diff options
Diffstat (limited to 'platform/haiku/context_gl_haiku.cpp')
-rw-r--r-- | platform/haiku/context_gl_haiku.cpp | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp deleted file mode 100644 index 3c4d43ff71..0000000000 --- a/platform/haiku/context_gl_haiku.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/*************************************************************************/ -/* context_gl_haiku.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "context_gl_haiku.h" - -#if defined(OPENGL_ENABLED) - -ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) { - window = p_window; - - uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH; - view = new HaikuGLView(window->Bounds(), type); - - use_vsync = false; -} - -ContextGL_Haiku::~ContextGL_Haiku() { - delete view; -} - -Error ContextGL_Haiku::initialize() { - window->AddChild(view); - window->SetHaikuGLView(view); - - return OK; -} - -void ContextGL_Haiku::release_current() { - view->UnlockGL(); -} - -void ContextGL_Haiku::make_current() { - view->LockGL(); -} - -void ContextGL_Haiku::swap_buffers() { - view->SwapBuffers(use_vsync); -} - -int ContextGL_Haiku::get_window_width() { - return window->Bounds().IntegerWidth(); -} - -int ContextGL_Haiku::get_window_height() { - return window->Bounds().IntegerHeight(); -} - -void ContextGL_Haiku::set_use_vsync(bool p_use) { - use_vsync = p_use; -} - -bool ContextGL_Haiku::is_using_vsync() const { - return use_vsync; -} - -#endif |