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-rw-r--r--platform/ios/display_server_ios.mm4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 74d6bc2e97..d3a0f38463 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -62,7 +62,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
// Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
// We are hardcoding the rendering_driver to "vulkan" down below
- if (rendering_driver == "opengl_es") {
+ if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
@@ -163,7 +163,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
- drivers.push_back("opengl_es");
+ drivers.push_back("opengl3");
#endif
return drivers;