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+/*************************************************************************/
+/* view_controller.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import "view_controller.h"
+#include "core/config/project_settings.h"
+#include "display_server_ios.h"
+#import "godot_view.h"
+#import "godot_view_renderer.h"
+#import "keyboard_input_view.h"
+#include "os_ios.h"
+
+#import <AVFoundation/AVFoundation.h>
+#import <GameController/GameController.h>
+
+@interface ViewController () <GodotViewDelegate>
+
+@property(strong, nonatomic) GodotViewRenderer *renderer;
+@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
+
+@property(strong, nonatomic) UIView *godotLoadingOverlay;
+
+@end
+
+@implementation ViewController
+
+- (GodotView *)godotView {
+ return (GodotView *)self.view;
+}
+
+- (void)loadView {
+ GodotView *view = [[GodotView alloc] init];
+ GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
+
+ self.renderer = renderer;
+ self.view = view;
+
+ view.renderer = self.renderer;
+ view.delegate = self;
+}
+
+- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
+ self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
+
+ if (self) {
+ [self godot_commonInit];
+ }
+
+ return self;
+}
+
+- (instancetype)initWithCoder:(NSCoder *)coder {
+ self = [super initWithCoder:coder];
+
+ if (self) {
+ [self godot_commonInit];
+ }
+
+ return self;
+}
+
+- (void)godot_commonInit {
+ // Initialize view controller values.
+}
+
+- (void)didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+ printf("*********** did receive memory warning!\n");
+}
+
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ [self observeKeyboard];
+ [self displayLoadingOverlay];
+
+ if (@available(iOS 11.0, *)) {
+ [self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
+ }
+}
+
+- (void)observeKeyboard {
+ printf("******** setting up keyboard input view\n");
+ self.keyboardView = [GodotKeyboardInputView new];
+ [self.view addSubview:self.keyboardView];
+
+ printf("******** adding observer for keyboard show/hide\n");
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(keyboardOnScreen:)
+ name:UIKeyboardDidShowNotification
+ object:nil];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(keyboardHidden:)
+ name:UIKeyboardDidHideNotification
+ object:nil];
+}
+
+- (void)displayLoadingOverlay {
+ NSBundle *bundle = [NSBundle mainBundle];
+ NSString *storyboardName = @"Launch Screen";
+
+ if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
+ return;
+ }
+
+ UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
+
+ UIViewController *controller = [launchStoryboard instantiateInitialViewController];
+ self.godotLoadingOverlay = controller.view;
+ self.godotLoadingOverlay.frame = self.view.bounds;
+ self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
+
+ [self.view addSubview:self.godotLoadingOverlay];
+}
+
+- (BOOL)godotViewFinishedSetup:(GodotView *)view {
+ [self.godotLoadingOverlay removeFromSuperview];
+ self.godotLoadingOverlay = nil;
+
+ return YES;
+}
+
+- (void)dealloc {
+ self.keyboardView = nil;
+
+ self.renderer = nil;
+
+ if (self.godotLoadingOverlay) {
+ [self.godotLoadingOverlay removeFromSuperview];
+ self.godotLoadingOverlay = nil;
+ }
+
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+}
+
+// MARK: Orientation
+
+- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
+ return UIRectEdgeAll;
+}
+
+- (BOOL)shouldAutorotate {
+ if (!DisplayServerIOS::get_singleton()) {
+ return NO;
+ }
+
+ switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
+ case DisplayServer::SCREEN_SENSOR:
+ case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
+ case DisplayServer::SCREEN_SENSOR_PORTRAIT:
+ return YES;
+ default:
+ return NO;
+ }
+}
+
+- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
+ if (!DisplayServerIOS::get_singleton()) {
+ return UIInterfaceOrientationMaskAll;
+ }
+
+ switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
+ case DisplayServer::SCREEN_PORTRAIT:
+ return UIInterfaceOrientationMaskPortrait;
+ case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
+ return UIInterfaceOrientationMaskLandscapeRight;
+ case DisplayServer::SCREEN_REVERSE_PORTRAIT:
+ return UIInterfaceOrientationMaskPortraitUpsideDown;
+ case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
+ return UIInterfaceOrientationMaskLandscape;
+ case DisplayServer::SCREEN_SENSOR_PORTRAIT:
+ return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
+ case DisplayServer::SCREEN_SENSOR:
+ return UIInterfaceOrientationMaskAll;
+ case DisplayServer::SCREEN_LANDSCAPE:
+ return UIInterfaceOrientationMaskLandscapeLeft;
+ }
+}
+
+- (BOOL)prefersStatusBarHidden {
+ return YES;
+}
+
+- (BOOL)prefersHomeIndicatorAutoHidden {
+ if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
+ return YES;
+ } else {
+ return NO;
+ }
+}
+
+// MARK: Keyboard
+
+- (void)keyboardOnScreen:(NSNotification *)notification {
+ NSDictionary *info = notification.userInfo;
+ NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
+
+ CGRect rawFrame = [value CGRectValue];
+ CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
+
+ if (DisplayServerIOS::get_singleton()) {
+ DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
+ }
+}
+
+- (void)keyboardHidden:(NSNotification *)notification {
+ if (DisplayServerIOS::get_singleton()) {
+ DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(0);
+ }
+}
+
+@end