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-rw-r--r--platform/haiku/detect.py19
1 files changed, 9 insertions, 10 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 19fe2f79fb..b5fd550442 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -10,10 +10,10 @@ def get_name():
def can_build():
if (os.name != "posix"):
return False
-
+
if (sys.platform == "darwin"):
return False
-
+
return True
def get_opts():
@@ -34,13 +34,12 @@ def configure(env):
env["bits"]="64"
else:
env["bits"]="32"
-
+
env.Append(CPPPATH = ['#platform/haiku'])
-
- # TODO: add clang and try gcc2 too
- env["CC"] = "gcc-x86"
- env["CXX"] = "g++-x86"
-
+
+ env["CC"] = "gcc"
+ env["CXX"] = "g++"
+
if (env["target"]=="release"):
if (env["debug_release"]=="yes"):
env.Append(CCFLAGS=['-g2'])
@@ -50,12 +49,12 @@ def configure(env):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
-
+
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
-
+
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})