diff options
Diffstat (limited to 'platform/android')
23 files changed, 143 insertions, 52 deletions
diff --git a/platform/android/README.md b/platform/android/README.md new file mode 100644 index 0000000000..343e588553 --- /dev/null +++ b/platform/android/README.md @@ -0,0 +1,14 @@ +# Android platform port + +This folder contains the Java and C++ (JNI) code for the Android platform port, +using [Gradle](https://gradle.org/) as a build system. + +## Artwork license + +[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under +[Creative Commons Attribution 3.0 Unported](https://developer.android.com/distribute/marketing-tools/brand-guidelines#android_robot) +per the Android logo usage guidelines: + +> The Android robot is reproduced or modified from work created and shared by +> Google and used according to terms described in the Creative Commons 3.0 +> Attribution License. diff --git a/platform/android/detect.py b/platform/android/detect.py index 7a993e9ca6..61ccad9ac3 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -93,7 +93,7 @@ def configure(env): install_ndk_if_needed(env) # Workaround for MinGW. See: - # http://www.scons.org/wiki/LongCmdLinesOnWin32 + # https://www.scons.org/wiki/LongCmdLinesOnWin32 if os.name == "nt": import subprocess diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 0bae090702..0eeee8215d 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -161,7 +161,7 @@ bool DirAccessJAndroid::dir_exists(String p_dir) { if (current_dir == "") sd = p_dir; else { - if (p_dir.is_rel_path()) + if (p_dir.is_relative_path()) sd = current_dir.plus_file(p_dir); else sd = fix_path(p_dir); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index fc86abb6f1..8df61831c2 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -48,6 +48,8 @@ void register_android_exporter() { EDITOR_DEF("export/android/shutdown_adb_on_exit", true); + EDITOR_DEF("export/android/one_click_deploy_clear_previous_install", false); + Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid)); EditorExport::get_singleton()->add_export_platform(exporter); } diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 8ed2d4e60a..60ba1c558a 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun static const int EXPORT_FORMAT_APK = 0; static const int EXPORT_FORMAT_AAB = 1; +static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets"; +static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets"; + void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud; @@ -426,6 +429,11 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co return pname; } +String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const { + int export_format = int(p_preset->get("custom_template/export_format")); + return export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY; +} + bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const { String pname = p_package; @@ -977,6 +985,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p Vector<int> feature_versions; if (xr_mode_index == 1 /* XRMode.OVR */) { + // Set degrees of freedom + feature_names.push_back("android.hardware.vr.headtracking"); + feature_required_list.push_back(true); + feature_versions.push_back(1); + // Check for hand tracking int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required if (hand_tracking_index > 0) { @@ -1646,8 +1659,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_user"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_password"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname")); @@ -1794,7 +1805,7 @@ Error EditorExportPlatformAndroid::run(const Ref<EditorExportPreset> &p_preset, int rv; String output; - bool remove_prev = p_preset->get("one_click_deploy/clear_previous_install"); + bool remove_prev = EDITOR_GET("export/android/one_click_deploy_clear_previous_install"); String version_name = p_preset->get("version/name"); String package_name = p_preset->get("package/unique_name"); @@ -2332,11 +2343,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre void EditorExportPlatformAndroid::_clear_assets_directory() { DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); - if (da_res->dir_exists("res://android/build/assets")) { - print_verbose("Clearing assets directory.."); - DirAccessRef da_assets = DirAccess::open("res://android/build/assets"); + + // Clear the APK assets directory + if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) { + print_verbose("Clearing APK assets directory.."); + DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY); + da_assets->erase_contents_recursive(); + da_res->remove(APK_ASSETS_DIRECTORY); + } + + // Clear the AAB assets directory + if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) { + print_verbose("Clearing AAB assets directory.."); + DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY); da_assets->erase_contents_recursive(); - da_res->remove("res://android/build/assets"); + da_res->remove(AAB_ASSETS_DIRECTORY); } } @@ -2456,6 +2477,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP return ERR_UNCONFIGURED; } } + const String assets_directory = get_assets_directory(p_preset); String sdk_path = EDITOR_GET("export/android/android_sdk_path"); ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'."); print_verbose("Android sdk path: " + sdk_path); @@ -2477,6 +2499,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP if (!apk_expansion) { print_verbose("Exporting project files.."); CustomExportData user_data; + user_data.assets_directory = assets_directory; user_data.debug = p_debug; err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so); if (err != OK) { @@ -2498,7 +2521,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP } } print_verbose("Storing command line flags.."); - store_file_at_path("res://android/build/assets/_cl_", command_line_flags); + store_file_at_path(assets_directory + "/_cl_", command_line_flags); print_verbose("Updating ANDROID_HOME environment to " + sdk_path); OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required @@ -2611,7 +2634,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP String export_filename = p_path.get_file(); String export_path = p_path.get_base_dir(); - if (export_path.is_rel_path()) { + if (export_path.is_relative_path()) { export_path = OS::get_singleton()->get_resource_dir().plus_file(export_path); } export_path = ProjectSettings::get_singleton()->globalize_path(export_path).simplify_path(); @@ -2939,7 +2962,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features) { r_features->push_back("mobile"); - r_features->push_back("Android"); + r_features->push_back("android"); } void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) { diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h index b061ee4e04..d33f616f11 100644 --- a/platform/android/export/export_plugin.h +++ b/platform/android/export/export_plugin.h @@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { EditorProgress *ep = nullptr; }; - struct CustomExportData { - bool debug; - Vector<String> libs; - }; - Vector<PluginConfigAndroid> plugins; String last_plugin_names; uint64_t last_custom_build_time = 0; @@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String get_package_name(const String &p_package) const; + String get_assets_directory(const Ref<EditorExportPreset> &p_preset) const; + bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const; static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data); diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index b9e28a7937..851bd0ac52 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { - String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); + CustomExportData *export_data = (CustomExportData *)p_userdata; + String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/"); print_verbose("Saving project files from " + p_path + " into " + dst_path); Error err = store_file_at_path(dst_path, p_data); return err; @@ -197,6 +198,8 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) { String manifest_xr_features; bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; if (uses_xr) { + manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n"; + int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required if (hand_tracking_index == 1) { manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n"; @@ -228,7 +231,9 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { "tools:replace=\"android:screenOrientation\" " "android:screenOrientation=\"%s\">\n", orientation); - if (!uses_xr) { + if (uses_xr) { + manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n"; + } else { manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n"; } manifest_activity_text += " </activity>\n"; diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 8a93c25d79..744022f1f9 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut </resources> )"; +struct CustomExportData { + String assets_directory; + bool debug; + Vector<String> libs; +}; + int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation); String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation); diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index 00e01884cf..d7bf6cef30 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -49,6 +49,10 @@ <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> + + <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android + platforms. --> + <category android:name="com.oculus.intent.category.VR" /> </intent-filter> </activity> diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle new file mode 100644 index 0000000000..b06faac374 --- /dev/null +++ b/platform/android/java/app/assetPacks/installTime/build.gradle @@ -0,0 +1,8 @@ +apply plugin: 'com.android.asset-pack' + +assetPack { + packName = "installTime" // Directory name for the asset pack + dynamicDelivery { + deliveryType = "install-time" // Delivery mode + } +} diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 18e07c3762..a391a3ca9a 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -34,9 +34,8 @@ allprojects { } dependencies { - implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib - implementation libraries.v4Support + implementation libraries.androidxFragment if (rootProject.findProject(":lib")) { implementation project(":lib") @@ -73,6 +72,8 @@ android { targetCompatibility versions.javaVersion } + assetPacks = [":assetPacks:installTime"] + defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index fad64c675f..fcee54e493 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -4,9 +4,8 @@ ext.versions = [ minSdk : 19, targetSdk : 30, buildTools : '30.0.3', - supportCoreUtils : '1.0.0', kotlinVersion : '1.5.10', - v4Support : '1.0.0', + fragmentVersion : '1.3.6', javaVersion : 1.8, ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. @@ -14,10 +13,9 @@ ext.versions = [ ext.libraries = [ androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin", - supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils", kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion", kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion", - v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support" + androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion", ] ext.getExportPackageName = { -> diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties index 19587bd81f..0ad8e611ca 100644 --- a/platform/android/java/app/gradle.properties +++ b/platform/android/java/app/gradle.properties @@ -4,7 +4,7 @@ # where otherwise specified. # For more details on how to configure your build environment visit -# http://www.gradle.org/docs/current/userguide/build_environment.html +# https://www.gradle.org/docs/current/userguide/build_environment.html android.enableJetifier=true android.useAndroidX=true @@ -15,7 +15,7 @@ org.gradle.jvmargs=-Xmx4536m # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit -# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects +# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.warning.mode=all diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle index 33b863c7bf..e38d7b2ba6 100644 --- a/platform/android/java/app/settings.gradle +++ b/platform/android/java/app/settings.gradle @@ -1,2 +1,2 @@ -// Empty settings.gradle file to denote this directory as being the root project -// of the Godot custom build. +// This is the root directory of the Godot custom build. +include ':assetPacks:installTime' diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties index b51a19a005..5cd94e85d9 100644 --- a/platform/android/java/gradle.properties +++ b/platform/android/java/gradle.properties @@ -7,7 +7,7 @@ # any settings specified in this file. # For more details on how to configure your build environment visit -# http://www.gradle.org/docs/current/userguide/build_environment.html +# https://www.gradle.org/docs/current/userguide/build_environment.html android.enableJetifier=true android.useAndroidX=true @@ -18,7 +18,7 @@ org.gradle.jvmargs=-Xmx4536m # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit -# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects +# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.warning.mode=all diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index 663ba73d40..fbed4ed078 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -2,9 +2,8 @@ apply plugin: 'com.android.library' apply plugin: 'kotlin-android' dependencies { - implementation libraries.supportCoreUtils implementation libraries.kotlinStdLib - implementation libraries.v4Support + implementation libraries.androidxFragment } def pathToRootDir = "../../../../" diff --git a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java index 2a72c9818d..9aa65fd786 100644 --- a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java @@ -54,7 +54,7 @@ public class Helpers { /* * Parse the Content-Disposition HTTP Header. The format of the header is defined here: - * http://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for + * https://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for * content that is going to be downloaded to the file system. We only support the attachment * type. */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index ad7048cbf3..3600706c7c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -30,6 +30,7 @@ package org.godotengine.godot; +import android.content.ComponentName; import android.content.Intent; import android.os.Bundle; import android.util.Log; @@ -86,6 +87,26 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God } @Override + public final void onGodotRestartRequested(Godot instance) { + if (instance == godotFragment) { + // HACK: + // + // Currently it's very hard to properly deinitialize Godot on Android to restart the game + // from scratch. Therefore, we need to kill the whole app process and relaunch it. + // + // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including + // releasing and reloading native libs or resetting their state somehow and clearing statics). + // + // Using instrumentation is a way of making the whole app process restart, because Android + // will kill any process of the same package which was already running. + // + Bundle args = new Bundle(); + args.putParcelable("intent", getIntent()); + startInstrumentation(new ComponentName(this, GodotInstrumentation.class), null, args); + } + } + + @Override public void onNewIntent(Intent intent) { super.onNewIntent(intent); if (godotFragment != null) { diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index 317175858b..70bc73b9ad 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -295,7 +295,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { View pluginView = plugin.onMainCreate(activity); if (pluginView != null) { - containerLayout.addView(pluginView); + if (plugin.shouldBeOnTop()) { + containerLayout.addView(pluginView); + } else { + containerLayout.addView(pluginView, 0); + } } } } @@ -317,7 +321,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC @SuppressLint("MissingPermission") @Keep private void vibrate(int durationMs) { - if (requestPermission("VIBRATE")) { + if (durationMs > 0 && requestPermission("VIBRATE")) { Vibrator v = (Vibrator)getContext().getSystemService(Context.VIBRATOR_SERVICE); if (v != null) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { @@ -331,22 +335,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } public void restart() { - // HACK: - // - // Currently it's very hard to properly deinitialize Godot on Android to restart the game - // from scratch. Therefore, we need to kill the whole app process and relaunch it. - // - // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including - // releasing and reloading native libs or resetting their state somehow and clearing statics). - // - // Using instrumentation is a way of making the whole app process restart, because Android - // will kill any process of the same package which was already running. - // - final Activity activity = getActivity(); - if (activity != null) { - Bundle args = new Bundle(); - args.putParcelable("intent", mCurrentIntent); - activity.startInstrumentation(new ComponentName(activity, GodotInstrumentation.class), null, args); + if (godotHost != null) { + godotHost.onGodotRestartRequested(this); } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java index 58e982c569..7b22895994 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java @@ -58,4 +58,10 @@ public interface GodotHost { * Invoked on the UI thread as the last step of the Godot instance clean up phase. */ default void onGodotForceQuit(Godot instance) {} + + /** + * Invoked on the GL thread when the Godot instance wants to be restarted. It's up to the host + * to perform the appropriate action(s). + */ + default void onGodotRestartRequested(Godot instance) {} } diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index 2dc8359615..4536c21ed3 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -191,6 +191,9 @@ public abstract class GodotPlugin { * The plugin can return a non-null {@link View} layout in order to add it to the Godot view * hierarchy. * + * Use shouldBeOnTop() to set whether the plugin's {@link View} should be added on top or behind + * the main Godot view. + * * @see Activity#onCreate(Bundle) * @return the plugin's view to be included; null if no views should be included. */ @@ -311,6 +314,17 @@ public abstract class GodotPlugin { } /** + * Returns whether the plugin's {@link View} returned in onMainCreate() should be placed on + * top of the main Godot view. + * + * Returning false causes the plugin's {@link View} to be placed behind, which can be useful + * when used with transparency in order to let the Godot view handle inputs. + */ + public boolean shouldBeOnTop() { + return true; + } + + /** * Runs the specified action on the UI thread. If the current thread is the UI * thread, then the action is executed immediately. If the current thread is * not the UI thread, the action is posted to the event queue of the UI thread. diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle index 524031d93f..584b626900 100644 --- a/platform/android/java/settings.gradle +++ b/platform/android/java/settings.gradle @@ -4,3 +4,6 @@ rootProject.name = "Godot" include ':app' include ':lib' include ':nativeSrcsConfigs' + +include ':assetPacks:installTime' +project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime") diff --git a/platform/android/logo.png b/platform/android/logo.png Binary files differindex f44d360a25..9c8be93646 100644 --- a/platform/android/logo.png +++ b/platform/android/logo.png |