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-rw-r--r--platform/haiku/os_haiku.cpp320
1 files changed, 320 insertions, 0 deletions
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
new file mode 100644
index 0000000000..1edb23d504
--- /dev/null
+++ b/platform/haiku/os_haiku.cpp
@@ -0,0 +1,320 @@
+#include <Screen.h>
+
+#include "servers/visual/visual_server_raster.h"
+#include "servers/visual/visual_server_wrap_mt.h"
+#include "drivers/gles2/rasterizer_gles2.h"
+#include "servers/physics/physics_server_sw.h"
+//#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
+#include "main/main.h"
+
+#include "os_haiku.h"
+
+
+OS_Haiku::OS_Haiku() {
+#ifdef MEDIA_KIT_ENABLED
+ AudioDriverManagerSW::add_driver(&driver_media_kit);
+#endif
+};
+
+void OS_Haiku::run() {
+ if (!main_loop) {
+ return;
+ }
+
+ main_loop->init();
+ context_gl->release_current();
+
+ // TODO: clean up
+ BMessenger* bms = new BMessenger(window);
+ BMessage* msg = new BMessage();
+ bms->SendMessage(LOCKGL_MSG, msg);
+
+ window->StartMessageRunner();
+ app->Run();
+ window->StopMessageRunner();
+
+ delete app;
+
+ delete bms;
+ delete msg;
+ main_loop->finish();
+}
+
+String OS_Haiku::get_name() {
+ return "Haiku";
+}
+
+int OS_Haiku::get_video_driver_count() const {
+ return 1;
+}
+
+const char* OS_Haiku::get_video_driver_name(int p_driver) const {
+ return "GLES2";
+}
+
+OS::VideoMode OS_Haiku::get_default_video_mode() const {
+ return OS::VideoMode(800, 600, false);
+}
+
+void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) {
+ main_loop = NULL;
+ current_video_mode = p_desired;
+
+ app = new HaikuApplication();
+
+ BRect frame;
+ frame.Set(50, 50, 50 + current_video_mode.width - 1, 50 + current_video_mode.height - 1);
+
+ window = new HaikuDirectWindow(frame);
+ window->SetVideoMode(&current_video_mode);
+
+ if (current_video_mode.fullscreen) {
+ window->SetFullScreen(true);
+ }
+
+ if (!current_video_mode.resizable) {
+ uint32 flags = window->Flags();
+ flags |= B_NOT_RESIZABLE;
+ window->SetFlags(flags);
+ }
+
+#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
+ context_gl = memnew(ContextGL_Haiku(window));
+ context_gl->initialize();
+ context_gl->make_current();
+
+ rasterizer = memnew(RasterizerGLES2);
+#endif
+
+ visual_server = memnew(VisualServerRaster(rasterizer));
+
+ ERR_FAIL_COND(!visual_server);
+
+ // TODO: enable multithreaded VS
+ //if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
+ // visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
+ //}
+
+ input = memnew(InputDefault);
+ window->SetInput(input);
+
+ window->Show();
+ visual_server->init();
+
+ physics_server = memnew(PhysicsServerSW);
+ physics_server->init();
+ physics_2d_server = memnew(Physics2DServerSW);
+ // TODO: enable multithreaded PS
+ //physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
+ physics_2d_server->init();
+
+ AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
+
+ if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
+ ERR_PRINT("Initializing audio failed.");
+ }
+
+ sample_manager = memnew(SampleManagerMallocSW);
+ audio_server = memnew(AudioServerSW(sample_manager));
+ audio_server->init();
+
+ spatial_sound_server = memnew(SpatialSoundServerSW);
+ spatial_sound_server->init();
+ spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
+ spatial_sound_2d_server->init();
+}
+
+void OS_Haiku::finalize() {
+ if (main_loop) {
+ memdelete(main_loop);
+ }
+
+ main_loop = NULL;
+
+ spatial_sound_server->finish();
+ memdelete(spatial_sound_server);
+
+ spatial_sound_2d_server->finish();
+ memdelete(spatial_sound_2d_server);
+
+ audio_server->finish();
+ memdelete(audio_server);
+ memdelete(sample_manager);
+
+ visual_server->finish();
+ memdelete(visual_server);
+ memdelete(rasterizer);
+
+ physics_server->finish();
+ memdelete(physics_server);
+
+ physics_2d_server->finish();
+ memdelete(physics_2d_server);
+
+ memdelete(input);
+
+#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
+ memdelete(context_gl);
+#endif
+}
+
+void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
+ main_loop = p_main_loop;
+ input->set_main_loop(p_main_loop);
+ window->SetMainLoop(p_main_loop);
+}
+
+MainLoop* OS_Haiku::get_main_loop() const {
+ return main_loop;
+}
+
+void OS_Haiku::delete_main_loop() {
+ if (main_loop) {
+ memdelete(main_loop);
+ }
+
+ main_loop = NULL;
+ window->SetMainLoop(NULL);
+}
+
+void OS_Haiku::release_rendering_thread() {
+ context_gl->release_current();
+}
+
+void OS_Haiku::make_rendering_thread() {
+ context_gl->make_current();
+}
+
+bool OS_Haiku::can_draw() const {
+ // TODO: implement
+ return true;
+}
+
+void OS_Haiku::swap_buffers() {
+ context_gl->swap_buffers();
+}
+
+Point2 OS_Haiku::get_mouse_pos() const {
+ return window->GetLastMousePosition();
+}
+
+int OS_Haiku::get_mouse_button_state() const {
+ return window->GetLastButtonMask();
+}
+
+void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
+ //ERR_PRINT("set_cursor_shape() NOT IMPLEMENTED");
+}
+
+int OS_Haiku::get_screen_count() const {
+ // TODO: implement get_screen_count()
+ return 1;
+}
+
+int OS_Haiku::get_current_screen() const {
+ // TODO: implement get_current_screen()
+ return 0;
+}
+
+void OS_Haiku::set_current_screen(int p_screen) {
+ // TODO: implement set_current_screen()
+}
+
+Point2 OS_Haiku::get_screen_position(int p_screen) const {
+ // TODO: make this work with the p_screen parameter
+ BScreen* screen = new BScreen(window);
+ BRect frame = screen->Frame();
+ delete screen;
+ return Point2i(frame.left, frame.top);
+}
+
+Size2 OS_Haiku::get_screen_size(int p_screen) const {
+ // TODO: make this work with the p_screen parameter
+ BScreen* screen = new BScreen(window);
+ BRect frame = screen->Frame();
+ delete screen;
+ return Size2i(frame.IntegerWidth() + 1, frame.IntegerHeight() + 1);
+}
+
+void OS_Haiku::set_window_title(const String& p_title) {
+ window->SetTitle(p_title.utf8().get_data());
+}
+
+Size2 OS_Haiku::get_window_size() const {
+ BSize size = window->Size();
+ return Size2i(size.IntegerWidth() + 1, size.IntegerHeight() + 1);
+}
+
+void OS_Haiku::set_window_size(const Size2 p_size) {
+ // TODO: why does it stop redrawing after this is called?
+ window->ResizeTo(p_size.x, p_size.y);
+}
+
+Point2 OS_Haiku::get_window_position() const {
+ BPoint point(0, 0);
+ window->ConvertToScreen(&point);
+ return Point2i(point.x, point.y);
+}
+
+void OS_Haiku::set_window_position(const Point2& p_position) {
+ window->MoveTo(p_position.x, p_position.y);
+}
+
+void OS_Haiku::set_window_fullscreen(bool p_enabled) {
+ window->SetFullScreen(p_enabled);
+ current_video_mode.fullscreen = p_enabled;
+ visual_server->init();
+}
+
+bool OS_Haiku::is_window_fullscreen() const {
+ return current_video_mode.fullscreen;
+}
+
+void OS_Haiku::set_window_resizable(bool p_enabled) {
+ uint32 flags = window->Flags();
+
+ if (p_enabled) {
+ flags &= ~(B_NOT_RESIZABLE);
+ } else {
+ flags |= B_NOT_RESIZABLE;
+ }
+
+ window->SetFlags(flags);
+ current_video_mode.resizable = p_enabled;
+}
+
+bool OS_Haiku::is_window_resizable() const {
+ return current_video_mode.resizable;
+}
+
+void OS_Haiku::set_window_minimized(bool p_enabled) {
+ window->Minimize(p_enabled);
+}
+
+bool OS_Haiku::is_window_minimized() const {
+ return window->IsMinimized();
+}
+
+void OS_Haiku::set_window_maximized(bool p_enabled) {
+ window->Minimize(!p_enabled);
+}
+
+bool OS_Haiku::is_window_maximized() const {
+ return !window->IsMinimized();
+}
+
+void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) {
+ ERR_PRINT("set_video_mode() NOT IMPLEMENTED");
+}
+
+OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const {
+ return current_video_mode;
+}
+
+void OS_Haiku::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
+ ERR_PRINT("get_fullscreen_mode_list() NOT IMPLEMENTED");
+}
+
+String OS_Haiku::get_executable_path() const {
+ return OS::get_executable_path();
+}