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+/*************************************************************************/
+/* display_server_ios.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef display_server_ios_h
+#define display_server_ios_h
+
+#include "core/input/input.h"
+#include "servers/display_server.h"
+
+#if defined(VULKAN_ENABLED)
+#include "drivers/vulkan/rendering_device_vulkan.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+
+#include "vulkan_context_ios.h"
+
+#import <QuartzCore/CAMetalLayer.h>
+#ifdef USE_VOLK
+#include <volk.h>
+#else
+#include <vulkan/vulkan.h>
+#endif
+#endif
+
+class DisplayServerIOS : public DisplayServer {
+ GDCLASS(DisplayServerIOS, DisplayServer)
+
+ _THREAD_SAFE_CLASS_
+
+#if defined(VULKAN_ENABLED)
+ VulkanContextIOS *context_vulkan = nullptr;
+ RenderingDeviceVulkan *rendering_device_vulkan = nullptr;
+#endif
+
+ id tts = nullptr;
+
+ DisplayServer::ScreenOrientation screen_orientation;
+
+ ObjectID window_attached_instance_id;
+
+ Callable window_event_callback;
+ Callable window_resize_callback;
+ Callable input_event_callback;
+ Callable input_text_callback;
+
+ int virtual_keyboard_height = 0;
+
+ void perform_event(const Ref<InputEvent> &p_event);
+
+ DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ ~DisplayServerIOS();
+
+public:
+ String rendering_driver;
+
+ static DisplayServerIOS *get_singleton();
+
+ static void register_ios_driver();
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
+ static Vector<String> get_rendering_drivers_func();
+
+ // MARK: - Events
+
+ virtual void process_events() override;
+
+ virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
+
+ static void _dispatch_input_events(const Ref<InputEvent> &p_event);
+ void send_input_event(const Ref<InputEvent> &p_event) const;
+ void send_input_text(const String &p_text) const;
+ void send_window_event(DisplayServer::WindowEvent p_event) const;
+ void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
+
+ // MARK: - Input
+
+ // MARK: Touches
+
+ void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
+ void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
+ void touches_cancelled(int p_idx);
+
+ // MARK: Keyboard
+
+ void key(Key p_key, bool p_pressed);
+
+ // MARK: Motion
+
+ void update_gravity(float p_x, float p_y, float p_z);
+ void update_accelerometer(float p_x, float p_y, float p_z);
+ void update_magnetometer(float p_x, float p_y, float p_z);
+ void update_gyroscope(float p_x, float p_y, float p_z);
+
+ // MARK: -
+
+ virtual bool has_feature(Feature p_feature) const override;
+ virtual String get_name() const override;
+
+ virtual bool tts_is_speaking() const override;
+ virtual bool tts_is_paused() const override;
+ virtual Array tts_get_voices() const override;
+
+ virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
+ virtual void tts_pause() override;
+ virtual void tts_resume() override;
+ virtual void tts_stop() override;
+
+ virtual Rect2i get_display_safe_area() const override;
+
+ virtual int get_screen_count() const override;
+ virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+
+ virtual Vector<DisplayServer::WindowID> get_window_list() const override;
+
+ virtual WindowID
+ get_window_at_screen_position(const Point2i &p_position) const override;
+
+ virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
+
+ virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
+
+ virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
+
+ virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
+
+ virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+ virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
+
+ virtual float screen_get_max_scale() const override;
+
+ virtual void screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) override;
+ virtual DisplayServer::ScreenOrientation screen_get_orientation(int p_screen) const override;
+
+ virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
+
+ virtual bool can_any_window_draw() const override;
+
+ virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
+
+ virtual bool screen_is_touchscreen(int p_screen) const override;
+
+ virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) override;
+ virtual void virtual_keyboard_hide() override;
+
+ void virtual_keyboard_set_height(int height);
+ virtual int virtual_keyboard_get_height() const override;
+
+ virtual void clipboard_set(const String &p_text) override;
+ virtual String clipboard_get() const override;
+
+ virtual void screen_set_keep_on(bool p_enable) override;
+ virtual bool screen_is_kept_on() const override;
+
+ void resize_window(CGSize size);
+};
+
+#endif /* DISPLAY_SERVER_IOS_H */