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-rw-r--r--platform/haiku/detect.py7
1 files changed, 4 insertions, 3 deletions
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 637b42dc03..6d1a96a8da 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -23,7 +23,8 @@ def get_opts():
def get_flags():
return [
- ('builtin_zlib', 'no')
+ ('builtin_zlib', 'no'),
+ #('glew', 'yes'), # TODO: investigate the GLEW situation on Haiku
]
def configure(env):
@@ -52,9 +53,9 @@ def configure(env):
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
- env.Append(CPPFLAGS = ['-DGLEW_ENABLED', '-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
+ env.Append(CPPFLAGS = ['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL', 'GLEW'])
+ env.Append(LIBS = ['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})