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-<?xml version='1.0' encoding='utf-8' standalone='no'?>
-<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
- <!-- BlackBerry® 10 application descriptor file.
-
- Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
--->
- <!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
- Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.godot.game</id>
- <!-- The name that is displayed in the BlackBerry application installer.
- May have multiple values for each language. See samples or xsd schema file. Optional. -->
- <name>Godot Game</name>
- <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
- Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
- An updated version of application must have a versionNumber value higher than the previous version. Required. -->
- <versionNumber>0.0.1</versionNumber>
- <!-- Fourth digit segment of the package version. First three segments are taken from the
- <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
- <buildId>0</buildId>
- <!-- Description, displayed in the BlackBerry application installer.
- May have multiple values for each language. See samples or xsd schema file. Optional. -->
- <description>Game made with Godot Engine</description>
- <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
- <author>You Name or Company</author>
- <authorId>authorIDherePlease</authorId>
- <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
- <!-- <authorId>ABC1234YjsnUk235h</authorId> -->
- <initialWindow>
- <aspectRatio>landscape</aspectRatio>
- <autoOrients>false</autoOrients>
- <systemChrome>none</systemChrome>
- <transparent>false</transparent>
- </initialWindow>
- <!-- The category where the application appears. Either core.games or core.media. -->
- <category>core.games</category>
- <permission>read_device_identifying_information</permission>
- <permission>access_internet</permission>
- <asset path="data.pck">data.pck</asset>
- <configuration name="Device-Debug">
- <platformArchitecture>armle-v7</platformArchitecture>
- <asset type="Qnx/Elf" path="godot.bb10.debug.qnx.armle" entry="true">godot.bb10.debug.qnx.armle</asset>
- </configuration>
- <configuration name="Device-Release">
- <platformArchitecture>armle-v7</platformArchitecture>
- <asset type="Qnx/Elf" path="godot.bb10.opt.qnx.armle" entry="true">godot.bb10.opt.qnx.armle</asset>
- </configuration>
- <!-- The icon for the application. -->
- <icon>
- <image>icon.png</image>
- </icon>
- <!-- Ensure that shared libraries in the package are found at run-time. -->
- <env value="app/native/lib:/usr/lib/qt4/lib" var="LD_LIBRARY_PATH"/>
-</qnx>