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-rw-r--r--platform/android/display_server_android.cpp2
-rw-r--r--platform/android/display_server_android.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 937b929d62..1e2f35381b 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -221,7 +221,7 @@ float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
}
-bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
+bool DisplayServerAndroid::is_touchscreen_available() const {
return true;
}
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index c7f4d8046f..c1c11d6cba 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -121,7 +121,7 @@ public:
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ virtual bool is_touchscreen_available() const override;
virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
virtual void virtual_keyboard_hide() override;