summaryrefslogtreecommitdiff
path: root/platform/ios/ios.mm
diff options
context:
space:
mode:
Diffstat (limited to 'platform/ios/ios.mm')
-rw-r--r--platform/ios/ios.mm180
1 files changed, 180 insertions, 0 deletions
diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm
new file mode 100644
index 0000000000..79baae028a
--- /dev/null
+++ b/platform/ios/ios.mm
@@ -0,0 +1,180 @@
+/*************************************************************************/
+/* ios.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ios.h"
+
+#import "app_delegate.h"
+#import "view_controller.h"
+
+#import <CoreHaptics/CoreHaptics.h>
+#import <UIKit/UIKit.h>
+#include <sys/sysctl.h>
+
+void iOS::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
+ ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
+ ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
+ ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
+};
+
+bool iOS::supports_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
+ return capabilities.supportsHaptics;
+ }
+
+ return false;
+}
+
+CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
+ if (haptic_engine == nullptr) {
+ NSError *error = nullptr;
+ haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
+
+ if (!error) {
+ [haptic_engine setAutoShutdownEnabled:true];
+ } else {
+ haptic_engine = nullptr;
+ NSLog(@"Could not initialize haptic engine: %@", error);
+ }
+ }
+
+ return haptic_engine;
+}
+
+void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
+ if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ NSDictionary *hapticDict = @{
+ CHHapticPatternKeyPattern : @[
+ @{CHHapticPatternKeyEvent : @{
+ CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
+ CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
+ CHHapticPatternKeyEventDuration : @(p_duration_seconds)
+ },
+ },
+ ],
+ };
+
+ NSError *error;
+ CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
+
+ [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
+
+ NSLog(@"Could not vibrate using haptic engine: %@", error);
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::start_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not start haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::stop_haptic_engine() {
+ if (@available(iOS 13, *)) {
+ if (supports_haptic_engine()) {
+ CHHapticEngine *haptic_engine = get_haptic_engine_instance();
+ if (haptic_engine) {
+ [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
+ if (returnedError) {
+ NSLog(@"Could not stop haptic engine: %@", returnedError);
+ }
+ }];
+ }
+
+ return;
+ }
+ }
+
+ NSLog(@"Haptic engine is not supported in this version of iOS");
+}
+
+void iOS::alert(const char *p_alert, const char *p_title) {
+ NSString *title = [NSString stringWithUTF8String:p_title];
+ NSString *message = [NSString stringWithUTF8String:p_alert];
+
+ UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert];
+ UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK"
+ style:UIAlertActionStyleCancel
+ handler:^(id){
+ }];
+
+ [alert addAction:button];
+
+ [AppDelegate.viewController presentViewController:alert animated:YES completion:nil];
+}
+
+String iOS::get_model() const {
+ // [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
+ size_t size;
+ sysctlbyname("hw.machine", nullptr, &size, nullptr, 0);
+ char *model = (char *)malloc(size);
+ if (model == nullptr) {
+ return "";
+ }
+ sysctlbyname("hw.machine", model, &size, nullptr, 0);
+ NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
+ free(model);
+ const char *str = [platform UTF8String];
+ return String::utf8(str != nullptr ? str : "");
+}
+
+String iOS::get_rate_url(int p_app_id) const {
+ String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID";
+
+ String ret = app_url_path.replace("APP_ID", String::num(p_app_id));
+
+ printf("returning rate url %s\n", ret.utf8().get_data());
+ return ret;
+}
+
+iOS::iOS() {}