summaryrefslogtreecommitdiff
path: root/platform/android
diff options
context:
space:
mode:
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/api/java_class_wrapper.h32
-rw-r--r--platform/android/export/export.cpp3
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java3
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java4
4 files changed, 30 insertions, 12 deletions
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index 59fcd94b4d..3dfdc75cf4 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -83,9 +83,13 @@ class JavaClass : public Reference {
switch (p_sig) {
- case ARG_TYPE_VOID: r_type = Variant::NIL; break;
+ case ARG_TYPE_VOID:
+ r_type = Variant::NIL;
+ break;
case ARG_TYPE_BOOLEAN | ARG_NUMBER_CLASS_BIT:
- case ARG_TYPE_BOOLEAN: r_type = Variant::BOOL; break;
+ case ARG_TYPE_BOOLEAN:
+ r_type = Variant::BOOL;
+ break;
case ARG_TYPE_BYTE | ARG_NUMBER_CLASS_BIT:
case ARG_TYPE_BYTE:
r_type = Variant::INT;
@@ -121,10 +125,18 @@ class JavaClass : public Reference {
r_type = Variant::FLOAT;
likelihood = 0.5;
break;
- case ARG_TYPE_STRING: r_type = Variant::STRING; break;
- case ARG_TYPE_CLASS: r_type = Variant::OBJECT; break;
- case ARG_ARRAY_BIT | ARG_TYPE_VOID: r_type = Variant::NIL; break;
- case ARG_ARRAY_BIT | ARG_TYPE_BOOLEAN: r_type = Variant::ARRAY; break;
+ case ARG_TYPE_STRING:
+ r_type = Variant::STRING;
+ break;
+ case ARG_TYPE_CLASS:
+ r_type = Variant::OBJECT;
+ break;
+ case ARG_ARRAY_BIT | ARG_TYPE_VOID:
+ r_type = Variant::NIL;
+ break;
+ case ARG_ARRAY_BIT | ARG_TYPE_BOOLEAN:
+ r_type = Variant::ARRAY;
+ break;
case ARG_ARRAY_BIT | ARG_TYPE_BYTE:
r_type = Variant::PACKED_BYTE_ARRAY;
likelihood = 1.0;
@@ -153,8 +165,12 @@ class JavaClass : public Reference {
r_type = Variant::PACKED_FLOAT32_ARRAY;
likelihood = 0.5;
break;
- case ARG_ARRAY_BIT | ARG_TYPE_STRING: r_type = Variant::PACKED_STRING_ARRAY; break;
- case ARG_ARRAY_BIT | ARG_TYPE_CLASS: r_type = Variant::ARRAY; break;
+ case ARG_ARRAY_BIT | ARG_TYPE_STRING:
+ r_type = Variant::PACKED_STRING_ARRAY;
+ break;
+ case ARG_ARRAY_BIT | ARG_TYPE_CLASS:
+ r_type = Variant::ARRAY;
+ break;
}
}
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index d4fc52eaa9..f346ca54d2 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -372,7 +372,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
d.name = vendor + " " + device;
- if (device == String()) continue;
+ if (device == String())
+ continue;
}
ndevices.push_back(d);
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 957f6223a9..ffe5402a54 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -920,7 +920,8 @@ public abstract class Godot extends FragmentActivity implements SensorEventListe
int cnt = 0;
for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0)
;
- if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
+ if (cnt == 0)
+ return super.onKeyMultiple(inKeyCode, repeatCount, event);
mRenderView.queueOnRenderThread(new Runnable() {
// This method will be called on the rendering thread:
public void run() {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
index b940d679f0..424251169b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */