diff options
Diffstat (limited to 'platform/haiku/detect.py')
-rw-r--r-- | platform/haiku/detect.py | 96 |
1 files changed, 51 insertions, 45 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py index af997a5737..71202a9a49 100644 --- a/platform/haiku/detect.py +++ b/platform/haiku/detect.py @@ -1,61 +1,67 @@ import os import sys + def is_active(): - return True + return True + def get_name(): - return "Haiku" + return "Haiku" + def can_build(): - if (os.name != "posix"): - return False + if (os.name != "posix"): + return False - if (sys.platform == "darwin"): - return False + if (sys.platform == "darwin"): + return False + + return True - return True def get_opts(): - return [ - ('debug_release', 'Add debug symbols to release version','no') - ] + return [ + ('debug_release', 'Add debug symbols to release version', 'no') + ] + def get_flags(): - return [ - ] + return [ + ] + def configure(env): - is64 = sys.maxsize > 2**32 - - if (env["bits"]=="default"): - if (is64): - env["bits"]="64" - else: - env["bits"]="32" - - env.Append(CPPPATH = ['#platform/haiku']) - - env["CC"] = "gcc-x86" - env["CXX"] = "g++-x86" - - if (env["target"]=="release"): - if (env["debug_release"]=="yes"): - env.Append(CCFLAGS=['-g2']) - else: - env.Append(CCFLAGS=['-O3','-ffast-math']) - elif (env["target"]=="release_debug"): - env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED']) - elif (env["target"]=="debug"): - env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED']) - - #env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) - env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np - env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) - env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) - env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) - - import methods - env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) - env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')}) + is64 = sys.maxsize > 2**32 + + if (env["bits"] == "default"): + if (is64): + env["bits"] = "64" + else: + env["bits"] = "32" + + env.Append(CPPPATH=['#platform/haiku']) + + env["CC"] = "gcc-x86" + env["CXX"] = "g++-x86" + + if (env["target"] == "release"): + if (env["debug_release"] == "yes"): + env.Append(CCFLAGS=['-g2']) + else: + env.Append(CCFLAGS=['-O3', '-ffast-math']) + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) + elif (env["target"] == "debug"): + env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + + # env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) + env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np + env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) + env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) + env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) + + import methods + env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')}) + env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')}) + env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')}) |