diff options
Diffstat (limited to 'platform/haiku')
-rw-r--r-- | platform/haiku/audio_driver_media_kit.cpp | 4 | ||||
-rw-r--r-- | platform/haiku/context_gl_haiku.h | 22 |
2 files changed, 12 insertions, 14 deletions
diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp index 8b7dd08bb7..3c4e31da36 100644 --- a/platform/haiku/audio_driver_media_kit.cpp +++ b/platform/haiku/audio_driver_media_kit.cpp @@ -39,11 +39,11 @@ int32_t *AudioDriverMediaKit::samples_in = NULL; Error AudioDriverMediaKit::init() { active = false; - mix_rate = 44100; + mix_rate = GLOBAL_DEF_RST("audio/mix_rate", DEFAULT_MIX_RATE); speaker_mode = SPEAKER_MODE_STEREO; channels = 2; - int latency = GLOBAL_DEF_RST("audio/output_latency", 25); + int latency = GLOBAL_DEF_RST("audio/output_latency", DEFAULT_OUTPUT_LATENCY); buffer_size = next_power_of_2(latency * mix_rate / 1000); samples_in = memnew_arr(int32_t, buffer_size * channels); diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h index 6eb67fea70..8452f5fbfb 100644 --- a/platform/haiku/context_gl_haiku.h +++ b/platform/haiku/context_gl_haiku.h @@ -33,12 +33,10 @@ #if defined(OPENGL_ENABLED) -#include "drivers/gl_context/context_gl.h" - #include "haiku_direct_window.h" #include "haiku_gl_view.h" -class ContextGL_Haiku : public ContextGL { +class ContextGL_Haiku { private: HaikuGLView *view; HaikuDirectWindow *window; @@ -46,18 +44,18 @@ private: bool use_vsync; public: - virtual Error initialize(); - virtual void release_current(); - virtual void make_current(); - virtual void swap_buffers(); - virtual int get_window_width(); - virtual int get_window_height(); + Error initialize(); + void release_current(); + void make_current(); + void swap_buffers(); + int get_window_width(); + int get_window_height(); - virtual void set_use_vsync(bool p_use); - virtual bool is_using_vsync() const; + void set_use_vsync(bool p_use); + bool is_using_vsync() const; ContextGL_Haiku(HaikuDirectWindow *p_window); - virtual ~ContextGL_Haiku(); + ~ContextGL_Haiku(); }; #endif |