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Diffstat (limited to 'platform/ios/app_delegate.mm')
-rw-r--r-- | platform/ios/app_delegate.mm | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/platform/ios/app_delegate.mm b/platform/ios/app_delegate.mm new file mode 100644 index 0000000000..fb183d52d4 --- /dev/null +++ b/platform/ios/app_delegate.mm @@ -0,0 +1,149 @@ +/*************************************************************************/ +/* app_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "app_delegate.h" + +#include "core/config/project_settings.h" +#include "drivers/coreaudio/audio_driver_coreaudio.h" +#import "godot_view.h" +#include "main/main.h" +#include "os_ios.h" +#import "view_controller.h" + +#import <AVFoundation/AVFoundation.h> +#import <AudioToolbox/AudioServices.h> + +#define kRenderingFrequency 60 + +extern int gargc; +extern char **gargv; + +extern int ios_main(int, char **, String, String); +extern void ios_finish(); + +@implementation AppDelegate + +static ViewController *mainViewController = nil; + ++ (ViewController *)viewController { + return mainViewController; +} + +- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { + // TODO: might be required to make an early return, so app wouldn't crash because of timeout. + // TODO: logo screen is not displayed while shaders are compiling + // DummyViewController(Splash/LoadingViewController) -> setup -> GodotViewController + + CGRect windowBounds = [[UIScreen mainScreen] bounds]; + + // Create a full-screen window + self.window = [[UIWindow alloc] initWithFrame:windowBounds]; + + NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); + NSString *documentsDirectory = [paths objectAtIndex:0]; + paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); + NSString *cacheDirectory = [paths objectAtIndex:0]; + + int err = ios_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String])); + + if (err != 0) { + // bail, things did not go very well for us, should probably output a message on screen with our error code... + exit(0); + return NO; + } + + ViewController *viewController = [[ViewController alloc] init]; + viewController.godotView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO; + viewController.godotView.renderingInterval = 1.0 / kRenderingFrequency; + + self.window.rootViewController = viewController; + + // Show the window + [self.window makeKeyAndVisible]; + + [[NSNotificationCenter defaultCenter] + addObserver:self + selector:@selector(onAudioInterruption:) + name:AVAudioSessionInterruptionNotification + object:[AVAudioSession sharedInstance]]; + + mainViewController = viewController; + + // prevent to stop music in another background app + [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil]; + + return YES; +} + +- (void)onAudioInterruption:(NSNotification *)notification { + if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) { + if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) { + NSLog(@"Audio interruption began"); + OS_IOS::get_singleton()->on_focus_out(); + } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) { + NSLog(@"Audio interruption ended"); + OS_IOS::get_singleton()->on_focus_in(); + } + } +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { + if (OS::get_singleton()->get_main_loop()) { + OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING); + } +} + +- (void)applicationWillTerminate:(UIApplication *)application { + ios_finish(); +} + +// When application goes to background (e.g. user switches to another app or presses Home), +// then applicationWillResignActive -> applicationDidEnterBackground are called. +// When user opens the inactive app again, +// applicationWillEnterForeground -> applicationDidBecomeActive are called. + +// There are cases when applicationWillResignActive -> applicationDidBecomeActive +// sequence is called without the app going to background. For example, that happens +// if you open the app list without switching to another app or open/close the +// notification panel by swiping from the upper part of the screen. + +- (void)applicationWillResignActive:(UIApplication *)application { + OS_IOS::get_singleton()->on_focus_out(); +} + +- (void)applicationDidBecomeActive:(UIApplication *)application { + OS_IOS::get_singleton()->on_focus_in(); +} + +- (void)dealloc { + self.window = nil; +} + +@end |