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Diffstat (limited to 'platform/haiku/context_gl_haiku.cpp')
-rw-r--r--platform/haiku/context_gl_haiku.cpp83
1 files changed, 0 insertions, 83 deletions
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp
deleted file mode 100644
index 3c4d43ff71..0000000000
--- a/platform/haiku/context_gl_haiku.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/*************************************************************************/
-/* context_gl_haiku.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "context_gl_haiku.h"
-
-#if defined(OPENGL_ENABLED)
-
-ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) {
- window = p_window;
-
- uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
- view = new HaikuGLView(window->Bounds(), type);
-
- use_vsync = false;
-}
-
-ContextGL_Haiku::~ContextGL_Haiku() {
- delete view;
-}
-
-Error ContextGL_Haiku::initialize() {
- window->AddChild(view);
- window->SetHaikuGLView(view);
-
- return OK;
-}
-
-void ContextGL_Haiku::release_current() {
- view->UnlockGL();
-}
-
-void ContextGL_Haiku::make_current() {
- view->LockGL();
-}
-
-void ContextGL_Haiku::swap_buffers() {
- view->SwapBuffers(use_vsync);
-}
-
-int ContextGL_Haiku::get_window_width() {
- return window->Bounds().IntegerWidth();
-}
-
-int ContextGL_Haiku::get_window_height() {
- return window->Bounds().IntegerHeight();
-}
-
-void ContextGL_Haiku::set_use_vsync(bool p_use) {
- use_vsync = p_use;
-}
-
-bool ContextGL_Haiku::is_using_vsync() const {
- return use_vsync;
-}
-
-#endif