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Diffstat (limited to 'platform/ios/ios.mm')
-rw-r--r-- | platform/ios/ios.mm | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm new file mode 100644 index 0000000000..79baae028a --- /dev/null +++ b/platform/ios/ios.mm @@ -0,0 +1,180 @@ +/*************************************************************************/ +/* ios.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "ios.h" + +#import "app_delegate.h" +#import "view_controller.h" + +#import <CoreHaptics/CoreHaptics.h> +#import <UIKit/UIKit.h> +#include <sys/sysctl.h> + +void iOS::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url); + ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine); + ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine); + ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine); +}; + +bool iOS::supports_haptic_engine() { + if (@available(iOS 13, *)) { + id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware]; + return capabilities.supportsHaptics; + } + + return false; +} + +CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) { + if (haptic_engine == nullptr) { + NSError *error = nullptr; + haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error]; + + if (!error) { + [haptic_engine setAutoShutdownEnabled:true]; + } else { + haptic_engine = nullptr; + NSLog(@"Could not initialize haptic engine: %@", error); + } + } + + return haptic_engine; +} + +void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) { + if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy... + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + NSDictionary *hapticDict = @{ + CHHapticPatternKeyPattern : @[ + @{CHHapticPatternKeyEvent : @{ + CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous, + CHHapticPatternKeyTime : @(CHHapticTimeImmediate), + CHHapticPatternKeyEventDuration : @(p_duration_seconds) + }, + }, + ], + }; + + NSError *error; + CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error]; + + [[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error]; + + NSLog(@"Could not vibrate using haptic engine: %@", error); + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::start_haptic_engine() { + if (@available(iOS 13, *)) { + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + [haptic_engine startWithCompletionHandler:^(NSError *returnedError) { + if (returnedError) { + NSLog(@"Could not start haptic engine: %@", returnedError); + } + }]; + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::stop_haptic_engine() { + if (@available(iOS 13, *)) { + if (supports_haptic_engine()) { + CHHapticEngine *haptic_engine = get_haptic_engine_instance(); + if (haptic_engine) { + [haptic_engine stopWithCompletionHandler:^(NSError *returnedError) { + if (returnedError) { + NSLog(@"Could not stop haptic engine: %@", returnedError); + } + }]; + } + + return; + } + } + + NSLog(@"Haptic engine is not supported in this version of iOS"); +} + +void iOS::alert(const char *p_alert, const char *p_title) { + NSString *title = [NSString stringWithUTF8String:p_title]; + NSString *message = [NSString stringWithUTF8String:p_alert]; + + UIAlertController *alert = [UIAlertController alertControllerWithTitle:title message:message preferredStyle:UIAlertControllerStyleAlert]; + UIAlertAction *button = [UIAlertAction actionWithTitle:@"OK" + style:UIAlertActionStyleCancel + handler:^(id){ + }]; + + [alert addAction:button]; + + [AppDelegate.viewController presentViewController:alert animated:YES completion:nil]; +} + +String iOS::get_model() const { + // [[UIDevice currentDevice] model] only returns "iPad" or "iPhone". + size_t size; + sysctlbyname("hw.machine", nullptr, &size, nullptr, 0); + char *model = (char *)malloc(size); + if (model == nullptr) { + return ""; + } + sysctlbyname("hw.machine", model, &size, nullptr, 0); + NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding]; + free(model); + const char *str = [platform UTF8String]; + return String::utf8(str != nullptr ? str : ""); +} + +String iOS::get_rate_url(int p_app_id) const { + String app_url_path = "itms-apps://itunes.apple.com/app/idAPP_ID"; + + String ret = app_url_path.replace("APP_ID", String::num(p_app_id)); + + printf("returning rate url %s\n", ret.utf8().get_data()); + return ret; +} + +iOS::iOS() {} |