diff options
Diffstat (limited to 'platform/ios')
-rw-r--r-- | platform/ios/detect.py | 18 | ||||
-rw-r--r-- | platform/ios/display_layer.mm | 10 | ||||
-rw-r--r-- | platform/ios/display_server_ios.mm | 4 | ||||
-rw-r--r-- | platform/ios/export/export_plugin.cpp | 1 | ||||
-rw-r--r-- | platform/ios/godot_view.mm | 2 | ||||
-rw-r--r-- | platform/ios/os_ios.h | 6 |
6 files changed, 20 insertions, 21 deletions
diff --git a/platform/ios/detect.py b/platform/ios/detect.py index ed7e714c4e..0f277d6b3a 100644 --- a/platform/ios/detect.py +++ b/platform/ios/detect.py @@ -39,9 +39,6 @@ def get_flags(): ("arch", "arm64"), # Default for convenience. ("tools", False), ("use_volk", False), - # Disable by default even if production is set, as it makes linking in Xcode - # on exports very slow and that's not what most users expect. - ("lto", "none"), ] @@ -58,22 +55,25 @@ def configure(env): ## Build type if env["target"].startswith("release"): - env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)]) + env.Append(CPPDEFINES=[("NS_BLOCK_ASSERTIONS", 1)]) if env["optimize"] == "speed": # optimize for speed (default) # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces # when using `target=release_debug`. opt = "-O3" if env["target"] == "release" else "-O2" - env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"]) + env.Append(CCFLAGS=[opt]) env.Append(LINKFLAGS=[opt]) elif env["optimize"] == "size": # optimize for size - env.Append(CCFLAGS=["-Os", "-ftree-vectorize"]) + env.Append(CCFLAGS=["-Os"]) env.Append(LINKFLAGS=["-Os"]) elif env["target"] == "debug": - env.Append(CCFLAGS=["-gdwarf-2", "-O0"]) - env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)]) + env.Append(CCFLAGS=["-g", "-O0"]) + + ## LTO + + if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow. + env["lto"] = "none" - # LTO if env["lto"] != "none": if env["lto"] == "thin": env.Append(CCFLAGS=["-flto=thin"]) diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm index 7c83494768..74c760ae9a 100644 --- a/platform/ios/display_layer.mm +++ b/platform/ios/display_layer.mm @@ -89,12 +89,12 @@ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - // Create GL ES 2 context - if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") { - context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; - NSLog(@"Setting up an OpenGL ES 2.0 context."); + // Create GL ES 3 context + if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") { + context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; + NSLog(@"Setting up an OpenGL ES 3.0 context."); if (!context) { - NSLog(@"Failed to create OpenGL ES 2.0 context!"); + NSLog(@"Failed to create OpenGL ES 3.0 context!"); return; } } diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 74d6bc2e97..d3a0f38463 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -62,7 +62,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS // We are hardcoding the rendering_driver to "vulkan" down below - if (rendering_driver == "opengl_es") { + if (rendering_driver == "opengl3") { bool gl_initialization_error = false; // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? @@ -163,7 +163,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() { drivers.push_back("vulkan"); #endif #if defined(GLES3_ENABLED) - drivers.push_back("opengl_es"); + drivers.push_back("opengl3"); #endif return drivers; diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 7aacb2de85..74a57dc614 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -34,7 +34,6 @@ #include "editor/editor_node.h" void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const { - String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); // Vulkan and OpenGL ES 3.0 both mandate ETC2 support. r_features->push_back("etc2"); diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm index 9ed219508c..ff90c05b1d 100644 --- a/platform/ios/godot_view.mm +++ b/platform/ios/godot_view.mm @@ -74,7 +74,7 @@ static const float earth_gravity = 9.80665; if ([driverName isEqualToString:@"vulkan"]) { layer = [GodotMetalLayer layer]; - } else if ([driverName isEqualToString:@"opengl_es"]) { + } else if ([driverName isEqualToString:@"opengl3"]) { if (@available(iOS 13, *)) { NSLog(@"OpenGL ES is deprecated on iOS 13"); } diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h index 00d91da771..400040875f 100644 --- a/platform/ios/os_ios.h +++ b/platform/ios/os_ios.h @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef IOS_ENABLED - #ifndef OS_IOS_H #define OS_IOS_H +#ifdef IOS_ENABLED + #include "drivers/coreaudio/audio_driver_coreaudio.h" #include "drivers/unix/os_unix.h" #include "ios.h" @@ -124,6 +124,6 @@ public: void on_focus_in(); }; -#endif // OS_IOS_H +#endif // IOS_ENABLED #endif // OS_IOS_H |