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Diffstat (limited to 'platform/flash/rasterizer_flash.h')
-rw-r--r-- | platform/flash/rasterizer_flash.h | 1155 |
1 files changed, 0 insertions, 1155 deletions
diff --git a/platform/flash/rasterizer_flash.h b/platform/flash/rasterizer_flash.h deleted file mode 100644 index 1caf7f2c44..0000000000 --- a/platform/flash/rasterizer_flash.h +++ /dev/null @@ -1,1155 +0,0 @@ -/*************************************************/ -/* rasterizer_gles2.h */ -/*************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/*************************************************/ -/* Source code within this file is: */ -/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */ -/* All Rights Reserved. */ -/*************************************************/ - -#ifndef RASTERIZER_FLASH_H -#define RASTERIZER_FLASH_H - -#include "servers/visual/rasterizer.h" - -#include "servers/visual/shader_language.h" -#include "image.h" -#include "rid.h" -#include "servers/visual_server.h" -#include "list.h" -#include "map.h" -#include "camera_matrix.h" -#include "sort.h" -#include "self_list.h" - -#include "platform_config.h" - -#include "servers/visual/particle_system_sw.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class RasterizerFlash : public Rasterizer { - - enum { - - MAX_SCENE_LIGHTS=2048, - LIGHT_SPOT_BIT=0x80, - DEFAULT_SKINNED_BUFFER_SIZE = 1024 * 1024, // 10k vertices - MAX_HW_LIGHTS = 1, - }; - - uint8_t *skinned_buffer; - int skinned_buffer_size; - bool pvr_supported; - bool s3tc_supported; - bool etc_supported; - bool npo2_textures_available; - - struct Texture { - - uint32_t flags; - int width,height; - int alloc_width, alloc_height; - Image::Format format; - - int mipmaps; - int data_size; //original data size, useful for retrieving back - bool has_alpha; - bool format_has_alpha; - bool compressed; - bool disallow_mipmaps; - int total_data_size; - - Image image[6]; - - bool active; - bool gen_mipmap; - - Texture() { - - flags=width=height=0; - data_size=0; - format=Image::FORMAT_GRAYSCALE; - format_has_alpha=false; - has_alpha=false; - active=false; - disallow_mipmaps=false; - gen_mipmap=true; - compressed=false; - total_data_size=0; - } - - ~Texture() { - - } - }; - - mutable RID_Owner<Texture> texture_owner; - - struct Shader { - - String vertex_code; - String fragment_code; - int vertex_line; - int fragment_line; - VS::ShaderMode mode; - - uint32_t custom_code_id; - uint32_t version; - - - bool valid; - bool has_alpha; - - Map<StringName,ShaderLanguage::Uniform> uniforms; - - - SelfList<Shader> dirty_list; - - Shader() : dirty_list(this) { - - valid=false; - custom_code_id=0; - has_alpha=false; - version=1; - vertex_line=0; - fragment_line=0; - } - - - }; - - mutable RID_Owner<Shader> shader_owner; - mutable SelfList<Shader>::List _shader_dirty_list; - _FORCE_INLINE_ void _shader_make_dirty(Shader* p_shader); - void _update_shader( Shader* p_shader) const; - - struct Material { - - bool flags[VS::MATERIAL_FLAG_MAX]; - bool hints[VS::MATERIAL_HINT_MAX]; - - VS::MaterialShadeModel shade_model; - VS::MaterialBlendMode blend_mode; - - float line_width; - bool has_alpha; - - mutable uint32_t shader_version; - - RID shader; // shader material - Shader *shader_cache; - - struct UniformData { - - bool istexture; - Variant value; - int index; - }; - - mutable Map<StringName,UniformData> shader_params; - - uint64_t last_pass; - - - Material() { - - for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++) - flags[i]=false; - flags[VS::MATERIAL_FLAG_VISIBLE]=true; - for(int i=0;i<VS::MATERIAL_HINT_MAX;i++) - hints[i]=false; - - line_width=1; - has_alpha=false; - blend_mode=VS::MATERIAL_BLEND_MODE_MIX; - last_pass = 0; - shader_version=0; - shader_cache=NULL; - - } - }; - - _FORCE_INLINE_ void _update_material_shader_params(Material *p_material) const; - mutable RID_Owner<Material> material_owner; - - - - struct Geometry { - - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_POLY, - GEOMETRY_PARTICLES, - GEOMETRY_MULTISURFACE, - }; - - Type type; - RID material; - bool has_alpha; - bool material_owned; - - Geometry() { has_alpha=false; material_owned = false; } - virtual ~Geometry() {}; - }; - - struct GeometryOwner { - - virtual ~GeometryOwner() {} - }; - - class Mesh; - - struct Surface : public Geometry { - - struct ArrayData { - - uint32_t ofs,size,datatype,count; - bool normalize; - bool bind; - - ArrayData() { ofs=0; size=0; count=0; datatype=0; normalize=0; bind=false;} - }; - - Mesh *mesh; - - Array data; - Array morph_data; - ArrayData array[VS::ARRAY_MAX]; - - // no support for the above, array in localmem. - uint8_t *array_local; - uint8_t *index_array_local; - - bool packed; - - struct MorphTarget { - uint32_t configured_format; - uint8_t *array; - }; - - MorphTarget* morph_targets_local; - int morph_target_count; - AABB aabb; - - int array_len; - int index_array_len; - int max_bone; - - float vertex_scale; - float uv_scale; - float uv2_scale; - - VS::PrimitiveType primitive; - - uint32_t format; - uint32_t configured_format; - - int stride; - int local_stride; - uint32_t morph_format; - - bool active; - - Point2 uv_min; - Point2 uv_max; - - Surface() { - - array_len=0; - local_stride=0; - morph_format=0; - type=GEOMETRY_SURFACE; - primitive=VS::PRIMITIVE_POINTS; - index_array_len=0; - vertex_scale=1.0; - uv_scale=1.0; - uv2_scale=1.0; - - format=0; - stride=0; - morph_targets_local=0; - morph_target_count=0; - - array_local = index_array_local = 0; - - active=false; - packed=false; - } - - ~Surface() { - - } - }; - - - struct Mesh { - - bool active; - Vector<Surface*> surfaces; - int morph_target_count; - VS::MorphTargetMode morph_target_mode; - - mutable uint64_t last_pass; - Mesh() { - morph_target_mode=VS::MORPH_MODE_NORMALIZED; - morph_target_count=0; - last_pass=0; - active=false; - } - }; - mutable RID_Owner<Mesh> mesh_owner; - - Error _surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main); - - - struct MultiMesh; - - struct MultiMeshSurface : public Geometry { - - Surface *surface; - MultiMeshSurface() { type=GEOMETRY_MULTISURFACE; } - }; - - struct MultiMesh : public GeometryOwner { - - struct Element { - - float matrix[16]; - uint8_t color[4]; - }; - - AABB aabb; - RID mesh; - int visible; - - //IDirect3DVertexBuffer9* instance_buffer; - Vector<Element> elements; - Vector<MultiMeshSurface> cache_surfaces; - mutable uint64_t last_pass; - - MultiMesh() { - - last_pass=0; - visible = -1; - } - }; - - mutable RID_Owner<MultiMesh> multimesh_owner; - - struct Particles : public Geometry { - - ParticleSystemSW data; // software particle system - - Particles() { - type=GEOMETRY_PARTICLES; - - } - }; - - mutable RID_Owner<Particles> particles_owner; - - struct ParticlesInstance : public GeometryOwner { - - RID particles; - - ParticleSystemProcessSW particles_process; - Transform transform; - - ParticlesInstance() { } - }; - - mutable RID_Owner<ParticlesInstance> particles_instance_owner; - ParticleSystemDrawInfoSW particle_draw_info; - - struct Skeleton { - - Vector<Transform> bones; - - }; - - mutable RID_Owner<Skeleton> skeleton_owner; - - - struct Light { - - VS::LightType type; - float vars[VS::LIGHT_PARAM_MAX]; - Color colors[3]; - bool shadow_enabled; - RID projector; - bool volumetric_enabled; - Color volumetric_color; - - - Light() { - - vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1; - vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45; - vars[VS::LIGHT_PARAM_ATTENUATION]=1.0; - vars[VS::LIGHT_PARAM_ENERGY]=1.0; - vars[VS::LIGHT_PARAM_RADIUS]=1.0; - colors[VS::LIGHT_COLOR_AMBIENT]=Color(0,0,0); - colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1); - colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1); - shadow_enabled=false; - volumetric_enabled=false; - } - }; - - struct Environment { - - - VS::EnvironmentBG bg_mode; - Variant bg_param[VS::ENV_BG_PARAM_MAX]; - bool fx_enabled[VS::ENV_FX_MAX]; - Variant fx_param[VS::ENV_FX_PARAM_MAX]; - - Environment() { - - bg_mode=VS::ENV_BG_DEFAULT_COLOR; - bg_param[VS::ENV_BG_PARAM_COLOR]=Color(0,0,0); - bg_param[VS::ENV_BG_PARAM_TEXTURE]=RID(); - bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID(); - bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0; - - for(int i=0;i<VS::ENV_FX_MAX;i++) - fx_enabled[i]=false; - - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4; - fx_param[VS::ENV_FX_PARAM_HDR_SCALAR]=1.0; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2; - fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4; - fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE]=8.0; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED]=0.5; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]=100.0; - fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]=1.0; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]=Color(0,0,0); - fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]=Color(0,0,0); - fx_param[VS::ENV_FX_PARAM_FOG_BG]=true; - fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0; - fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0; - fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0; - fx_param[VS::ENV_FX_PARAM_SRGB_CONVERT]=1.0; - - } - - }; - - mutable RID_Owner<Environment> environment_owner; - - - struct ShadowBuffer; - - struct LightInstance { - - struct SplitInfo { - - CameraMatrix camera; - Transform transform; - float near; - float far; - }; - - RID light; - Light *base; - Transform transform; - CameraMatrix projection; - - Transform custom_transform; - CameraMatrix custom_projection; - - Vector3 light_vector; - Vector3 spot_vector; - float linear_att; - - uint64_t shadow_pass; - uint64_t last_pass; - uint16_t sort_key; - - Vector<ShadowBuffer*> shadow_buffers; - - void clear_shadow_buffers() { - - for (int i=0;i<shadow_buffers.size();i++) { - - ShadowBuffer *sb=shadow_buffers[i]; - ERR_CONTINUE( sb->owner != this ); - - sb->owner=NULL; - } - - shadow_buffers.clear(); - } - - LightInstance() { shadow_pass=0; last_pass=0; sort_key=0; } - - }; - mutable RID_Owner<Light> light_owner; - mutable RID_Owner<LightInstance> light_instance_owner; - - LightInstance *light_instances[MAX_SCENE_LIGHTS]; - LightInstance *directional_lights[4]; - int light_instance_count; - int directional_light_count; - int last_light_id; - bool current_depth_test; - bool current_depth_mask; - - bool fragment_lighting; - - - struct RenderList { - - enum { - MAX_ELEMENTS=4096, - MAX_LIGHTS=4 - }; - - struct Element { - - - float depth; - const InstanceData *instance; - const Skeleton *skeleton; - union { - uint16_t lights[MAX_HW_LIGHTS]; - uint64_t light_key; - }; - uint16_t light_count; - const Geometry *geometry; - const Geometry *geometry_cmp; - const Material *material; - const GeometryOwner *owner; - bool *additive_ptr; - uint8_t light_type; - bool additive; - bool mirror; - }; - - - Element _elements[MAX_ELEMENTS]; - Element *elements[MAX_ELEMENTS]; - int element_count; - - void clear() { - - element_count=0; - } - - struct SortZ { - - _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { - - return A->depth > B->depth; - } - }; - - void sort_z() { - - SortArray<Element*,SortZ> sorter; - sorter.sort(elements,element_count); - } - - - struct SortMat { - - _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { - // TODO move to a single uint64 (one comparison) - if (A->material->shader_cache == B->material->shader_cache) { - if (A->material == B->material) { - - return A->light_key < B->light_key; - } else { - - return (A->material < B->material); - } - } else { - - return A->material->shader_cache < B->material->shader_cache; - } - } - }; - - void sort_mat() { - - SortArray<Element*,SortMat> sorter; - sorter.sort(elements,element_count); - } - - struct SortMatLight { - - _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { - - if (A->geometry_cmp == B->geometry_cmp) { - - if (A->material == B->material) { - - return A->light_key<B->light_key; - } else { - - return (A->material < B->material); - } - } else { - - return (A->geometry_cmp < B->geometry_cmp); - } - } - }; - - void sort_mat_light() { - - SortArray<Element*,SortMatLight> sorter; - sorter.sort(elements,element_count); - } - - struct SortMatLightType { - - _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { - - if (A->light_type == B->light_type) { - if (A->geometry_cmp == B->geometry_cmp) { - - return (A->material < B->material); - } else { - - return (A->geometry_cmp < B->geometry_cmp); - } - } else { - - return A->light_type < B->light_type; - } - } - }; - - void sort_mat_light_type() { - - SortArray<Element*,SortMatLightType> sorter; - sorter.sort(elements,element_count); - } - - _FORCE_INLINE_ Element* add_element() { - - if (element_count>MAX_ELEMENTS) - return NULL; - elements[element_count]=&_elements[element_count]; - return elements[element_count++]; - } - - RenderList() { - - element_count = 0; - for (int i=0;i<MAX_ELEMENTS;i++) - elements[i]=&_elements[i]; // assign elements - } - }; - - RenderList opaque_render_list; - RenderList alpha_render_list; - - RID default_material; - - struct FX { - - bool bgcolor_active; - Color bgcolor; - - bool skybox_active; - RID skybox_cubemap; - - bool antialias_active; - float antialias_tolerance; - - bool glow_active; - int glow_passes; - float glow_attenuation; - float glow_bloom; - - bool ssao_active; - float ssao_attenuation; - float ssao_radius; - float ssao_max_distance; - float ssao_range_max; - float ssao_range_min; - bool ssao_only; - - bool fog_active; - float fog_near; - float fog_far; - float fog_attenuation; - Color fog_color_near; - Color fog_color_far; - bool fog_bg; - - bool toon_active; - float toon_treshold; - float toon_soft; - - bool edge_active; - Color edge_color; - float edge_size; - - FX(); - - }; - mutable RID_Owner<FX> fx_owner; - - - FX *scene_fx; - CameraMatrix camera_projection; - Transform camera_transform; - Transform camera_transform_inverse; - float camera_z_near; - float camera_z_far; - Size2 camera_vp_size; - - Plane camera_plane; - - void _add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner); - void _render_list_forward(RenderList *p_render_list,bool p_reverse_cull=false,bool p_fragment_light=false); - - //void _setup_light(LightInstance* p_instance, int p_idx); - void _setup_lights(const uint16_t * p_lights,int p_light_count); - - _FORCE_INLINE_ void _setup_shader_params(const Material *p_material); - bool _setup_material(const Geometry *p_geometry,const Material *p_material,bool p_vertexlit,bool p_no_const_light); - - Error _setup_geometry(const Geometry *p_geometry, const Material* p_material,const Skeleton *p_skeleton, const float *p_morphs); - void _render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner); - - - /***********/ - /* SHADOWS */ - /***********/ - - struct ShadowBuffer { - - int size; - int fbo; - int depth; - LightInstance *owner; - void init(int p_size); - ShadowBuffer() { size=0; depth=0; owner=NULL; } - }; - - Vector<ShadowBuffer> near_shadow_buffers; - Vector<ShadowBuffer> far_shadow_buffers; - - LightInstance *shadow; - int shadow_pass; - void _init_shadow_buffers(); - - float shadow_near_far_split_size_ratio; - - - /***********/ - /* FBOs */ - /***********/ - - - struct FrameBuffer { - - int fbo; - int color; - int depth; - int width,height; - bool buff16; - bool active; - - struct Blur { - - int fbo; - int color; - } blur[2]; - - } framebuffer; - - void _update_framebuffer(); - void _process_glow_and_bloom(); - - /*********/ - /* FRAME */ - /*********/ - - struct _Rinfo { - - int texture_mem; - int vertex_count; - int object_count; - int mat_change_count; - int shader_change_count; - - } _rinfo; - - int white_tex; - RID canvas_tex; - float canvas_opacity; - _FORCE_INLINE_ Texture* _bind_canvas_texture(const RID& p_texture); - VS::MaterialBlendMode canvas_blend_mode; - - int _setup_geometry_vinfo; - - bool pack_arrays; - bool keep_copies; - bool cull_front; - _FORCE_INLINE_ void _set_cull(bool p_front,bool p_reverse_cull=false); - - Size2 window_size; - VS::ViewportRect viewport; - double last_time; - double time_delta; - uint64_t frame; - uint64_t scene_pass; - - void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1); - _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color* p_colors, const Vector2 *p_uvs); - void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_h_flip=false, bool p_v_flip=false ); - void _draw_quad(const Rect2& p_rect); - -public: - - /* TEXTURE API */ - - virtual RID texture_create(); - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT,int p_mipmap_count=-1); - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT); - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags); - virtual uint32_t texture_get_flags(RID p_texture) const; - virtual Image::Format texture_get_format(RID p_texture) const; - virtual uint32_t texture_get_width(RID p_texture) const; - virtual uint32_t texture_get_height(RID p_texture) const; - virtual bool texture_has_alpha(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height); - - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {}; - - /* SHADER API */ - - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL); - - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode); - virtual VS::ShaderMode shader_get_mode(RID p_shader) const; - - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,int p_vertex_ofs=0,int p_fragment_ofs=0); - virtual String shader_get_fragment_code(RID p_shader) const; - virtual String shader_get_vertex_code(RID p_shader) const; - - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; - - - /* COMMON MATERIAL API */ - - virtual RID material_create(); - - virtual void material_set_shader(RID p_shader_material, RID p_shader); - virtual RID material_get_shader(RID p_shader_material) const; - - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant material_get_param(RID p_material, const StringName& p_param) const; - - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled); - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const; - - virtual void material_set_hint(RID p_material, VS::MaterialHint p_hint,bool p_enabled); - virtual bool material_get_hint(RID p_material,VS::MaterialHint p_hint) const; - - virtual void material_set_shade_model(RID p_material, VS::MaterialShadeModel p_model); - virtual VS::MaterialShadeModel material_get_shade_model(RID p_material) const; - - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; - - virtual void material_set_line_width(RID p_material,float p_line_width); - virtual float material_get_line_width(RID p_material) const; - - - /* MESH API */ - - virtual RID mesh_create(); - - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array()); - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); - - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount); - virtual int mesh_get_morph_target_count(RID p_mesh) const; - - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode); - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; - - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false); - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; - - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - - virtual void mesh_remove_surface(RID p_mesh,int p_index); - virtual int mesh_get_surface_count(RID p_mesh) const; - - virtual AABB mesh_get_aabb(RID p_mesh) const; - - /* MULTIMESH API */ - - virtual RID multimesh_create(); - - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count); - virtual int multimesh_get_instance_count(RID p_multimesh) const; - - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color); - - virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh) const;; - - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const; - - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); - virtual int multimesh_get_visible_instances(RID p_multimesh) const; - - /* PARTICLES API */ - - virtual RID particles_create(); - - virtual void particles_set_amount(RID p_particles, int p_amount); - virtual int particles_get_amount(RID p_particles) const; - - virtual void particles_set_emitting(RID p_particles, bool p_emitting); - virtual bool particles_is_emitting(RID p_particles) const; - - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility); - virtual AABB particles_get_visibility_aabb(RID p_particles) const; - - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents); - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity); - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; - - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points); - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; - - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal); - virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value); - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness); - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; - - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; - - virtual void particles_set_color_phases(RID p_particles, int p_phases); - virtual int particles_get_color_phases(RID p_particles) const; - - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color); - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; - - virtual void particles_set_attractors(RID p_particles, int p_attractors); - virtual int particles_get_attractors(RID p_particles) const; - - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const; - - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const; - - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false); - virtual RID particles_get_material(RID p_particles) const; - - virtual AABB particles_get_aabb(RID p_particles) const; - - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable); - virtual bool particles_has_height_from_velocity(RID p_particles) const; - - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); - virtual bool particles_is_using_local_coordinates(RID p_particles) const; - - /* SKELETON API */ - - virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton,int p_bones); - virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone); - - - /* LIGHT API */ - - virtual RID light_create(VS::LightType p_type); - virtual VS::LightType light_get_type(RID p_light) const; - - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color); - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const; - - virtual void light_set_shadow(RID p_light,bool p_enabled); - virtual bool light_has_shadow(RID p_light) const; - - virtual void light_set_volumetric(RID p_light,bool p_enabled); - virtual bool light_is_volumetric(RID p_light) const; - - virtual void light_set_projector(RID p_light,RID p_texture); - virtual RID light_get_projector(RID p_light) const; - - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); - virtual float light_get_var(RID p_light, VS::LightParam p_var) const; - - virtual void light_set_operator(RID p_light,VS::LightOp p_op); - virtual VS::LightOp light_get_operator(RID p_light) const; - - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode); - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; - - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode); - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; - virtual void light_directional_set_shadow_max_distance(RID p_light,float p_distance); - virtual float light_directional_get_shadow_max_distance(RID p_light) const; - virtual void light_directional_set_pssm_split_weight(RID p_light,float p_weight); - virtual float light_directional_get_pssm_split_weight(RID p_light) const; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value); - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const; - - virtual AABB light_get_aabb(RID p_poly) const; - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); - - virtual void light_instance_set_active_hint(RID p_light_instance); - virtual bool light_instance_has_shadow(RID p_light_instance) const; - virtual bool light_instance_assign_shadow(RID p_light_instance); - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const; - virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0); - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; } - - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const { return SHADOW_NONE; }; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0) {}; - - /* SHADOWS */ - - virtual void shadow_clear_near() { }; - virtual bool shadow_allocate_near(RID p_light) { return false; }; //true on successful alloc - virtual bool shadow_allocate_far(RID p_light) { return false; }; //true on successful alloc - - - /* PARTICLES INSTANCE */ - - virtual RID particles_instance_create(RID p_particles); - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform); - - /* RENDER API */ - /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - - virtual void begin_frame(); - - virtual void set_viewport(const VS::ViewportRect& p_viewport); - virtual void clear_viewport(const Color& p_color); - - virtual void begin_scene(bool p_copy_bg,RID p_fx=RID(),VS::ScenarioDebugMode p_debug=VS::SCENARIO_DEBUG_DISABLED); - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); - - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection); - - virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls - - typedef Map<StringName,Variant> ParamOverrideMap; - - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data); - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data); - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data); - - virtual void end_scene(); - virtual void end_shadow_map(); - - virtual void end_frame(); - - /* CANVAS API */ - - virtual void canvas_begin(); - virtual void canvas_set_opacity(float p_opacity); - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode); - virtual void canvas_begin_rect(const Matrix32& p_transform); - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect); - virtual void canvas_end_rect(); - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate); - virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width); - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); - virtual void canvas_set_transform(const Matrix32& p_transform); - - /* ENVIRONMENT */ - - - virtual RID environment_create(); - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg); - virtual VS::EnvironmentBG environment_get_background(RID p_env) const; - - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value); - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const; - - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled); - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const; - - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value); - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const; - - /* FX */ - - virtual RID fx_create(); - virtual void fx_get_effects(RID p_fx,List<String> *p_effects) const; - virtual void fx_set_active(RID p_fx,const String& p_effect, bool p_active); - virtual bool fx_is_active(RID p_fx,const String& p_effect) const; - virtual void fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const; - virtual Variant fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const; - virtual void fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_pvalue); - - /*MISC*/ - - virtual bool is_texture(const RID& p_rid) const; - virtual bool is_material(const RID& p_rid) const; - virtual bool is_mesh(const RID& p_rid) const; - virtual bool is_multimesh(const RID& p_rid) const; - virtual bool is_particles(const RID &p_beam) const; - - virtual bool is_light(const RID& p_rid) const; - virtual bool is_light_instance(const RID& p_rid) const; - virtual bool is_particles_instance(const RID& p_rid) const; - virtual bool is_skeleton(const RID& p_rid) const; - virtual bool is_environment(const RID& p_rid) const; - virtual bool is_fx(const RID& p_rid) const; - virtual bool is_shader(const RID& p_rid) const; - - virtual void free(const RID& p_rid); - - virtual void init(); - virtual void finish(); - - virtual int get_render_info(VS::RenderInfo p_info); - - virtual void flush_frame(); //not necesary in most cases - RasterizerFlash(bool p_compress_arrays=false,bool p_keep_ram_copy=true,bool p_default_fragment_lighting=true); - virtual ~RasterizerFlash(); -}; - -#endif |