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+/*************************************************************************/
+/* display_server_ios.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "display_server_ios.h"
+
+#import "app_delegate.h"
+#include "core/config/project_settings.h"
+#include "core/io/file_access_pack.h"
+#import "device_metrics.h"
+#import "godot_view.h"
+#include "ios.h"
+#import "keyboard_input_view.h"
+#include "os_ios.h"
+#include "tts_ios.h"
+#import "view_controller.h"
+
+#import <Foundation/Foundation.h>
+#import <sys/utsname.h>
+
+static const float kDisplayServerIOSAcceleration = 1.f;
+
+DisplayServerIOS *DisplayServerIOS::get_singleton() {
+ return (DisplayServerIOS *)DisplayServer::get_singleton();
+}
+
+DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ rendering_driver = p_rendering_driver;
+
+ // Init TTS
+ tts = [[TTS_IOS alloc] init];
+
+#if defined(GLES3_ENABLED)
+ // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
+ // again,
+ // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
+ // We are hardcoding the rendering_driver to "vulkan" down below
+
+ if (rendering_driver == "opengl_es") {
+ bool gl_initialization_error = false;
+
+ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
+
+ if (RasterizerGLES3::is_viable() == OK) {
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
+ } else {
+ gl_initialization_error = true;
+ }
+
+ if (gl_initialization_error) {
+ OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
+ // return ERR_UNAVAILABLE;
+ }
+
+ // rendering_server = memnew(RenderingServerDefault);
+ // // FIXME: Reimplement threaded rendering
+ // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
+ // rendering_server = memnew(RenderingServerWrapMT(rendering_server,
+ // false));
+ // }
+ // rendering_server->init();
+ // rendering_server->cursor_set_visible(false, 0);
+
+ // reset this to what it should be, it will have been set to 0 after
+ // rendering_server->init() is called
+ // RasterizerStorageGLES3system_fbo = gl_view_base_fb;
+ }
+#endif
+
+#if defined(VULKAN_ENABLED)
+ rendering_driver = "vulkan";
+
+ context_vulkan = nullptr;
+ rendering_device_vulkan = nullptr;
+
+ if (rendering_driver == "vulkan") {
+ context_vulkan = memnew(VulkanContextIOS);
+ if (context_vulkan->initialize() != OK) {
+ memdelete(context_vulkan);
+ context_vulkan = nullptr;
+ ERR_FAIL_MSG("Failed to initialize Vulkan context");
+ }
+
+ CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
+
+ if (!layer) {
+ ERR_FAIL_MSG("Failed to create iOS rendering layer.");
+ }
+
+ Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
+ if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
+ memdelete(context_vulkan);
+ context_vulkan = nullptr;
+ ERR_FAIL_MSG("Failed to create Vulkan window.");
+ }
+
+ rendering_device_vulkan = memnew(RenderingDeviceVulkan);
+ rendering_device_vulkan->initialize(context_vulkan);
+
+ RendererCompositorRD::make_current();
+ }
+#endif
+
+ bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
+ screen_set_keep_on(keep_screen_on);
+
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+
+ r_error = OK;
+}
+
+DisplayServerIOS::~DisplayServerIOS() {
+#if defined(VULKAN_ENABLED)
+ if (rendering_device_vulkan) {
+ rendering_device_vulkan->finalize();
+ memdelete(rendering_device_vulkan);
+ rendering_device_vulkan = nullptr;
+ }
+
+ if (context_vulkan) {
+ context_vulkan->window_destroy(MAIN_WINDOW_ID);
+ memdelete(context_vulkan);
+ context_vulkan = nullptr;
+ }
+#endif
+}
+
+DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
+ return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
+}
+
+Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
+ Vector<String> drivers;
+
+#if defined(VULKAN_ENABLED)
+ drivers.push_back("vulkan");
+#endif
+#if defined(GLES3_ENABLED)
+ drivers.push_back("opengl_es");
+#endif
+
+ return drivers;
+}
+
+void DisplayServerIOS::register_ios_driver() {
+ register_create_function("iOS", create_func, get_rendering_drivers_func);
+}
+
+// MARK: Events
+
+void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
+ window_resize_callback = p_callable;
+}
+
+void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
+ window_event_callback = p_callable;
+}
+void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
+ input_event_callback = p_callable;
+}
+
+void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
+ input_text_callback = p_callable;
+}
+
+void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+void DisplayServerIOS::process_events() {
+ Input::get_singleton()->flush_buffered_events();
+}
+
+void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
+ DisplayServerIOS::get_singleton()->send_input_event(p_event);
+}
+
+void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
+ _window_callback(input_event_callback, p_event);
+}
+
+void DisplayServerIOS::send_input_text(const String &p_text) const {
+ _window_callback(input_text_callback, p_text);
+}
+
+void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
+ _window_callback(window_event_callback, int(p_event));
+}
+
+void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
+ if (!p_callable.is_null()) {
+ const Variant *argp = &p_arg;
+ Variant ret;
+ Callable::CallError ce;
+ p_callable.call((const Variant **)&argp, 1, ret, ce);
+ }
+}
+
+// MARK: - Input
+
+// MARK: Touches
+
+void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
+ if (!GLOBAL_DEF("debug/disable_touch", false)) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(p_idx);
+ ev->set_pressed(p_pressed);
+ ev->set_position(Vector2(p_x, p_y));
+ perform_event(ev);
+ }
+}
+
+void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
+ if (!GLOBAL_DEF("debug/disable_touch", false)) {
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(p_idx);
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
+ perform_event(ev);
+ }
+}
+
+void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
+ Input::get_singleton()->parse_input_event(p_event);
+}
+
+void DisplayServerIOS::touches_cancelled(int p_idx) {
+ touch_press(p_idx, -1, -1, false, false);
+}
+
+// MARK: Keyboard
+
+void DisplayServerIOS::key(Key p_key, bool p_pressed) {
+ Ref<InputEventKey> ev;
+ ev.instantiate();
+ ev->set_echo(false);
+ ev->set_pressed(p_pressed);
+ ev->set_keycode(p_key);
+ ev->set_physical_keycode(p_key);
+ ev->set_unicode((char32_t)p_key);
+ perform_event(ev);
+}
+
+// MARK: Motion
+
+void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
+ Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
+}
+
+void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
+ // Found out the Z should not be negated! Pass as is!
+ Vector3 v_accelerometer = Vector3(
+ p_x / kDisplayServerIOSAcceleration,
+ p_y / kDisplayServerIOSAcceleration,
+ p_z / kDisplayServerIOSAcceleration);
+
+ Input::get_singleton()->set_accelerometer(v_accelerometer);
+}
+
+void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
+ Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
+}
+
+void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
+ Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
+}
+
+// MARK: -
+
+bool DisplayServerIOS::has_feature(Feature p_feature) const {
+ switch (p_feature) {
+ // case FEATURE_CURSOR_SHAPE:
+ // case FEATURE_CUSTOM_CURSOR_SHAPE:
+ // case FEATURE_GLOBAL_MENU:
+ // case FEATURE_HIDPI:
+ // case FEATURE_ICON:
+ // case FEATURE_IME:
+ // case FEATURE_MOUSE:
+ // case FEATURE_MOUSE_WARP:
+ // case FEATURE_NATIVE_DIALOG:
+ // case FEATURE_NATIVE_ICON:
+ // case FEATURE_WINDOW_TRANSPARENCY:
+ case FEATURE_CLIPBOARD:
+ case FEATURE_KEEP_SCREEN_ON:
+ case FEATURE_ORIENTATION:
+ case FEATURE_TOUCHSCREEN:
+ case FEATURE_VIRTUAL_KEYBOARD:
+ case FEATURE_TEXT_TO_SPEECH:
+ return true;
+ default:
+ return false;
+ }
+}
+
+String DisplayServerIOS::get_name() const {
+ return "iOS";
+}
+
+bool DisplayServerIOS::tts_is_speaking() const {
+ ERR_FAIL_COND_V(!tts, false);
+ return [tts isSpeaking];
+}
+
+bool DisplayServerIOS::tts_is_paused() const {
+ ERR_FAIL_COND_V(!tts, false);
+ return [tts isPaused];
+}
+
+Array DisplayServerIOS::tts_get_voices() const {
+ ERR_FAIL_COND_V(!tts, Array());
+ return [tts getVoices];
+}
+
+void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
+ ERR_FAIL_COND(!tts);
+ [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
+}
+
+void DisplayServerIOS::tts_pause() {
+ ERR_FAIL_COND(!tts);
+ [tts pauseSpeaking];
+}
+
+void DisplayServerIOS::tts_resume() {
+ ERR_FAIL_COND(!tts);
+ [tts resumeSpeaking];
+}
+
+void DisplayServerIOS::tts_stop() {
+ ERR_FAIL_COND(!tts);
+ [tts stopSpeaking];
+}
+
+Rect2i DisplayServerIOS::get_display_safe_area() const {
+ if (@available(iOS 11, *)) {
+ UIEdgeInsets insets = UIEdgeInsetsZero;
+ UIView *view = AppDelegate.viewController.godotView;
+ if ([view respondsToSelector:@selector(safeAreaInsets)]) {
+ insets = [view safeAreaInsets];
+ }
+ float scale = screen_get_scale();
+ Size2i insets_position = Size2i(insets.left, insets.top) * scale;
+ Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
+ return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
+ } else {
+ return Rect2i(screen_get_position(), screen_get_size());
+ }
+}
+
+int DisplayServerIOS::get_screen_count() const {
+ return 1;
+}
+
+Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
+ return Size2i();
+}
+
+Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
+ CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
+
+ if (!layer) {
+ return Size2i();
+ }
+
+ return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
+}
+
+Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
+ return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
+}
+
+int DisplayServerIOS::screen_get_dpi(int p_screen) const {
+ struct utsname systemInfo;
+ uname(&systemInfo);
+
+ NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
+
+ NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
+
+ for (NSArray *keyArray in iOSModelToDPI) {
+ if ([keyArray containsObject:string]) {
+ NSNumber *value = iOSModelToDPI[keyArray];
+ return [value intValue];
+ }
+ }
+
+ // If device wasn't found in dictionary
+ // make a best guess from device metrics.
+ CGFloat scale = [UIScreen mainScreen].scale;
+
+ UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
+
+ switch (idiom) {
+ case UIUserInterfaceIdiomPad:
+ return scale == 2 ? 264 : 132;
+ case UIUserInterfaceIdiomPhone: {
+ if (scale == 3) {
+ CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
+ return nativeScale == 3 ? 458 : 401;
+ }
+
+ return 326;
+ }
+ default:
+ return 72;
+ }
+}
+
+float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
+ return [UIScreen mainScreen].maximumFramesPerSecond;
+}
+
+float DisplayServerIOS::screen_get_scale(int p_screen) const {
+ return [UIScreen mainScreen].nativeScale;
+}
+
+Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
+ Vector<DisplayServer::WindowID> list;
+ list.push_back(MAIN_WINDOW_ID);
+ return list;
+}
+
+DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
+ return MAIN_WINDOW_ID;
+}
+
+int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
+ ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
+ switch (p_handle_type) {
+ case DISPLAY_HANDLE: {
+ return 0; // Not supported.
+ }
+ case WINDOW_HANDLE: {
+ return (int64_t)AppDelegate.viewController;
+ }
+ case WINDOW_VIEW: {
+ return (int64_t)AppDelegate.viewController.godotView;
+ }
+ default: {
+ return 0;
+ }
+ }
+}
+
+void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
+ window_attached_instance_id = p_instance;
+}
+
+ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
+ return window_attached_instance_id;
+}
+
+void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
+ return SCREEN_OF_MAIN_WINDOW;
+}
+
+void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
+ return Point2i();
+}
+
+void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
+ // Probably not supported for single window iOS app
+}
+
+void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
+ // Probably not supported for iOS
+}
+
+void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
+ return Size2i();
+}
+
+void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
+ return Size2i();
+}
+
+void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
+ CGRect screenBounds = [UIScreen mainScreen].bounds;
+ return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
+}
+
+Size2i DisplayServerIOS::window_get_real_size(WindowID p_window) const {
+ return window_get_size(p_window);
+}
+
+void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
+ return WindowMode::WINDOW_MODE_FULLSCREEN;
+}
+
+bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
+ return false;
+}
+
+void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
+ return false;
+}
+
+void DisplayServerIOS::window_request_attention(WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
+ // Probably not supported for iOS
+}
+
+float DisplayServerIOS::screen_get_max_scale() const {
+ return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
+}
+
+void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
+ screen_orientation = p_orientation;
+}
+
+DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
+ return screen_orientation;
+}
+
+bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
+ return true;
+}
+
+bool DisplayServerIOS::can_any_window_draw() const {
+ return true;
+}
+
+bool DisplayServerIOS::screen_is_touchscreen(int p_screen) const {
+ return true;
+}
+
+void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
+ NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
+
+ [AppDelegate.viewController.keyboardView
+ becomeFirstResponderWithString:existingString
+ multiline:p_multiline
+ cursorStart:p_cursor_start
+ cursorEnd:p_cursor_end];
+}
+
+void DisplayServerIOS::virtual_keyboard_hide() {
+ [AppDelegate.viewController.keyboardView resignFirstResponder];
+}
+
+void DisplayServerIOS::virtual_keyboard_set_height(int height) {
+ virtual_keyboard_height = height * screen_get_max_scale();
+}
+
+int DisplayServerIOS::virtual_keyboard_get_height() const {
+ return virtual_keyboard_height;
+}
+
+void DisplayServerIOS::clipboard_set(const String &p_text) {
+ [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
+}
+
+String DisplayServerIOS::clipboard_get() const {
+ NSString *text = [UIPasteboard generalPasteboard].string;
+
+ return String::utf8([text UTF8String]);
+}
+
+void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
+ [UIApplication sharedApplication].idleTimerDisabled = p_enable;
+}
+
+bool DisplayServerIOS::screen_is_kept_on() const {
+ return [UIApplication sharedApplication].idleTimerDisabled;
+}
+
+void DisplayServerIOS::resize_window(CGSize viewSize) {
+ Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
+
+#if defined(VULKAN_ENABLED)
+ if (context_vulkan) {
+ context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
+ }
+#endif
+
+ Variant resize_rect = Rect2i(Point2i(), size);
+ _window_callback(window_resize_callback, resize_rect);
+}
+
+void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+#endif
+}
+
+DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
+ _THREAD_SAFE_METHOD_
+#if defined(VULKAN_ENABLED)
+ return context_vulkan->get_vsync_mode(p_window);
+#else
+ return DisplayServer::VSYNC_ENABLED;
+#endif
+}