diff options
Diffstat (limited to 'platform/ios')
44 files changed, 8045 insertions, 0 deletions
diff --git a/platform/ios/SCsub b/platform/ios/SCsub new file mode 100644 index 0000000000..bf12ab6dd7 --- /dev/null +++ b/platform/ios/SCsub @@ -0,0 +1,43 @@ +#!/usr/bin/env python + +Import("env") + +ios_lib = [ + "godot_ios.mm", + "os_ios.mm", + "main.m", + "app_delegate.mm", + "view_controller.mm", + "ios.mm", + "vulkan_context_ios.mm", + "display_server_ios.mm", + "joypad_ios.mm", + "godot_view.mm", + "tts_ios.mm", + "display_layer.mm", + "godot_app_delegate.m", + "godot_view_renderer.mm", + "godot_view_gesture_recognizer.mm", + "device_metrics.m", + "keyboard_input_view.mm", +] + +env_ios = env.Clone() +ios_lib = env_ios.add_library("ios", ios_lib) + +# (iOS) Enable module support +env_ios.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + + +def combine_libs(target=None, source=None, env=None): + lib_path = target[0].srcnode().abspath + if "osxcross" in env: + libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}libtool" + else: + libtool = "$IOS_TOOLCHAIN_PATH/usr/bin/libtool" + env.Execute( + libtool + ' -static -o "' + lib_path + '" ' + " ".join([('"' + lib.srcnode().abspath + '"') for lib in source]) + ) + + +combine_command = env_ios.Command("#bin/libgodot" + env_ios["LIBSUFFIX"], [ios_lib] + env_ios["LIBS"], combine_libs) diff --git a/platform/ios/api/api.cpp b/platform/ios/api/api.cpp new file mode 100644 index 0000000000..00c76a9256 --- /dev/null +++ b/platform/ios/api/api.cpp @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* api.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "api.h" + +#if defined(IOS_ENABLED) + +void register_ios_api() { + godot_ios_plugins_initialize(); +} + +void unregister_ios_api() { + godot_ios_plugins_deinitialize(); +} + +#else + +void register_ios_api() {} +void unregister_ios_api() {} + +#endif diff --git a/platform/ios/api/api.h b/platform/ios/api/api.h new file mode 100644 index 0000000000..c7fd4ce77b --- /dev/null +++ b/platform/ios/api/api.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* api.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IOS_API_H +#define IOS_API_H + +#if defined(IOS_ENABLED) +extern void godot_ios_plugins_initialize(); +extern void godot_ios_plugins_deinitialize(); +#endif + +void register_ios_api(); +void unregister_ios_api(); + +#endif // IOS_API_H diff --git a/platform/ios/app_delegate.h b/platform/ios/app_delegate.h new file mode 100644 index 0000000000..0ec1dc071b --- /dev/null +++ b/platform/ios/app_delegate.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* app_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +@class ViewController; + +// FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented again, +// so it can't be done with compilation time branching. +//#if defined(GLES3_ENABLED) +//@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> { +//#endif +//#if defined(VULKAN_ENABLED) +@interface AppDelegate : NSObject <UIApplicationDelegate> +//#endif + +@property(strong, nonatomic) UIWindow *window; +@property(strong, class, readonly, nonatomic) ViewController *viewController; + +@end diff --git a/platform/ios/app_delegate.mm b/platform/ios/app_delegate.mm new file mode 100644 index 0000000000..fb183d52d4 --- /dev/null +++ b/platform/ios/app_delegate.mm @@ -0,0 +1,149 @@ +/*************************************************************************/ +/* app_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "app_delegate.h" + +#include "core/config/project_settings.h" +#include "drivers/coreaudio/audio_driver_coreaudio.h" +#import "godot_view.h" +#include "main/main.h" +#include "os_ios.h" +#import "view_controller.h" + +#import <AVFoundation/AVFoundation.h> +#import <AudioToolbox/AudioServices.h> + +#define kRenderingFrequency 60 + +extern int gargc; +extern char **gargv; + +extern int ios_main(int, char **, String, String); +extern void ios_finish(); + +@implementation AppDelegate + +static ViewController *mainViewController = nil; + ++ (ViewController *)viewController { + return mainViewController; +} + +- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { + // TODO: might be required to make an early return, so app wouldn't crash because of timeout. + // TODO: logo screen is not displayed while shaders are compiling + // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController + + CGRect windowBounds = [[UIScreen mainScreen] bounds]; + + // Create a full-screen window + self.window = [[UIWindow alloc] initWithFrame:windowBounds]; + + NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); + NSString *documentsDirectory = [paths objectAtIndex:0]; + paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); + NSString *cacheDirectory = [paths objectAtIndex:0]; + + int err = ios_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String])); + + if (err != 0) { + // bail, things did not go very well for us, should probably output a message on screen with our error code... + exit(0); + return NO; + } + + ViewController *viewController = [[ViewController alloc] init]; + viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; + viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency; + + self.window.rootViewController = viewController; + + // Show the window + [self.window makeKeyAndVisible]; + + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(onAudioInterruption:) + name:AVAudioSessionInterruptionNotification + object:[AVAudioSession sharedInstance]]; + + mainViewController = viewController; + + // prevent to stop music in another background app + [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; + + return YES; +} + +- (void)onAudioInterruption:(NSNotification *)notification { + if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) { + if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) { + NSLog(@"Audio interruption began"); + OS_IOS::get_singleton()->on_focus_out(); + } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) { + NSLog(@"Audio interruption ended"); + OS_IOS::get_singleton()->on_focus_in(); + } + } +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING); + } +} + +- (void)applicationWillTerminate:(UIApplication *)application { + ios_finish(); +} + +// When application goes to background (e.g. user switches to another app or presses Home), +// then applicationWillResignActive -> applicationDidEnterBackground are called. +// When user opens the inactive app again, +// applicationWillEnterForeground -> applicationDidBecomeActive are called. + +// There are cases when applicationWillResignActive -> applicationDidBecomeActive +// sequence is called without the app going to background. For example, that happens +// if you open the app list without switching to another app or open/close the +// notification panel by swiping from the upper part of the screen. + +- (void)applicationWillResignActive:(UIApplication *)application { + OS_IOS::get_singleton()->on_focus_out(); +} + +- (void)applicationDidBecomeActive:(UIApplication *)application { + OS_IOS::get_singleton()->on_focus_in(); +} + +- (void)dealloc { + self.window = nil; +} + +@end diff --git a/platform/ios/detect.py b/platform/ios/detect.py new file mode 100644 index 0000000000..67c90b10a0 --- /dev/null +++ b/platform/ios/detect.py @@ -0,0 +1,152 @@ +import os +import sys +from methods import detect_darwin_sdk_path + + +def is_active(): + return True + + +def get_name(): + return "iOS" + + +def can_build(): + if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ): + return True + + return False + + +def get_opts(): + from SCons.Variables import BoolVariable + + return [ + ( + "IOS_TOOLCHAIN_PATH", + "Path to iOS toolchain", + "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain", + ), + ("IOS_SDK_PATH", "Path to the iOS SDK", ""), + BoolVariable("ios_simulator", "Build for iOS Simulator", False), + BoolVariable("ios_exceptions", "Enable exceptions", False), + ("ios_triple", "Triple for ios toolchain", ""), + ] + + +def get_flags(): + return [ + ("tools", False), + ("use_volk", False), + ] + + +def configure(env): + ## Build type + + if env["target"].startswith("release"): + env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) + if env["optimize"] == "speed": # optimize for speed (default) + # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces + # when using `target=release_debug`. + opt = "-O3" if env["target"] == "release" else "-O2" + env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"]) + env.Append(LINKFLAGS=[opt]) + elif env["optimize"] == "size": # optimize for size + env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) + env.Append(LINKFLAGS=["-Os"]) + + elif env["target"] == "debug": + env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) + env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)]) + + if env["use_lto"]: + env.Append(CCFLAGS=["-flto"]) + env.Append(LINKFLAGS=["-flto"]) + + ## Architecture + env["bits"] = "64" + if env["arch"] != "x86_64": + env["arch"] = "arm64" + + ## Compiler configuration + + # Save this in environment for use by other modules + if "OSXCROSS_IOS" in os.environ: + env["osxcross"] = True + + env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"] + + compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}" + s_compiler_path = "$IOS_TOOLCHAIN_PATH/Developer/usr/bin/" + + ccache_path = os.environ.get("CCACHE") + if ccache_path is None: + env["CC"] = compiler_path + "clang" + env["CXX"] = compiler_path + "clang++" + env["S_compiler"] = s_compiler_path + "gcc" + else: + # there aren't any ccache wrappers available for iOS, + # to enable caching we need to prepend the path to the ccache binary + env["CC"] = ccache_path + " " + compiler_path + "clang" + env["CXX"] = ccache_path + " " + compiler_path + "clang++" + env["S_compiler"] = ccache_path + " " + s_compiler_path + "gcc" + env["AR"] = compiler_path + "ar" + env["RANLIB"] = compiler_path + "ranlib" + + ## Compile flags + + if env["ios_simulator"]: + detect_darwin_sdk_path("iossimulator", env) + env.Append(ASFLAGS=["-mios-simulator-version-min=13.0"]) + env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"]) + env.extra_suffix = ".simulator" + env.extra_suffix + else: + detect_darwin_sdk_path("ios", env) + env.Append(ASFLAGS=["-miphoneos-version-min=11.0"]) + env.Append(CCFLAGS=["-miphoneos-version-min=11.0"]) + + if env["arch"] == "x86_64": + env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9" + env.Append( + CCFLAGS=( + "-fobjc-arc -arch x86_64" + " -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks" + " -fasm-blocks -isysroot $IOS_SDK_PATH" + ).split() + ) + env.Append(ASFLAGS=["-arch", "x86_64"]) + elif env["arch"] == "arm64": + env.Append( + CCFLAGS=( + "-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing" + " -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits" + " -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies" + " -isysroot $IOS_SDK_PATH".split() + ) + ) + env.Append(ASFLAGS=["-arch", "arm64"]) + env.Append(CPPDEFINES=["NEED_LONG_INT"]) + + # Disable exceptions on non-tools (template) builds + if not env["tools"]: + if env["ios_exceptions"]: + env.Append(CCFLAGS=["-fexceptions"]) + else: + env.Append(CCFLAGS=["-fno-exceptions"]) + + # Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation + env.Append(CCFLAGS=["-Wno-ambiguous-macro"]) + + env.Prepend( + CPPPATH=[ + "$IOS_SDK_PATH/usr/include", + "$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers", + ] + ) + + env.Prepend(CPPPATH=["#platform/ios"]) + env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"]) + + if env["vulkan"]: + env.Append(CPPDEFINES=["VULKAN_ENABLED"]) diff --git a/platform/ios/device_metrics.h b/platform/ios/device_metrics.h new file mode 100644 index 0000000000..b9fb9b2fd9 --- /dev/null +++ b/platform/ios/device_metrics.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* device_metrics.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <Foundation/Foundation.h> + +@interface GodotDeviceMetrics : NSObject + +@property(nonatomic, class, readonly, strong) NSDictionary<NSArray *, NSNumber *> *dpiList; + +@end diff --git a/platform/ios/device_metrics.m b/platform/ios/device_metrics.m new file mode 100644 index 0000000000..ec4dd8130d --- /dev/null +++ b/platform/ios/device_metrics.m @@ -0,0 +1,152 @@ +/*************************************************************************/ +/* device_metrics.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "device_metrics.h" + +@implementation GodotDeviceMetrics + ++ (NSDictionary *)dpiList { + return @{ + @[ + @"iPad1,1", + @"iPad2,1", + @"iPad2,2", + @"iPad2,3", + @"iPad2,4", + ] : @132, + @[ + @"iPhone1,1", + @"iPhone1,2", + @"iPhone2,1", + @"iPad2,5", + @"iPad2,6", + @"iPad2,7", + @"iPod1,1", + @"iPod2,1", + @"iPod3,1", + ] : @163, + @[ + @"iPad3,1", + @"iPad3,2", + @"iPad3,3", + @"iPad3,4", + @"iPad3,5", + @"iPad3,6", + @"iPad4,1", + @"iPad4,2", + @"iPad4,3", + @"iPad5,3", + @"iPad5,4", + @"iPad6,3", + @"iPad6,4", + @"iPad6,7", + @"iPad6,8", + @"iPad6,11", + @"iPad6,12", + @"iPad7,1", + @"iPad7,2", + @"iPad7,3", + @"iPad7,4", + @"iPad7,5", + @"iPad7,6", + @"iPad7,11", + @"iPad7,12", + @"iPad8,1", + @"iPad8,2", + @"iPad8,3", + @"iPad8,4", + @"iPad8,5", + @"iPad8,6", + @"iPad8,7", + @"iPad8,8", + @"iPad8,9", + @"iPad8,10", + @"iPad8,11", + @"iPad8,12", + @"iPad11,3", + @"iPad11,4", + ] : @264, + @[ + @"iPhone3,1", + @"iPhone3,2", + @"iPhone3,3", + @"iPhone4,1", + @"iPhone5,1", + @"iPhone5,2", + @"iPhone5,3", + @"iPhone5,4", + @"iPhone6,1", + @"iPhone6,2", + @"iPhone7,2", + @"iPhone8,1", + @"iPhone8,4", + @"iPhone9,1", + @"iPhone9,3", + @"iPhone10,1", + @"iPhone10,4", + @"iPhone11,8", + @"iPhone12,1", + @"iPhone12,8", + @"iPad4,4", + @"iPad4,5", + @"iPad4,6", + @"iPad4,7", + @"iPad4,8", + @"iPad4,9", + @"iPad5,1", + @"iPad5,2", + @"iPad11,1", + @"iPad11,2", + @"iPod4,1", + @"iPod5,1", + @"iPod7,1", + @"iPod9,1", + ] : @326, + @[ + @"iPhone7,1", + @"iPhone8,2", + @"iPhone9,2", + @"iPhone9,4", + @"iPhone10,2", + @"iPhone10,5", + ] : @401, + @[ + @"iPhone10,3", + @"iPhone10,6", + @"iPhone11,2", + @"iPhone11,4", + @"iPhone11,6", + @"iPhone12,3", + @"iPhone12,5", + ] : @458, + }; +} + +@end diff --git a/platform/ios/display_layer.h b/platform/ios/display_layer.h new file mode 100644 index 0000000000..a17c75dba1 --- /dev/null +++ b/platform/ios/display_layer.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* display_layer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <OpenGLES/EAGLDrawable.h> +#import <QuartzCore/QuartzCore.h> + +@protocol DisplayLayer <NSObject> + +- (void)renderDisplayLayer; +- (void)initializeDisplayLayer; +- (void)layoutDisplayLayer; + +@end + +// An ugly workaround for iOS simulator +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR +#if defined(__IPHONE_13_0) +API_AVAILABLE(ios(13.0)) +@interface GodotMetalLayer : CAMetalLayer <DisplayLayer> +#else +@interface GodotMetalLayer : CALayer <DisplayLayer> +#endif +#else +@interface GodotMetalLayer : CAMetalLayer <DisplayLayer> +#endif +@end + +API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0)) +@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer> + +@end diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm new file mode 100644 index 0000000000..7c83494768 --- /dev/null +++ b/platform/ios/display_layer.mm @@ -0,0 +1,173 @@ +/*************************************************************************/ +/* display_layer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "display_layer.h" + +#include "core/config/project_settings.h" +#include "core/os/keyboard.h" +#include "display_server_ios.h" +#include "main/main.h" +#include "os_ios.h" +#include "servers/audio_server.h" + +#import <AudioToolbox/AudioServices.h> +#import <GameController/GameController.h> +#import <OpenGLES/EAGL.h> +#import <OpenGLES/ES1/gl.h> +#import <OpenGLES/ES1/glext.h> +#import <QuartzCore/QuartzCore.h> +#import <UIKit/UIKit.h> + +@implementation GodotMetalLayer + +- (void)initializeDisplayLayer { +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR + if (@available(iOS 13, *)) { + // Simulator supports Metal since iOS 13 + } else { + NSLog(@"iOS Simulator prior to iOS 13 does not support Metal rendering."); + } +#endif +} + +- (void)layoutDisplayLayer { +} + +- (void)renderDisplayLayer { +} + +@end + +@implementation GodotOpenGLLayer { + // The pixel dimensions of the backbuffer + GLint backingWidth; + GLint backingHeight; + + EAGLContext *context; + GLuint viewRenderbuffer, viewFramebuffer; + GLuint depthRenderbuffer; +} + +- (void)initializeDisplayLayer { + // Get our backing layer + + // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color. + self.opaque = YES; + self.drawableProperties = [NSDictionary + dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE], + kEAGLDrawablePropertyRetainedBacking, + kEAGLColorFormatRGBA8, + kEAGLDrawablePropertyColorFormat, + nil]; + + // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? + + // Create GL ES 2 context + if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") { + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; + NSLog(@"Setting up an OpenGL ES 2.0 context."); + if (!context) { + NSLog(@"Failed to create OpenGL ES 2.0 context!"); + return; + } + } + + if (![EAGLContext setCurrentContext:context]) { + NSLog(@"Failed to set EAGLContext!"); + return; + } + if (![self createFramebuffer]) { + NSLog(@"Failed to create frame buffer!"); + return; + } +} + +- (void)layoutDisplayLayer { + [EAGLContext setCurrentContext:context]; + [self destroyFramebuffer]; + [self createFramebuffer]; +} + +- (void)renderDisplayLayer { + [EAGLContext setCurrentContext:context]; +} + +- (void)dealloc { + if ([EAGLContext currentContext] == context) { + [EAGLContext setCurrentContext:nil]; + } + + if (context) { + context = nil; + } +} + +- (BOOL)createFramebuffer { + glGenFramebuffersOES(1, &viewFramebuffer); + glGenRenderbuffersOES(1, &viewRenderbuffer); + + glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); + // This call associates the storage for the current render buffer with the EAGLDrawable (our CAself) + // allowing us to draw into a buffer that will later be rendered to screen wherever the layer is (which corresponds with our view). + [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self]; + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer); + + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + + // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer. + glGenRenderbuffersOES(1, &depthRenderbuffer); + glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer); + glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight); + glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer); + + if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { + NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); + return NO; + } + + return YES; +} + +// Clean up any buffers we have allocated. +- (void)destroyFramebuffer { + glDeleteFramebuffersOES(1, &viewFramebuffer); + viewFramebuffer = 0; + glDeleteRenderbuffersOES(1, &viewRenderbuffer); + viewRenderbuffer = 0; + + if (depthRenderbuffer) { + glDeleteRenderbuffersOES(1, &depthRenderbuffer); + depthRenderbuffer = 0; + } +} + +@end diff --git a/platform/ios/display_server_ios.h b/platform/ios/display_server_ios.h new file mode 100644 index 0000000000..5dd4d177ea --- /dev/null +++ b/platform/ios/display_server_ios.h @@ -0,0 +1,217 @@ +/*************************************************************************/ +/* display_server_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DISPLAY_SERVER_IOS_H +#define DISPLAY_SERVER_IOS_H + +#include "core/input/input.h" +#include "servers/display_server.h" + +#if defined(VULKAN_ENABLED) +#include "drivers/vulkan/rendering_device_vulkan.h" +#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" + +#include "vulkan_context_ios.h" + +#import <QuartzCore/CAMetalLayer.h> +#ifdef USE_VOLK +#include <volk.h> +#else +#include <vulkan/vulkan.h> +#endif +#endif + +class DisplayServerIOS : public DisplayServer { + GDCLASS(DisplayServerIOS, DisplayServer) + + _THREAD_SAFE_CLASS_ + +#if defined(VULKAN_ENABLED) + VulkanContextIOS *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; +#endif + + id tts = nullptr; + + DisplayServer::ScreenOrientation screen_orientation; + + ObjectID window_attached_instance_id; + + Callable window_event_callback; + Callable window_resize_callback; + Callable input_event_callback; + Callable input_text_callback; + + int virtual_keyboard_height = 0; + + void perform_event(const Ref<InputEvent> &p_event); + + DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + ~DisplayServerIOS(); + +public: + String rendering_driver; + + static DisplayServerIOS *get_singleton(); + + static void register_ios_driver(); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static Vector<String> get_rendering_drivers_func(); + + // MARK: - Events + + virtual void process_events() override; + + virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + + static void _dispatch_input_events(const Ref<InputEvent> &p_event); + void send_input_event(const Ref<InputEvent> &p_event) const; + void send_input_text(const String &p_text) const; + void send_window_event(DisplayServer::WindowEvent p_event) const; + void _window_callback(const Callable &p_callable, const Variant &p_arg) const; + + // MARK: - Input + + // MARK: Touches + + void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click); + void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y); + void touches_cancelled(int p_idx); + + // MARK: Keyboard + + void key(Key p_key, bool p_pressed); + + // MARK: Motion + + void update_gravity(float p_x, float p_y, float p_z); + void update_accelerometer(float p_x, float p_y, float p_z); + void update_magnetometer(float p_x, float p_y, float p_z); + void update_gyroscope(float p_x, float p_y, float p_z); + + // MARK: - + + virtual bool has_feature(Feature p_feature) const override; + virtual String get_name() const override; + + virtual bool tts_is_speaking() const override; + virtual bool tts_is_paused() const override; + virtual Array tts_get_voices() const override; + + virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override; + virtual void tts_pause() override; + virtual void tts_resume() override; + virtual void tts_stop() override; + + virtual Rect2i get_display_safe_area() const override; + + virtual int get_screen_count() const override; + virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + + virtual Vector<DisplayServer::WindowID> get_window_list() const override; + + virtual WindowID + get_window_at_screen_position(const Point2i &p_position) const override; + + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; + virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; + + virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; + + virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; + virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; + + virtual float screen_get_max_scale() const override; + + virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override; + virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override; + + virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; + + virtual bool can_any_window_draw() const override; + + virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; + + virtual bool screen_is_touchscreen(int p_screen) const override; + + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override; + virtual void virtual_keyboard_hide() override; + + void virtual_keyboard_set_height(int height); + virtual int virtual_keyboard_get_height() const override; + + virtual void clipboard_set(const String &p_text) override; + virtual String clipboard_get() const override; + + virtual void screen_set_keep_on(bool p_enable) override; + virtual bool screen_is_kept_on() const override; + + void resize_window(CGSize size); +}; + +#endif // DISPLAY_SERVER_IOS_H diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm new file mode 100644 index 0000000000..73d4a2a427 --- /dev/null +++ b/platform/ios/display_server_ios.mm @@ -0,0 +1,655 @@ +/*************************************************************************/ +/* display_server_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "display_server_ios.h" + +#import "app_delegate.h" +#include "core/config/project_settings.h" +#include "core/io/file_access_pack.h" +#import "device_metrics.h" +#import "godot_view.h" +#include "ios.h" +#import "keyboard_input_view.h" +#include "os_ios.h" +#include "tts_ios.h" +#import "view_controller.h" + +#import <Foundation/Foundation.h> +#import <sys/utsname.h> + +static const float kDisplayServerIOSAcceleration = 1.f; + +DisplayServerIOS *DisplayServerIOS::get_singleton() { + return (DisplayServerIOS *)DisplayServer::get_singleton(); +} + +DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + rendering_driver = p_rendering_driver; + + // Init TTS + tts = [[TTS_IOS alloc] init]; + +#if defined(GLES3_ENABLED) + // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented + // again, + // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS + // We are hardcoding the rendering_driver to "vulkan" down below + + if (rendering_driver == "opengl_es") { + bool gl_initialization_error = false; + + // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? + + if (RasterizerGLES3::is_viable() == OK) { + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + } else { + gl_initialization_error = true; + } + + if (gl_initialization_error) { + OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver"); + // return ERR_UNAVAILABLE; + } + + // rendering_server = memnew(RenderingServerDefault); + // // FIXME: Reimplement threaded rendering + // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + // rendering_server = memnew(RenderingServerWrapMT(rendering_server, + // false)); + // } + // rendering_server->init(); + // rendering_server->cursor_set_visible(false, 0); + + // reset this to what it should be, it will have been set to 0 after + // rendering_server->init() is called + // RasterizerStorageGLES3system_fbo = gl_view_base_fb; + } +#endif + +#if defined(VULKAN_ENABLED) + rendering_driver = "vulkan"; + + context_vulkan = nullptr; + rendering_device_vulkan = nullptr; + + if (rendering_driver == "vulkan") { + context_vulkan = memnew(VulkanContextIOS); + if (context_vulkan->initialize() != OK) { + memdelete(context_vulkan); + context_vulkan = nullptr; + ERR_FAIL_MSG("Failed to initialize Vulkan context"); + } + + CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"]; + + if (!layer) { + ERR_FAIL_MSG("Failed to create iOS rendering layer."); + } + + Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale(); + if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) { + memdelete(context_vulkan); + context_vulkan = nullptr; + ERR_FAIL_MSG("Failed to create Vulkan window."); + } + + rendering_device_vulkan = memnew(RenderingDeviceVulkan); + rendering_device_vulkan->initialize(context_vulkan); + + RendererCompositorRD::make_current(); + } +#endif + + bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + screen_set_keep_on(keep_screen_on); + + Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); + + r_error = OK; +} + +DisplayServerIOS::~DisplayServerIOS() { +#if defined(VULKAN_ENABLED) + if (rendering_device_vulkan) { + rendering_device_vulkan->finalize(); + memdelete(rendering_device_vulkan); + rendering_device_vulkan = nullptr; + } + + if (context_vulkan) { + context_vulkan->window_destroy(MAIN_WINDOW_ID); + memdelete(context_vulkan); + context_vulkan = nullptr; + } +#endif +} + +DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { + return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); +} + +Vector<String> DisplayServerIOS::get_rendering_drivers_func() { + Vector<String> drivers; + +#if defined(VULKAN_ENABLED) + drivers.push_back("vulkan"); +#endif +#if defined(GLES3_ENABLED) + drivers.push_back("opengl_es"); +#endif + + return drivers; +} + +void DisplayServerIOS::register_ios_driver() { + register_create_function("iOS", create_func, get_rendering_drivers_func); +} + +// MARK: Events + +void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) { + window_resize_callback = p_callable; +} + +void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) { + window_event_callback = p_callable; +} +void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) { + input_event_callback = p_callable; +} + +void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) { + input_text_callback = p_callable; +} + +void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) { + // Probably not supported for iOS +} + +void DisplayServerIOS::process_events() { + Input::get_singleton()->flush_buffered_events(); +} + +void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) { + DisplayServerIOS::get_singleton()->send_input_event(p_event); +} + +void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const { + _window_callback(input_event_callback, p_event); +} + +void DisplayServerIOS::send_input_text(const String &p_text) const { + _window_callback(input_text_callback, p_text); +} + +void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const { + _window_callback(window_event_callback, int(p_event)); +} + +void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const { + if (!p_callable.is_null()) { + const Variant *argp = &p_arg; + Variant ret; + Callable::CallError ce; + p_callable.call((const Variant **)&argp, 1, ret, ce); + } +} + +// MARK: - Input + +// MARK: Touches + +void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) { + if (!GLOBAL_DEF("debug/disable_touch", false)) { + Ref<InputEventScreenTouch> ev; + ev.instantiate(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_position(Vector2(p_x, p_y)); + perform_event(ev); + } +} + +void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { + if (!GLOBAL_DEF("debug/disable_touch", false)) { + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + ev->set_index(p_idx); + ev->set_position(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); + perform_event(ev); + } +} + +void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) { + Input::get_singleton()->parse_input_event(p_event); +} + +void DisplayServerIOS::touches_cancelled(int p_idx) { + touch_press(p_idx, -1, -1, false, false); +} + +// MARK: Keyboard + +void DisplayServerIOS::key(Key p_key, bool p_pressed) { + Ref<InputEventKey> ev; + ev.instantiate(); + ev->set_echo(false); + ev->set_pressed(p_pressed); + ev->set_keycode(p_key); + ev->set_physical_keycode(p_key); + ev->set_unicode((char32_t)p_key); + perform_event(ev); +} + +// MARK: Motion + +void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z)); +} + +void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) { + // Found out the Z should not be negated! Pass as is! + Vector3 v_accelerometer = Vector3( + p_x / kDisplayServerIOSAcceleration, + p_y / kDisplayServerIOSAcceleration, + p_z / kDisplayServerIOSAcceleration); + + Input::get_singleton()->set_accelerometer(v_accelerometer); +} + +void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z)); +} + +void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) { + Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z)); +} + +// MARK: - + +bool DisplayServerIOS::has_feature(Feature p_feature) const { + switch (p_feature) { + // case FEATURE_CURSOR_SHAPE: + // case FEATURE_CUSTOM_CURSOR_SHAPE: + // case FEATURE_GLOBAL_MENU: + // case FEATURE_HIDPI: + // case FEATURE_ICON: + // case FEATURE_IME: + // case FEATURE_MOUSE: + // case FEATURE_MOUSE_WARP: + // case FEATURE_NATIVE_DIALOG: + // case FEATURE_NATIVE_ICON: + // case FEATURE_WINDOW_TRANSPARENCY: + case FEATURE_CLIPBOARD: + case FEATURE_KEEP_SCREEN_ON: + case FEATURE_ORIENTATION: + case FEATURE_TOUCHSCREEN: + case FEATURE_VIRTUAL_KEYBOARD: + case FEATURE_TEXT_TO_SPEECH: + return true; + default: + return false; + } +} + +String DisplayServerIOS::get_name() const { + return "iOS"; +} + +bool DisplayServerIOS::tts_is_speaking() const { + ERR_FAIL_COND_V(!tts, false); + return [tts isSpeaking]; +} + +bool DisplayServerIOS::tts_is_paused() const { + ERR_FAIL_COND_V(!tts, false); + return [tts isPaused]; +} + +Array DisplayServerIOS::tts_get_voices() const { + ERR_FAIL_COND_V(!tts, Array()); + return [tts getVoices]; +} + +void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { + ERR_FAIL_COND(!tts); + [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt]; +} + +void DisplayServerIOS::tts_pause() { + ERR_FAIL_COND(!tts); + [tts pauseSpeaking]; +} + +void DisplayServerIOS::tts_resume() { + ERR_FAIL_COND(!tts); + [tts resumeSpeaking]; +} + +void DisplayServerIOS::tts_stop() { + ERR_FAIL_COND(!tts); + [tts stopSpeaking]; +} + +Rect2i DisplayServerIOS::get_display_safe_area() const { + if (@available(iOS 11, *)) { + UIEdgeInsets insets = UIEdgeInsetsZero; + UIView *view = AppDelegate.viewController.godotView; + if ([view respondsToSelector:@selector(safeAreaInsets)]) { + insets = [view safeAreaInsets]; + } + float scale = screen_get_scale(); + Size2i insets_position = Size2i(insets.left, insets.top) * scale; + Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale; + return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size); + } else { + return Rect2i(screen_get_position(), screen_get_size()); + } +} + +int DisplayServerIOS::get_screen_count() const { + return 1; +} + +Point2i DisplayServerIOS::screen_get_position(int p_screen) const { + return Size2i(); +} + +Size2i DisplayServerIOS::screen_get_size(int p_screen) const { + CALayer *layer = AppDelegate.viewController.godotView.renderingLayer; + + if (!layer) { + return Size2i(); + } + + return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen); +} + +Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const { + return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen)); +} + +int DisplayServerIOS::screen_get_dpi(int p_screen) const { + struct utsname systemInfo; + uname(&systemInfo); + + NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding]; + + NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList]; + + for (NSArray *keyArray in iOSModelToDPI) { + if ([keyArray containsObject:string]) { + NSNumber *value = iOSModelToDPI[keyArray]; + return [value intValue]; + } + } + + // If device wasn't found in dictionary + // make a best guess from device metrics. + CGFloat scale = [UIScreen mainScreen].scale; + + UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom; + + switch (idiom) { + case UIUserInterfaceIdiomPad: + return scale == 2 ? 264 : 132; + case UIUserInterfaceIdiomPhone: { + if (scale == 3) { + CGFloat nativeScale = [UIScreen mainScreen].nativeScale; + return nativeScale == 3 ? 458 : 401; + } + + return 326; + } + default: + return 72; + } +} + +float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const { + return [UIScreen mainScreen].maximumFramesPerSecond; +} + +float DisplayServerIOS::screen_get_scale(int p_screen) const { + return [UIScreen mainScreen].nativeScale; +} + +Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const { + Vector<DisplayServer::WindowID> list; + list.push_back(MAIN_WINDOW_ID); + return list; +} + +DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const { + return MAIN_WINDOW_ID; +} + +int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return (int64_t)AppDelegate.viewController; + } + case WINDOW_VIEW: { + return (int64_t)AppDelegate.viewController.godotView; + } + default: { + return 0; + } + } +} + +void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) { + window_attached_instance_id = p_instance; +} + +ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const { + return window_attached_instance_id; +} + +void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) { + // Probably not supported for iOS +} + +int DisplayServerIOS::window_get_current_screen(WindowID p_window) const { + return SCREEN_OF_MAIN_WINDOW; +} + +void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) { + // Probably not supported for iOS +} + +Point2i DisplayServerIOS::window_get_position(WindowID p_window) const { + return Point2i(); +} + +void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) { + // Probably not supported for single window iOS app +} + +void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) { + // Probably not supported for iOS +} + +void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const { + return Size2i(); +} + +void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) { + // Probably not supported for iOS +} + +Size2i DisplayServerIOS::window_get_size(WindowID p_window) const { + CGRect screenBounds = [UIScreen mainScreen].bounds; + return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale(); +} + +Size2i DisplayServerIOS::window_get_real_size(WindowID p_window) const { + return window_get_size(p_window); +} + +void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) { + // Probably not supported for iOS +} + +DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const { + return WindowMode::WINDOW_MODE_FULLSCREEN; +} + +bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const { + return false; +} + +void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) { + // Probably not supported for iOS +} + +bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const { + return false; +} + +void DisplayServerIOS::window_request_attention(WindowID p_window) { + // Probably not supported for iOS +} + +void DisplayServerIOS::window_move_to_foreground(WindowID p_window) { + // Probably not supported for iOS +} + +float DisplayServerIOS::screen_get_max_scale() const { + return screen_get_scale(SCREEN_OF_MAIN_WINDOW); +} + +void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) { + screen_orientation = p_orientation; +} + +DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const { + return screen_orientation; +} + +bool DisplayServerIOS::window_can_draw(WindowID p_window) const { + return true; +} + +bool DisplayServerIOS::can_any_window_draw() const { + return true; +} + +bool DisplayServerIOS::screen_is_touchscreen(int p_screen) const { + return true; +} + +void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) { + NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()]; + + [AppDelegate.viewController.keyboardView + becomeFirstResponderWithString:existingString + multiline:p_multiline + cursorStart:p_cursor_start + cursorEnd:p_cursor_end]; +} + +void DisplayServerIOS::virtual_keyboard_hide() { + [AppDelegate.viewController.keyboardView resignFirstResponder]; +} + +void DisplayServerIOS::virtual_keyboard_set_height(int height) { + virtual_keyboard_height = height * screen_get_max_scale(); +} + +int DisplayServerIOS::virtual_keyboard_get_height() const { + return virtual_keyboard_height; +} + +void DisplayServerIOS::clipboard_set(const String &p_text) { + [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()]; +} + +String DisplayServerIOS::clipboard_get() const { + NSString *text = [UIPasteboard generalPasteboard].string; + + return String::utf8([text UTF8String]); +} + +void DisplayServerIOS::screen_set_keep_on(bool p_enable) { + [UIApplication sharedApplication].idleTimerDisabled = p_enable; +} + +bool DisplayServerIOS::screen_is_kept_on() const { + return [UIApplication sharedApplication].idleTimerDisabled; +} + +void DisplayServerIOS::resize_window(CGSize viewSize) { + Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale(); + +#if defined(VULKAN_ENABLED) + if (context_vulkan) { + context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y); + } +#endif + + Variant resize_rect = Rect2i(Point2i(), size); + _window_callback(window_resize_callback, resize_rect); +} + +void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + context_vulkan->set_vsync_mode(p_window, p_vsync_mode); +#endif +} + +DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const { + _THREAD_SAFE_METHOD_ +#if defined(VULKAN_ENABLED) + return context_vulkan->get_vsync_mode(p_window); +#else + return DisplayServer::VSYNC_ENABLED; +#endif +} diff --git a/platform/ios/export/export.cpp b/platform/ios/export/export.cpp new file mode 100644 index 0000000000..6024db2f2c --- /dev/null +++ b/platform/ios/export/export.cpp @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* export.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "export.h" + +#include "editor/export/editor_export.h" +#include "export_plugin.h" + +void register_ios_exporter() { + Ref<EditorExportPlatformIOS> platform; + platform.instantiate(); + + EditorExport::get_singleton()->add_export_platform(platform); +} diff --git a/platform/ios/export/export.h b/platform/ios/export/export.h new file mode 100644 index 0000000000..756a1356ea --- /dev/null +++ b/platform/ios/export/export.h @@ -0,0 +1,36 @@ +/*************************************************************************/ +/* export.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IOS_EXPORT_H +#define IOS_EXPORT_H + +void register_ios_exporter(); + +#endif // IOS_EXPORT_H diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp new file mode 100644 index 0000000000..a2e80d33fd --- /dev/null +++ b/platform/ios/export/export_plugin.cpp @@ -0,0 +1,1849 @@ +/*************************************************************************/ +/* export_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "export_plugin.h" + +#include "editor/editor_node.h" + +void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { + String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); + // Vulkan and OpenGL ES 3.0 both mandate ETC2 support. + r_features->push_back("etc2"); + + Vector<String> architectures = _get_preset_architectures(p_preset); + for (int i = 0; i < architectures.size(); ++i) { + r_features->push_back(architectures[i]); + } +} + +Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() { + Vector<ExportArchitecture> archs; + archs.push_back(ExportArchitecture("arm64", true)); + return archs; +} + +struct LoadingScreenInfo { + const char *preset_key; + const char *export_name; + int width = 0; + int height = 0; + bool rotate = false; +}; + +static const LoadingScreenInfo loading_screen_infos[] = { + { PNAME("landscape_launch_screens/iphone_2436x1125"), "Default-Landscape-X.png", 2436, 1125, false }, + { PNAME("landscape_launch_screens/iphone_2208x1242"), "Default-Landscape-736h@3x.png", 2208, 1242, false }, + { PNAME("landscape_launch_screens/ipad_1024x768"), "Default-Landscape.png", 1024, 768, false }, + { PNAME("landscape_launch_screens/ipad_2048x1536"), "Default-Landscape@2x.png", 2048, 1536, false }, + + { PNAME("portrait_launch_screens/iphone_640x960"), "Default-480h@2x.png", 640, 960, true }, + { PNAME("portrait_launch_screens/iphone_640x1136"), "Default-568h@2x.png", 640, 1136, true }, + { PNAME("portrait_launch_screens/iphone_750x1334"), "Default-667h@2x.png", 750, 1334, true }, + { PNAME("portrait_launch_screens/iphone_1125x2436"), "Default-Portrait-X.png", 1125, 2436, true }, + { PNAME("portrait_launch_screens/ipad_768x1024"), "Default-Portrait.png", 768, 1024, true }, + { PNAME("portrait_launch_screens/ipad_1536x2048"), "Default-Portrait@2x.png", 1536, 2048, true }, + { PNAME("portrait_launch_screens/iphone_1242x2208"), "Default-Portrait-736h@3x.png", 1242, 2208, true } +}; + +void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) { + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); + + Vector<ExportArchitecture> architectures = _get_supported_architectures(); + for (int i = 0; i < architectures.size(); ++i) { + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("architectures"), architectures[i].name)), architectures[i].is_default)); + } + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), "")); + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Developer"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_release", PROPERTY_HINT_PLACEHOLDER_TEXT, "iPhone Distribution"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_release", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 0)); + + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/targeted_device_family", PROPERTY_HINT_ENUM, "iPhone,iPad,iPhone & iPad"), 2)); + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0")); + + Vector<PluginConfigIOS> found_plugins = get_plugins(); + for (int i = 0; i < found_plugins.size(); i++) { + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("plugins"), found_plugins[i].name)), false)); + } + + HashSet<String> plist_keys; + + for (int i = 0; i < found_plugins.size(); i++) { + // Editable plugin plist values + PluginConfigIOS plugin = found_plugins[i]; + + for (const KeyValue<String, PluginConfigIOS::PlistItem> &E : plugin.plist) { + switch (E.value.type) { + case PluginConfigIOS::PlistItemType::STRING_INPUT: { + String preset_name = "plugins_plist/" + E.key; + if (!plist_keys.has(preset_name)) { + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, preset_name), E.value.value)); + plist_keys.insert(preset_name); + } + } break; + default: + continue; + } + } + } + + plugins_changed.clear(); + plugins = found_plugins; + + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/access_wifi"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/push_notifications"), false)); + + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_files_app"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "user_data/accessible_from_itunes_sharing"), false)); + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the camera"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/camera_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/microphone_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/photolibrary_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary())); + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with Retina display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone with Retina HD display + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad with Retina display + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad Pro + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store + + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with Retina display + + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale to Fit,Scale to Fill,Scale"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@3x", PROPERTY_HINT_FILE, "*.png"), "")); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_custom_bg_color"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "storyboard/custom_bg_color"), Color())); + + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), "")); + } +} + +void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug) { + static const String export_method_string[] = { + "app-store", + "development", + "ad-hoc", + "enterprise" + }; + static const String storyboard_image_scale_mode[] = { + "center", + "scaleAspectFit", + "scaleAspectFill", + "scaleToFill" + }; + String dbg_sign_id = p_preset->get("application/code_sign_identity_debug").operator String().is_empty() ? "iPhone Developer" : p_preset->get("application/code_sign_identity_debug"); + String rel_sign_id = p_preset->get("application/code_sign_identity_release").operator String().is_empty() ? "iPhone Distribution" : p_preset->get("application/code_sign_identity_release"); + bool dbg_manual = !p_preset->get("application/provisioning_profile_uuid_debug").operator String().is_empty() || (dbg_sign_id != "iPhone Developer"); + bool rel_manual = !p_preset->get("application/provisioning_profile_uuid_release").operator String().is_empty() || (rel_sign_id != "iPhone Distribution"); + String str; + String strnew; + str.parse_utf8((const char *)pfile.ptr(), pfile.size()); + Vector<String> lines = str.split("\n"); + for (int i = 0; i < lines.size(); i++) { + if (lines[i].find("$binary") != -1) { + strnew += lines[i].replace("$binary", p_config.binary_name) + "\n"; + } else if (lines[i].find("$modules_buildfile") != -1) { + strnew += lines[i].replace("$modules_buildfile", p_config.modules_buildfile) + "\n"; + } else if (lines[i].find("$modules_fileref") != -1) { + strnew += lines[i].replace("$modules_fileref", p_config.modules_fileref) + "\n"; + } else if (lines[i].find("$modules_buildphase") != -1) { + strnew += lines[i].replace("$modules_buildphase", p_config.modules_buildphase) + "\n"; + } else if (lines[i].find("$modules_buildgrp") != -1) { + strnew += lines[i].replace("$modules_buildgrp", p_config.modules_buildgrp) + "\n"; + } else if (lines[i].find("$name") != -1) { + strnew += lines[i].replace("$name", p_config.pkg_name) + "\n"; + } else if (lines[i].find("$bundle_identifier") != -1) { + strnew += lines[i].replace("$bundle_identifier", p_preset->get("application/bundle_identifier")) + "\n"; + } else if (lines[i].find("$short_version") != -1) { + strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n"; + } else if (lines[i].find("$version") != -1) { + strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n"; + } else if (lines[i].find("$signature") != -1) { + strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n"; + } else if (lines[i].find("$team_id") != -1) { + strnew += lines[i].replace("$team_id", p_preset->get("application/app_store_team_id")) + "\n"; + } else if (lines[i].find("$default_build_config") != -1) { + strnew += lines[i].replace("$default_build_config", p_debug ? "Debug" : "Release") + "\n"; + } else if (lines[i].find("$export_method") != -1) { + int export_method = p_preset->get(p_debug ? "application/export_method_debug" : "application/export_method_release"); + strnew += lines[i].replace("$export_method", export_method_string[export_method]) + "\n"; + } else if (lines[i].find("$provisioning_profile_uuid_release") != -1) { + strnew += lines[i].replace("$provisioning_profile_uuid_release", p_preset->get("application/provisioning_profile_uuid_release")) + "\n"; + } else if (lines[i].find("$provisioning_profile_uuid_debug") != -1) { + strnew += lines[i].replace("$provisioning_profile_uuid_debug", p_preset->get("application/provisioning_profile_uuid_debug")) + "\n"; + } else if (lines[i].find("$code_sign_style_debug") != -1) { + if (dbg_manual) { + strnew += lines[i].replace("$code_sign_style_debug", "Manual") + "\n"; + } else { + strnew += lines[i].replace("$code_sign_style_debug", "Automatic") + "\n"; + } + } else if (lines[i].find("$code_sign_style_release") != -1) { + if (rel_manual) { + strnew += lines[i].replace("$code_sign_style_release", "Manual") + "\n"; + } else { + strnew += lines[i].replace("$code_sign_style_release", "Automatic") + "\n"; + } + } else if (lines[i].find("$provisioning_profile_uuid") != -1) { + String uuid = p_debug ? p_preset->get("application/provisioning_profile_uuid_debug") : p_preset->get("application/provisioning_profile_uuid_release"); + strnew += lines[i].replace("$provisioning_profile_uuid", uuid) + "\n"; + } else if (lines[i].find("$code_sign_identity_debug") != -1) { + strnew += lines[i].replace("$code_sign_identity_debug", dbg_sign_id) + "\n"; + } else if (lines[i].find("$code_sign_identity_release") != -1) { + strnew += lines[i].replace("$code_sign_identity_release", rel_sign_id) + "\n"; + } else if (lines[i].find("$additional_plist_content") != -1) { + strnew += lines[i].replace("$additional_plist_content", p_config.plist_content) + "\n"; + } else if (lines[i].find("$godot_archs") != -1) { + strnew += lines[i].replace("$godot_archs", p_config.architectures) + "\n"; + } else if (lines[i].find("$linker_flags") != -1) { + strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n"; + } else if (lines[i].find("$targeted_device_family") != -1) { + String xcode_value; + switch ((int)p_preset->get("application/targeted_device_family")) { + case 0: // iPhone + xcode_value = "1"; + break; + case 1: // iPad + xcode_value = "2"; + break; + case 2: // iPhone & iPad + xcode_value = "1,2"; + break; + } + strnew += lines[i].replace("$targeted_device_family", xcode_value) + "\n"; + } else if (lines[i].find("$cpp_code") != -1) { + strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n"; + } else if (lines[i].find("$docs_in_place") != -1) { + strnew += lines[i].replace("$docs_in_place", ((bool)p_preset->get("user_data/accessible_from_files_app")) ? "<true/>" : "<false/>") + "\n"; + } else if (lines[i].find("$docs_sharing") != -1) { + strnew += lines[i].replace("$docs_sharing", ((bool)p_preset->get("user_data/accessible_from_itunes_sharing")) ? "<true/>" : "<false/>") + "\n"; + } else if (lines[i].find("$entitlements_push_notifications") != -1) { + bool is_on = p_preset->get("capabilities/push_notifications"); + strnew += lines[i].replace("$entitlements_push_notifications", is_on ? "<key>aps-environment</key><string>development</string>" : "") + "\n"; + } else if (lines[i].find("$required_device_capabilities") != -1) { + String capabilities; + + // I've removed armv7 as we can run on 64bit only devices + // Note that capabilities listed here are requirements for the app to be installed. + // They don't enable anything. + Vector<String> capabilities_list = p_config.capabilities; + + if ((bool)p_preset->get("capabilities/access_wifi") && !capabilities_list.has("wifi")) { + capabilities_list.push_back("wifi"); + } + + for (int idx = 0; idx < capabilities_list.size(); idx++) { + capabilities += "<string>" + capabilities_list[idx] + "</string>\n"; + } + + strnew += lines[i].replace("$required_device_capabilities", capabilities); + } else if (lines[i].find("$interface_orientations") != -1) { + String orientations; + const DisplayServer::ScreenOrientation screen_orientation = + DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))); + + switch (screen_orientation) { + case DisplayServer::SCREEN_LANDSCAPE: + orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n"; + break; + case DisplayServer::SCREEN_PORTRAIT: + orientations += "<string>UIInterfaceOrientationPortrait</string>\n"; + break; + case DisplayServer::SCREEN_REVERSE_LANDSCAPE: + orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n"; + break; + case DisplayServer::SCREEN_REVERSE_PORTRAIT: + orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n"; + break; + case DisplayServer::SCREEN_SENSOR_LANDSCAPE: + // Allow both landscape orientations depending on sensor direction. + orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n"; + orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n"; + break; + case DisplayServer::SCREEN_SENSOR_PORTRAIT: + // Allow both portrait orientations depending on sensor direction. + orientations += "<string>UIInterfaceOrientationPortrait</string>\n"; + orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n"; + break; + case DisplayServer::SCREEN_SENSOR: + // Allow all screen orientations depending on sensor direction. + orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n"; + orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n"; + orientations += "<string>UIInterfaceOrientationPortrait</string>\n"; + orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n"; + break; + } + + strnew += lines[i].replace("$interface_orientations", orientations); + } else if (lines[i].find("$camera_usage_description") != -1) { + String description = p_preset->get("privacy/camera_usage_description"); + strnew += lines[i].replace("$camera_usage_description", description) + "\n"; + } else if (lines[i].find("$microphone_usage_description") != -1) { + String description = p_preset->get("privacy/microphone_usage_description"); + strnew += lines[i].replace("$microphone_usage_description", description) + "\n"; + } else if (lines[i].find("$photolibrary_usage_description") != -1) { + String description = p_preset->get("privacy/photolibrary_usage_description"); + strnew += lines[i].replace("$photolibrary_usage_description", description) + "\n"; + } else if (lines[i].find("$plist_launch_screen_name") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "<key>UILaunchStoryboardName</key>\n<string>Launch Screen</string>" : ""; + strnew += lines[i].replace("$plist_launch_screen_name", value) + "\n"; + } else if (lines[i].find("$pbx_launch_screen_file_reference") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "90DD2D9D24B36E8000717FE1 = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = \"Launch Screen.storyboard\"; sourceTree = \"<group>\"; };" : ""; + strnew += lines[i].replace("$pbx_launch_screen_file_reference", value) + "\n"; + } else if (lines[i].find("$pbx_launch_screen_copy_files") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "90DD2D9D24B36E8000717FE1 /* Launch Screen.storyboard */," : ""; + strnew += lines[i].replace("$pbx_launch_screen_copy_files", value) + "\n"; + } else if (lines[i].find("$pbx_launch_screen_build_phase") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "90DD2D9E24B36E8000717FE1 /* Launch Screen.storyboard in Resources */," : ""; + strnew += lines[i].replace("$pbx_launch_screen_build_phase", value) + "\n"; + } else if (lines[i].find("$pbx_launch_screen_build_reference") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "90DD2D9E24B36E8000717FE1 /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 90DD2D9D24B36E8000717FE1 /* Launch Screen.storyboard */; };" : ""; + strnew += lines[i].replace("$pbx_launch_screen_build_reference", value) + "\n"; + } else if (lines[i].find("$pbx_launch_image_usage_setting") != -1) { + bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard"); + String value = is_on ? "" : "ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;"; + strnew += lines[i].replace("$pbx_launch_image_usage_setting", value) + "\n"; + } else if (lines[i].find("$launch_screen_image_mode") != -1) { + int image_scale_mode = p_preset->get("storyboard/image_scale_mode"); + String value; + + switch (image_scale_mode) { + case 0: { + String logo_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); + bool is_on = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize"); + // If custom logo is not specified, Godot does not scale default one, so we should do the same. + value = (is_on && logo_path.length() > 0) ? "scaleAspectFit" : "center"; + } break; + default: { + value = storyboard_image_scale_mode[image_scale_mode - 1]; + } + } + + strnew += lines[i].replace("$launch_screen_image_mode", value) + "\n"; + } else if (lines[i].find("$launch_screen_background_color") != -1) { + bool use_custom = p_preset->get("storyboard/use_custom_bg_color"); + Color color = use_custom ? p_preset->get("storyboard/custom_bg_color") : ProjectSettings::get_singleton()->get("application/boot_splash/bg_color"); + const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""; + + Dictionary value_dictionary; + value_dictionary["red"] = color.r; + value_dictionary["green"] = color.g; + value_dictionary["blue"] = color.b; + value_dictionary["alpha"] = color.a; + String value = value_format.format(value_dictionary, "$_"); + + strnew += lines[i].replace("$launch_screen_background_color", value) + "\n"; + } else if (lines[i].find("$pbx_locale_file_reference") != -1) { + String locale_files; + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + int index = 0; + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String lang = tr->get_locale(); + locale_files += "D0BCFE4518AEBDA2004A" + itos(index).pad_zeros(4) + " /* " + lang + " */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = " + lang + "; path = " + lang + ".lproj/InfoPlist.strings; sourceTree = \"<group>\"; };"; + } + index++; + } + } + strnew += lines[i].replace("$pbx_locale_file_reference", locale_files); + } else if (lines[i].find("$pbx_locale_build_reference") != -1) { + String locale_files; + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + int index = 0; + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String lang = tr->get_locale(); + locale_files += "D0BCFE4518AEBDA2004A" + itos(index).pad_zeros(4) + " /* " + lang + " */,"; + } + index++; + } + } + strnew += lines[i].replace("$pbx_locale_build_reference", locale_files); + } else { + strnew += lines[i] + "\n"; + } + } + + // !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero... + // should apply the same fix in our macOS export. + CharString cs = strnew.utf8(); + pfile.resize(cs.size() - 1); + for (int i = 0; i < cs.size() - 1; i++) { + pfile.write[i] = cs[i]; + } +} + +String EditorExportPlatformIOS::_get_additional_plist_content() { + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + String result; + for (int i = 0; i < export_plugins.size(); ++i) { + result += export_plugins[i]->get_ios_plist_content(); + } + return result; +} + +String EditorExportPlatformIOS::_get_linker_flags() { + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + String result; + for (int i = 0; i < export_plugins.size(); ++i) { + String flags = export_plugins[i]->get_ios_linker_flags(); + if (flags.length() == 0) { + continue; + } + if (result.length() > 0) { + result += ' '; + } + result += flags; + } + // the flags will be enclosed in quotes, so need to escape them + return result.replace("\"", "\\\""); +} + +String EditorExportPlatformIOS::_get_cpp_code() { + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + String result; + for (int i = 0; i < export_plugins.size(); ++i) { + result += export_plugins[i]->get_ios_cpp_code(); + } + return result; +} + +void EditorExportPlatformIOS::_blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot) { + ERR_FAIL_COND(p_dst.is_null()); + ERR_FAIL_COND(p_src.is_null()); + + int sw = p_rot ? p_src->get_height() : p_src->get_width(); + int sh = p_rot ? p_src->get_width() : p_src->get_height(); + + int x_pos = (p_dst->get_width() - sw) / 2; + int y_pos = (p_dst->get_height() - sh) / 2; + + int xs = (x_pos >= 0) ? 0 : -x_pos; + int ys = (y_pos >= 0) ? 0 : -y_pos; + + if (sw + x_pos > p_dst->get_width()) { + sw = p_dst->get_width() - x_pos; + } + if (sh + y_pos > p_dst->get_height()) { + sh = p_dst->get_height() - y_pos; + } + + for (int y = ys; y < sh; y++) { + for (int x = xs; x < sw; x++) { + Color sc = p_rot ? p_src->get_pixel(p_src->get_width() - y - 1, x) : p_src->get_pixel(x, y); + Color dc = p_dst->get_pixel(x_pos + x, y_pos + y); + dc.r = (double)(sc.a * sc.r + dc.a * (1.0 - sc.a) * dc.r); + dc.g = (double)(sc.a * sc.g + dc.a * (1.0 - sc.a) * dc.g); + dc.b = (double)(sc.a * sc.b + dc.a * (1.0 - sc.a) * dc.b); + dc.a = (double)(sc.a + dc.a * (1.0 - sc.a)); + p_dst->set_pixel(x_pos + x, y_pos + y, dc); + } + } +} + +struct IconInfo { + const char *preset_key; + const char *idiom; + const char *export_name; + const char *actual_size_side; + const char *scale; + const char *unscaled_size; +}; + +static const IconInfo icon_infos[] = { + // Home screen on iPhone + { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60" }, + { "icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40" }, + { "icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60" }, + + // Home screen on iPad + { "icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76" }, + { "icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76" }, + { "icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5" }, + + // App Store + { "icons/app_store_1024x1024", "ios-marketing", "Icon-1024.png", "1024", "1x", "1024x1024" }, + + // Spotlight + { "icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40" }, + { "icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40" }, + { "icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40" } +}; + +Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) { + String json_description = "{\"images\":["; + String sizes; + + Ref<DirAccess> da = DirAccess::open(p_iconset_dir); + ERR_FAIL_COND_V_MSG(da.is_null(), ERR_CANT_OPEN, "Cannot open directory '" + p_iconset_dir + "'."); + + for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) { + IconInfo info = icon_infos[i]; + int side_size = String(info.actual_size_side).to_int(); + String icon_path = p_preset->get(info.preset_key); + if (icon_path.length() == 0) { + // Resize main app icon + icon_path = ProjectSettings::get_singleton()->get("application/config/icon"); + Ref<Image> img = memnew(Image); + Error err = ImageLoader::load_image(icon_path, img); + if (err != OK) { + ERR_PRINT("Invalid icon (" + String(info.preset_key) + "): '" + icon_path + "'."); + return ERR_UNCONFIGURED; + } + img->resize(side_size, side_size); + err = img->save_png(p_iconset_dir + info.export_name); + if (err) { + String err_str = String("Failed to export icon(" + String(info.preset_key) + "): '" + icon_path + "'."); + ERR_PRINT(err_str.utf8().get_data()); + return err; + } + } else { + // Load custom icon and resize if required + Ref<Image> img = memnew(Image); + Error err = ImageLoader::load_image(icon_path, img); + if (err != OK) { + ERR_PRINT("Invalid icon (" + String(info.preset_key) + "): '" + icon_path + "'."); + return ERR_UNCONFIGURED; + } + if (img->get_width() != side_size || img->get_height() != side_size) { + WARN_PRINT("Icon (" + String(info.preset_key) + "): '" + icon_path + "' has incorrect size (" + String::num_int64(img->get_width()) + "x" + String::num_int64(img->get_height()) + ") and was automatically resized to " + String::num_int64(side_size) + "x" + String::num_int64(side_size) + "."); + img->resize(side_size, side_size); + err = img->save_png(p_iconset_dir + info.export_name); + } else { + err = da->copy(icon_path, p_iconset_dir + info.export_name); + } + + if (err) { + String err_str = String("Failed to export icon(" + String(info.preset_key) + "): '" + icon_path + "'."); + ERR_PRINT(err_str.utf8().get_data()); + return err; + } + } + sizes += String(info.actual_size_side) + "\n"; + if (i > 0) { + json_description += ","; + } + json_description += String("{"); + json_description += String("\"idiom\":") + "\"" + info.idiom + "\","; + json_description += String("\"size\":") + "\"" + info.unscaled_size + "\","; + json_description += String("\"scale\":") + "\"" + info.scale + "\","; + json_description += String("\"filename\":") + "\"" + info.export_name + "\""; + json_description += String("}"); + } + json_description += "]}"; + + Ref<FileAccess> json_file = FileAccess::open(p_iconset_dir + "Contents.json", FileAccess::WRITE); + ERR_FAIL_COND_V(json_file.is_null(), ERR_CANT_CREATE); + CharString json_utf8 = json_description.utf8(); + json_file->store_buffer((const uint8_t *)json_utf8.get_data(), json_utf8.length()); + + Ref<FileAccess> sizes_file = FileAccess::open(p_iconset_dir + "sizes", FileAccess::WRITE); + ERR_FAIL_COND_V(sizes_file.is_null(), ERR_CANT_CREATE); + CharString sizes_utf8 = sizes.utf8(); + sizes_file->store_buffer((const uint8_t *)sizes_utf8.get_data(), sizes_utf8.length()); + + return OK; +} + +Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) { + const String custom_launch_image_2x = p_preset->get("storyboard/custom_image@2x"); + const String custom_launch_image_3x = p_preset->get("storyboard/custom_image@3x"); + + if (custom_launch_image_2x.length() > 0 && custom_launch_image_3x.length() > 0) { + Ref<Image> image; + String image_path = p_dest_dir.plus_file("splash@2x.png"); + image.instantiate(); + Error err = image->load(custom_launch_image_2x); + + if (err) { + image.unref(); + return err; + } + + if (image->save_png(image_path) != OK) { + return ERR_FILE_CANT_WRITE; + } + + image.unref(); + image_path = p_dest_dir.plus_file("splash@3x.png"); + image.instantiate(); + err = image->load(custom_launch_image_3x); + + if (err) { + image.unref(); + return err; + } + + if (image->save_png(image_path) != OK) { + return ERR_FILE_CANT_WRITE; + } + } else { + Ref<Image> splash; + + const String splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); + + if (!splash_path.is_empty()) { + splash.instantiate(); + const Error err = splash->load(splash_path); + if (err) { + splash.unref(); + } + } + + if (splash.is_null()) { + splash = Ref<Image>(memnew(Image(boot_splash_png))); + } + + // Using same image for both @2x and @3x + // because Godot's own boot logo uses single image for all resolutions. + // Also not using @1x image, because devices using this image variant + // are not supported by iOS 9, which is minimal target. + const String splash_png_path_2x = p_dest_dir.plus_file("splash@2x.png"); + const String splash_png_path_3x = p_dest_dir.plus_file("splash@3x.png"); + + if (splash->save_png(splash_png_path_2x) != OK) { + return ERR_FILE_CANT_WRITE; + } + + if (splash->save_png(splash_png_path_3x) != OK) { + return ERR_FILE_CANT_WRITE; + } + } + + return OK; +} + +Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) { + Ref<DirAccess> da = DirAccess::open(p_dest_dir); + ERR_FAIL_COND_V_MSG(da.is_null(), ERR_CANT_OPEN, "Cannot open directory '" + p_dest_dir + "'."); + + for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) { + LoadingScreenInfo info = loading_screen_infos[i]; + String loading_screen_file = p_preset->get(info.preset_key); + + Color boot_bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color"); + String boot_logo_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); + bool boot_logo_scale = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize"); + + if (loading_screen_file.size() > 0) { + // Load custom loading screens, and resize if required. + Ref<Image> img = memnew(Image); + Error err = ImageLoader::load_image(loading_screen_file, img); + if (err != OK) { + ERR_PRINT("Invalid loading screen (" + String(info.preset_key) + "): '" + loading_screen_file + "'."); + return ERR_UNCONFIGURED; + } + if (img->get_width() != info.width || img->get_height() != info.height) { + WARN_PRINT("Loading screen (" + String(info.preset_key) + "): '" + loading_screen_file + "' has incorrect size (" + String::num_int64(img->get_width()) + "x" + String::num_int64(img->get_height()) + ") and was automatically resized to " + String::num_int64(info.width) + "x" + String::num_int64(info.height) + "."); + float aspect_ratio = (float)img->get_width() / (float)img->get_height(); + if (boot_logo_scale) { + if (info.height * aspect_ratio <= info.width) { + img->resize(info.height * aspect_ratio, info.height); + } else { + img->resize(info.width, info.width / aspect_ratio); + } + } + Ref<Image> new_img = memnew(Image); + new_img->create(info.width, info.height, false, Image::FORMAT_RGBA8); + new_img->fill(boot_bg_color); + _blend_and_rotate(new_img, img, false); + err = new_img->save_png(p_dest_dir + info.export_name); + } else { + err = da->copy(loading_screen_file, p_dest_dir + info.export_name); + } + if (err) { + String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path '" + loading_screen_file + "'."; + ERR_PRINT(err_str.utf8().get_data()); + return err; + } + } else { + // Generate loading screen from the splash screen + Ref<Image> img = memnew(Image); + img->create(info.width, info.height, false, Image::FORMAT_RGBA8); + img->fill(boot_bg_color); + + Ref<Image> img_bs; + + if (boot_logo_path.length() > 0) { + img_bs = Ref<Image>(memnew(Image)); + ImageLoader::load_image(boot_logo_path, img_bs); + } + if (!img_bs.is_valid()) { + img_bs = Ref<Image>(memnew(Image(boot_splash_png))); + } + if (img_bs.is_valid()) { + float aspect_ratio = (float)img_bs->get_width() / (float)img_bs->get_height(); + if (info.rotate) { + if (boot_logo_scale) { + if (info.width * aspect_ratio <= info.height) { + img_bs->resize(info.width * aspect_ratio, info.width); + } else { + img_bs->resize(info.height, info.height / aspect_ratio); + } + } + } else { + if (boot_logo_scale) { + if (info.height * aspect_ratio <= info.width) { + img_bs->resize(info.height * aspect_ratio, info.height); + } else { + img_bs->resize(info.width, info.width / aspect_ratio); + } + } + } + _blend_and_rotate(img, img_bs, info.rotate); + } + Error err = img->save_png(p_dest_dir + info.export_name); + if (err) { + String err_str = String("Failed to export loading screen (") + info.preset_key + ") from splash screen."; + WARN_PRINT(err_str.utf8().get_data()); + } + } + } + + return OK; +} + +Error EditorExportPlatformIOS::_walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata) { + Vector<String> dirs; + String current_dir = p_da->get_current_dir(); + p_da->list_dir_begin(); + String path = p_da->get_next(); + while (!path.is_empty()) { + if (p_da->current_is_dir()) { + if (path != "." && path != "..") { + dirs.push_back(path); + } + } else { + Error err = p_handler(current_dir.plus_file(path), p_userdata); + if (err) { + p_da->list_dir_end(); + return err; + } + } + path = p_da->get_next(); + } + p_da->list_dir_end(); + + for (int i = 0; i < dirs.size(); ++i) { + String dir = dirs[i]; + p_da->change_dir(dir); + Error err = _walk_dir_recursive(p_da, p_handler, p_userdata); + p_da->change_dir(".."); + if (err) { + return err; + } + } + + return OK; +} + +struct CodesignData { + const Ref<EditorExportPreset> &preset; + bool debug = false; + + CodesignData(const Ref<EditorExportPreset> &p_preset, bool p_debug) : + preset(p_preset), + debug(p_debug) { + } +}; + +Error EditorExportPlatformIOS::_codesign(String p_file, void *p_userdata) { + if (p_file.ends_with(".dylib")) { + CodesignData *data = static_cast<CodesignData *>(p_userdata); + print_line(String("Signing ") + p_file); + + String sign_id; + if (data->debug) { + sign_id = data->preset->get("application/code_sign_identity_debug").operator String().is_empty() ? "iPhone Developer" : data->preset->get("application/code_sign_identity_debug"); + } else { + sign_id = data->preset->get("application/code_sign_identity_release").operator String().is_empty() ? "iPhone Distribution" : data->preset->get("application/code_sign_identity_release"); + } + + List<String> codesign_args; + codesign_args.push_back("-f"); + codesign_args.push_back("-s"); + codesign_args.push_back(sign_id); + codesign_args.push_back(p_file); + String str; + Error err = OS::get_singleton()->execute("codesign", codesign_args, &str, nullptr, true); + print_verbose("codesign (" + p_file + "):\n" + str); + + return err; + } + return OK; +} + +struct PbxId { +private: + static char _hex_char(uint8_t four_bits) { + if (four_bits < 10) { + return ('0' + four_bits); + } + return 'A' + (four_bits - 10); + } + + static String _hex_pad(uint32_t num) { + Vector<char> ret; + ret.resize(sizeof(num) * 2); + for (uint64_t i = 0; i < sizeof(num) * 2; ++i) { + uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF; + ret.write[i] = _hex_char(four_bits); + } + return String::utf8(ret.ptr(), ret.size()); + } + +public: + uint32_t high_bits; + uint32_t mid_bits; + uint32_t low_bits; + + String str() const { + return _hex_pad(high_bits) + _hex_pad(mid_bits) + _hex_pad(low_bits); + } + + PbxId &operator++() { + low_bits++; + if (!low_bits) { + mid_bits++; + if (!mid_bits) { + high_bits++; + } + } + + return *this; + } +}; + +struct ExportLibsData { + Vector<String> lib_paths; + String dest_dir; +}; + +void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) { + // that is just a random number, we just need Godot IDs not to clash with + // existing IDs in the project. + PbxId current_id = { 0x58938401, 0, 0 }; + String pbx_files; + String pbx_frameworks_build; + String pbx_frameworks_refs; + String pbx_resources_build; + String pbx_resources_refs; + String pbx_embeded_frameworks; + + const String file_info_format = String("$build_id = {isa = PBXBuildFile; fileRef = $ref_id; };\n") + + "$ref_id = {isa = PBXFileReference; lastKnownFileType = $file_type; name = \"$name\"; path = \"$file_path\"; sourceTree = \"<group>\"; };\n"; + + for (int i = 0; i < p_additional_assets.size(); ++i) { + String additional_asset_info_format = file_info_format; + + String build_id = (++current_id).str(); + String ref_id = (++current_id).str(); + String framework_id = ""; + + const IOSExportAsset &asset = p_additional_assets[i]; + + String type; + if (asset.exported_path.ends_with(".framework")) { + if (asset.should_embed) { + additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; + framework_id = (++current_id).str(); + pbx_embeded_frameworks += framework_id + ",\n"; + } + + type = "wrapper.framework"; + } else if (asset.exported_path.ends_with(".xcframework")) { + if (asset.should_embed) { + additional_asset_info_format += "$framework_id = {isa = PBXBuildFile; fileRef = $ref_id; settings = {ATTRIBUTES = (CodeSignOnCopy, ); }; };\n"; + framework_id = (++current_id).str(); + pbx_embeded_frameworks += framework_id + ",\n"; + } + + type = "wrapper.xcframework"; + } else if (asset.exported_path.ends_with(".dylib")) { + type = "compiled.mach-o.dylib"; + } else if (asset.exported_path.ends_with(".a")) { + type = "archive.ar"; + } else { + type = "file"; + } + + String &pbx_build = asset.is_framework ? pbx_frameworks_build : pbx_resources_build; + String &pbx_refs = asset.is_framework ? pbx_frameworks_refs : pbx_resources_refs; + + if (pbx_build.length() > 0) { + pbx_build += ",\n"; + pbx_refs += ",\n"; + } + pbx_build += build_id; + pbx_refs += ref_id; + + Dictionary format_dict; + format_dict["build_id"] = build_id; + format_dict["ref_id"] = ref_id; + format_dict["name"] = asset.exported_path.get_file(); + format_dict["file_path"] = asset.exported_path; + format_dict["file_type"] = type; + if (framework_id.length() > 0) { + format_dict["framework_id"] = framework_id; + } + pbx_files += additional_asset_info_format.format(format_dict, "$_"); + } + + // Note, frameworks like gamekit are always included in our project.pbxprof file + // even if turned off in capabilities. + + String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size()); + str = str.replace("$additional_pbx_files", pbx_files); + str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build); + str = str.replace("$additional_pbx_frameworks_refs", pbx_frameworks_refs); + str = str.replace("$additional_pbx_resources_build", pbx_resources_build); + str = str.replace("$additional_pbx_resources_refs", pbx_resources_refs); + str = str.replace("$pbx_embeded_frameworks", pbx_embeded_frameworks); + + CharString cs = str.utf8(); + p_project_data.resize(cs.size() - 1); + for (int i = 0; i < cs.size() - 1; i++) { + p_project_data.write[i] = cs[i]; + } +} + +Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) { + String binary_name = p_out_dir.get_file().get_basename(); + + Ref<DirAccess> da = DirAccess::create_for_path(p_asset); + if (da.is_null()) { + ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Can't create directory: " + p_asset + "."); + } + bool file_exists = da->file_exists(p_asset); + bool dir_exists = da->dir_exists(p_asset); + if (!file_exists && !dir_exists) { + return ERR_FILE_NOT_FOUND; + } + + String base_dir = p_asset.get_base_dir().replace("res://", ""); + String destination_dir; + String destination; + String asset_path; + + bool create_framework = false; + + if (p_is_framework && p_asset.ends_with(".dylib")) { + // For iOS we need to turn .dylib into .framework + // to be able to send application to AppStore + asset_path = String("dylibs").plus_file(base_dir); + + String file_name; + + if (!p_custom_file_name) { + file_name = p_asset.get_basename().get_file(); + } else { + file_name = *p_custom_file_name; + } + + String framework_name = file_name + ".framework"; + + asset_path = asset_path.plus_file(framework_name); + destination_dir = p_out_dir.plus_file(asset_path); + destination = destination_dir.plus_file(file_name); + create_framework = true; + } else if (p_is_framework && (p_asset.ends_with(".framework") || p_asset.ends_with(".xcframework"))) { + asset_path = String("dylibs").plus_file(base_dir); + + String file_name; + + if (!p_custom_file_name) { + file_name = p_asset.get_file(); + } else { + file_name = *p_custom_file_name; + } + + asset_path = asset_path.plus_file(file_name); + destination_dir = p_out_dir.plus_file(asset_path); + destination = destination_dir; + } else { + asset_path = base_dir; + + String file_name; + + if (!p_custom_file_name) { + file_name = p_asset.get_file(); + } else { + file_name = *p_custom_file_name; + } + + destination_dir = p_out_dir.plus_file(asset_path); + asset_path = asset_path.plus_file(file_name); + destination = p_out_dir.plus_file(asset_path); + } + + Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'."); + + if (!filesystem_da->dir_exists(destination_dir)) { + Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir); + if (make_dir_err) { + return make_dir_err; + } + } + + Error err = dir_exists ? da->copy_dir(p_asset, destination) : da->copy(p_asset, destination); + if (err) { + return err; + } + IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework, p_should_embed }; + r_exported_assets.push_back(exported_asset); + + if (create_framework) { + String file_name; + + if (!p_custom_file_name) { + file_name = p_asset.get_basename().get_file(); + } else { + file_name = *p_custom_file_name; + } + + String framework_name = file_name + ".framework"; + + // Performing `install_name_tool -id @rpath/{name}.framework/{name} ./{name}` on dylib + { + List<String> install_name_args; + install_name_args.push_back("-id"); + install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name)); + install_name_args.push_back(destination); + + OS::get_singleton()->execute("install_name_tool", install_name_args); + } + + // Creating Info.plist + { + String info_plist_format = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" + "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n" + "<plist version=\"1.0\">\n" + "<dict>\n" + "<key>CFBundleShortVersionString</key>\n" + "<string>1.0</string>\n" + "<key>CFBundleIdentifier</key>\n" + "<string>com.gdnative.framework.$name</string>\n" + "<key>CFBundleName</key>\n" + "<string>$name</string>\n" + "<key>CFBundleExecutable</key>\n" + "<string>$name</string>\n" + "<key>DTPlatformName</key>\n" + "<string>iphoneos</string>\n" + "<key>CFBundleInfoDictionaryVersion</key>\n" + "<string>6.0</string>\n" + "<key>CFBundleVersion</key>\n" + "<string>1</string>\n" + "<key>CFBundlePackageType</key>\n" + "<string>FMWK</string>\n" + "<key>MinimumOSVersion</key>\n" + "<string>10.0</string>\n" + "</dict>\n" + "</plist>"; + + String info_plist = info_plist_format.replace("$name", file_name); + + Ref<FileAccess> f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE); + if (f.is_valid()) { + f->store_string(info_plist); + } + } + } + + return OK; +} + +Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets) { + for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) { + String asset = p_assets[f_idx]; + if (!asset.begins_with("res://")) { + // either SDK-builtin or already a part of the export template + IOSExportAsset exported_asset = { asset, p_is_framework, p_should_embed }; + r_exported_assets.push_back(exported_asset); + } else { + Error err = _copy_asset(p_out_dir, asset, nullptr, p_is_framework, p_should_embed, r_exported_assets); + ERR_FAIL_COND_V(err, err); + } + } + + return OK; +} + +Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) { + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + for (int i = 0; i < export_plugins.size(); i++) { + Vector<String> linked_frameworks = export_plugins[i]->get_ios_frameworks(); + Error err = _export_additional_assets(p_out_dir, linked_frameworks, true, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + Vector<String> embedded_frameworks = export_plugins[i]->get_ios_embedded_frameworks(); + err = _export_additional_assets(p_out_dir, embedded_frameworks, true, true, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs(); + for (int j = 0; j < project_static_libs.size(); j++) { + project_static_libs.write[j] = project_static_libs[j].get_file(); // Only the file name as it's copied to the project + } + err = _export_additional_assets(p_out_dir, project_static_libs, true, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files(); + err = _export_additional_assets(p_out_dir, ios_bundle_files, false, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + } + + Vector<String> library_paths; + for (int i = 0; i < p_libraries.size(); ++i) { + library_paths.push_back(p_libraries[i].path); + } + Error err = _export_additional_assets(p_out_dir, library_paths, true, true, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + return OK; +} + +Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<EditorExportPreset> &p_preset) { + Vector<ExportArchitecture> all_archs = _get_supported_architectures(); + Vector<String> enabled_archs; + for (int i = 0; i < all_archs.size(); ++i) { + bool is_enabled = p_preset->get("architectures/" + all_archs[i].name); + if (is_enabled) { + enabled_archs.push_back(all_archs[i].name); + } + } + return enabled_archs; +} + +Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug) { + String plugin_definition_cpp_code; + String plugin_initialization_cpp_code; + String plugin_deinitialization_cpp_code; + + Vector<String> plugin_linked_dependencies; + Vector<String> plugin_embedded_dependencies; + Vector<String> plugin_files; + + Vector<PluginConfigIOS> enabled_plugins = get_enabled_plugins(p_preset); + + Vector<String> added_linked_dependenciy_names; + Vector<String> added_embedded_dependenciy_names; + HashMap<String, String> plist_values; + + HashSet<String> plugin_linker_flags; + + Error err; + + for (int i = 0; i < enabled_plugins.size(); i++) { + PluginConfigIOS plugin = enabled_plugins[i]; + + // Export plugin binary. + String plugin_main_binary = PluginConfigIOS::get_plugin_main_binary(plugin, p_debug); + String plugin_binary_result_file = plugin.binary.get_file(); + // We shouldn't embed .xcframework that contains static libraries. + // Static libraries are not embedded anyway. + err = _copy_asset(dest_dir, plugin_main_binary, &plugin_binary_result_file, true, false, r_exported_assets); + + ERR_FAIL_COND_V(err, err); + + // Adding dependencies. + // Use separate container for names to check for duplicates. + for (int j = 0; j < plugin.linked_dependencies.size(); j++) { + String dependency = plugin.linked_dependencies[j]; + String name = dependency.get_file(); + + if (added_linked_dependenciy_names.has(name)) { + continue; + } + + added_linked_dependenciy_names.push_back(name); + plugin_linked_dependencies.push_back(dependency); + } + + for (int j = 0; j < plugin.system_dependencies.size(); j++) { + String dependency = plugin.system_dependencies[j]; + String name = dependency.get_file(); + + if (added_linked_dependenciy_names.has(name)) { + continue; + } + + added_linked_dependenciy_names.push_back(name); + plugin_linked_dependencies.push_back(dependency); + } + + for (int j = 0; j < plugin.embedded_dependencies.size(); j++) { + String dependency = plugin.embedded_dependencies[j]; + String name = dependency.get_file(); + + if (added_embedded_dependenciy_names.has(name)) { + continue; + } + + added_embedded_dependenciy_names.push_back(name); + plugin_embedded_dependencies.push_back(dependency); + } + + plugin_files.append_array(plugin.files_to_copy); + + // Capabilities + // Also checking for duplicates. + for (int j = 0; j < plugin.capabilities.size(); j++) { + String capability = plugin.capabilities[j]; + + if (p_config_data.capabilities.has(capability)) { + continue; + } + + p_config_data.capabilities.push_back(capability); + } + + // Linker flags + // Checking duplicates + for (int j = 0; j < plugin.linker_flags.size(); j++) { + String linker_flag = plugin.linker_flags[j]; + plugin_linker_flags.insert(linker_flag); + } + + // Plist + // Using hash map container to remove duplicates + + for (const KeyValue<String, PluginConfigIOS::PlistItem> &E : plugin.plist) { + String key = E.key; + const PluginConfigIOS::PlistItem &item = E.value; + + String value; + + switch (item.type) { + case PluginConfigIOS::PlistItemType::STRING_INPUT: { + String preset_name = "plugins_plist/" + key; + String input_value = p_preset->get(preset_name); + value = "<string>" + input_value + "</string>"; + } break; + default: + value = item.value; + break; + } + + if (key.is_empty() || value.is_empty()) { + continue; + } + + String plist_key = "<key>" + key + "</key>"; + + plist_values[plist_key] = value; + } + + // CPP Code + String definition_comment = "// Plugin: " + plugin.name + "\n"; + String initialization_method = plugin.initialization_method + "();\n"; + String deinitialization_method = plugin.deinitialization_method + "();\n"; + + plugin_definition_cpp_code += definition_comment + + "extern void " + initialization_method + + "extern void " + deinitialization_method + "\n"; + + plugin_initialization_cpp_code += "\t" + initialization_method; + plugin_deinitialization_cpp_code += "\t" + deinitialization_method; + } + + // Updating `Info.plist` + { + for (const KeyValue<String, String> &E : plist_values) { + String key = E.key; + String value = E.value; + + if (key.is_empty() || value.is_empty()) { + continue; + } + + p_config_data.plist_content += key + value + "\n"; + } + } + + // Export files + { + // Export linked plugin dependency + err = _export_additional_assets(dest_dir, plugin_linked_dependencies, true, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + // Export embedded plugin dependency + err = _export_additional_assets(dest_dir, plugin_embedded_dependencies, true, true, r_exported_assets); + ERR_FAIL_COND_V(err, err); + + // Export plugin files + err = _export_additional_assets(dest_dir, plugin_files, false, false, r_exported_assets); + ERR_FAIL_COND_V(err, err); + } + + // Update CPP + { + Dictionary plugin_format; + plugin_format["definition"] = plugin_definition_cpp_code; + plugin_format["initialization"] = plugin_initialization_cpp_code; + plugin_format["deinitialization"] = plugin_deinitialization_cpp_code; + + String plugin_cpp_code = "\n// Godot Plugins\n" + "void godot_ios_plugins_initialize();\n" + "void godot_ios_plugins_deinitialize();\n" + "// Exported Plugins\n\n" + "$definition" + "// Use Plugins\n" + "void godot_ios_plugins_initialize() {\n" + "$initialization" + "}\n\n" + "void godot_ios_plugins_deinitialize() {\n" + "$deinitialization" + "}\n"; + + p_config_data.cpp_code += plugin_cpp_code.format(plugin_format, "$_"); + } + + // Update Linker Flag Values + { + String result_linker_flags = " "; + for (const String &E : plugin_linker_flags) { + const String &flag = E; + + if (flag.length() == 0) { + continue; + } + + if (result_linker_flags.length() > 0) { + result_linker_flags += ' '; + } + + result_linker_flags += flag; + } + result_linker_flags = result_linker_flags.replace("\"", "\\\""); + p_config_data.linker_flags += result_linker_flags; + } + + return OK; +} + +Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); + + String src_pkg_name; + String dest_dir = p_path.get_base_dir() + "/"; + String binary_name = p_path.get_file().get_basename(); + + EditorProgress ep("export", "Exporting for iOS", 5, true); + + String team_id = p_preset->get("application/app_store_team_id"); + ERR_FAIL_COND_V_MSG(team_id.length() == 0, ERR_CANT_OPEN, "App Store Team ID not specified - cannot configure the project."); + + if (p_debug) { + src_pkg_name = p_preset->get("custom_template/debug"); + } else { + src_pkg_name = p_preset->get("custom_template/release"); + } + + if (src_pkg_name.is_empty()) { + String err; + src_pkg_name = find_export_template("ios.zip", &err); + if (src_pkg_name.is_empty()) { + add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Templates"), TTR("Export template not found.")); + return ERR_FILE_NOT_FOUND; + } + } + + if (!DirAccess::exists(dest_dir)) { + return ERR_FILE_BAD_PATH; + } + + { + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (da.is_valid()) { + String current_dir = da->get_current_dir(); + + // remove leftovers from last export so they don't interfere + // in case some files are no longer needed + if (da->change_dir(dest_dir + binary_name + ".xcodeproj") == OK) { + da->erase_contents_recursive(); + } + if (da->change_dir(dest_dir + binary_name) == OK) { + da->erase_contents_recursive(); + } + + da->change_dir(current_dir); + + if (!da->dir_exists(dest_dir + binary_name)) { + Error err = da->make_dir(dest_dir + binary_name); + if (err) { + return err; + } + } + } + } + + if (ep.step("Making .pck", 0)) { + return ERR_SKIP; + } + String pack_path = dest_dir + binary_name + ".pck"; + Vector<SharedObject> libraries; + Error err = save_pack(p_preset, p_debug, pack_path, &libraries); + if (err) { + return err; + } + + if (ep.step("Extracting and configuring Xcode project", 1)) { + return ERR_SKIP; + } + + String library_to_use = "libgodot.ios." + String(p_debug ? "debug" : "release") + ".xcframework"; + + print_line("Static framework: " + library_to_use); + String pkg_name; + if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") { + pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name")); + } else { + pkg_name = "Unnamed"; + } + + bool found_library = false; + + const String project_file = "godot_ios.xcodeproj/project.pbxproj"; + HashSet<String> files_to_parse; + files_to_parse.insert("godot_ios/godot_ios-Info.plist"); + files_to_parse.insert(project_file); + files_to_parse.insert("godot_ios/export_options.plist"); + files_to_parse.insert("godot_ios/dummy.cpp"); + files_to_parse.insert("godot_ios.xcodeproj/project.xcworkspace/contents.xcworkspacedata"); + files_to_parse.insert("godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme"); + files_to_parse.insert("godot_ios/godot_ios.entitlements"); + files_to_parse.insert("godot_ios/Launch Screen.storyboard"); + + IOSConfigData config_data = { + pkg_name, + binary_name, + _get_additional_plist_content(), + String(" ").join(_get_preset_architectures(p_preset)), + _get_linker_flags(), + _get_cpp_code(), + "", + "", + "", + "", + Vector<String>() + }; + + Vector<IOSExportAsset> assets; + + Ref<DirAccess> tmp_app_path = DirAccess::create_for_path(dest_dir); + ERR_FAIL_COND_V(tmp_app_path.is_null(), ERR_CANT_CREATE); + + print_line("Unzipping..."); + Ref<FileAccess> io_fa; + zlib_filefunc_def io = zipio_create_io(&io_fa); + unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io); + if (!src_pkg_zip) { + add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Templates"), TTR("Could not open export template (not a zip file?): \"%s\".", src_pkg_name)); + return ERR_CANT_OPEN; + } + + err = _export_ios_plugins(p_preset, config_data, dest_dir + binary_name, assets, p_debug); + ERR_FAIL_COND_V(err, err); + + //export rest of the files + int ret = unzGoToFirstFile(src_pkg_zip); + Vector<uint8_t> project_file_data; + while (ret == UNZ_OK) { +#if defined(MACOS_ENABLED) || defined(X11_ENABLED) + bool is_execute = false; +#endif + + //get filename + unz_file_info info; + char fname[16384]; + ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, nullptr, 0, nullptr, 0); + if (ret != UNZ_OK) { + break; + } + + String file = String::utf8(fname); + + print_line("READ: " + file); + Vector<uint8_t> data; + data.resize(info.uncompressed_size); + + //read + unzOpenCurrentFile(src_pkg_zip); + unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size()); + unzCloseCurrentFile(src_pkg_zip); + + //write + + file = file.replace_first("ios/", ""); + + if (files_to_parse.has(file)) { + _fix_config_file(p_preset, data, config_data, p_debug); + } else if (file.begins_with("libgodot.ios")) { + if (!file.begins_with(library_to_use) || file.ends_with(String("/empty"))) { + ret = unzGoToNextFile(src_pkg_zip); + continue; //ignore! + } + found_library = true; +#if defined(MACOS_ENABLED) || defined(X11_ENABLED) + is_execute = true; +#endif + file = file.replace(library_to_use, binary_name + ".xcframework"); + } + + if (file == project_file) { + project_file_data = data; + } + + ///@TODO need to parse logo files + + if (data.size() > 0) { + file = file.replace("godot_ios", binary_name); + + print_line("ADDING: " + file + " size: " + itos(data.size())); + + /* write it into our folder structure */ + file = dest_dir + file; + + /* make sure this folder exists */ + String dir_name = file.get_base_dir(); + if (!tmp_app_path->dir_exists(dir_name)) { + print_line("Creating " + dir_name); + Error dir_err = tmp_app_path->make_dir_recursive(dir_name); + if (dir_err) { + ERR_PRINT("Can't create '" + dir_name + "'."); + unzClose(src_pkg_zip); + return ERR_CANT_CREATE; + } + } + + /* write the file */ + { + Ref<FileAccess> f = FileAccess::open(file, FileAccess::WRITE); + if (f.is_null()) { + ERR_PRINT("Can't write '" + file + "'."); + unzClose(src_pkg_zip); + return ERR_CANT_CREATE; + }; + f->store_buffer(data.ptr(), data.size()); + } + +#if defined(MACOS_ENABLED) || defined(X11_ENABLED) + if (is_execute) { + // we need execute rights on this file + chmod(file.utf8().get_data(), 0755); + } +#endif + } + + ret = unzGoToNextFile(src_pkg_zip); + } + + /* we're done with our source zip */ + unzClose(src_pkg_zip); + + if (!found_library) { + ERR_PRINT("Requested template library '" + library_to_use + "' not found. It might be missing from your template archive."); + return ERR_FILE_NOT_FOUND; + } + + Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized"); + Dictionary camera_usage_descriptions = p_preset->get("privacy/camera_usage_description_localized"); + Dictionary microphone_usage_descriptions = p_preset->get("privacy/microphone_usage_description_localized"); + Dictionary photolibrary_usage_descriptions = p_preset->get("privacy/photolibrary_usage_description_localized"); + + Vector<String> translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations"); + if (translations.size() > 0) { + { + String fname = dest_dir + binary_name + "/en.lproj"; + tmp_app_path->make_dir_recursive(fname); + Ref<FileAccess> f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + f->store_line("/* Localized versions of Info.plist keys */"); + f->store_line(""); + f->store_line("CFBundleDisplayName = \"" + ProjectSettings::get_singleton()->get("application/config/name").operator String() + "\";"); + f->store_line("NSCameraUsageDescription = \"" + p_preset->get("privacy/camera_usage_description").operator String() + "\";"); + f->store_line("NSMicrophoneUsageDescription = \"" + p_preset->get("privacy/microphone_usage_description").operator String() + "\";"); + f->store_line("NSPhotoLibraryUsageDescription = \"" + p_preset->get("privacy/photolibrary_usage_description").operator String() + "\";"); + } + + for (const String &E : translations) { + Ref<Translation> tr = ResourceLoader::load(E); + if (tr.is_valid()) { + String lang = tr->get_locale(); + String fname = dest_dir + binary_name + "/" + lang + ".lproj"; + tmp_app_path->make_dir_recursive(fname); + Ref<FileAccess> f = FileAccess::open(fname + "/InfoPlist.strings", FileAccess::WRITE); + f->store_line("/* Localized versions of Info.plist keys */"); + f->store_line(""); + if (appnames.has(lang)) { + f->store_line("CFBundleDisplayName = \"" + appnames[lang].operator String() + "\";"); + } + if (camera_usage_descriptions.has(lang)) { + f->store_line("NSCameraUsageDescription = \"" + camera_usage_descriptions[lang].operator String() + "\";"); + } + if (microphone_usage_descriptions.has(lang)) { + f->store_line("NSMicrophoneUsageDescription = \"" + microphone_usage_descriptions[lang].operator String() + "\";"); + } + if (photolibrary_usage_descriptions.has(lang)) { + f->store_line("NSPhotoLibraryUsageDescription = \"" + photolibrary_usage_descriptions[lang].operator String() + "\";"); + } + } + } + } + + // Copy project static libs to the project + Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + for (int i = 0; i < export_plugins.size(); i++) { + Vector<String> project_static_libs = export_plugins[i]->get_ios_project_static_libs(); + for (int j = 0; j < project_static_libs.size(); j++) { + const String &static_lib_path = project_static_libs[j]; + String dest_lib_file_path = dest_dir + static_lib_path.get_file(); + Error lib_copy_err = tmp_app_path->copy(static_lib_path, dest_lib_file_path); + if (lib_copy_err != OK) { + ERR_PRINT("Can't copy '" + static_lib_path + "'."); + return lib_copy_err; + } + } + } + + String iconset_dir = dest_dir + binary_name + "/Images.xcassets/AppIcon.appiconset/"; + err = OK; + if (!tmp_app_path->dir_exists(iconset_dir)) { + err = tmp_app_path->make_dir_recursive(iconset_dir); + } + if (err) { + return err; + } + + err = _export_icons(p_preset, iconset_dir); + if (err) { + return err; + } + + { + bool use_storyboard = p_preset->get("storyboard/use_launch_screen_storyboard"); + + String launch_image_path = dest_dir + binary_name + "/Images.xcassets/LaunchImage.launchimage/"; + String splash_image_path = dest_dir + binary_name + "/Images.xcassets/SplashImage.imageset/"; + + Ref<DirAccess> launch_screen_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + if (launch_screen_da.is_null()) { + return ERR_CANT_CREATE; + } + + if (use_storyboard) { + print_line("Using Launch Storyboard"); + + if (launch_screen_da->change_dir(launch_image_path) == OK) { + launch_screen_da->erase_contents_recursive(); + launch_screen_da->remove(launch_image_path); + } + + err = _export_loading_screen_file(p_preset, splash_image_path); + } else { + print_line("Using Launch Images"); + + const String launch_screen_path = dest_dir + binary_name + "/Launch Screen.storyboard"; + + launch_screen_da->remove(launch_screen_path); + + if (launch_screen_da->change_dir(splash_image_path) == OK) { + launch_screen_da->erase_contents_recursive(); + launch_screen_da->remove(splash_image_path); + } + + err = _export_loading_screen_images(p_preset, launch_image_path); + } + } + + if (err) { + return err; + } + + print_line("Exporting additional assets"); + _export_additional_assets(dest_dir + binary_name, libraries, assets); + _add_assets_to_project(p_preset, project_file_data, assets); + String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj"; + { + Ref<FileAccess> f = FileAccess::open(project_file_name, FileAccess::WRITE); + if (f.is_null()) { + ERR_PRINT("Can't write '" + project_file_name + "'."); + return ERR_CANT_CREATE; + }; + f->store_buffer(project_file_data.ptr(), project_file_data.size()); + } + +#ifdef MACOS_ENABLED + { + if (ep.step("Code-signing dylibs", 2)) { + return ERR_SKIP; + } + Ref<DirAccess> dylibs_dir = DirAccess::open(dest_dir + binary_name + "/dylibs"); + ERR_FAIL_COND_V(dylibs_dir.is_null(), ERR_CANT_OPEN); + CodesignData codesign_data(p_preset, p_debug); + err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data); + ERR_FAIL_COND_V(err, err); + } + + if (ep.step("Making .xcarchive", 3)) { + return ERR_SKIP; + } + String archive_path = p_path.get_basename() + ".xcarchive"; + List<String> archive_args; + archive_args.push_back("-project"); + archive_args.push_back(dest_dir + binary_name + ".xcodeproj"); + archive_args.push_back("-scheme"); + archive_args.push_back(binary_name); + archive_args.push_back("-sdk"); + archive_args.push_back("iphoneos"); + archive_args.push_back("-configuration"); + archive_args.push_back(p_debug ? "Debug" : "Release"); + archive_args.push_back("-destination"); + archive_args.push_back("generic/platform=iOS"); + archive_args.push_back("archive"); + archive_args.push_back("-allowProvisioningUpdates"); + archive_args.push_back("-archivePath"); + archive_args.push_back(archive_path); + String archive_str; + err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true); + ERR_FAIL_COND_V(err, err); + print_line("xcodebuild (.xcarchive):\n" + archive_str); + + if (ep.step("Making .ipa", 4)) { + return ERR_SKIP; + } + List<String> export_args; + export_args.push_back("-exportArchive"); + export_args.push_back("-archivePath"); + export_args.push_back(archive_path); + export_args.push_back("-exportOptionsPlist"); + export_args.push_back(dest_dir + binary_name + "/export_options.plist"); + export_args.push_back("-allowProvisioningUpdates"); + export_args.push_back("-exportPath"); + export_args.push_back(dest_dir); + String export_str; + err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true); + ERR_FAIL_COND_V(err, err); + print_line("xcodebuild (.ipa):\n" + export_str); +#else + print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package."); +#endif + + return OK; +} + +bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { + String err; + bool valid = false; + + // Look for export templates (first official, and if defined custom templates). + + bool dvalid = exists_export_template("ios.zip", &err); + bool rvalid = dvalid; // Both in the same ZIP. + + if (p_preset->get("custom_template/debug") != "") { + dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); + if (!dvalid) { + err += TTR("Custom debug template not found.") + "\n"; + } + } + if (p_preset->get("custom_template/release") != "") { + rvalid = FileAccess::exists(p_preset->get("custom_template/release")); + if (!rvalid) { + err += TTR("Custom release template not found.") + "\n"; + } + } + + valid = dvalid || rvalid; + r_missing_templates = !valid; + + // Validate the rest of the configuration. + + String team_id = p_preset->get("application/app_store_team_id"); + if (team_id.length() == 0) { + err += TTR("App Store Team ID not specified - cannot configure the project.") + "\n"; + valid = false; + } + + String identifier = p_preset->get("application/bundle_identifier"); + String pn_err; + if (!is_package_name_valid(identifier, &pn_err)) { + err += TTR("Invalid Identifier:") + " " + pn_err + "\n"; + valid = false; + } + + const String etc_error = test_etc2(); + if (!etc_error.is_empty()) { + valid = false; + err += etc_error; + } + + if (!err.is_empty()) { + r_error = err; + } + + return valid; +} + +EditorExportPlatformIOS::EditorExportPlatformIOS() { + logo = ImageTexture::create_from_image(memnew(Image(_ios_logo))); + plugins_changed.set(); + check_for_changes_thread.start(_check_for_changes_poll_thread, this); +} + +EditorExportPlatformIOS::~EditorExportPlatformIOS() { + quit_request.set(); + check_for_changes_thread.wait_to_finish(); +} diff --git a/platform/ios/export/export_plugin.h b/platform/ios/export/export_plugin.h new file mode 100644 index 0000000000..ce470bba78 --- /dev/null +++ b/platform/ios/export/export_plugin.h @@ -0,0 +1,293 @@ +/*************************************************************************/ +/* export_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IOS_EXPORT_PLUGIN_H +#define IOS_EXPORT_PLUGIN_H + +#include "core/config/project_settings.h" +#include "core/io/file_access.h" +#include "core/io/image_loader.h" +#include "core/io/marshalls.h" +#include "core/io/resource_saver.h" +#include "core/io/zip_io.h" +#include "core/os/os.h" +#include "core/templates/safe_refcount.h" +#include "core/version.h" +#include "editor/editor_settings.h" +#include "editor/export/editor_export_platform.h" +#include "main/splash.gen.h" +#include "platform/ios/logo.gen.h" +#include "string.h" + +#include "godot_plugin_config.h" + +#include <sys/stat.h> + +class EditorExportPlatformIOS : public EditorExportPlatform { + GDCLASS(EditorExportPlatformIOS, EditorExportPlatform); + + Ref<ImageTexture> logo; + + // Plugins + SafeFlag plugins_changed; + Thread check_for_changes_thread; + SafeFlag quit_request; + Mutex plugins_lock; + Vector<PluginConfigIOS> plugins; + + typedef Error (*FileHandler)(String p_file, void *p_userdata); + static Error _walk_dir_recursive(Ref<DirAccess> &p_da, FileHandler p_handler, void *p_userdata); + static Error _codesign(String p_file, void *p_userdata); + void _blend_and_rotate(Ref<Image> &p_dst, Ref<Image> &p_src, bool p_rot); + + struct IOSConfigData { + String pkg_name; + String binary_name; + String plist_content; + String architectures; + String linker_flags; + String cpp_code; + String modules_buildfile; + String modules_fileref; + String modules_buildphase; + String modules_buildgrp; + Vector<String> capabilities; + }; + struct ExportArchitecture { + String name; + bool is_default = false; + + ExportArchitecture() {} + + ExportArchitecture(String p_name, bool p_is_default) { + name = p_name; + is_default = p_is_default; + } + }; + + struct IOSExportAsset { + String exported_path; + bool is_framework = false; // framework is anything linked to the binary, otherwise it's a resource + bool should_embed = false; + }; + + String _get_additional_plist_content(); + String _get_linker_flags(); + String _get_cpp_code(); + void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug); + Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir); + Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir); + Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir); + + Vector<ExportArchitecture> _get_supported_architectures(); + Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset); + + void _add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets); + Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets); + Error _copy_asset(const String &p_out_dir, const String &p_asset, const String *p_custom_file_name, bool p_is_framework, bool p_should_embed, Vector<IOSExportAsset> &r_exported_assets); + Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets); + Error _export_ios_plugins(const Ref<EditorExportPreset> &p_preset, IOSConfigData &p_config_data, const String &dest_dir, Vector<IOSExportAsset> &r_exported_assets, bool p_debug); + + bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const { + String pname = p_package; + + if (pname.length() == 0) { + if (r_error) { + *r_error = TTR("Identifier is missing."); + } + return false; + } + + for (int i = 0; i < pname.length(); i++) { + char32_t c = pname[i]; + if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) { + if (r_error) { + *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c)); + } + return false; + } + } + + return true; + } + + static void _check_for_changes_poll_thread(void *ud) { + EditorExportPlatformIOS *ea = static_cast<EditorExportPlatformIOS *>(ud); + + while (!ea->quit_request.is_set()) { + // Nothing to do if we already know the plugins have changed. + if (!ea->plugins_changed.is_set()) { + MutexLock lock(ea->plugins_lock); + + Vector<PluginConfigIOS> loaded_plugins = get_plugins(); + + if (ea->plugins.size() != loaded_plugins.size()) { + ea->plugins_changed.set(); + } else { + for (int i = 0; i < ea->plugins.size(); i++) { + if (ea->plugins[i].name != loaded_plugins[i].name || ea->plugins[i].last_updated != loaded_plugins[i].last_updated) { + ea->plugins_changed.set(); + break; + } + } + } + } + + uint64_t wait = 3000000; + uint64_t time = OS::get_singleton()->get_ticks_usec(); + while (OS::get_singleton()->get_ticks_usec() - time < wait) { + OS::get_singleton()->delay_usec(300000); + + if (ea->quit_request.is_set()) { + break; + } + } + } + } + +protected: + virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override; + virtual void get_export_options(List<ExportOption> *r_options) override; + +public: + virtual String get_name() const override { return "iOS"; } + virtual String get_os_name() const override { return "iOS"; } + virtual Ref<Texture2D> get_logo() const override { return logo; } + + virtual bool should_update_export_options() override { + bool export_options_changed = plugins_changed.is_set(); + if (export_options_changed) { + // don't clear unless we're reporting true, to avoid race + plugins_changed.clear(); + } + return export_options_changed; + } + + virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override { + List<String> list; + list.push_back("ipa"); + return list; + } + virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override; + + virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override; + + virtual void get_platform_features(List<String> *r_features) override { + r_features->push_back("mobile"); + r_features->push_back("ios"); + } + + virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override { + } + + EditorExportPlatformIOS(); + ~EditorExportPlatformIOS(); + + /// List the gdip files in the directory specified by the p_path parameter. + static Vector<String> list_plugin_config_files(const String &p_path, bool p_check_directories) { + Vector<String> dir_files; + Ref<DirAccess> da = DirAccess::open(p_path); + if (da.is_valid()) { + da->list_dir_begin(); + while (true) { + String file = da->get_next(); + if (file.is_empty()) { + break; + } + + if (file == "." || file == "..") { + continue; + } + + if (da->current_is_hidden()) { + continue; + } + + if (da->current_is_dir()) { + if (p_check_directories) { + Vector<String> directory_files = list_plugin_config_files(p_path.plus_file(file), false); + for (int i = 0; i < directory_files.size(); ++i) { + dir_files.push_back(file.plus_file(directory_files[i])); + } + } + + continue; + } + + if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) { + dir_files.push_back(file); + } + } + da->list_dir_end(); + } + + return dir_files; + } + + static Vector<PluginConfigIOS> get_plugins() { + Vector<PluginConfigIOS> loaded_plugins; + + String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins"); + + if (DirAccess::exists(plugins_dir)) { + Vector<String> plugins_filenames = list_plugin_config_files(plugins_dir, true); + + if (!plugins_filenames.is_empty()) { + Ref<ConfigFile> config_file = memnew(ConfigFile); + for (int i = 0; i < plugins_filenames.size(); i++) { + PluginConfigIOS config = PluginConfigIOS::load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); + if (config.valid_config) { + loaded_plugins.push_back(config); + } else { + print_error("Invalid plugin config file " + plugins_filenames[i]); + } + } + } + } + + return loaded_plugins; + } + + static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) { + Vector<PluginConfigIOS> enabled_plugins; + Vector<PluginConfigIOS> all_plugins = get_plugins(); + for (int i = 0; i < all_plugins.size(); i++) { + PluginConfigIOS plugin = all_plugins[i]; + bool enabled = p_presets->get("plugins/" + plugin.name); + if (enabled) { + enabled_plugins.push_back(plugin); + } + } + + return enabled_plugins; + } +}; + +#endif // IOS_EXPORT_PLUGIN_H diff --git a/platform/ios/export/godot_plugin_config.cpp b/platform/ios/export/godot_plugin_config.cpp new file mode 100644 index 0000000000..9118b95337 --- /dev/null +++ b/platform/ios/export/godot_plugin_config.cpp @@ -0,0 +1,285 @@ +/*************************************************************************/ +/* godot_plugin_config.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godot_plugin_config.h" + +#include "core/config/project_settings.h" +#include "core/io/dir_access.h" +#include "core/io/file_access.h" + +String PluginConfigIOS::resolve_local_dependency_path(String plugin_config_dir, String dependency_path) { + String absolute_path; + + if (dependency_path.is_empty()) { + return absolute_path; + } + + if (dependency_path.is_absolute_path()) { + return dependency_path; + } + + String res_path = ProjectSettings::get_singleton()->globalize_path("res://"); + absolute_path = plugin_config_dir.plus_file(dependency_path); + + return absolute_path.replace(res_path, "res://"); +} + +String PluginConfigIOS::resolve_system_dependency_path(String dependency_path) { + String absolute_path; + + if (dependency_path.is_empty()) { + return absolute_path; + } + + if (dependency_path.is_absolute_path()) { + return dependency_path; + } + + String system_path = "/System/Library/Frameworks"; + + return system_path.plus_file(dependency_path); +} + +Vector<String> PluginConfigIOS::resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths) { + Vector<String> paths; + + for (int i = 0; i < p_paths.size(); i++) { + String path = resolve_local_dependency_path(plugin_config_dir, p_paths[i]); + + if (path.is_empty()) { + continue; + } + + paths.push_back(path); + } + + return paths; +} + +Vector<String> PluginConfigIOS::resolve_system_dependencies(Vector<String> p_paths) { + Vector<String> paths; + + for (int i = 0; i < p_paths.size(); i++) { + String path = resolve_system_dependency_path(p_paths[i]); + + if (path.is_empty()) { + continue; + } + + paths.push_back(path); + } + + return paths; +} + +bool PluginConfigIOS::validate_plugin(PluginConfigIOS &plugin_config) { + bool valid_name = !plugin_config.name.is_empty(); + bool valid_binary_name = !plugin_config.binary.is_empty(); + bool valid_initialize = !plugin_config.initialization_method.is_empty(); + bool valid_deinitialize = !plugin_config.deinitialization_method.is_empty(); + + bool fields_value = valid_name && valid_binary_name && valid_initialize && valid_deinitialize; + + if (!fields_value) { + return false; + } + + String plugin_extension = plugin_config.binary.get_extension().to_lower(); + + if ((plugin_extension == "a" && FileAccess::exists(plugin_config.binary)) || + (plugin_extension == "xcframework" && DirAccess::exists(plugin_config.binary))) { + plugin_config.valid_config = true; + plugin_config.supports_targets = false; + } else { + String file_path = plugin_config.binary.get_base_dir(); + String file_name = plugin_config.binary.get_basename().get_file(); + String file_extension = plugin_config.binary.get_extension(); + String release_file_name = file_path.plus_file(file_name + ".release." + file_extension); + String debug_file_name = file_path.plus_file(file_name + ".debug." + file_extension); + + if ((plugin_extension == "a" && FileAccess::exists(release_file_name) && FileAccess::exists(debug_file_name)) || + (plugin_extension == "xcframework" && DirAccess::exists(release_file_name) && DirAccess::exists(debug_file_name))) { + plugin_config.valid_config = true; + plugin_config.supports_targets = true; + } + } + + return plugin_config.valid_config; +} + +String PluginConfigIOS::get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug) { + if (!plugin_config.supports_targets) { + return plugin_config.binary; + } + + String plugin_binary_dir = plugin_config.binary.get_base_dir(); + String plugin_name_prefix = plugin_config.binary.get_basename().get_file(); + String plugin_extension = plugin_config.binary.get_extension(); + String plugin_file = plugin_name_prefix + "." + (p_debug ? "debug" : "release") + "." + plugin_extension; + + return plugin_binary_dir.plus_file(plugin_file); +} + +uint64_t PluginConfigIOS::get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path) { + uint64_t last_updated = FileAccess::get_modified_time(config_path); + + if (!plugin_config.supports_targets) { + last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary)); + } else { + String file_path = plugin_config.binary.get_base_dir(); + String file_name = plugin_config.binary.get_basename().get_file(); + String plugin_extension = plugin_config.binary.get_extension(); + String release_file_name = file_path.plus_file(file_name + ".release." + plugin_extension); + String debug_file_name = file_path.plus_file(file_name + ".debug." + plugin_extension); + + last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name)); + last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name)); + } + + return last_updated; +} + +PluginConfigIOS PluginConfigIOS::load_plugin_config(Ref<ConfigFile> config_file, const String &path) { + PluginConfigIOS plugin_config = {}; + + if (!config_file.is_valid()) { + return plugin_config; + } + + config_file->clear(); + + Error err = config_file->load(path); + + if (err != OK) { + return plugin_config; + } + + String config_base_dir = path.get_base_dir(); + + plugin_config.name = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_NAME_KEY, String()); + plugin_config.initialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_INITIALIZE_KEY, String()); + plugin_config.deinitialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_DEINITIALIZE_KEY, String()); + + String binary_path = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_BINARY_KEY, String()); + plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path); + + if (config_file->has_section(PluginConfigIOS::DEPENDENCIES_SECTION)) { + Vector<String> linked_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_LINKED_KEY, Vector<String>()); + Vector<String> embedded_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_EMBEDDED_KEY, Vector<String>()); + Vector<String> system_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_SYSTEM_KEY, Vector<String>()); + Vector<String> files = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_FILES_KEY, Vector<String>()); + + plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies); + plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies); + plugin_config.system_dependencies = resolve_system_dependencies(system_dependencies); + + plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files); + + plugin_config.capabilities = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_CAPABILITIES_KEY, Vector<String>()); + + plugin_config.linker_flags = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_LINKER_FLAGS, Vector<String>()); + } + + if (config_file->has_section(PluginConfigIOS::PLIST_SECTION)) { + List<String> keys; + config_file->get_section_keys(PluginConfigIOS::PLIST_SECTION, &keys); + + for (int i = 0; i < keys.size(); i++) { + Vector<String> key_components = keys[i].split(":"); + + String key_value = ""; + PluginConfigIOS::PlistItemType key_type = PluginConfigIOS::PlistItemType::UNKNOWN; + + if (key_components.size() == 1) { + key_value = key_components[0]; + key_type = PluginConfigIOS::PlistItemType::STRING; + } else if (key_components.size() == 2) { + key_value = key_components[0]; + + if (key_components[1].to_lower() == "string") { + key_type = PluginConfigIOS::PlistItemType::STRING; + } else if (key_components[1].to_lower() == "integer") { + key_type = PluginConfigIOS::PlistItemType::INTEGER; + } else if (key_components[1].to_lower() == "boolean") { + key_type = PluginConfigIOS::PlistItemType::BOOLEAN; + } else if (key_components[1].to_lower() == "raw") { + key_type = PluginConfigIOS::PlistItemType::RAW; + } else if (key_components[1].to_lower() == "string_input") { + key_type = PluginConfigIOS::PlistItemType::STRING_INPUT; + } + } + + if (key_value.is_empty() || key_type == PluginConfigIOS::PlistItemType::UNKNOWN) { + continue; + } + + String value; + + switch (key_type) { + case PluginConfigIOS::PlistItemType::STRING: { + String raw_value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], String()); + value = "<string>" + raw_value + "</string>"; + } break; + case PluginConfigIOS::PlistItemType::INTEGER: { + int raw_value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], 0); + Dictionary value_dictionary; + String value_format = "<integer>$value</integer>"; + value_dictionary["value"] = raw_value; + value = value_format.format(value_dictionary, "$_"); + } break; + case PluginConfigIOS::PlistItemType::BOOLEAN: + if (config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], false)) { + value = "<true/>"; + } else { + value = "<false/>"; + } + break; + case PluginConfigIOS::PlistItemType::RAW: { + String raw_value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], String()); + value = raw_value; + } break; + case PluginConfigIOS::PlistItemType::STRING_INPUT: { + String raw_value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], String()); + value = raw_value; + } break; + default: + continue; + } + + plugin_config.plist[key_value] = PluginConfigIOS::PlistItem{ key_type, value }; + } + } + + if (validate_plugin(plugin_config)) { + plugin_config.last_updated = get_plugin_modification_time(plugin_config, path); + } + + return plugin_config; +} diff --git a/platform/ios/export/godot_plugin_config.h b/platform/ios/export/godot_plugin_config.h new file mode 100644 index 0000000000..5ca8b05b42 --- /dev/null +++ b/platform/ios/export/godot_plugin_config.h @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* godot_plugin_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IOS_GODOT_PLUGIN_CONFIG_H +#define IOS_GODOT_PLUGIN_CONFIG_H + +#include "core/error/error_list.h" +#include "core/io/config_file.h" +#include "core/string/ustring.h" + +/* + The `config` section and fields are required and defined as follow: +- **name**: name of the plugin +- **binary**: path to static `.a` library + +The `dependencies` and fields are optional. +- **linked**: dependencies that should only be linked. +- **embedded**: dependencies that should be linked and embedded into application. +- **system**: system dependencies that should be linked. +- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file. +- **files**: files that would be copied into application + +The `plist` section are optional. +- **key**: key and value that would be added in Info.plist file. + */ + +struct PluginConfigIOS { + inline static const char *PLUGIN_CONFIG_EXT = ".gdip"; + + inline static const char *CONFIG_SECTION = "config"; + inline static const char *CONFIG_NAME_KEY = "name"; + inline static const char *CONFIG_BINARY_KEY = "binary"; + inline static const char *CONFIG_INITIALIZE_KEY = "initialization"; + inline static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization"; + + inline static const char *DEPENDENCIES_SECTION = "dependencies"; + inline static const char *DEPENDENCIES_LINKED_KEY = "linked"; + inline static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded"; + inline static const char *DEPENDENCIES_SYSTEM_KEY = "system"; + inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities"; + inline static const char *DEPENDENCIES_FILES_KEY = "files"; + inline static const char *DEPENDENCIES_LINKER_FLAGS = "linker_flags"; + + inline static const char *PLIST_SECTION = "plist"; + + enum PlistItemType { + UNKNOWN, + STRING, + INTEGER, + BOOLEAN, + RAW, + STRING_INPUT, + }; + + struct PlistItem { + PlistItemType type; + String value; + }; + + // Set to true when the config file is properly loaded. + bool valid_config = false; + bool supports_targets = false; + // Unix timestamp of last change to this plugin. + uint64_t last_updated = 0; + + // Required config section + String name; + String binary; + String initialization_method; + String deinitialization_method; + + // Optional dependencies section + Vector<String> linked_dependencies; + Vector<String> embedded_dependencies; + Vector<String> system_dependencies; + + Vector<String> files_to_copy; + Vector<String> capabilities; + + Vector<String> linker_flags; + + // Optional plist section + // String value is default value. + // Currently supports `string`, `boolean`, `integer`, `raw`, `string_input` types + // <name>:<type> = <value> + HashMap<String, PlistItem> plist; + + static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path); + + static String resolve_system_dependency_path(String dependency_path); + + static Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths); + + static Vector<String> resolve_system_dependencies(Vector<String> p_paths); + + static bool validate_plugin(PluginConfigIOS &plugin_config); + + static String get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug); + + static uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path); + + static PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path); +}; + +#endif // IOS_GODOT_PLUGIN_CONFIG_H diff --git a/platform/ios/godot_app_delegate.h b/platform/ios/godot_app_delegate.h new file mode 100644 index 0000000000..703a906bda --- /dev/null +++ b/platform/ios/godot_app_delegate.h @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* godot_app_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +typedef NSObject<UIApplicationDelegate> ApplicationDelegateService; + +@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate> + +@property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services; + ++ (void)addService:(ApplicationDelegateService *)service; + +@end diff --git a/platform/ios/godot_app_delegate.m b/platform/ios/godot_app_delegate.m new file mode 100644 index 0000000000..84347f9a30 --- /dev/null +++ b/platform/ios/godot_app_delegate.m @@ -0,0 +1,467 @@ +/*************************************************************************/ +/* godot_app_delegate.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_app_delegate.h" + +#import "app_delegate.h" + +@interface GodotApplicalitionDelegate () + +@end + +@implementation GodotApplicalitionDelegate + +static NSMutableArray<ApplicationDelegateService *> *services = nil; + ++ (NSArray<ApplicationDelegateService *> *)services { + return services; +} + ++ (void)load { + services = [NSMutableArray new]; + [services addObject:[AppDelegate new]]; +} + ++ (void)addService:(ApplicationDelegateService *)service { + if (!services || !service) { + return; + } + [services addObject:service]; +} + +// UIApplicationDelegate documentation can be found here: https://developer.apple.com/documentation/uikit/uiapplicationdelegate + +// MARK: Window + +- (UIWindow *)window { + UIWindow *result = nil; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + UIWindow *value = [service window]; + + if (value) { + result = value; + } + } + + return result; +} + +// MARK: Initializing + +- (BOOL)application:(UIApplication *)application willFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application willFinishLaunchingWithOptions:launchOptions]) { + result = YES; + } + } + + return result; +} + +- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary<UIApplicationLaunchOptionsKey, id> *)launchOptions { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application didFinishLaunchingWithOptions:launchOptions]) { + result = YES; + } + } + + return result; +} + +/* Can be handled by Info.plist. Not yet supported by Godot. + +// MARK: Scene + +- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {} + +- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {} + +*/ + +// MARK: Life-Cycle + +- (void)applicationDidBecomeActive:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationDidBecomeActive:application]; + } +} + +- (void)applicationWillResignActive:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationWillResignActive:application]; + } +} + +- (void)applicationDidEnterBackground:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationDidEnterBackground:application]; + } +} + +- (void)applicationWillEnterForeground:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationWillEnterForeground:application]; + } +} + +- (void)applicationWillTerminate:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationWillTerminate:application]; + } +} + +// MARK: Environment Changes + +- (void)applicationProtectedDataDidBecomeAvailable:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationProtectedDataDidBecomeAvailable:application]; + } +} + +- (void)applicationProtectedDataWillBecomeUnavailable:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationProtectedDataWillBecomeUnavailable:application]; + } +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationDidReceiveMemoryWarning:application]; + } +} + +- (void)applicationSignificantTimeChange:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationSignificantTimeChange:application]; + } +} + +// MARK: App State Restoration + +- (BOOL)application:(UIApplication *)application shouldSaveSecureApplicationState:(NSCoder *)coder API_AVAILABLE(ios(13.2)) { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application shouldSaveSecureApplicationState:coder]) { + result = YES; + } + } + + return result; +} + +- (BOOL)application:(UIApplication *)application shouldRestoreSecureApplicationState:(NSCoder *)coder API_AVAILABLE(ios(13.2)) { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application shouldRestoreSecureApplicationState:coder]) { + result = YES; + } + } + + return result; +} + +- (UIViewController *)application:(UIApplication *)application viewControllerWithRestorationIdentifierPath:(NSArray<NSString *> *)identifierComponents coder:(NSCoder *)coder { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + UIViewController *controller = [service application:application viewControllerWithRestorationIdentifierPath:identifierComponents coder:coder]; + + if (controller) { + return controller; + } + } + + return nil; +} + +- (void)application:(UIApplication *)application willEncodeRestorableStateWithCoder:(NSCoder *)coder { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application willEncodeRestorableStateWithCoder:coder]; + } +} + +- (void)application:(UIApplication *)application didDecodeRestorableStateWithCoder:(NSCoder *)coder { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application didDecodeRestorableStateWithCoder:coder]; + } +} + +// MARK: Download Data in Background + +- (void)application:(UIApplication *)application handleEventsForBackgroundURLSession:(NSString *)identifier completionHandler:(void (^)(void))completionHandler { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application handleEventsForBackgroundURLSession:identifier completionHandler:completionHandler]; + } + + completionHandler(); +} + +// MARK: Remote Notification + +// Moved to the iOS Plugin + +// MARK: User Activity and Handling Quick Actions + +- (BOOL)application:(UIApplication *)application willContinueUserActivityWithType:(NSString *)userActivityType { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application willContinueUserActivityWithType:userActivityType]) { + result = YES; + } + } + + return result; +} + +- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void (^)(NSArray<id<UIUserActivityRestoring>> *restorableObjects))restorationHandler { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application continueUserActivity:userActivity restorationHandler:restorationHandler]) { + result = YES; + } + } + + return result; +} + +- (void)application:(UIApplication *)application didUpdateUserActivity:(NSUserActivity *)userActivity { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application didUpdateUserActivity:userActivity]; + } +} + +- (void)application:(UIApplication *)application didFailToContinueUserActivityWithType:(NSString *)userActivityType error:(NSError *)error { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application didFailToContinueUserActivityWithType:userActivityType error:error]; + } +} + +- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL succeeded))completionHandler { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application performActionForShortcutItem:shortcutItem completionHandler:completionHandler]; + } +} + +// MARK: WatchKit + +- (void)application:(UIApplication *)application handleWatchKitExtensionRequest:(NSDictionary *)userInfo reply:(void (^)(NSDictionary *replyInfo))reply { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application handleWatchKitExtensionRequest:userInfo reply:reply]; + } +} + +// MARK: HealthKit + +- (void)applicationShouldRequestHealthAuthorization:(UIApplication *)application { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service applicationShouldRequestHealthAuthorization:application]; + } +} + +// MARK: Opening an URL + +- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:app openURL:url options:options]) { + return YES; + } + } + + return NO; +} + +// MARK: Disallowing Specified App Extension Types + +- (BOOL)application:(UIApplication *)application shouldAllowExtensionPointIdentifier:(UIApplicationExtensionPointIdentifier)extensionPointIdentifier { + BOOL result = NO; + + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + if ([service application:application shouldAllowExtensionPointIdentifier:extensionPointIdentifier]) { + result = YES; + } + } + + return result; +} + +// MARK: SiriKit + +- (id)application:(UIApplication *)application handlerForIntent:(INIntent *)intent API_AVAILABLE(ios(14.0)) { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + id result = [service application:application handlerForIntent:intent]; + + if (result) { + return result; + } + } + + return nil; +} + +// MARK: CloudKit + +- (void)application:(UIApplication *)application userDidAcceptCloudKitShareWithMetadata:(CKShareMetadata *)cloudKitShareMetadata { + for (ApplicationDelegateService *service in services) { + if (![service respondsToSelector:_cmd]) { + continue; + } + + [service application:application userDidAcceptCloudKitShareWithMetadata:cloudKitShareMetadata]; + } +} + +/* Handled By Info.plist file for now + +// MARK: Interface Geometry + +- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {} + +*/ + +@end diff --git a/platform/ios/godot_ios.mm b/platform/ios/godot_ios.mm new file mode 100644 index 0000000000..5f3e786b8a --- /dev/null +++ b/platform/ios/godot_ios.mm @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* godot_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/string/ustring.h" +#include "main/main.h" +#include "os_ios.h" + +#include <stdio.h> +#include <string.h> +#include <unistd.h> + +static OS_IOS *os = nullptr; + +int add_path(int, char **); +int add_cmdline(int, char **); +int ios_main(int, char **, String); + +int add_path(int p_argc, char **p_args) { + NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"]; + if (!str) { + return p_argc; + } + + p_args[p_argc++] = (char *)"--path"; + p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; + p_args[p_argc] = nullptr; + + return p_argc; +} + +int add_cmdline(int p_argc, char **p_args) { + NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"]; + if (!arr) { + return p_argc; + } + + for (NSUInteger i = 0; i < [arr count]; i++) { + NSString *str = [arr objectAtIndex:i]; + if (!str) { + continue; + } + p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding]; + } + + p_args[p_argc] = nullptr; + + return p_argc; +} + +int ios_main(int argc, char **argv, String data_dir, String cache_dir) { + size_t len = strlen(argv[0]); + + while (len--) { + if (argv[0][len] == '/') { + break; + } + } + + if (len >= 0) { + char path[512]; + memcpy(path, argv[0], len > sizeof(path) ? sizeof(path) : len); + path[len] = 0; + printf("Path: %s\n", path); + chdir(path); + } + + printf("godot_ios %s\n", argv[0]); + char cwd[512]; + getcwd(cwd, sizeof(cwd)); + printf("cwd %s\n", cwd); + os = new OS_IOS(data_dir, cache_dir); + + // We must override main when testing is enabled + TEST_MAIN_OVERRIDE + + char *fargv[64]; + for (int i = 0; i < argc; i++) { + fargv[i] = argv[i]; + } + fargv[argc] = nullptr; + argc = add_path(argc, fargv); + argc = add_cmdline(argc, fargv); + + printf("os created\n"); + + Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false); + printf("setup %i\n", err); + + if (err == ERR_HELP) { // Returned by --help and --version, so success. + return 0; + } else if (err != OK) { + return 255; + } + + os->initialize_modules(); + + return 0; +} + +void ios_finish() { + printf("ios_finish\n"); + Main::cleanup(); + delete os; +} diff --git a/platform/ios/godot_view.h b/platform/ios/godot_view.h new file mode 100644 index 0000000000..fcb97fa63a --- /dev/null +++ b/platform/ios/godot_view.h @@ -0,0 +1,67 @@ +/*************************************************************************/ +/* godot_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +class String; + +@class GodotView; +@protocol DisplayLayer; +@protocol GodotViewRendererProtocol; + +@protocol GodotViewDelegate + +- (BOOL)godotViewFinishedSetup:(GodotView *)view; + +@end + +@interface GodotView : UIView + +@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer; +@property(assign, nonatomic) id<GodotViewDelegate> delegate; + +@property(assign, readonly, nonatomic) BOOL isActive; + +@property(assign, nonatomic) BOOL useCADisplayLink; +@property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer; +@property(assign, readonly, nonatomic) BOOL canRender; + +@property(assign, nonatomic) NSTimeInterval renderingInterval; + +- (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName; +- (void)stopRendering; +- (void)startRendering; + +- (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; + +@end diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm new file mode 100644 index 0000000000..9ed219508c --- /dev/null +++ b/platform/ios/godot_view.mm @@ -0,0 +1,481 @@ +/*************************************************************************/ +/* godot_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view.h" + +#include "core/os/keyboard.h" +#include "core/string/ustring.h" +#import "display_layer.h" +#include "display_server_ios.h" +#import "godot_view_gesture_recognizer.h" +#import "godot_view_renderer.h" + +#import <CoreMotion/CoreMotion.h> + +static const int max_touches = 8; +static const float earth_gravity = 9.80665; + +@interface GodotView () { + UITouch *godot_touches[max_touches]; +} + +@property(assign, nonatomic) BOOL isActive; + +// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15 +@property(strong, nonatomic) CADisplayLink *displayLink; + +// An animation timer that, when animation is started, will periodically call -drawView at the given rate. +// Only used if CADisplayLink is not +@property(strong, nonatomic) NSTimer *animationTimer; + +@property(strong, nonatomic) CALayer<DisplayLayer> *renderingLayer; + +@property(strong, nonatomic) CMMotionManager *motionManager; + +@property(strong, nonatomic) GodotViewGestureRecognizer *delayGestureRecognizer; + +@end + +@implementation GodotView + +- (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName { + if (self.renderingLayer) { + return self.renderingLayer; + } + + CALayer<DisplayLayer> *layer; + + if ([driverName isEqualToString:@"vulkan"]) { + layer = [GodotMetalLayer layer]; + } else if ([driverName isEqualToString:@"opengl_es"]) { + if (@available(iOS 13, *)) { + NSLog(@"OpenGL ES is deprecated on iOS 13"); + } +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR + return nil; +#else + layer = [GodotOpenGLLayer layer]; +#endif + } else { + return nil; + } + + layer.frame = self.bounds; + layer.contentsScale = self.contentScaleFactor; + + [self.layer addSublayer:layer]; + self.renderingLayer = layer; + + [layer initializeDisplayLayer]; + + return self.renderingLayer; +} + +- (instancetype)initWithCoder:(NSCoder *)coder { + self = [super initWithCoder:coder]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (instancetype)initWithFrame:(CGRect)frame { + self = [super initWithFrame:frame]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)dealloc { + [self stopRendering]; + + self.renderer = nil; + self.delegate = nil; + + if (self.renderingLayer) { + [self.renderingLayer removeFromSuperlayer]; + self.renderingLayer = nil; + } + + if (self.motionManager) { + [self.motionManager stopDeviceMotionUpdates]; + self.motionManager = nil; + } + + if (self.displayLink) { + [self.displayLink invalidate]; + self.displayLink = nil; + } + + if (self.animationTimer) { + [self.animationTimer invalidate]; + self.animationTimer = nil; + } + + if (self.delayGestureRecognizer) { + self.delayGestureRecognizer = nil; + } +} + +- (void)godot_commonInit { + self.contentScaleFactor = [UIScreen mainScreen].nativeScale; + + [self initTouches]; + + self.multipleTouchEnabled = YES; + + // Configure and start accelerometer + if (!self.motionManager) { + self.motionManager = [[CMMotionManager alloc] init]; + if (self.motionManager.deviceMotionAvailable) { + self.motionManager.deviceMotionUpdateInterval = 1.0 / 70.0; + [self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXMagneticNorthZVertical]; + } else { + self.motionManager = nil; + } + } + + // Initialize delay gesture recognizer + GodotViewGestureRecognizer *gestureRecognizer = [[GodotViewGestureRecognizer alloc] init]; + self.delayGestureRecognizer = gestureRecognizer; + [self addGestureRecognizer:self.delayGestureRecognizer]; +} + +- (void)stopRendering { + if (!self.isActive) { + return; + } + + self.isActive = NO; + + printf("******** stop animation!\n"); + + if (self.useCADisplayLink) { + [self.displayLink invalidate]; + self.displayLink = nil; + } else { + [self.animationTimer invalidate]; + self.animationTimer = nil; + } + + [self clearTouches]; +} + +- (void)startRendering { + if (self.isActive) { + return; + } + + self.isActive = YES; + + printf("start animation!\n"); + + if (self.useCADisplayLink) { + self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; + + // Approximate frame rate + // assumes device refreshes at 60 fps + int displayFPS = (NSInteger)(1.0 / self.renderingInterval); + + self.displayLink.preferredFramesPerSecond = displayFPS; + + // Setup DisplayLink in main thread + [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; + } else { + self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:self.renderingInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; + } +} + +- (void)drawView { + if (!self.isActive) { + printf("draw view not active!\n"); + return; + } + + if (self.useCADisplayLink) { + // Pause the CADisplayLink to avoid recursion + [self.displayLink setPaused:YES]; + + // Process all input events + while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource) { + // Continue. + } + + // We are good to go, resume the CADisplayLink + [self.displayLink setPaused:NO]; + } + + [self.renderingLayer renderDisplayLayer]; + + if (!self.renderer) { + return; + } + + if ([self.renderer setupView:self]) { + return; + } + + if (self.delegate) { + BOOL delegateFinishedSetup = [self.delegate godotViewFinishedSetup:self]; + + if (!delegateFinishedSetup) { + return; + } + } + + [self handleMotion]; + [self.renderer renderOnView:self]; +} + +- (BOOL)canRender { + if (self.useCADisplayLink) { + return self.displayLink != nil; + } else { + return self.animationTimer != nil; + } +} + +- (void)setRenderingInterval:(NSTimeInterval)renderingInterval { + _renderingInterval = renderingInterval; + + if (self.canRender) { + [self stopRendering]; + [self startRendering]; + } +} + +- (void)layoutSubviews { + if (self.renderingLayer) { + self.renderingLayer.frame = self.bounds; + [self.renderingLayer layoutDisplayLayer]; + + if (DisplayServerIOS::get_singleton()) { + DisplayServerIOS::get_singleton()->resize_window(self.bounds.size); + } + } + + [super layoutSubviews]; +} + +// MARK: - Input + +// MARK: Touches + +- (void)initTouches { + for (int i = 0; i < max_touches; i++) { + godot_touches[i] = nullptr; + } +} + +- (int)getTouchIDForTouch:(UITouch *)p_touch { + int first = -1; + for (int i = 0; i < max_touches; i++) { + if (first == -1 && godot_touches[i] == nullptr) { + first = i; + continue; + } + if (godot_touches[i] == p_touch) { + return i; + } + } + + if (first != -1) { + godot_touches[first] = p_touch; + return first; + } + + return -1; +} + +- (int)removeTouch:(UITouch *)p_touch { + int remaining = 0; + for (int i = 0; i < max_touches; i++) { + if (godot_touches[i] == nullptr) { + continue; + } + if (godot_touches[i] == p_touch) { + godot_touches[i] = nullptr; + } else { + ++remaining; + } + } + return remaining; +} + +- (void)clearTouches { + for (int i = 0; i < max_touches; i++) { + godot_touches[i] = nullptr; + } +} + +- (void)godotTouchesBegan:(NSSet *)touchesSet withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touchesSet containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1); + } + } +} + +- (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + CGPoint touchPoint = [touch locationInView:self]; + CGPoint prev_point = [touch previousLocationInView:self]; + DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor); + } + } +} + +- (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + [self removeTouch:touch]; + CGPoint touchPoint = [touch locationInView:self]; + DisplayServerIOS::get_singleton()->touch_press(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false); + } + } +} + +- (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + NSArray *tlist = [event.allTouches allObjects]; + for (unsigned int i = 0; i < [tlist count]; i++) { + if ([touches containsObject:[tlist objectAtIndex:i]]) { + UITouch *touch = [tlist objectAtIndex:i]; + int tid = [self getTouchIDForTouch:touch]; + ERR_FAIL_COND(tid == -1); + DisplayServerIOS::get_singleton()->touches_cancelled(tid); + } + } + [self clearTouches]; +} + +// MARK: Motion + +- (void)handleMotion { + if (!self.motionManager) { + return; + } + + // Just using polling approach for now, we can set this up so it sends + // data to us in intervals, might be better. See Apple reference pages + // for more details: + // https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc + + // Apple splits our accelerometer date into a gravity and user movement + // component. We add them back together. + CMAcceleration gravity = self.motionManager.deviceMotion.gravity; + CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration; + + // To be consistent with Android we convert the unit of measurement from g (Earth's gravity) + // to m/s^2. + gravity.x *= earth_gravity; + gravity.y *= earth_gravity; + gravity.z *= earth_gravity; + acceleration.x *= earth_gravity; + acceleration.y *= earth_gravity; + acceleration.z *= earth_gravity; + + ///@TODO We don't seem to be getting data here, is my device broken or + /// is this code incorrect? + CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field; + + ///@TODO we can access rotationRate as a CMRotationRate variable + ///(processed date) or CMGyroData (raw data), have to see what works + /// best + CMRotationRate rotation = self.motionManager.deviceMotion.rotationRate; + + // Adjust for screen orientation. + // [[UIDevice currentDevice] orientation] changes even if we've fixed + // our orientation which is not a good thing when you're trying to get + // your user to move the screen in all directions and want consistent + // output + + ///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] + /// is a bit of a hack. Godot obviously knows the orientation so maybe + /// we + // can use that instead? (note that left and right seem swapped) + + UIInterfaceOrientation interfaceOrientation = UIInterfaceOrientationUnknown; + + if (@available(iOS 13, *)) { + interfaceOrientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + interfaceOrientation = [[UIApplication sharedApplication] statusBarOrientation]; +#endif + } + + switch (interfaceOrientation) { + case UIInterfaceOrientationLandscapeLeft: { + DisplayServerIOS::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z); + DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z); + DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z); + DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z); + } break; + case UIInterfaceOrientationLandscapeRight: { + DisplayServerIOS::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z); + DisplayServerIOS::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z); + DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z); + DisplayServerIOS::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z); + } break; + case UIInterfaceOrientationPortraitUpsideDown: { + DisplayServerIOS::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z); + DisplayServerIOS::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z); + DisplayServerIOS::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z); + DisplayServerIOS::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z); + } break; + default: { // assume portrait + DisplayServerIOS::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z); + DisplayServerIOS::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z); + DisplayServerIOS::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z); + DisplayServerIOS::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z); + } break; + } +} + +@end diff --git a/platform/ios/godot_view_gesture_recognizer.h b/platform/ios/godot_view_gesture_recognizer.h new file mode 100644 index 0000000000..9fd8a6b222 --- /dev/null +++ b/platform/ios/godot_view_gesture_recognizer.h @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* godot_view_gesture_recognizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +// GLViewGestureRecognizer allows iOS gestures to work correctly by +// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer. +// It catches all gestures incoming to UIView and delays them for 150ms +// (the same value used by UIScrollViewDelayedTouchesBeganGestureRecognizer) +// If touch cancellation or end message is fired it fires delayed +// begin touch immediately as well as last touch signal + +#import <UIKit/UIKit.h> + +@interface GodotViewGestureRecognizer : UIGestureRecognizer + +@property(nonatomic, readonly, assign) NSTimeInterval delayTimeInterval; + +- (instancetype)init; + +@end diff --git a/platform/ios/godot_view_gesture_recognizer.mm b/platform/ios/godot_view_gesture_recognizer.mm new file mode 100644 index 0000000000..49a92add5e --- /dev/null +++ b/platform/ios/godot_view_gesture_recognizer.mm @@ -0,0 +1,186 @@ +/*************************************************************************/ +/* godot_view_gesture_recognizer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view_gesture_recognizer.h" + +#import "godot_view.h" + +#include "core/config/project_settings.h" + +// Minimum distance for touches to move to fire +// a delay timer before scheduled time. +// Should be the low enough to not cause issues with dragging +// but big enough to allow click to work. +const CGFloat kGLGestureMovementDistance = 0.5; + +@interface GodotViewGestureRecognizer () + +@property(nonatomic, readwrite, assign) NSTimeInterval delayTimeInterval; + +@end + +@interface GodotViewGestureRecognizer () + +// Timer used to delay begin touch message. +// Should work as simple emulation of UIDelayedAction +@property(strong, nonatomic) NSTimer *delayTimer; + +// Delayed touch parameters +@property(strong, nonatomic) NSSet *delayedTouches; +@property(strong, nonatomic) UIEvent *delayedEvent; + +@end + +@implementation GodotViewGestureRecognizer + +- (GodotView *)godotView { + return (GodotView *)self.view; +} + +- (instancetype)init { + self = [super init]; + + self.cancelsTouchesInView = YES; + self.delaysTouchesBegan = YES; + self.delaysTouchesEnded = YES; + self.requiresExclusiveTouchType = NO; + + self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay"); + + return self; +} + +- (void)dealloc { + if (self.delayTimer) { + [self.delayTimer invalidate]; + self.delayTimer = nil; + } + + if (self.delayedTouches) { + self.delayedTouches = nil; + } + + if (self.delayedEvent) { + self.delayedEvent = nil; + } +} + +- (void)delayTouches:(NSSet *)touches andEvent:(UIEvent *)event { + [self.delayTimer fire]; + + self.delayedTouches = touches; + self.delayedEvent = event; + + self.delayTimer = [NSTimer + scheduledTimerWithTimeInterval:self.delayTimeInterval + target:self + selector:@selector(fireDelayedTouches:) + userInfo:nil + repeats:NO]; +} + +- (void)fireDelayedTouches:(id)timer { + [self.delayTimer invalidate]; + self.delayTimer = nil; + + if (self.delayedTouches) { + [self.godotView godotTouchesBegan:self.delayedTouches withEvent:self.delayedEvent]; + } + + self.delayedTouches = nil; + self.delayedEvent = nil; +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseBegan]; + [self delayTouches:cleared andEvent:event]; + + [super touchesBegan:touches withEvent:event]; +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseMoved]; + + if (self.delayTimer) { + // We should check if movement was significant enough to fire an event + // for dragging to work correctly. + for (UITouch *touch in cleared) { + CGPoint from = [touch locationInView:self.godotView]; + CGPoint to = [touch previousLocationInView:self.godotView]; + CGFloat xDistance = from.x - to.x; + CGFloat yDistance = from.y - to.y; + + CGFloat distance = sqrt(xDistance * xDistance + yDistance * yDistance); + + // Early exit, since one of touches has moved enough to fire a drag event. + if (distance > kGLGestureMovementDistance) { + [self.delayTimer fire]; + [self.godotView godotTouchesMoved:cleared withEvent:event]; + return; + } + } + + return; + } + + [self.godotView godotTouchesMoved:cleared withEvent:event]; + + [super touchesMoved:touches withEvent:event]; +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { + [self.delayTimer fire]; + + NSSet *cleared = [self copyClearedTouches:touches phase:UITouchPhaseEnded]; + [self.godotView godotTouchesEnded:cleared withEvent:event]; + + [super touchesEnded:touches withEvent:event]; +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { + [self.delayTimer fire]; + [self.godotView godotTouchesCancelled:touches withEvent:event]; + + [super touchesCancelled:touches withEvent:event]; +} + +- (NSSet *)copyClearedTouches:(NSSet *)touches phase:(UITouchPhase)phaseToSave { + NSMutableSet *cleared = [touches mutableCopy]; + + for (UITouch *touch in touches) { + if (touch.view != self.view || touch.phase != phaseToSave) { + [cleared removeObject:touch]; + } + } + + return cleared; +} + +@end diff --git a/platform/ios/godot_view_renderer.h b/platform/ios/godot_view_renderer.h new file mode 100644 index 0000000000..b3ee23ae4f --- /dev/null +++ b/platform/ios/godot_view_renderer.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* godot_view_renderer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +@protocol GodotViewRendererProtocol <NSObject> + +@property(assign, readonly, nonatomic) BOOL hasFinishedSetup; + +- (BOOL)setupView:(UIView *)view; +- (void)renderOnView:(UIView *)view; + +@end + +@interface GodotViewRenderer : NSObject <GodotViewRendererProtocol> + +@end diff --git a/platform/ios/godot_view_renderer.mm b/platform/ios/godot_view_renderer.mm new file mode 100644 index 0000000000..140410fbef --- /dev/null +++ b/platform/ios/godot_view_renderer.mm @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* godot_view_renderer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view_renderer.h" + +#include "core/config/project_settings.h" +#include "core/os/keyboard.h" +#import "display_server_ios.h" +#include "main/main.h" +#include "os_ios.h" +#include "servers/audio_server.h" + +#import <AudioToolbox/AudioServices.h> +#import <CoreMotion/CoreMotion.h> +#import <GameController/GameController.h> +#import <QuartzCore/QuartzCore.h> +#import <UIKit/UIKit.h> + +@interface GodotViewRenderer () + +@property(assign, nonatomic) BOOL hasFinishedProjectDataSetup; +@property(assign, nonatomic) BOOL hasStartedMain; +@property(assign, nonatomic) BOOL hasFinishedSetup; + +@end + +@implementation GodotViewRenderer + +- (BOOL)setupView:(UIView *)view { + if (self.hasFinishedSetup) { + return NO; + } + + if (!OS::get_singleton()) { + exit(0); + } + + if (!self.hasFinishedProjectDataSetup) { + [self setupProjectData]; + return YES; + } + + if (!self.hasStartedMain) { + self.hasStartedMain = YES; + OS_IOS::get_singleton()->start(); + return YES; + } + + self.hasFinishedSetup = YES; + + return NO; +} + +- (void)setupProjectData { + self.hasFinishedProjectDataSetup = YES; + + Main::setup2(); + + // this might be necessary before here + NSDictionary *dict = [[NSBundle mainBundle] infoDictionary]; + for (NSString *key in dict) { + NSObject *value = [dict objectForKey:key]; + String ukey = String::utf8([key UTF8String]); + + // we need a NSObject to Variant conversor + + if ([value isKindOfClass:[NSString class]]) { + NSString *str = (NSString *)value; + String uval = String::utf8([str UTF8String]); + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, uval); + + } else if ([value isKindOfClass:[NSNumber class]]) { + NSNumber *n = (NSNumber *)value; + double dval = [n doubleValue]; + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval); + } + // do stuff + } +} + +- (void)renderOnView:(UIView *)view { + if (!OS_IOS::get_singleton()) { + return; + } + + OS_IOS::get_singleton()->iterate(); +} + +@end diff --git a/platform/ios/ios.h b/platform/ios/ios.h new file mode 100644 index 0000000000..0b3842b233 --- /dev/null +++ b/platform/ios/ios.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IOS_H +#define IOS_H + +#include "core/object/class_db.h" +#import <CoreHaptics/CoreHaptics.h> + +class iOS : public Object { + GDCLASS(iOS, Object); + + static void _bind_methods(); + +private: + CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr; + + CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13)); + void start_haptic_engine(); + void stop_haptic_engine(); + +public: + static void alert(const char *p_alert, const char *p_title); + + bool supports_haptic_engine(); + void vibrate_haptic_engine(float p_duration_seconds); + + String get_model() const; + String get_rate_url(int p_app_id) const; + + iOS(); +}; + +#endif // IOS_H diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm new file mode 100644 index 0000000000..79baae028a --- /dev/null +++ b/platform/ios/ios.mm @@ -0,0 +1,180 @@ +/*************************************************************************/ +/* ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ios.h" + +#import "app_delegate.h" +#import "view_controller.h" + +#import <CoreHaptics/CoreHaptics.h> +#import <UIKit/UIKit.h> +#include <sys/sysctl.h> + +void iOS::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url); + ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine); + ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine); + ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine); +}; + +bool iOS::supports_haptic_engine() { + if (@available(iOS 13, *)) { + id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware]; + return capabilities.supportsHaptics; + } + + return false; +} + +CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) { + if (haptic_engine == nullptr) { + NSError *error = nullptr; + haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error]; + + if (!error) { + [haptic_engine setAutoShutdownEnabled:true]; + } else { + haptic_engine = nullptr; + NSLog(@"Could not initialize haptic engine: %@", error); + } + } + + return haptic_engine; +} + +void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) { + if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy... + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + NSDictionary *hapticDict = @{ + CHHapticPatternKeyPattern : @[ + @{CHHapticPatternKeyEvent : @{ + CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous, + CHHapticPatternKeyTime : @(CHHapticTimeImmediate), + CHHapticPatternKeyEventDuration : @(p_duration_seconds) + }, + }, + ], + }; + + NSError *error; + CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error]; + + [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error]; + + NSLog(@"Could not vibrate using haptic engine: %@", error); + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::start_haptic_engine() { + if (@available(iOS 13, *)) { + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + [haptic_engine startWithCompletionHandler:^(NSError *returnedError) { + if (returnedError) { + NSLog(@"Could not start haptic engine: %@", returnedError); + } + }]; + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::stop_haptic_engine() { + if (@available(iOS 13, *)) { + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) { + if (returnedError) { + NSLog(@"Could not stop haptic engine: %@", returnedError); + } + }]; + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::alert(const char *p_alert, const char *p_title) { + NSString *title = [NSString stringWithUTF8String:p_title]; + NSString *message = [NSString stringWithUTF8String:p_alert]; + + UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert]; + UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK" + style:UIAlertActionStyleCancel + handler:^(id){ + }]; + + [alert addAction:button]; + + [AppDelegate.viewController presentViewController:alert animated:YES completion:nil]; +} + +String iOS::get_model() const { + // [[UIDevice currentDevice] model] only returns "iPad" or "iPhone". + size_t size; + sysctlbyname("hw.machine", nullptr, &size, nullptr, 0); + char *model = (char *)malloc(size); + if (model == nullptr) { + return ""; + } + sysctlbyname("hw.machine", model, &size, nullptr, 0); + NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding]; + free(model); + const char *str = [platform UTF8String]; + return String::utf8(str != nullptr ? str : ""); +} + +String iOS::get_rate_url(int p_app_id) const { + String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID"; + + String ret = app_url_path.replace("APP_ID", String::num(p_app_id)); + + printf("returning rate url %s\n", ret.utf8().get_data()); + return ret; +} + +iOS::iOS() {} diff --git a/platform/ios/joypad_ios.h b/platform/ios/joypad_ios.h new file mode 100644 index 0000000000..66c4b090bc --- /dev/null +++ b/platform/ios/joypad_ios.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* joypad_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <GameController/GameController.h> + +@interface JoypadIOSObserver : NSObject + +- (void)startObserving; +- (void)startProcessing; +- (void)finishObserving; + +@end + +class JoypadIOS { +private: + JoypadIOSObserver *observer; + +public: + JoypadIOS(); + ~JoypadIOS(); + + void start_processing(); +}; diff --git a/platform/ios/joypad_ios.mm b/platform/ios/joypad_ios.mm new file mode 100644 index 0000000000..e147cb2527 --- /dev/null +++ b/platform/ios/joypad_ios.mm @@ -0,0 +1,344 @@ +/*************************************************************************/ +/* joypad_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "joypad_ios.h" + +#include "core/config/project_settings.h" +#include "drivers/coreaudio/audio_driver_coreaudio.h" +#include "main/main.h" + +#import "godot_view.h" + +#include "os_ios.h" + +JoypadIOS::JoypadIOS() { + observer = [[JoypadIOSObserver alloc] init]; + [observer startObserving]; +} + +JoypadIOS::~JoypadIOS() { + if (observer) { + [observer finishObserving]; + observer = nil; + } +} + +void JoypadIOS::start_processing() { + if (observer) { + [observer startProcessing]; + } +} + +@interface JoypadIOSObserver () + +@property(assign, nonatomic) BOOL isObserving; +@property(assign, nonatomic) BOOL isProcessing; +@property(strong, nonatomic) NSMutableDictionary *connectedJoypads; +@property(strong, nonatomic) NSMutableArray *joypadsQueue; + +@end + +@implementation JoypadIOSObserver + +- (instancetype)init { + self = [super init]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.isObserving = NO; + self.isProcessing = NO; +} + +- (void)startProcessing { + self.isProcessing = YES; + + for (GCController *controller in self.joypadsQueue) { + [self addiOSJoypad:controller]; + } + + [self.joypadsQueue removeAllObjects]; +} + +- (void)startObserving { + if (self.isObserving) { + return; + } + + self.isObserving = YES; + + self.connectedJoypads = [NSMutableDictionary dictionary]; + self.joypadsQueue = [NSMutableArray array]; + + // get told when controllers connect, this will be called right away for + // already connected controllers + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasConnected:) + name:GCControllerDidConnectNotification + object:nil]; + + // get told when controllers disconnect + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(controllerWasDisconnected:) + name:GCControllerDidDisconnectNotification + object:nil]; +} + +- (void)finishObserving { + if (self.isObserving) { + [[NSNotificationCenter defaultCenter] removeObserver:self]; + } + + self.isObserving = NO; + self.isProcessing = NO; + + self.connectedJoypads = nil; + self.joypadsQueue = nil; +} + +- (void)dealloc { + [self finishObserving]; +} + +- (int)getJoyIdForController:(GCController *)controller { + NSArray *keys = [self.connectedJoypads allKeysForObject:controller]; + + for (NSNumber *key in keys) { + int joy_id = [key intValue]; + return joy_id; + } + + return -1; +} + +- (void)addiOSJoypad:(GCController *)controller { + // get a new id for our controller + int joy_id = Input::get_singleton()->get_unused_joy_id(); + + if (joy_id == -1) { + printf("Couldn't retrieve new joy id\n"); + return; + } + + // assign our player index + if (controller.playerIndex == GCControllerPlayerIndexUnset) { + controller.playerIndex = [self getFreePlayerIndex]; + } + + // tell Godot about our new controller + Input::get_singleton()->joy_connection_changed(joy_id, true, String::utf8([controller.vendorName UTF8String])); + + // add it to our dictionary, this will retain our controllers + [self.connectedJoypads setObject:controller forKey:[NSNumber numberWithInt:joy_id]]; + + // set our input handler + [self setControllerInputHandler:controller]; +} + +- (void)controllerWasConnected:(NSNotification *)notification { + // get our controller + GCController *controller = (GCController *)notification.object; + + if (!controller) { + printf("Couldn't retrieve new controller\n"); + return; + } + + if ([[self.connectedJoypads allKeysForObject:controller] count] > 0) { + printf("Controller is already registered\n"); + } else if (!self.isProcessing) { + [self.joypadsQueue addObject:controller]; + } else { + [self addiOSJoypad:controller]; + } +} + +- (void)controllerWasDisconnected:(NSNotification *)notification { + // find our joystick, there should be only one in our dictionary + GCController *controller = (GCController *)notification.object; + + if (!controller) { + return; + } + + NSArray *keys = [self.connectedJoypads allKeysForObject:controller]; + for (NSNumber *key in keys) { + // tell Godot this joystick is no longer there + int joy_id = [key intValue]; + Input::get_singleton()->joy_connection_changed(joy_id, false, ""); + + // and remove it from our dictionary + [self.connectedJoypads removeObjectForKey:key]; + } +} + +- (GCControllerPlayerIndex)getFreePlayerIndex { + bool have_player_1 = false; + bool have_player_2 = false; + bool have_player_3 = false; + bool have_player_4 = false; + + if (self.connectedJoypads == nil) { + NSArray *keys = [self.connectedJoypads allKeys]; + for (NSNumber *key in keys) { + GCController *controller = [self.connectedJoypads objectForKey:key]; + if (controller.playerIndex == GCControllerPlayerIndex1) { + have_player_1 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex2) { + have_player_2 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex3) { + have_player_3 = true; + } else if (controller.playerIndex == GCControllerPlayerIndex4) { + have_player_4 = true; + } + } + } + + if (!have_player_1) { + return GCControllerPlayerIndex1; + } else if (!have_player_2) { + return GCControllerPlayerIndex2; + } else if (!have_player_3) { + return GCControllerPlayerIndex3; + } else if (!have_player_4) { + return GCControllerPlayerIndex4; + } else { + return GCControllerPlayerIndexUnset; + } +} + +- (void)setControllerInputHandler:(GCController *)controller { + // Hook in the callback handler for the correct gamepad profile. + // This is a bit of a weird design choice on Apples part. + // You need to select the most capable gamepad profile for the + // gamepad attached. + if (controller.extendedGamepad != nil) { + // The extended gamepad profile has all the input you could possibly find on + // a gamepad but will only be active if your gamepad actually has all of + // these... + _weakify(self); + _weakify(controller); + + controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) { + _strongify(self); + _strongify(controller); + + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + Input::get_singleton()->joy_button(joy_id, JoyButton::A, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonB) { + Input::get_singleton()->joy_button(joy_id, JoyButton::B, + gamepad.buttonB.isPressed); + } else if (element == gamepad.buttonX) { + Input::get_singleton()->joy_button(joy_id, JoyButton::X, + gamepad.buttonX.isPressed); + } else if (element == gamepad.buttonY) { + Input::get_singleton()->joy_button(joy_id, JoyButton::Y, + gamepad.buttonY.isPressed); + } else if (element == gamepad.leftShoulder) { + Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER, + gamepad.leftShoulder.isPressed); + } else if (element == gamepad.rightShoulder) { + Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER, + gamepad.rightShoulder.isPressed); + } else if (element == gamepad.dpad) { + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP, + gamepad.dpad.up.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN, + gamepad.dpad.down.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, + gamepad.dpad.left.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, + gamepad.dpad.right.isPressed); + } + + if (element == gamepad.leftThumbstick) { + float value = gamepad.leftThumbstick.xAxis.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, value); + value = -gamepad.leftThumbstick.yAxis.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, value); + } else if (element == gamepad.rightThumbstick) { + float value = gamepad.rightThumbstick.xAxis.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, value); + value = -gamepad.rightThumbstick.yAxis.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, value); + } else if (element == gamepad.leftTrigger) { + float value = gamepad.leftTrigger.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, value); + } else if (element == gamepad.rightTrigger) { + float value = gamepad.rightTrigger.value; + Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value); + } + }; + } else if (controller.microGamepad != nil) { + // micro gamepads were added in OS 9 and feature just 2 buttons and a d-pad + _weakify(self); + _weakify(controller); + + controller.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element) { + _strongify(self); + _strongify(controller); + + int joy_id = [self getJoyIdForController:controller]; + + if (element == gamepad.buttonA) { + Input::get_singleton()->joy_button(joy_id, JoyButton::A, + gamepad.buttonA.isPressed); + } else if (element == gamepad.buttonX) { + Input::get_singleton()->joy_button(joy_id, JoyButton::X, + gamepad.buttonX.isPressed); + } else if (element == gamepad.dpad) { + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP, + gamepad.dpad.up.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN, + gamepad.dpad.down.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed); + Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed); + } + }; + } + + ///@TODO need to add support for controller.motion which gives us access to + /// the orientation of the device (if supported) + + ///@TODO need to add support for controllerPausedHandler which should be a + /// toggle +} + +@end diff --git a/platform/ios/keyboard_input_view.h b/platform/ios/keyboard_input_view.h new file mode 100644 index 0000000000..33fa5d571a --- /dev/null +++ b/platform/ios/keyboard_input_view.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* keyboard_input_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +@interface GodotKeyboardInputView : UITextView + +- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end; + +@end diff --git a/platform/ios/keyboard_input_view.mm b/platform/ios/keyboard_input_view.mm new file mode 100644 index 0000000000..76e3f23c9d --- /dev/null +++ b/platform/ios/keyboard_input_view.mm @@ -0,0 +1,197 @@ +/*************************************************************************/ +/* keyboard_input_view.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "keyboard_input_view.h" + +#include "core/os/keyboard.h" +#include "display_server_ios.h" +#include "os_ios.h" + +@interface GodotKeyboardInputView () <UITextViewDelegate> + +@property(nonatomic, copy) NSString *previousText; +@property(nonatomic, assign) NSRange previousSelectedRange; + +@end + +@implementation GodotKeyboardInputView + +- (instancetype)initWithCoder:(NSCoder *)coder { + self = [super initWithCoder:coder]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer { + self = [super initWithFrame:frame textContainer:textContainer]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.hidden = YES; + self.delegate = self; + + [[NSNotificationCenter defaultCenter] addObserver:self + selector:@selector(observeTextChange:) + name:UITextViewTextDidChangeNotification + object:self]; +} + +- (void)dealloc { + self.delegate = nil; + [[NSNotificationCenter defaultCenter] removeObserver:self]; +} + +// MARK: Keyboard + +- (BOOL)canBecomeFirstResponder { + return YES; +} + +- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end { + self.text = existingString; + self.previousText = existingString; + + NSInteger safeStartIndex = MAX(start, 0); + + NSRange textRange; + + // Either a simple cursor or a selection. + if (end > 0) { + textRange = NSMakeRange(safeStartIndex, end - start); + } else { + textRange = NSMakeRange(safeStartIndex, 0); + } + + self.selectedRange = textRange; + self.previousSelectedRange = textRange; + + return [self becomeFirstResponder]; +} + +- (BOOL)resignFirstResponder { + self.text = nil; + self.previousText = nil; + return [super resignFirstResponder]; +} + +// MARK: OS Messages + +- (void)deleteText:(NSInteger)charactersToDelete { + for (int i = 0; i < charactersToDelete; i++) { + DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, true); + DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, false); + } +} + +- (void)enterText:(NSString *)substring { + String characters; + characters.parse_utf8([substring UTF8String]); + + for (int i = 0; i < characters.size(); i++) { + int character = characters[i]; + + switch (character) { + case 10: + character = (int)Key::ENTER; + break; + case 8198: + character = (int)Key::SPACE; + break; + default: + break; + } + + DisplayServerIOS::get_singleton()->key((Key)character, true); + DisplayServerIOS::get_singleton()->key((Key)character, false); + } +} + +// MARK: Observer + +- (void)observeTextChange:(NSNotification *)notification { + if (notification.object != self) { + return; + } + + if (self.previousSelectedRange.length == 0) { + // We are deleting all text before cursor if no range was selected. + // This way any inserted or changed text will be updated. + NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location]; + [self deleteText:substringToDelete.length]; + } else { + // If text was previously selected + // we are sending only one `backspace`. + // It will remove all text from text input. + [self deleteText:1]; + } + + NSString *substringToEnter; + + if (self.selectedRange.length == 0) { + // If previous cursor had a selection + // we have to calculate an inserted text. + if (self.previousSelectedRange.length != 0) { + NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length; + NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location); + NSInteger rangeLength = MAX(0, rangeEnd - rangeStart); + + NSRange calculatedRange; + + if (rangeLength >= 0) { + calculatedRange = NSMakeRange(rangeStart, rangeLength); + } else { + calculatedRange = NSMakeRange(rangeStart, 0); + } + + substringToEnter = [self.text substringWithRange:calculatedRange]; + } else { + substringToEnter = [self.text substringToIndex:self.selectedRange.location]; + } + } else { + substringToEnter = [self.text substringWithRange:self.selectedRange]; + } + + [self enterText:substringToEnter]; + + self.previousText = self.text; + self.previousSelectedRange = self.selectedRange; +} + +@end diff --git a/platform/ios/logo.png b/platform/ios/logo.png Binary files differnew file mode 100644 index 0000000000..966d8aa70a --- /dev/null +++ b/platform/ios/logo.png diff --git a/platform/ios/main.m b/platform/ios/main.m new file mode 100644 index 0000000000..acfa7ab731 --- /dev/null +++ b/platform/ios/main.m @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* main.m */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_app_delegate.h" + +#import <UIKit/UIKit.h> +#include <stdio.h> + +int gargc; +char **gargv; + +int main(int argc, char *argv[]) { +#if defined(VULKAN_ENABLED) + //MoltenVK - enable full component swizzling support + setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); +#endif + + printf("*********** main.m\n"); + gargc = argc; + gargv = argv; + + printf("running app main\n"); + @autoreleasepool { + NSString *className = NSStringFromClass([GodotApplicalitionDelegate class]); + UIApplicationMain(argc, argv, nil, className); + } + printf("main done\n"); + return 0; +} diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h new file mode 100644 index 0000000000..cfd1771653 --- /dev/null +++ b/platform/ios/os_ios.h @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* os_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef IOS_ENABLED + +#ifndef OS_IOS_H +#define OS_IOS_H + +#include "drivers/coreaudio/audio_driver_coreaudio.h" +#include "drivers/unix/os_unix.h" +#include "ios.h" +#include "joypad_ios.h" +#include "servers/audio_server.h" +#include "servers/rendering/renderer_compositor.h" + +#if defined(VULKAN_ENABLED) +#include "drivers/vulkan/rendering_device_vulkan.h" +#include "platform/ios/vulkan_context_ios.h" +#endif + +class OS_IOS : public OS_Unix { +private: + static HashMap<String, void *> dynamic_symbol_lookup_table; + friend void register_dynamic_symbol(char *name, void *address); + + AudioDriverCoreAudio audio_driver; + + iOS *ios = nullptr; + + JoypadIOS *joypad_ios = nullptr; + + MainLoop *main_loop = nullptr; + + virtual void initialize_core() override; + virtual void initialize() override; + + virtual void initialize_joypads() override { + } + + virtual void set_main_loop(MainLoop *p_main_loop) override; + virtual MainLoop *get_main_loop() const override; + + virtual void delete_main_loop() override; + + virtual void finalize() override; + + String user_data_dir; + String cache_dir; + + bool is_focused = false; + + void deinitialize_modules(); + +public: + static OS_IOS *get_singleton(); + + OS_IOS(String p_data_dir, String p_cache_dir); + ~OS_IOS(); + + void initialize_modules(); + + bool iterate(); + + void start(); + + virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override; + + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override; + virtual Error close_dynamic_library(void *p_library_handle) override; + virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override; + + virtual String get_name() const override; + virtual String get_model_name() const override; + + virtual Error shell_open(String p_uri) override; + + void set_user_data_dir(String p_dir); + virtual String get_user_data_dir() const override; + + virtual String get_cache_path() const override; + + virtual String get_locale() const override; + + virtual String get_unique_id() const override; + virtual String get_processor_name() const override; + + virtual void vibrate_handheld(int p_duration_ms = 500) override; + + virtual bool _check_internal_feature_support(const String &p_feature) override; + + void on_focus_out(); + void on_focus_in(); +}; + +#endif // OS_IOS_H + +#endif // OS_IOS_H diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm new file mode 100644 index 0000000000..880315209e --- /dev/null +++ b/platform/ios/os_ios.mm @@ -0,0 +1,346 @@ +/*************************************************************************/ +/* os_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef IOS_ENABLED + +#include "os_ios.h" + +#import "app_delegate.h" +#include "core/config/project_settings.h" +#include "core/io/dir_access.h" +#include "core/io/file_access.h" +#include "core/io/file_access_pack.h" +#include "display_server_ios.h" +#include "drivers/unix/syslog_logger.h" +#import "godot_view.h" +#include "main/main.h" +#import "view_controller.h" + +#import <AudioToolbox/AudioServices.h> +#import <UIKit/UIKit.h> +#import <dlfcn.h> +#include <sys/sysctl.h> + +#if defined(VULKAN_ENABLED) +#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#import <QuartzCore/CAMetalLayer.h> +#ifdef USE_VOLK +#include <volk.h> +#else +#include <vulkan/vulkan.h> +#endif +#endif + +// Initialization order between compilation units is not guaranteed, +// so we use this as a hack to ensure certain code is called before +// everything else, but after all units are initialized. +typedef void (*init_callback)(); +static init_callback *ios_init_callbacks = nullptr; +static int ios_init_callbacks_count = 0; +static int ios_init_callbacks_capacity = 0; +HashMap<String, void *> OS_IOS::dynamic_symbol_lookup_table; + +void add_ios_init_callback(init_callback cb) { + if (ios_init_callbacks_count == ios_init_callbacks_capacity) { + void *new_ptr = realloc(ios_init_callbacks, sizeof(cb) * 32); + if (new_ptr) { + ios_init_callbacks = (init_callback *)(new_ptr); + ios_init_callbacks_capacity += 32; + } + } + if (ios_init_callbacks_capacity > ios_init_callbacks_count) { + ios_init_callbacks[ios_init_callbacks_count] = cb; + ++ios_init_callbacks_count; + } +} + +void register_dynamic_symbol(char *name, void *address) { + OS_IOS::dynamic_symbol_lookup_table[String(name)] = address; +} + +OS_IOS *OS_IOS::get_singleton() { + return (OS_IOS *)OS::get_singleton(); +} + +OS_IOS::OS_IOS(String p_data_dir, String p_cache_dir) { + for (int i = 0; i < ios_init_callbacks_count; ++i) { + ios_init_callbacks[i](); + } + free(ios_init_callbacks); + ios_init_callbacks = nullptr; + ios_init_callbacks_count = 0; + ios_init_callbacks_capacity = 0; + + main_loop = nullptr; + + // can't call set_data_dir from here, since it requires DirAccess + // which is initialized in initialize_core + user_data_dir = p_data_dir; + cache_dir = p_cache_dir; + + Vector<Logger *> loggers; + loggers.push_back(memnew(SyslogLogger)); +#ifdef DEBUG_ENABLED + // it seems iOS app's stdout/stderr is only obtainable if you launch it from + // Xcode + loggers.push_back(memnew(StdLogger)); +#endif + _set_logger(memnew(CompositeLogger(loggers))); + + AudioDriverManager::add_driver(&audio_driver); + + DisplayServerIOS::register_ios_driver(); +} + +OS_IOS::~OS_IOS() {} + +void OS_IOS::alert(const String &p_alert, const String &p_title) { + const CharString utf8_alert = p_alert.utf8(); + const CharString utf8_title = p_title.utf8(); + iOS::alert(utf8_alert.get_data(), utf8_title.get_data()); +} + +void OS_IOS::initialize_core() { + OS_Unix::initialize_core(); + + set_user_data_dir(user_data_dir); +} + +void OS_IOS::initialize() { + initialize_core(); +} + +void OS_IOS::initialize_modules() { + ios = memnew(iOS); + Engine::get_singleton()->add_singleton(Engine::Singleton("iOS", ios)); + + joypad_ios = memnew(JoypadIOS); +} + +void OS_IOS::deinitialize_modules() { + if (joypad_ios) { + memdelete(joypad_ios); + } + + if (ios) { + memdelete(ios); + } +} + +void OS_IOS::set_main_loop(MainLoop *p_main_loop) { + main_loop = p_main_loop; + + if (main_loop) { + main_loop->initialize(); + } +} + +MainLoop *OS_IOS::get_main_loop() const { + return main_loop; +} + +void OS_IOS::delete_main_loop() { + if (main_loop) { + main_loop->finalize(); + memdelete(main_loop); + } + + main_loop = nullptr; +} + +bool OS_IOS::iterate() { + if (!main_loop) { + return true; + } + + if (DisplayServer::get_singleton()) { + DisplayServer::get_singleton()->process_events(); + } + + return Main::iteration(); +} + +void OS_IOS::start() { + Main::start(); + + if (joypad_ios) { + joypad_ios->start_processing(); + } +} + +void OS_IOS::finalize() { + deinitialize_modules(); + + // Already gets called + //delete_main_loop(); +} + +// MARK: Dynamic Libraries + +Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { + if (p_path.length() == 0) { + p_library_handle = RTLD_SELF; + + if (r_resolved_path != nullptr) { + *r_resolved_path = p_path; + } + + return OK; + } + return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path, r_resolved_path); +} + +Error OS_IOS::close_dynamic_library(void *p_library_handle) { + if (p_library_handle == RTLD_SELF) { + return OK; + } + return OS_Unix::close_dynamic_library(p_library_handle); +} + +Error OS_IOS::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { + if (p_library_handle == RTLD_SELF) { + void **ptr = OS_IOS::dynamic_symbol_lookup_table.getptr(p_name); + if (ptr) { + p_symbol_handle = *ptr; + return OK; + } + } + return OS_Unix::get_dynamic_library_symbol_handle(p_library_handle, p_name, p_symbol_handle, p_optional); +} + +String OS_IOS::get_name() const { + return "iOS"; +} + +String OS_IOS::get_model_name() const { + String model = ios->get_model(); + if (model != "") { + return model; + } + + return OS_Unix::get_model_name(); +} + +Error OS_IOS::shell_open(String p_uri) { + NSString *urlPath = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()]; + NSURL *url = [NSURL URLWithString:urlPath]; + + if (![[UIApplication sharedApplication] canOpenURL:url]) { + return ERR_CANT_OPEN; + } + + printf("opening url %s\n", p_uri.utf8().get_data()); + + [[UIApplication sharedApplication] openURL:url options:@{} completionHandler:nil]; + + return OK; +} + +void OS_IOS::set_user_data_dir(String p_dir) { + Ref<DirAccess> da = DirAccess::open(p_dir); + user_data_dir = da->get_current_dir(); + printf("setting data dir to %s from %s\n", user_data_dir.utf8().get_data(), p_dir.utf8().get_data()); +} + +String OS_IOS::get_user_data_dir() const { + return user_data_dir; +} + +String OS_IOS::get_cache_path() const { + return cache_dir; +} + +String OS_IOS::get_locale() const { + NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject; + + if (preferedLanguage) { + return String::utf8([preferedLanguage UTF8String]).replace("-", "_"); + } + + NSString *localeIdentifier = [[NSLocale currentLocale] localeIdentifier]; + return String::utf8([localeIdentifier UTF8String]).replace("-", "_"); +} + +String OS_IOS::get_unique_id() const { + NSString *uuid = [UIDevice currentDevice].identifierForVendor.UUIDString; + return String::utf8([uuid UTF8String]); +} + +String OS_IOS::get_processor_name() const { + char buffer[256]; + size_t buffer_len = 256; + if (sysctlbyname("machdep.cpu.brand_string", &buffer, &buffer_len, NULL, 0) == 0) { + return String::utf8(buffer, buffer_len); + } + ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string.")); +} + +void OS_IOS::vibrate_handheld(int p_duration_ms) { + if (ios->supports_haptic_engine()) { + ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f); + } else { + // iOS <13 does not support duration for vibration + AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); + } +} + +bool OS_IOS::_check_internal_feature_support(const String &p_feature) { + return p_feature == "mobile"; +} + +void OS_IOS::on_focus_out() { + if (is_focused) { + is_focused = false; + + if (DisplayServerIOS::get_singleton()) { + DisplayServerIOS::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); + } + + [AppDelegate.viewController.godotView stopRendering]; + + audio_driver.stop(); + } +} + +void OS_IOS::on_focus_in() { + if (!is_focused) { + is_focused = true; + + if (DisplayServerIOS::get_singleton()) { + DisplayServerIOS::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); + } + + [AppDelegate.viewController.godotView startRendering]; + + audio_driver.start(); + } +} + +#endif // IOS_ENABLED diff --git a/platform/ios/platform_config.h b/platform/ios/platform_config.h new file mode 100644 index 0000000000..fed77d8932 --- /dev/null +++ b/platform/ios/platform_config.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* platform_config.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include <alloca.h> + +#define OPENGL_INCLUDE_H <ES3/gl.h> + +#define PLATFORM_REFCOUNT + +#define PTHREAD_RENAME_SELF + +#define _weakify(var) __weak typeof(var) GDWeak_##var = var; +#define _strongify(var) \ + _Pragma("clang diagnostic push") \ + _Pragma("clang diagnostic ignored \"-Wshadow\"") \ + __strong typeof(var) var = GDWeak_##var; \ + _Pragma("clang diagnostic pop") diff --git a/platform/ios/tts_ios.h b/platform/ios/tts_ios.h new file mode 100644 index 0000000000..064316b0b2 --- /dev/null +++ b/platform/ios/tts_ios.h @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* tts_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TTS_IOS_H +#define TTS_IOS_H + +#if __has_include(<AVFAudio/AVSpeechSynthesis.h>) +#import <AVFAudio/AVSpeechSynthesis.h> +#else +#import <AVFoundation/AVFoundation.h> +#endif + +#include "core/string/ustring.h" +#include "core/templates/list.h" +#include "core/templates/rb_map.h" +#include "core/variant/array.h" +#include "servers/display_server.h" + +@interface TTS_IOS : NSObject <AVSpeechSynthesizerDelegate> { + bool speaking; + HashMap<id, int> ids; + + AVSpeechSynthesizer *av_synth; + List<DisplayServer::TTSUtterance> queue; +} + +- (void)pauseSpeaking; +- (void)resumeSpeaking; +- (void)stopSpeaking; +- (bool)isSpeaking; +- (bool)isPaused; +- (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt; +- (Array)getVoices; +@end + +#endif // TTS_IOS_H diff --git a/platform/ios/tts_ios.mm b/platform/ios/tts_ios.mm new file mode 100644 index 0000000000..a079d02add --- /dev/null +++ b/platform/ios/tts_ios.mm @@ -0,0 +1,164 @@ +/*************************************************************************/ +/* tts_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "tts_ios.h" + +@implementation TTS_IOS + +- (id)init { + self = [super init]; + self->speaking = false; + self->av_synth = [[AVSpeechSynthesizer alloc] init]; + [self->av_synth setDelegate:self]; + print_verbose("Text-to-Speech: AVSpeechSynthesizer initialized."); + return self; +} + +- (void)speechSynthesizer:(AVSpeechSynthesizer *)av_synth willSpeakRangeOfSpeechString:(NSRange)characterRange utterance:(AVSpeechUtterance *)utterance { + NSString *string = [utterance speechString]; + + // Convert from UTF-16 to UTF-32 position. + int pos = 0; + for (NSUInteger i = 0; i < MIN(characterRange.location, string.length); i++) { + unichar c = [string characterAtIndex:i]; + if ((c & 0xfffffc00) == 0xd800) { + i++; + } + pos++; + } + + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_BOUNDARY, ids[utterance], pos); +} + +- (void)speechSynthesizer:(AVSpeechSynthesizer *)av_synth didCancelSpeechUtterance:(AVSpeechUtterance *)utterance { + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, ids[utterance]); + ids.erase(utterance); + speaking = false; + [self update]; +} + +- (void)speechSynthesizer:(AVSpeechSynthesizer *)av_synth didFinishSpeechUtterance:(AVSpeechUtterance *)utterance { + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_ENDED, ids[utterance]); + ids.erase(utterance); + speaking = false; + [self update]; +} + +- (void)update { + if (!speaking && queue.size() > 0) { + DisplayServer::TTSUtterance &message = queue.front()->get(); + + AVSpeechUtterance *new_utterance = [[AVSpeechUtterance alloc] initWithString:[NSString stringWithUTF8String:message.text.utf8().get_data()]]; + [new_utterance setVoice:[AVSpeechSynthesisVoice voiceWithIdentifier:[NSString stringWithUTF8String:message.voice.utf8().get_data()]]]; + if (message.rate > 1.f) { + [new_utterance setRate:Math::range_lerp(message.rate, 1.f, 10.f, AVSpeechUtteranceDefaultSpeechRate, AVSpeechUtteranceMaximumSpeechRate)]; + } else if (message.rate < 1.f) { + [new_utterance setRate:Math::range_lerp(message.rate, 0.1f, 1.f, AVSpeechUtteranceMinimumSpeechRate, AVSpeechUtteranceDefaultSpeechRate)]; + } + [new_utterance setPitchMultiplier:message.pitch]; + [new_utterance setVolume:(Math::range_lerp(message.volume, 0.f, 100.f, 0.f, 1.f))]; + + ids[new_utterance] = message.id; + [av_synth speakUtterance:new_utterance]; + + queue.pop_front(); + + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_STARTED, message.id); + speaking = true; + } +} + +- (void)pauseSpeaking { + [av_synth pauseSpeakingAtBoundary:AVSpeechBoundaryImmediate]; +} + +- (void)resumeSpeaking { + [av_synth continueSpeaking]; +} + +- (void)stopSpeaking { + for (DisplayServer::TTSUtterance &message : queue) { + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, message.id); + } + queue.clear(); + [av_synth stopSpeakingAtBoundary:AVSpeechBoundaryImmediate]; + speaking = false; +} + +- (bool)isSpeaking { + return speaking || (queue.size() > 0); +} + +- (bool)isPaused { + return [av_synth isPaused]; +} + +- (void)speak:(const String &)text voice:(const String &)voice volume:(int)volume pitch:(float)pitch rate:(float)rate utterance_id:(int)utterance_id interrupt:(bool)interrupt { + if (interrupt) { + [self stopSpeaking]; + } + + if (text.is_empty()) { + DisplayServer::get_singleton()->tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, utterance_id); + return; + } + + DisplayServer::TTSUtterance message; + message.text = text; + message.voice = voice; + message.volume = CLAMP(volume, 0, 100); + message.pitch = CLAMP(pitch, 0.f, 2.f); + message.rate = CLAMP(rate, 0.1f, 10.f); + message.id = utterance_id; + queue.push_back(message); + + if ([self isPaused]) { + [self resumeSpeaking]; + } else { + [self update]; + } +} + +- (Array)getVoices { + Array list; + for (AVSpeechSynthesisVoice *voice in [AVSpeechSynthesisVoice speechVoices]) { + NSString *voiceIdentifierString = [voice identifier]; + NSString *voiceLocaleIdentifier = [voice language]; + NSString *voiceName = [voice name]; + Dictionary voice_d; + voice_d["name"] = String::utf8([voiceName UTF8String]); + voice_d["id"] = String::utf8([voiceIdentifierString UTF8String]); + voice_d["language"] = String::utf8([voiceLocaleIdentifier UTF8String]); + list.push_back(voice_d); + } + return list; +} + +@end diff --git a/platform/ios/view_controller.h b/platform/ios/view_controller.h new file mode 100644 index 0000000000..c8b37a4d11 --- /dev/null +++ b/platform/ios/view_controller.h @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* view_controller.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <UIKit/UIKit.h> + +@class GodotView; +@class GodotNativeVideoView; +@class GodotKeyboardInputView; + +@interface ViewController : UIViewController + +@property(nonatomic, readonly, strong) GodotView *godotView; +@property(nonatomic, readonly, strong) GodotKeyboardInputView *keyboardView; + +@end diff --git a/platform/ios/view_controller.mm b/platform/ios/view_controller.mm new file mode 100644 index 0000000000..43669d3f94 --- /dev/null +++ b/platform/ios/view_controller.mm @@ -0,0 +1,240 @@ +/*************************************************************************/ +/* view_controller.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "view_controller.h" +#include "core/config/project_settings.h" +#include "display_server_ios.h" +#import "godot_view.h" +#import "godot_view_renderer.h" +#import "keyboard_input_view.h" +#include "os_ios.h" + +#import <AVFoundation/AVFoundation.h> +#import <GameController/GameController.h> + +@interface ViewController () <GodotViewDelegate> + +@property(strong, nonatomic) GodotViewRenderer *renderer; +@property(strong, nonatomic) GodotKeyboardInputView *keyboardView; + +@property(strong, nonatomic) UIView *godotLoadingOverlay; + +@end + +@implementation ViewController + +- (GodotView *)godotView { + return (GodotView *)self.view; +} + +- (void)loadView { + GodotView *view = [[GodotView alloc] init]; + GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init]; + + self.renderer = renderer; + self.view = view; + + view.renderer = self.renderer; + view.delegate = self; +} + +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { + self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (instancetype)initWithCoder:(NSCoder *)coder { + self = [super initWithCoder:coder]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + // Initialize view controller values. +} + +- (void)didReceiveMemoryWarning { + [super didReceiveMemoryWarning]; + printf("*********** did receive memory warning!\n"); +} + +- (void)viewDidLoad { + [super viewDidLoad]; + + [self observeKeyboard]; + [self displayLoadingOverlay]; + + if (@available(iOS 11.0, *)) { + [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures]; + } +} + +- (void)observeKeyboard { + printf("******** setting up keyboard input view\n"); + self.keyboardView = [GodotKeyboardInputView new]; + [self.view addSubview:self.keyboardView]; + + printf("******** adding observer for keyboard show/hide\n"); + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardOnScreen:) + name:UIKeyboardDidShowNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(keyboardHidden:) + name:UIKeyboardDidHideNotification + object:nil]; +} + +- (void)displayLoadingOverlay { + NSBundle *bundle = [NSBundle mainBundle]; + NSString *storyboardName = @"Launch Screen"; + + if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) { + return; + } + + UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle]; + + UIViewController *controller = [launchStoryboard instantiateInitialViewController]; + self.godotLoadingOverlay = controller.view; + self.godotLoadingOverlay.frame = self.view.bounds; + self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; + + [self.view addSubview:self.godotLoadingOverlay]; +} + +- (BOOL)godotViewFinishedSetup:(GodotView *)view { + [self.godotLoadingOverlay removeFromSuperview]; + self.godotLoadingOverlay = nil; + + return YES; +} + +- (void)dealloc { + self.keyboardView = nil; + + self.renderer = nil; + + if (self.godotLoadingOverlay) { + [self.godotLoadingOverlay removeFromSuperview]; + self.godotLoadingOverlay = nil; + } + + [[NSNotificationCenter defaultCenter] removeObserver:self]; +} + +// MARK: Orientation + +- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures { + return UIRectEdgeAll; +} + +- (BOOL)shouldAutorotate { + if (!DisplayServerIOS::get_singleton()) { + return NO; + } + + switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) { + case DisplayServer::SCREEN_SENSOR: + case DisplayServer::SCREEN_SENSOR_LANDSCAPE: + case DisplayServer::SCREEN_SENSOR_PORTRAIT: + return YES; + default: + return NO; + } +} + +- (UIInterfaceOrientationMask)supportedInterfaceOrientations { + if (!DisplayServerIOS::get_singleton()) { + return UIInterfaceOrientationMaskAll; + } + + switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) { + case DisplayServer::SCREEN_PORTRAIT: + return UIInterfaceOrientationMaskPortrait; + case DisplayServer::SCREEN_REVERSE_LANDSCAPE: + return UIInterfaceOrientationMaskLandscapeRight; + case DisplayServer::SCREEN_REVERSE_PORTRAIT: + return UIInterfaceOrientationMaskPortraitUpsideDown; + case DisplayServer::SCREEN_SENSOR_LANDSCAPE: + return UIInterfaceOrientationMaskLandscape; + case DisplayServer::SCREEN_SENSOR_PORTRAIT: + return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; + case DisplayServer::SCREEN_SENSOR: + return UIInterfaceOrientationMaskAll; + case DisplayServer::SCREEN_LANDSCAPE: + return UIInterfaceOrientationMaskLandscapeLeft; + } +} + +- (BOOL)prefersStatusBarHidden { + return YES; +} + +- (BOOL)prefersHomeIndicatorAutoHidden { + if (GLOBAL_GET("display/window/ios/hide_home_indicator")) { + return YES; + } else { + return NO; + } +} + +// MARK: Keyboard + +- (void)keyboardOnScreen:(NSNotification *)notification { + NSDictionary *info = notification.userInfo; + NSValue *value = info[UIKeyboardFrameEndUserInfoKey]; + + CGRect rawFrame = [value CGRectValue]; + CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil]; + + if (DisplayServerIOS::get_singleton()) { + DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height); + } +} + +- (void)keyboardHidden:(NSNotification *)notification { + if (DisplayServerIOS::get_singleton()) { + DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(0); + } +} + +@end diff --git a/platform/ios/vulkan_context_ios.h b/platform/ios/vulkan_context_ios.h new file mode 100644 index 0000000000..e9c09e087a --- /dev/null +++ b/platform/ios/vulkan_context_ios.h @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* vulkan_context_ios.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VULKAN_CONTEXT_IOS_H +#define VULKAN_CONTEXT_IOS_H + +#include "drivers/vulkan/vulkan_context.h" + +#import <UIKit/UIKit.h> + +class VulkanContextIOS : public VulkanContext { + virtual const char *_get_platform_surface_extension() const; + +public: + Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height); + + VulkanContextIOS(); + ~VulkanContextIOS(); +}; + +#endif // VULKAN_CONTEXT_IOS_H diff --git a/platform/ios/vulkan_context_ios.mm b/platform/ios/vulkan_context_ios.mm new file mode 100644 index 0000000000..09cd369aa5 --- /dev/null +++ b/platform/ios/vulkan_context_ios.mm @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* vulkan_context_ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "vulkan_context_ios.h" +#ifdef USE_VOLK +#include <volk.h> +#else +#include <vulkan/vulkan.h> +#endif + +const char *VulkanContextIOS::_get_platform_surface_extension() const { + return VK_MVK_IOS_SURFACE_EXTENSION_NAME; +} + +Error VulkanContextIOS::window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, CALayer *p_metal_layer, int p_width, int p_height) { + VkIOSSurfaceCreateInfoMVK createInfo; + createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK; + createInfo.pNext = nullptr; + createInfo.flags = 0; + createInfo.pView = (__bridge const void *)p_metal_layer; + + VkSurfaceKHR surface; + VkResult err = + vkCreateIOSSurfaceMVK(get_instance(), &createInfo, nullptr, &surface); + ERR_FAIL_COND_V(err, ERR_CANT_CREATE); + + return _window_create(p_window_id, p_vsync_mode, surface, p_width, p_height); +} + +VulkanContextIOS::VulkanContextIOS() {} + +VulkanContextIOS::~VulkanContextIOS() {} |