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-rw-r--r--platform/ios/ios.mm18
-rw-r--r--platform/ios/os_ios.mm10
2 files changed, 19 insertions, 9 deletions
diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm
index d240891a5c..93bf45f0b9 100644
--- a/platform/ios/ios.mm
+++ b/platform/ios/ios.mm
@@ -72,8 +72,8 @@ CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
if (supports_haptic_engine()) {
- CHHapticEngine *haptic_engine = get_haptic_engine_instance();
- if (haptic_engine) {
+ CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
+ if (cur_haptic_engine) {
NSDictionary *hapticDict = @{
CHHapticPatternKeyPattern : @[
@{CHHapticPatternKeyEvent : @{
@@ -88,7 +88,7 @@ void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13))
NSError *error;
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
- [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
+ [[cur_haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
NSLog(@"Could not vibrate using haptic engine: %@", error);
}
@@ -103,9 +103,9 @@ void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13))
void iOS::start_haptic_engine() {
if (@available(iOS 13, *)) {
if (supports_haptic_engine()) {
- CHHapticEngine *haptic_engine = get_haptic_engine_instance();
- if (haptic_engine) {
- [haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
+ CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
+ if (cur_haptic_engine) {
+ [cur_haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
if (returnedError) {
NSLog(@"Could not start haptic engine: %@", returnedError);
}
@@ -122,9 +122,9 @@ void iOS::start_haptic_engine() {
void iOS::stop_haptic_engine() {
if (@available(iOS 13, *)) {
if (supports_haptic_engine()) {
- CHHapticEngine *haptic_engine = get_haptic_engine_instance();
- if (haptic_engine) {
- [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
+ CHHapticEngine *cur_haptic_engine = get_haptic_engine_instance();
+ if (cur_haptic_engine) {
+ [cur_haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
if (returnedError) {
NSLog(@"Could not stop haptic engine: %@", returnedError);
}
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index 4d2dd3c52c..ac2d40c607 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -240,10 +240,20 @@ Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle,
}
if (!FileAccess::exists(path)) {
+ // Load .dylib converted to framework from within the executable path.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join(p_path.get_file().get_basename() + ".framework"));
+ }
+
+ if (!FileAccess::exists(path)) {
// Load .dylib or framework from a standard iOS location.
path = get_framework_executable(get_executable_path().get_base_dir().path_join("Frameworks").path_join(p_path.get_file()));
}
+ if (!FileAccess::exists(path)) {
+ // Load .dylib converted to framework from a standard iOS location.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join("Frameworks").path_join(p_path.get_file().get_basename() + ".framework"));
+ }
+
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");