diff options
Diffstat (limited to 'platform/bb10/bar/bar-descriptor.xml')
-rw-r--r-- | platform/bb10/bar/bar-descriptor.xml | 30 |
1 files changed, 9 insertions, 21 deletions
diff --git a/platform/bb10/bar/bar-descriptor.xml b/platform/bb10/bar/bar-descriptor.xml index df5d34e077..0ba70b7180 100644 --- a/platform/bb10/bar/bar-descriptor.xml +++ b/platform/bb10/bar/bar-descriptor.xml @@ -1,65 +1,53 @@ -<?xml version="1.0" encoding="utf-8" standalone="no"?> +<?xml version='1.0' encoding='utf-8' standalone='no'?> <qnx xmlns="http://www.qnx.com/schemas/application/1.0"> - -<!-- BlackBerry® 10 application descriptor file. + <!-- BlackBerry® 10 application descriptor file. Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS. --> - <!-- A universally unique application identifier. Must be unique across all BlackBerry applications. Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. --> <id>com.godot.game</id> - <!-- The name that is displayed in the BlackBerry application installer. May have multiple values for each language. See samples or xsd schema file. Optional. --> <name>Godot Game</name> - <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade. Values can also be 1-part or 2-part. It is not necessary to have a 3-part value. An updated version of application must have a versionNumber value higher than the previous version. Required. --> <versionNumber>0.0.1</versionNumber> - <!-- Fourth digit segment of the package version. First three segments are taken from the <versionNumber> element. Must be an integer from 0 to 2^16-1 --> <buildId>0</buildId> - <!-- Description, displayed in the BlackBerry application installer. May have multiple values for each language. See samples or xsd schema file. Optional. --> <description>Game made with Godot Engine</description> - <!-- Name of author which is used for signing. Must match the developer name of your development certificate. --> <author>You Name or Company</author> <authorId>authorIDherePlease</authorId> - <!-- Unique author ID assigned by signing authority. Required if using debug tokens. --> <!-- <authorId>ABC1234YjsnUk235h</authorId> --> - <initialWindow> <aspectRatio>landscape</aspectRatio> <autoOrients>false</autoOrients> <systemChrome>none</systemChrome> <transparent>false</transparent> </initialWindow> - <!-- The category where the application appears. Either core.games or core.media. --> <category>core.games</category> <permission>read_device_identifying_information</permission> <permission>access_internet</permission> - <asset path="assets">assets</asset> + <asset path="data.pck">data.pck</asset> <configuration name="Device-Debug"> - <platformArchitecture>armle-v7</platformArchitecture> - <asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset> + <platformArchitecture>armle-v7</platformArchitecture> + <asset type="Qnx/Elf" path="godot.bb10.debug.qnx.armle" entry="true">godot.bb10.debug.qnx.armle</asset> </configuration> <configuration name="Device-Release"> - <platformArchitecture>armle-v7</platformArchitecture> - <asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset> + <platformArchitecture>armle-v7</platformArchitecture> + <asset type="Qnx/Elf" path="godot.bb10.opt.qnx.armle" entry="true">godot.bb10.opt.qnx.armle</asset> </configuration> <!-- The icon for the application. --> <icon> - <image>icon.png</image> + <image>icon.png</image> </icon> - <!-- Ensure that shared libraries in the package are found at run-time. --> - <env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/> - + <env value="app/native/lib:/usr/lib/qt4/lib" var="LD_LIBRARY_PATH"/> </qnx> |