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Diffstat (limited to 'platform/bb10/bar/bar-descriptor.xml')
-rw-r--r-- | platform/bb10/bar/bar-descriptor.xml | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/platform/bb10/bar/bar-descriptor.xml b/platform/bb10/bar/bar-descriptor.xml deleted file mode 100644 index 0ba70b7180..0000000000 --- a/platform/bb10/bar/bar-descriptor.xml +++ /dev/null @@ -1,53 +0,0 @@ -<?xml version='1.0' encoding='utf-8' standalone='no'?> -<qnx xmlns="http://www.qnx.com/schemas/application/1.0"> - <!-- BlackBerry® 10 application descriptor file. - - Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS. ---> - <!-- A universally unique application identifier. Must be unique across all BlackBerry applications. - Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. --> - <id>com.godot.game</id> - <!-- The name that is displayed in the BlackBerry application installer. - May have multiple values for each language. See samples or xsd schema file. Optional. --> - <name>Godot Game</name> - <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. - Values can also be 1-part or 2-part. It is not necessary to have a 3-part value. - An updated version of application must have a versionNumber value higher than the previous version. Required. --> - <versionNumber>0.0.1</versionNumber> - <!-- Fourth digit segment of the package version. First three segments are taken from the - <versionNumber> element. Must be an integer from 0 to 2^16-1 --> - <buildId>0</buildId> - <!-- Description, displayed in the BlackBerry application installer. - May have multiple values for each language. See samples or xsd schema file. Optional. --> - <description>Game made with Godot Engine</description> - <!-- Name of author which is used for signing. Must match the developer name of your development certificate. --> - <author>You Name or Company</author> - <authorId>authorIDherePlease</authorId> - <!-- Unique author ID assigned by signing authority. Required if using debug tokens. --> - <!-- <authorId>ABC1234YjsnUk235h</authorId> --> - <initialWindow> - <aspectRatio>landscape</aspectRatio> - <autoOrients>false</autoOrients> - <systemChrome>none</systemChrome> - <transparent>false</transparent> - </initialWindow> - <!-- The category where the application appears. Either core.games or core.media. --> - <category>core.games</category> - <permission>read_device_identifying_information</permission> - <permission>access_internet</permission> - <asset path="data.pck">data.pck</asset> - <configuration name="Device-Debug"> - <platformArchitecture>armle-v7</platformArchitecture> - <asset type="Qnx/Elf" path="godot.bb10.debug.qnx.armle" entry="true">godot.bb10.debug.qnx.armle</asset> - </configuration> - <configuration name="Device-Release"> - <platformArchitecture>armle-v7</platformArchitecture> - <asset type="Qnx/Elf" path="godot.bb10.opt.qnx.armle" entry="true">godot.bb10.opt.qnx.armle</asset> - </configuration> - <!-- The icon for the application. --> - <icon> - <image>icon.png</image> - </icon> - <!-- Ensure that shared libraries in the package are found at run-time. --> - <env value="app/native/lib:/usr/lib/qt4/lib" var="LD_LIBRARY_PATH"/> -</qnx> |