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Diffstat (limited to 'platform/ios/godot_view_renderer.mm')
-rw-r--r-- | platform/ios/godot_view_renderer.mm | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/platform/ios/godot_view_renderer.mm b/platform/ios/godot_view_renderer.mm new file mode 100644 index 0000000000..140410fbef --- /dev/null +++ b/platform/ios/godot_view_renderer.mm @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* godot_view_renderer.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "godot_view_renderer.h" + +#include "core/config/project_settings.h" +#include "core/os/keyboard.h" +#import "display_server_ios.h" +#include "main/main.h" +#include "os_ios.h" +#include "servers/audio_server.h" + +#import <AudioToolbox/AudioServices.h> +#import <CoreMotion/CoreMotion.h> +#import <GameController/GameController.h> +#import <QuartzCore/QuartzCore.h> +#import <UIKit/UIKit.h> + +@interface GodotViewRenderer () + +@property(assign, nonatomic) BOOL hasFinishedProjectDataSetup; +@property(assign, nonatomic) BOOL hasStartedMain; +@property(assign, nonatomic) BOOL hasFinishedSetup; + +@end + +@implementation GodotViewRenderer + +- (BOOL)setupView:(UIView *)view { + if (self.hasFinishedSetup) { + return NO; + } + + if (!OS::get_singleton()) { + exit(0); + } + + if (!self.hasFinishedProjectDataSetup) { + [self setupProjectData]; + return YES; + } + + if (!self.hasStartedMain) { + self.hasStartedMain = YES; + OS_IOS::get_singleton()->start(); + return YES; + } + + self.hasFinishedSetup = YES; + + return NO; +} + +- (void)setupProjectData { + self.hasFinishedProjectDataSetup = YES; + + Main::setup2(); + + // this might be necessary before here + NSDictionary *dict = [[NSBundle mainBundle] infoDictionary]; + for (NSString *key in dict) { + NSObject *value = [dict objectForKey:key]; + String ukey = String::utf8([key UTF8String]); + + // we need a NSObject to Variant conversor + + if ([value isKindOfClass:[NSString class]]) { + NSString *str = (NSString *)value; + String uval = String::utf8([str UTF8String]); + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, uval); + + } else if ([value isKindOfClass:[NSNumber class]]) { + NSNumber *n = (NSNumber *)value; + double dval = [n doubleValue]; + + ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval); + } + // do stuff + } +} + +- (void)renderOnView:(UIView *)view { + if (!OS_IOS::get_singleton()) { + return; + } + + OS_IOS::get_singleton()->iterate(); +} + +@end |