED #endif // OS_IOS_H diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm index b9d186f355..a674498620 100644 --- a/platform/ios/os_ios.mm +++ b/platform/ios/os_ios.mm @@ -240,6 +240,15 @@ String OS_IOS::get_name() const { return "iOS"; } +String OS_IOS::get_distribution_name() const { + return get_name(); +} + +String OS_IOS::get_version() const { + NSOperatingSystemVersion ver = [NSProcessInfo processInfo].operatingSystemVersion; + return vformat("%d.%d.%d", (int64_t)ver.majorVersion, (int64_t)ver.minorVersion, (int64_t)ver.patchVersion); +} + String OS_IOS::get_model_name() const { String model = ios->get_model(); if (model != "") { |