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-rw-r--r--platform/haiku/detect.py96
1 files changed, 51 insertions, 45 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index af997a5737..71202a9a49 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -1,61 +1,67 @@
import os
import sys
+
def is_active():
- return True
+ return True
+
def get_name():
- return "Haiku"
+ return "Haiku"
+
def can_build():
- if (os.name != "posix"):
- return False
+ if (os.name != "posix"):
+ return False
- if (sys.platform == "darwin"):
- return False
+ if (sys.platform == "darwin"):
+ return False
+
+ return True
- return True
def get_opts():
- return [
- ('debug_release', 'Add debug symbols to release version','no')
- ]
+ return [
+ ('debug_release', 'Add debug symbols to release version', 'no')
+ ]
+
def get_flags():
- return [
- ]
+ return [
+ ]
+
def configure(env):
- is64 = sys.maxsize > 2**32
-
- if (env["bits"]=="default"):
- if (is64):
- env["bits"]="64"
- else:
- env["bits"]="32"
-
- env.Append(CPPPATH = ['#platform/haiku'])
-
- env["CC"] = "gcc-x86"
- env["CXX"] = "g++-x86"
-
- if (env["target"]=="release"):
- if (env["debug_release"]=="yes"):
- env.Append(CCFLAGS=['-g2'])
- else:
- env.Append(CCFLAGS=['-O3','-ffast-math'])
- elif (env["target"]=="release_debug"):
- env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
- elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
-
- #env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
- env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
- env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
-
- import methods
- env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
- env.Append(BUILDERS = {'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl')})
+ is64 = sys.maxsize > 2**32
+
+ if (env["bits"] == "default"):
+ if (is64):
+ env["bits"] = "64"
+ else:
+ env["bits"] = "32"
+
+ env.Append(CPPPATH=['#platform/haiku'])
+
+ env["CC"] = "gcc-x86"
+ env["CXX"] = "g++-x86"
+
+ if (env["target"] == "release"):
+ if (env["debug_release"] == "yes"):
+ env.Append(CCFLAGS=['-g2'])
+ else:
+ env.Append(CCFLAGS=['-O3', '-ffast-math'])
+ elif (env["target"] == "release_debug"):
+ env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
+ elif (env["target"] == "debug"):
+ env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
+
+ # env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
+ env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
+ env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
+ env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
+
+ import methods
+ env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
+ env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
+ env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})