summaryrefslogtreecommitdiff
path: root/platform/haiku
diff options
context:
space:
mode:
Diffstat (limited to 'platform/haiku')
-rw-r--r--platform/haiku/detect.py9
-rw-r--r--platform/haiku/os_haiku.cpp1
-rw-r--r--platform/haiku/platform_config.h2
3 files changed, 9 insertions, 3 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index bb123c6aa0..2c15720a92 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -50,6 +50,11 @@ def configure(env):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DGLEW_ENABLED'])
+ env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS = ['be', 'z', 'network', 'bnetapi'])
+ env.Append(LIBS = ['be', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
+
+ import methods
+ env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index 103b1ac748..dc3419b09e 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -1,4 +1,5 @@
#include "servers/visual/visual_server_raster.h"
+#include "servers/visual/visual_server_wrap_mt.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "os_haiku.h"
diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h
index b63b600fc1..691bdbdb9c 100644
--- a/platform/haiku/platform_config.h
+++ b/platform/haiku/platform_config.h
@@ -3,4 +3,4 @@
// for ifaddrs.h needed in drivers/unix/ip_unix.cpp
#define _BSD_SOURCE 1
-#define GLES2_INCLUDE_H "gl_context/glew.h"
+#define GLES2_INCLUDE_H <GL/glew.h>