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+/*************************************************************************/
+/* display_layer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <OpenGLES/EAGLDrawable.h>
+#import <QuartzCore/QuartzCore.h>
+
+@protocol DisplayLayer <NSObject>
+
+- (void)renderDisplayLayer;
+- (void)initializeDisplayLayer;
+- (void)layoutDisplayLayer;
+
+@end
+
+// An ugly workaround for iOS simulator
+#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
+#if defined(__IPHONE_13_0)
+API_AVAILABLE(ios(13.0))
+@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
+#else
+@interface GodotMetalLayer : CALayer <DisplayLayer>
+#endif
+#else
+@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
+#endif
+@end
+
+API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
+@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
+
+@end