diff options
Diffstat (limited to 'platform/ios/display_server_ios.mm')
-rw-r--r-- | platform/ios/display_server_ios.mm | 203 |
1 files changed, 116 insertions, 87 deletions
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 6172940572..86ea602a98 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* display_server_ios.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* display_server_ios.mm */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "display_server_ios.h" @@ -41,7 +41,6 @@ #include "tts_ios.h" #import "view_controller.h" -#import <Foundation/Foundation.h> #import <sys/utsname.h> static const float kDisplayServerIOSAcceleration = 1.f; @@ -50,23 +49,16 @@ DisplayServerIOS *DisplayServerIOS::get_singleton() { return (DisplayServerIOS *)DisplayServer::get_singleton(); } -DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { rendering_driver = p_rendering_driver; // Init TTS tts = [[TTS_IOS alloc] init]; #if defined(GLES3_ENABLED) - // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented - // again, - // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS - // We are hardcoding the rendering_driver to "vulkan" down below - - if (rendering_driver == "opengl_es") { + if (rendering_driver == "opengl3") { bool gl_initialization_error = false; - // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? - if (RasterizerGLES3::is_viable() == OK) { RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); @@ -75,22 +67,10 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode } if (gl_initialization_error) { - OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver"); - // return ERR_UNAVAILABLE; + OS::get_singleton()->alert( + "Your device seems not to support the required OpenGL ES 3.0 version.\n\n", + "Unable to initialize OpenGL video driver"); } - - // rendering_server = memnew(RenderingServerDefault); - // // FIXME: Reimplement threaded rendering - // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { - // rendering_server = memnew(RenderingServerWrapMT(rendering_server, - // false)); - // } - // rendering_server->init(); - // rendering_server->cursor_set_visible(false, 0); - - // reset this to what it should be, it will have been set to 0 after - // rendering_server->init() is called - // RasterizerStorageGLES3system_fbo = gl_view_base_fb; } #endif @@ -128,7 +108,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode } #endif - bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); + bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on")); screen_set_keep_on(keep_screen_on); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); @@ -152,8 +132,8 @@ DisplayServerIOS::~DisplayServerIOS() { #endif } -DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { + return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error)); } Vector<String> DisplayServerIOS::get_rendering_drivers_func() { @@ -163,7 +143,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() { drivers.push_back("vulkan"); #endif #if defined(GLES3_ENABLED) - drivers.push_back("opengl_es"); + drivers.push_back("opengl3"); #endif return drivers; @@ -228,26 +208,25 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian // MARK: Touches void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) { - if (!GLOBAL_DEF("debug/disable_touch", false)) { - Ref<InputEventScreenTouch> ev; - ev.instantiate(); - - ev->set_index(p_idx); - ev->set_pressed(p_pressed); - ev->set_position(Vector2(p_x, p_y)); - perform_event(ev); - } + Ref<InputEventScreenTouch> ev; + ev.instantiate(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_position(Vector2(p_x, p_y)); + ev->set_double_tap(p_double_click); + perform_event(ev); } -void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { - if (!GLOBAL_DEF("debug/disable_touch", false)) { - Ref<InputEventScreenDrag> ev; - ev.instantiate(); - ev->set_index(p_idx); - ev->set_position(Vector2(p_x, p_y)); - ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - perform_event(ev); - } +void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) { + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + ev->set_index(p_idx); + ev->set_pressure(p_pressure); + ev->set_tilt(p_tilt); + ev->set_position(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); + perform_event(ev); } void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) { @@ -260,14 +239,14 @@ void DisplayServerIOS::touches_cancelled(int p_idx) { // MARK: Keyboard -void DisplayServerIOS::key(Key p_key, bool p_pressed) { +void DisplayServerIOS::key(Key p_key, char32_t p_char, bool p_pressed) { Ref<InputEventKey> ev; ev.instantiate(); ev->set_echo(false); ev->set_pressed(p_pressed); ev->set_keycode(p_key); ev->set_physical_keycode(p_key); - ev->set_unicode((char32_t)p_key); + ev->set_unicode(p_char); perform_event(ev); } @@ -336,8 +315,8 @@ bool DisplayServerIOS::tts_is_paused() const { return [tts isPaused]; } -Array DisplayServerIOS::tts_get_voices() const { - ERR_FAIL_COND_V(!tts, Array()); +TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const { + ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>()); return [tts getVoices]; } @@ -381,6 +360,10 @@ int DisplayServerIOS::get_screen_count() const { return 1; } +int DisplayServerIOS::get_primary_screen() const { + return 0; +} + Point2i DisplayServerIOS::screen_get_position(int p_screen) const { return Size2i(); } @@ -441,7 +424,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const { } float DisplayServerIOS::screen_get_scale(int p_screen) const { - return [UIScreen mainScreen].nativeScale; + return [UIScreen mainScreen].scale; } Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const { @@ -496,6 +479,10 @@ Point2i DisplayServerIOS::window_get_position(WindowID p_window) const { return Point2i(); } +Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const { + return Point2i(); +} + void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) { // Probably not supported for single window iOS app } @@ -529,7 +516,7 @@ Size2i DisplayServerIOS::window_get_size(WindowID p_window) const { return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale(); } -Size2i DisplayServerIOS::window_get_real_size(WindowID p_window) const { +Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const { return window_get_size(p_window); } @@ -581,18 +568,60 @@ bool DisplayServerIOS::can_any_window_draw() const { return true; } -bool DisplayServerIOS::screen_is_touchscreen(int p_screen) const { +bool DisplayServerIOS::is_touchscreen_available() const { return true; } -void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) { +_FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) { + int limit = p_pos; + for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) { + if (p_existing_text[i] > 0xffff) { + limit++; + } + } + return limit; +} + +void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) { NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()]; + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault; + AppDelegate.viewController.keyboardView.textContentType = nil; + switch (p_type) { + case KEYBOARD_TYPE_DEFAULT: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault; + } break; + case KEYBOARD_TYPE_MULTILINE: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault; + } break; + case KEYBOARD_TYPE_NUMBER: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad; + } break; + case KEYBOARD_TYPE_NUMBER_DECIMAL: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad; + } break; + case KEYBOARD_TYPE_PHONE: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad; + AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber; + } break; + case KEYBOARD_TYPE_EMAIL_ADDRESS: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress; + AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress; + } break; + case KEYBOARD_TYPE_PASSWORD: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault; + AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword; + } break; + case KEYBOARD_TYPE_URL: { + AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch; + AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL; + } break; + } + [AppDelegate.viewController.keyboardView becomeFirstResponderWithString:existingString - multiline:p_multiline - cursorStart:p_cursor_start - cursorEnd:p_cursor_end]; + cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start) + cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)]; } void DisplayServerIOS::virtual_keyboard_hide() { |