diff options
Diffstat (limited to 'platform/ios/display_layer.h')
-rw-r--r-- | platform/ios/display_layer.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/platform/ios/display_layer.h b/platform/ios/display_layer.h new file mode 100644 index 0000000000..a17c75dba1 --- /dev/null +++ b/platform/ios/display_layer.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* display_layer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <OpenGLES/EAGLDrawable.h> +#import <QuartzCore/QuartzCore.h> + +@protocol DisplayLayer <NSObject> + +- (void)renderDisplayLayer; +- (void)initializeDisplayLayer; +- (void)layoutDisplayLayer; + +@end + +// An ugly workaround for iOS simulator +#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR +#if defined(__IPHONE_13_0) +API_AVAILABLE(ios(13.0)) +@interface GodotMetalLayer : CAMetalLayer <DisplayLayer> +#else +@interface GodotMetalLayer : CALayer <DisplayLayer> +#endif +#else +@interface GodotMetalLayer : CAMetalLayer <DisplayLayer> +#endif +@end + +API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0)) +@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer> + +@end |