diff options
Diffstat (limited to 'platform/android')
106 files changed, 4548 insertions, 817 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub index ecc72019e5..1a3c158d2e 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -18,6 +18,7 @@ android_files = [ "jni_utils.cpp", "android_keys_utils.cpp", "display_server_android.cpp", + "plugin/godot_plugin_jni.cpp", "vulkan/vulkan_context_android.cpp", ] @@ -52,10 +53,17 @@ else: if lib_arch_dir != "": if env["target"] == "release": lib_type_dir = "release" - else: # release_debug, debug + elif env["target"] == "release_debug": lib_type_dir = "debug" + else: # debug + lib_type_dir = "dev" - out_dir = "#platform/android/java/lib/libs/" + lib_type_dir + "/" + lib_arch_dir + if env["tools"]: + lib_tools_dir = "tools/" + else: + lib_tools_dir = "" + + out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir env_android.Command( out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE") ) diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp index e03375e8d9..10f23b320b 100644 --- a/platform/android/android_input_handler.cpp +++ b/platform/android/android_input_handler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,13 +39,10 @@ void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_e Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: - Input::JoyAxisValue value; - value.min = -1; - value.value = p_event.value; - Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value); + Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value); break; case JOY_EVENT_HAT: - Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat); + Input::get_singleton()->joy_hat(p_event.device, p_event.hat); break; default: return; @@ -82,37 +79,37 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p Ref<InputEventKey> ev; ev.instantiate(); int val = unicode; - int keycode = android_get_keysym(p_keycode); - int phy_keycode = android_get_keysym(p_scancode); + Key keycode = android_get_keysym(p_keycode); + Key phy_keycode = android_get_keysym(p_scancode); - if (keycode == KEY_SHIFT) { + if (keycode == Key::SHIFT) { shift_mem = p_pressed; } - if (keycode == KEY_ALT) { + if (keycode == Key::ALT) { alt_mem = p_pressed; } - if (keycode == KEY_CTRL) { + if (keycode == Key::CTRL) { control_mem = p_pressed; } - if (keycode == KEY_META) { + if (keycode == Key::META) { meta_mem = p_pressed; } - ev->set_keycode((Key)keycode); - ev->set_physical_keycode((Key)phy_keycode); + ev->set_keycode(keycode); + ev->set_physical_keycode(phy_keycode); ev->set_unicode(val); ev->set_pressed(p_pressed); _set_key_modifier_state(ev); if (val == '\n') { - ev->set_keycode(KEY_ENTER); + ev->set_keycode(Key::ENTER); } else if (val == 61448) { - ev->set_keycode(KEY_BACKSPACE); - ev->set_unicode(KEY_BACKSPACE); + ev->set_keycode(Key::BACKSPACE); + ev->set_unicode((char32_t)Key::BACKSPACE); } else if (val == 61453) { - ev->set_keycode(KEY_ENTER); - ev->set_unicode(KEY_ENTER); + ev->set_keycode(Key::ENTER); + ev->set_unicode((char32_t)Key::ENTER); } else if (p_keycode == 4) { if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) { dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true); @@ -168,8 +165,9 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector ERR_CONTINUE(idx == -1); - if (touch[i].pos == p_points[idx].pos) - continue; //no move unncesearily + if (touch[i].pos == p_points[idx].pos) { + continue; // Don't move unnecessarily. + } Ref<InputEventScreenDrag> ev; ev.instantiate(); @@ -223,7 +221,7 @@ void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector ev->set_pressed(false); ev->set_position(touch[i].pos); Input::get_singleton()->parse_input_event(ev); - touch.remove(i); + touch.remove_at(i); break; } @@ -305,15 +303,15 @@ void AndroidInputHandler::process_mouse_event(int input_device, int event_action ev->set_pressed(true); buttons_state = event_buttons_mask; if (event_vertical_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor); + _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor); } else if (event_vertical_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor); + _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor); } if (event_horizontal_factor > 0) { - _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor); + _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor); } else if (event_horizontal_factor < 0) { - _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor); + _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor); } } break; } @@ -323,7 +321,7 @@ void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, co Ref<InputEventMouseButton> evd = ev->duplicate(); _set_key_modifier_state(evd); evd->set_button_index(wheel_button); - evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1)))); + evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button))); evd->set_factor(factor); Input::get_singleton()->parse_input_event(evd); Ref<InputEventMouseButton> evdd = evd->duplicate(); @@ -339,7 +337,7 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); - ev->set_pressed(event_button_mask != 0); + ev->set_pressed(event_button_mask != MouseButton::NONE); ev->set_button_index(_button_index_from_mask(event_button_mask)); ev->set_button_mask(event_button_mask); ev->set_double_click(true); @@ -348,37 +346,37 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) { switch (button_mask) { - case MOUSE_BUTTON_MASK_LEFT: - return MOUSE_BUTTON_LEFT; - case MOUSE_BUTTON_MASK_RIGHT: - return MOUSE_BUTTON_RIGHT; - case MOUSE_BUTTON_MASK_MIDDLE: - return MOUSE_BUTTON_MIDDLE; - case MOUSE_BUTTON_MASK_XBUTTON1: - return MOUSE_BUTTON_XBUTTON1; - case MOUSE_BUTTON_MASK_XBUTTON2: - return MOUSE_BUTTON_XBUTTON2; + case MouseButton::MASK_LEFT: + return MouseButton::LEFT; + case MouseButton::MASK_RIGHT: + return MouseButton::RIGHT; + case MouseButton::MASK_MIDDLE: + return MouseButton::MIDDLE; + case MouseButton::MASK_XBUTTON1: + return MouseButton::MB_XBUTTON1; + case MouseButton::MASK_XBUTTON2: + return MouseButton::MB_XBUTTON2; default: - return MOUSE_BUTTON_NONE; + return MouseButton::NONE; } } MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { - MouseButton godot_button_mask = MOUSE_BUTTON_NONE; + MouseButton godot_button_mask = MouseButton::NONE; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { - godot_button_mask |= MOUSE_BUTTON_MASK_LEFT; + godot_button_mask |= MouseButton::MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { - godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT; + godot_button_mask |= MouseButton::MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { - godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE; + godot_button_mask |= MouseButton::MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { - godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1; + godot_button_mask |= MouseButton::MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { - godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2; + godot_button_mask |= MouseButton::MASK_XBUTTON2; } return godot_button_mask; diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h index 2918ca300b..2b237c4006 100644 --- a/platform/android/android_input_handler.h +++ b/platform/android/android_input_handler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,10 +53,10 @@ public: struct JoypadEvent { int device = 0; int type = 0; - int index = 0; + int index = 0; // Can be either JoyAxis or JoyButton. bool pressed = false; float value = 0; - int hat = 0; + HatMask hat = HatMask::CENTER; }; private: @@ -65,7 +65,7 @@ private: bool control_mem = false; bool meta_mem = false; - MouseButton buttons_state = MOUSE_BUTTON_NONE; + MouseButton buttons_state = MouseButton::NONE; Vector<TouchPos> touch; Point2 hover_prev_pos; // needed to calculate the relative position on hover events diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp index 5aa546c17b..885e4ff145 100644 --- a/platform/android/android_keys_utils.cpp +++ b/platform/android/android_keys_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,12 @@ #include "android_keys_utils.h" -unsigned int android_get_keysym(unsigned int p_code) { - for (int i = 0; _ak_to_keycode[i].keysym != KEY_UNKNOWN; i++) { +Key android_get_keysym(unsigned int p_code) { + for (int i = 0; _ak_to_keycode[i].keysym != Key::UNKNOWN; i++) { if (_ak_to_keycode[i].keycode == p_code) { return _ak_to_keycode[i].keysym; } } - return KEY_UNKNOWN; + return Key::UNKNOWN; } diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h index de6f48d33a..24a6589fba 100644 --- a/platform/android/android_keys_utils.h +++ b/platform/android/android_keys_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,101 +35,101 @@ #include <core/os/keyboard.h> struct _WinTranslatePair { - unsigned int keysym = 0; + Key keysym = Key::NONE; unsigned int keycode = 0; }; static _WinTranslatePair _ak_to_keycode[] = { - { KEY_TAB, AKEYCODE_TAB }, - { KEY_ENTER, AKEYCODE_ENTER }, - { KEY_SHIFT, AKEYCODE_SHIFT_LEFT }, - { KEY_SHIFT, AKEYCODE_SHIFT_RIGHT }, - { KEY_ALT, AKEYCODE_ALT_LEFT }, - { KEY_ALT, AKEYCODE_ALT_RIGHT }, - { KEY_MENU, AKEYCODE_MENU }, - { KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE }, - { KEY_ESCAPE, AKEYCODE_BACK }, - { KEY_SPACE, AKEYCODE_SPACE }, - { KEY_PAGEUP, AKEYCODE_PAGE_UP }, - { KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN }, - { KEY_HOME, AKEYCODE_HOME }, //(0x24) - { KEY_LEFT, AKEYCODE_DPAD_LEFT }, - { KEY_UP, AKEYCODE_DPAD_UP }, - { KEY_RIGHT, AKEYCODE_DPAD_RIGHT }, - { KEY_DOWN, AKEYCODE_DPAD_DOWN }, - { KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER }, - { KEY_BACKSPACE, AKEYCODE_DEL }, - { KEY_0, AKEYCODE_0 }, ////0 key - { KEY_1, AKEYCODE_1 }, ////1 key - { KEY_2, AKEYCODE_2 }, ////2 key - { KEY_3, AKEYCODE_3 }, ////3 key - { KEY_4, AKEYCODE_4 }, ////4 key - { KEY_5, AKEYCODE_5 }, ////5 key - { KEY_6, AKEYCODE_6 }, ////6 key - { KEY_7, AKEYCODE_7 }, ////7 key - { KEY_8, AKEYCODE_8 }, ////8 key - { KEY_9, AKEYCODE_9 }, ////9 key - { KEY_A, AKEYCODE_A }, ////A key - { KEY_B, AKEYCODE_B }, ////B key - { KEY_C, AKEYCODE_C }, ////C key - { KEY_D, AKEYCODE_D }, ////D key - { KEY_E, AKEYCODE_E }, ////E key - { KEY_F, AKEYCODE_F }, ////F key - { KEY_G, AKEYCODE_G }, ////G key - { KEY_H, AKEYCODE_H }, ////H key - { KEY_I, AKEYCODE_I }, ////I key - { KEY_J, AKEYCODE_J }, ////J key - { KEY_K, AKEYCODE_K }, ////K key - { KEY_L, AKEYCODE_L }, ////L key - { KEY_M, AKEYCODE_M }, ////M key - { KEY_N, AKEYCODE_N }, ////N key - { KEY_O, AKEYCODE_O }, ////O key - { KEY_P, AKEYCODE_P }, ////P key - { KEY_Q, AKEYCODE_Q }, ////Q key - { KEY_R, AKEYCODE_R }, ////R key - { KEY_S, AKEYCODE_S }, ////S key - { KEY_T, AKEYCODE_T }, ////T key - { KEY_U, AKEYCODE_U }, ////U key - { KEY_V, AKEYCODE_V }, ////V key - { KEY_W, AKEYCODE_W }, ////W key - { KEY_X, AKEYCODE_X }, ////X key - { KEY_Y, AKEYCODE_Y }, ////Y key - { KEY_Z, AKEYCODE_Z }, ////Z key - { KEY_HOMEPAGE, AKEYCODE_EXPLORER }, - { KEY_LAUNCH0, AKEYCODE_BUTTON_A }, - { KEY_LAUNCH1, AKEYCODE_BUTTON_B }, - { KEY_LAUNCH2, AKEYCODE_BUTTON_C }, - { KEY_LAUNCH3, AKEYCODE_BUTTON_X }, - { KEY_LAUNCH4, AKEYCODE_BUTTON_Y }, - { KEY_LAUNCH5, AKEYCODE_BUTTON_Z }, - { KEY_LAUNCH6, AKEYCODE_BUTTON_L1 }, - { KEY_LAUNCH7, AKEYCODE_BUTTON_R1 }, - { KEY_LAUNCH8, AKEYCODE_BUTTON_L2 }, - { KEY_LAUNCH9, AKEYCODE_BUTTON_R2 }, - { KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL }, - { KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR }, - { KEY_LAUNCHC, AKEYCODE_BUTTON_START }, - { KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT }, - { KEY_LAUNCHE, AKEYCODE_BUTTON_MODE }, - { KEY_VOLUMEMUTE, AKEYCODE_MUTE }, - { KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN }, - { KEY_VOLUMEUP, AKEYCODE_VOLUME_UP }, - { KEY_BACK, AKEYCODE_MEDIA_REWIND }, - { KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD }, - { KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT }, - { KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS }, - { KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP }, - { KEY_PLUS, AKEYCODE_PLUS }, - { KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key - { KEY_COMMA, AKEYCODE_COMMA }, // the ',' key - { KEY_MINUS, AKEYCODE_MINUS }, // the '-' key - { KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key - { KEY_BACKSLASH, AKEYCODE_BACKSLASH }, - { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, - { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, - { KEY_CTRL, AKEYCODE_CTRL_LEFT }, - { KEY_CTRL, AKEYCODE_CTRL_RIGHT }, - { KEY_UNKNOWN, 0 } + { Key::TAB, AKEYCODE_TAB }, + { Key::ENTER, AKEYCODE_ENTER }, + { Key::SHIFT, AKEYCODE_SHIFT_LEFT }, + { Key::SHIFT, AKEYCODE_SHIFT_RIGHT }, + { Key::ALT, AKEYCODE_ALT_LEFT }, + { Key::ALT, AKEYCODE_ALT_RIGHT }, + { Key::MENU, AKEYCODE_MENU }, + { Key::PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE }, + { Key::ESCAPE, AKEYCODE_BACK }, + { Key::SPACE, AKEYCODE_SPACE }, + { Key::PAGEUP, AKEYCODE_PAGE_UP }, + { Key::PAGEDOWN, AKEYCODE_PAGE_DOWN }, + { Key::HOME, AKEYCODE_HOME }, //(0x24) + { Key::LEFT, AKEYCODE_DPAD_LEFT }, + { Key::UP, AKEYCODE_DPAD_UP }, + { Key::RIGHT, AKEYCODE_DPAD_RIGHT }, + { Key::DOWN, AKEYCODE_DPAD_DOWN }, + { Key::PERIODCENTERED, AKEYCODE_DPAD_CENTER }, + { Key::BACKSPACE, AKEYCODE_DEL }, + { Key::KEY_0, AKEYCODE_0 }, + { Key::KEY_1, AKEYCODE_1 }, + { Key::KEY_2, AKEYCODE_2 }, + { Key::KEY_3, AKEYCODE_3 }, + { Key::KEY_4, AKEYCODE_4 }, + { Key::KEY_5, AKEYCODE_5 }, + { Key::KEY_6, AKEYCODE_6 }, + { Key::KEY_7, AKEYCODE_7 }, + { Key::KEY_8, AKEYCODE_8 }, + { Key::KEY_9, AKEYCODE_9 }, + { Key::A, AKEYCODE_A }, + { Key::B, AKEYCODE_B }, + { Key::C, AKEYCODE_C }, + { Key::D, AKEYCODE_D }, + { Key::E, AKEYCODE_E }, + { Key::F, AKEYCODE_F }, + { Key::G, AKEYCODE_G }, + { Key::H, AKEYCODE_H }, + { Key::I, AKEYCODE_I }, + { Key::J, AKEYCODE_J }, + { Key::K, AKEYCODE_K }, + { Key::L, AKEYCODE_L }, + { Key::M, AKEYCODE_M }, + { Key::N, AKEYCODE_N }, + { Key::O, AKEYCODE_O }, + { Key::P, AKEYCODE_P }, + { Key::Q, AKEYCODE_Q }, + { Key::R, AKEYCODE_R }, + { Key::S, AKEYCODE_S }, + { Key::T, AKEYCODE_T }, + { Key::U, AKEYCODE_U }, + { Key::V, AKEYCODE_V }, + { Key::W, AKEYCODE_W }, + { Key::X, AKEYCODE_X }, + { Key::Y, AKEYCODE_Y }, + { Key::Z, AKEYCODE_Z }, + { Key::HOMEPAGE, AKEYCODE_EXPLORER }, + { Key::LAUNCH0, AKEYCODE_BUTTON_A }, + { Key::LAUNCH1, AKEYCODE_BUTTON_B }, + { Key::LAUNCH2, AKEYCODE_BUTTON_C }, + { Key::LAUNCH3, AKEYCODE_BUTTON_X }, + { Key::LAUNCH4, AKEYCODE_BUTTON_Y }, + { Key::LAUNCH5, AKEYCODE_BUTTON_Z }, + { Key::LAUNCH6, AKEYCODE_BUTTON_L1 }, + { Key::LAUNCH7, AKEYCODE_BUTTON_R1 }, + { Key::LAUNCH8, AKEYCODE_BUTTON_L2 }, + { Key::LAUNCH9, AKEYCODE_BUTTON_R2 }, + { Key::LAUNCHA, AKEYCODE_BUTTON_THUMBL }, + { Key::LAUNCHB, AKEYCODE_BUTTON_THUMBR }, + { Key::LAUNCHC, AKEYCODE_BUTTON_START }, + { Key::LAUNCHD, AKEYCODE_BUTTON_SELECT }, + { Key::LAUNCHE, AKEYCODE_BUTTON_MODE }, + { Key::VOLUMEMUTE, AKEYCODE_MUTE }, + { Key::VOLUMEDOWN, AKEYCODE_VOLUME_DOWN }, + { Key::VOLUMEUP, AKEYCODE_VOLUME_UP }, + { Key::BACK, AKEYCODE_MEDIA_REWIND }, + { Key::FORWARD, AKEYCODE_MEDIA_FAST_FORWARD }, + { Key::MEDIANEXT, AKEYCODE_MEDIA_NEXT }, + { Key::MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS }, + { Key::MEDIASTOP, AKEYCODE_MEDIA_STOP }, + { Key::PLUS, AKEYCODE_PLUS }, + { Key::EQUAL, AKEYCODE_EQUALS }, // the '+' key + { Key::COMMA, AKEYCODE_COMMA }, // the ',' key + { Key::MINUS, AKEYCODE_MINUS }, // the '-' key + { Key::SLASH, AKEYCODE_SLASH }, // the '/?' key + { Key::BACKSLASH, AKEYCODE_BACKSLASH }, + { Key::BRACKETLEFT, AKEYCODE_LEFT_BRACKET }, + { Key::BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET }, + { Key::CTRL, AKEYCODE_CTRL_LEFT }, + { Key::CTRL, AKEYCODE_CTRL_RIGHT }, + { Key::UNKNOWN, 0 } }; /* TODO: map these android key: @@ -157,6 +157,6 @@ TODO: map these android key: AKEYCODE_SWITCH_CHARSET = 95, */ -unsigned int android_get_keysym(unsigned int p_code); +Key android_get_keysym(unsigned int p_code); #endif // ANDROID_KEYS_UTILS_H diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp index 03355e4815..f80f1e3051 100644 --- a/platform/android/api/api.cpp +++ b/platform/android/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,14 +64,14 @@ void JavaClassWrapper::_bind_methods() { #if !defined(ANDROID_ENABLED) -Variant JavaClass::call(const StringName &, const Variant **, int, Callable::CallError &) { +Variant JavaClass::callp(const StringName &, const Variant **, int, Callable::CallError &) { return Variant(); } JavaClass::JavaClass() { } -Variant JavaObject::call(const StringName &, const Variant **, int, Callable::CallError &) { +Variant JavaObject::callp(const StringName &, const Variant **, int, Callable::CallError &) { return Variant(); } diff --git a/platform/android/api/api.h b/platform/android/api/api.h index fe3a6734ac..a4ee27cf81 100644 --- a/platform/android/api/api.h +++ b/platform/android/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h index ff7bf43573..96b7b48e48 100644 --- a/platform/android/api/java_class_wrapper.h +++ b/platform/android/api/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -179,7 +179,7 @@ class JavaClass : public RefCounted { #endif public: - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; + virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; JavaClass(); }; @@ -195,7 +195,7 @@ class JavaObject : public RefCounted { #endif public: - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; + virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; #ifdef ANDROID_ENABLED JavaObject(const Ref<JavaClass> &p_base, jobject *p_instance); diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h index 965eaabf81..74ca10e5e2 100644 --- a/platform/android/api/jni_singleton.h +++ b/platform/android/api/jni_singleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef JNI_SINGLETON_H #define JNI_SINGLETON_H -#include <core/config/engine.h> -#include <core/variant/variant.h> +#include "core/config/engine.h" +#include "core/variant/variant.h" #ifdef ANDROID_ENABLED -#include <platform/android/jni_utils.h> +#include "platform/android/jni_utils.h" #endif class JNISingleton : public Object { @@ -52,7 +52,7 @@ class JNISingleton : public Object { #endif public: - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { + virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override { #ifdef ANDROID_ENABLED Map<StringName, MethodData>::Element *E = method_map.find(p_method); @@ -70,7 +70,7 @@ public: if (call_error) { // The method is not in this map, defaulting to the regular instance calls. - return Object::call(p_method, p_args, p_argcount, r_error); + return Object::callp(p_method, p_args, p_argcount, r_error); } ERR_FAIL_COND_V(!instance, Variant()); @@ -93,8 +93,9 @@ public: for (int i = 0; i < p_argcount; i++) { jvalret vr = _variant_to_jvalue(env, E->get().argtypes[i], p_args[i]); v[i] = vr.val; - if (vr.obj) + if (vr.obj) { to_erase.push_back(vr.obj); + } } Variant ret; @@ -175,7 +176,7 @@ public: #else // ANDROID_ENABLED // Defaulting to the regular instance calls. - return Object::call(p_method, p_args, p_argcount, r_error); + return Object::callp(p_method, p_args, p_argcount, r_error); #endif } @@ -197,18 +198,19 @@ public: } void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args) { - if (p_args.size() == 0) + if (p_args.size() == 0) { ADD_SIGNAL(MethodInfo(p_name)); - else if (p_args.size() == 1) + } else if (p_args.size() == 1) { ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"))); - else if (p_args.size() == 2) + } else if (p_args.size() == 2) { ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"))); - else if (p_args.size() == 3) + } else if (p_args.size() == 3) { ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"))); - else if (p_args.size() == 4) + } else if (p_args.size() == 4) { ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4"))); - else if (p_args.size() == 5) + } else if (p_args.size() == 5) { ADD_SIGNAL(MethodInfo(p_name, PropertyInfo(p_args[0], "arg1"), PropertyInfo(p_args[1], "arg2"), PropertyInfo(p_args[2], "arg3"), PropertyInfo(p_args[3], "arg4"), PropertyInfo(p_args[4], "arg5"))); + } } #endif diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index a1d8fb4810..dcaa586e3b 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,8 +56,9 @@ void AudioDriverOpenSL::_buffer_callback( } } - if (mix) + if (mix) { mutex.unlock(); + } const int32_t *src_buff = mixdown_buffer; @@ -74,7 +75,7 @@ void AudioDriverOpenSL::_buffer_callback( void AudioDriverOpenSL::_buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, void *pContext) { - AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext; + AudioDriverOpenSL *ad = static_cast<AudioDriverOpenSL *>(pContext); ad->_buffer_callback(queueItf); } @@ -207,7 +208,7 @@ void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf qu } void AudioDriverOpenSL::_record_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) { - AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext; + AudioDriverOpenSL *ad = static_cast<AudioDriverOpenSL *>(pContext); ad->_record_buffer_callback(queueItf); } @@ -312,13 +313,15 @@ AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const { } void AudioDriverOpenSL::lock() { - if (active) + if (active) { mutex.lock(); + } } void AudioDriverOpenSL::unlock() { - if (active) + if (active) { mutex.unlock(); + } } void AudioDriverOpenSL::finish() { diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index fcc2513f3f..eea1fc227f 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/detect.py b/platform/android/detect.py index 6f98dab2cc..3319d5890c 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -152,7 +152,7 @@ def configure(env): abi_subpath = "i686-linux-android" arch_subpath = "x86" env["x86_libtheora_opt_gcc"] = True - if env["android_arch"] == "x86_64": + elif env["android_arch"] == "x86_64": if get_platform(env["ndk_platform"]) < 21: print( "WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting" diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 0eeee8215d..e2b1c757d6 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "dir_access_jandroid.h" + #include "core/string/print_string.h" #include "file_access_android.h" #include "string_android.h" @@ -41,7 +42,7 @@ jmethodID DirAccessJAndroid::_dir_next = nullptr; jmethodID DirAccessJAndroid::_dir_close = nullptr; jmethodID DirAccessJAndroid::_dir_is_dir = nullptr; -DirAccess *DirAccessJAndroid::create_fs() { +Ref<DirAccess> DirAccessJAndroid::create_fs() { return memnew(DirAccessJAndroid); } @@ -51,8 +52,9 @@ Error DirAccessJAndroid::list_dir_begin() { jstring js = env->NewStringUTF(current_dir.utf8().get_data()); int res = env->CallIntMethod(io, _dir_open, js); - if (res <= 0) + if (res <= 0) { return ERR_CANT_OPEN; + } id = res; @@ -64,8 +66,9 @@ String DirAccessJAndroid::get_next() { JNIEnv *env = get_jni_env(); jstring str = (jstring)env->CallObjectMethod(io, _dir_next, id); - if (!str) + if (!str) { return ""; + } String ret = jstring_to_string((jstring)str, env); env->DeleteLocalRef((jobject)str); @@ -83,8 +86,9 @@ bool DirAccessJAndroid::current_is_hidden() const { } void DirAccessJAndroid::list_dir_end() { - if (id == 0) + if (id == 0) { return; + } JNIEnv *env = get_jni_env(); env->CallVoidMethod(io, _dir_close, id); @@ -102,22 +106,25 @@ String DirAccessJAndroid::get_drive(int p_drive) { Error DirAccessJAndroid::change_dir(String p_dir) { JNIEnv *env = get_jni_env(); - if (p_dir == "" || p_dir == "." || (p_dir == ".." && current_dir == "")) + if (p_dir.is_empty() || p_dir == "." || (p_dir == ".." && current_dir.is_empty())) { return OK; + } String new_dir; - if (p_dir != "res://" && p_dir.length() > 1 && p_dir.ends_with("/")) + if (p_dir != "res://" && p_dir.length() > 1 && p_dir.ends_with("/")) { p_dir = p_dir.substr(0, p_dir.length() - 1); + } - if (p_dir.begins_with("/")) + if (p_dir.begins_with("/")) { new_dir = p_dir.substr(1, p_dir.length()); - else if (p_dir.begins_with("res://")) + } else if (p_dir.begins_with("res://")) { new_dir = p_dir.substr(6, p_dir.length()); - else if (current_dir == "") + } else if (current_dir.is_empty()) { new_dir = p_dir; - else + } else { new_dir = current_dir.plus_file(p_dir); + } //test if newdir exists new_dir = new_dir.simplify_path(); @@ -125,8 +132,9 @@ Error DirAccessJAndroid::change_dir(String p_dir) { jstring js = env->NewStringUTF(new_dir.utf8().get_data()); int res = env->CallIntMethod(io, _dir_open, js); env->DeleteLocalRef(js); - if (res <= 0) + if (res <= 0) { return ERR_INVALID_PARAMETER; + } env->CallVoidMethod(io, _dir_close, res); @@ -135,20 +143,21 @@ Error DirAccessJAndroid::change_dir(String p_dir) { return OK; } -String DirAccessJAndroid::get_current_dir(bool p_include_drive) { +String DirAccessJAndroid::get_current_dir(bool p_include_drive) const { return "res://" + current_dir; } bool DirAccessJAndroid::file_exists(String p_file) { String sd; - if (current_dir == "") + if (current_dir.is_empty()) { sd = p_file; - else + } else { sd = current_dir.plus_file(p_file); + } - FileAccessAndroid *f = memnew(FileAccessAndroid); + Ref<FileAccessAndroid> f; + f.instantiate(); bool exists = f->file_exists(sd); - memdelete(f); return exists; } @@ -158,27 +167,30 @@ bool DirAccessJAndroid::dir_exists(String p_dir) { String sd; - if (current_dir == "") + if (current_dir.is_empty()) { sd = p_dir; - else { - if (p_dir.is_relative_path()) + } else { + if (p_dir.is_relative_path()) { sd = current_dir.plus_file(p_dir); - else + } else { sd = fix_path(p_dir); + } } String path = sd.simplify_path(); - if (path.begins_with("/")) + if (path.begins_with("/")) { path = path.substr(1, path.length()); - else if (path.begins_with("res://")) + } else if (path.begins_with("res://")) { path = path.substr(6, path.length()); + } jstring js = env->NewStringUTF(path.utf8().get_data()); int res = env->CallIntMethod(io, _dir_open, js); env->DeleteLocalRef(js); - if (res <= 0) + if (res <= 0) { return false; + } env->CallVoidMethod(io, _dir_close, res); diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index cdf98187ed..3d3c9f9223 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,7 +51,7 @@ class DirAccessJAndroid : public DirAccess { String current_dir; String current; - static DirAccess *create_fs(); + static Ref<DirAccess> create_fs(); public: virtual Error list_dir_begin(); ///< This starts dir listing @@ -64,7 +64,7 @@ public: virtual String get_drive(int p_drive); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success - virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location + virtual String get_current_dir(bool p_include_drive = true) const; ///< return current dir location virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 34f0064a5e..e7de287fc6 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,12 +42,11 @@ #endif DisplayServerAndroid *DisplayServerAndroid::get_singleton() { - return (DisplayServerAndroid *)DisplayServer::get_singleton(); + return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton()); } bool DisplayServerAndroid::has_feature(Feature p_feature) const { switch (p_feature) { - //case FEATURE_CONSOLE_WINDOW: case FEATURE_CURSOR_SHAPE: //case FEATURE_CUSTOM_CURSOR_SHAPE: //case FEATURE_GLOBAL_MENU: @@ -96,6 +95,17 @@ String DisplayServerAndroid::clipboard_get() const { } } +bool DisplayServerAndroid::clipboard_has() const { + GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); + ERR_FAIL_COND_V(!godot_java, false); + + if (godot_java->has_has_clipboard()) { + return godot_java->has_clipboard(); + } else { + return DisplayServer::clipboard_has(); + } +} + void DisplayServerAndroid::screen_set_keep_on(bool p_enable) { GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); ERR_FAIL_COND(!godot_java); @@ -119,7 +129,9 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE); - return (ScreenOrientation)godot_io_java->get_screen_orientation(); + const int orientation = godot_io_java->get_screen_orientation(); + ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation"); + return (ScreenOrientation)orientation; } int DisplayServerAndroid::get_screen_count() const { @@ -149,6 +161,23 @@ int DisplayServerAndroid::screen_get_dpi(int p_screen) const { return godot_io_java->get_screen_dpi(); } +float DisplayServerAndroid::screen_get_scale(int p_screen) const { + GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); + ERR_FAIL_COND_V(!godot_io_java, 1.0f); + + return godot_io_java->get_scaled_density(); +} + +float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const { + GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java(); + if (!godot_io_java) { + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return SCREEN_REFRESH_RATE_FALLBACK; + } + + return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK); +} + bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const { return true; } @@ -241,6 +270,24 @@ DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(cons return MAIN_WINDOW_ID; } +int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const { + ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0); + switch (p_handle_type) { + case DISPLAY_HANDLE: { + return 0; // Not supported. + } + case WINDOW_HANDLE: { + return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity()); + } + case WINDOW_VIEW: { + return 0; // Not supported. + } + default: { + return 0; + } + } +} + void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) { window_attached_instance_id = p_instance; } diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index 669a1c80e4..1d268bbcfd 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,8 +70,8 @@ class DisplayServerAndroid : public DisplayServer { CursorShape cursor_shape = CursorShape::CURSOR_ARROW; #if defined(VULKAN_ENABLED) - VulkanContextAndroid *context_vulkan; - RenderingDeviceVulkan *rendering_device_vulkan; + VulkanContextAndroid *context_vulkan = nullptr; + RenderingDeviceVulkan *rendering_device_vulkan = nullptr; #endif ObjectID window_attached_instance_id; @@ -93,6 +93,7 @@ public: virtual void clipboard_set(const String &p_text) override; virtual String clipboard_get() const override; + virtual bool clipboard_has() const override; virtual void screen_set_keep_on(bool p_enable) override; virtual bool screen_is_kept_on() const override; @@ -105,6 +106,8 @@ public: virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; @@ -123,6 +126,9 @@ public: virtual Vector<WindowID> get_window_list() const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; + + virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 8df61831c2..aa4b394965 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,9 @@ #include "export_plugin.h" +#include "core/os/os.h" +#include "editor/editor_settings.h" + void register_android_exporter() { String exe_ext; if (OS::get_singleton()->get_name() == "Windows") { diff --git a/platform/android/export/export.h b/platform/android/export/export.h index 28e09f41db..82ce40f95d 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 5bd5648b6e..8cfa3a67b9 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,26 @@ #include "export_plugin.h" +#include "gradle_export_util.h" + +#include "core/config/project_settings.h" +#include "core/io/dir_access.h" +#include "core/io/file_access.h" +#include "core/io/image_loader.h" +#include "core/io/json.h" +#include "core/io/marshalls.h" +#include "core/version.h" +#include "drivers/png/png_driver_common.h" +#include "editor/editor_log.h" +#include "editor/editor_node.h" +#include "editor/editor_paths.h" +#include "editor/editor_settings.h" +#include "main/splash.gen.h" +#include "platform/android/logo.gen.h" +#include "platform/android/run_icon.gen.h" + +#include <string.h> + static const char *android_perms[] = { "ACCESS_CHECKIN_PROPERTIES", "ACCESS_COARSE_LOCATION", @@ -224,8 +244,12 @@ static const int EXPORT_FORMAT_AAB = 1; static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets"; static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets"; +static const int DEFAULT_MIN_SDK_VERSION = 19; // Should match the value in 'platform/android/java/app/config.gradle#minSdk' +static const int DEFAULT_TARGET_SDK_VERSION = 30; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk' +const String SDK_VERSION_RANGE = vformat("%s,%s,1", DEFAULT_MIN_SDK_VERSION, DEFAULT_TARGET_SDK_VERSION); + void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { - EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud; + EditorExportPlatformAndroid *ea = static_cast<EditorExportPlatformAndroid *>(ud); while (!ea->quit_request.is_set()) { // Check for plugins updates @@ -303,7 +327,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { } } - if (d.description == "") { + if (d.description.is_empty()) { //in the oven, request! args.clear(); args.push_back("-s"); @@ -352,7 +376,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { } d.name = vendor + " " + device; - if (device == String()) { + if (device.is_empty()) { continue; } } @@ -390,13 +414,13 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { String EditorExportPlatformAndroid::get_project_name(const String &p_name) const { String aname; - if (p_name != "") { + if (!p_name.is_empty()) { aname = p_name; } else { aname = ProjectSettings::get_singleton()->get("application/config/name"); } - if (aname == "") { + if (aname.is_empty()) { aname = VERSION_NAME; } @@ -412,15 +436,15 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co bool first = true; for (int i = 0; i < basename.length(); i++) { char32_t c = basename[i]; - if (c >= '0' && c <= '9' && first) { + if (is_digit(c) && first) { continue; } - if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')) { + if (is_ascii_alphanumeric_char(c)) { name += String::chr(c); first = false; } } - if (name == "") { + if (name.is_empty()) { name = "noname"; } @@ -458,19 +482,19 @@ bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, first = true; continue; } - if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { + if (!is_ascii_identifier_char(c)) { if (r_error) { *r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c)); } return false; } - if (first && (c >= '0' && c <= '9')) { + if (first && is_digit(c)) { if (r_error) { *r_error = TTR("A digit cannot be the first character in a package segment."); } return false; } - if (first && c == '_') { + if (first && is_underscore(c)) { if (r_error) { *r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c)); } @@ -519,7 +543,7 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c ".webp", // Same reasoning as .png ".cfb", // Don't let small config files slow-down startup ".scn", // Binary scenes are usually already compressed - ".stex", // Streamable textures are usually already compressed + ".ctex", // Streamable textures are usually already compressed // Trailer for easier processing nullptr }; @@ -572,12 +596,12 @@ Vector<String> EditorExportPlatformAndroid::get_abis() { /// List the gdap files in the directory specified by the p_path parameter. Vector<String> EditorExportPlatformAndroid::list_gdap_files(const String &p_path) { Vector<String> dir_files; - DirAccessRef da = DirAccess::open(p_path); - if (da) { + Ref<DirAccess> da = DirAccess::open(p_path); + if (da.is_valid()) { da->list_dir_begin(); while (true) { String file = da->get_next(); - if (file == "") { + if (file.is_empty()) { break; } @@ -661,7 +685,7 @@ Error EditorExportPlatformAndroid::save_apk_so(void *p_userdata, const SharedObj ERR_PRINT(err); return FAILED; } - APKExportData *ed = (APKExportData *)p_userdata; + APKExportData *ed = static_cast<APKExportData *>(p_userdata); Vector<String> abis = get_abis(); bool exported = false; for (int i = 0; i < p_so.tags.size(); ++i) { @@ -686,7 +710,7 @@ Error EditorExportPlatformAndroid::save_apk_so(void *p_userdata, const SharedObj } Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { - APKExportData *ed = (APKExportData *)p_userdata; + APKExportData *ed = static_cast<APKExportData *>(p_userdata); String dst_path = p_path.replace_first("res://", "assets/"); store_in_apk(ed, dst_path, p_data, _should_compress_asset(p_path, p_data) ? Z_DEFLATED : 0); @@ -701,7 +725,7 @@ Error EditorExportPlatformAndroid::copy_gradle_so(void *p_userdata, const Shared ERR_FAIL_COND_V_MSG(!p_so.path.get_file().begins_with("lib"), FAILED, "Android .so file names must start with \"lib\", but got: " + p_so.path); Vector<String> abis = get_abis(); - CustomExportData *export_data = (CustomExportData *)p_userdata; + CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata); bool exported = false; for (int i = 0; i < p_so.tags.size(); ++i) { int abi_index = abis.find(p_so.tags[i]); @@ -751,9 +775,9 @@ void EditorExportPlatformAndroid::_get_permissions(const Ref<EditorExportPreset> } int xr_mode_index = p_preset->get("xr_features/xr_mode"); - if (xr_mode_index == 1 /* XRMode.OVR */) { + if (xr_mode_index == XR_MODE_OPENXR) { int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required - if (hand_tracking_index > 0) { + if (hand_tracking_index > XR_HAND_TRACKING_NONE) { if (r_permissions.find("com.oculus.permission.HAND_TRACKING") == -1) { r_permissions.push_back("com.oculus.permission.HAND_TRACKING"); } @@ -832,10 +856,14 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p bool screen_support_xlarge = p_preset->get("screen/support_xlarge"); int xr_mode_index = p_preset->get("xr_features/xr_mode"); + int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); + int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency"); bool backup_allowed = p_preset->get("user_data_backup/allow"); bool classify_as_game = p_preset->get("package/classify_as_game"); bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall"); + bool exclude_from_recents = p_preset->get("package/exclude_from_recents"); + bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable")); Vector<String> perms; // Write permissions into the perms variable. @@ -949,6 +977,14 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p encode_uint32(screen_orientation, &p_manifest.write[iofs + 16]); } + if (tname == "activity" && attrname == "excludeFromRecents") { + encode_uint32(exclude_from_recents, &p_manifest.write[iofs + 16]); + } + + if (tname == "activity" && attrname == "resizeableActivity") { + encode_uint32(is_resizeable, &p_manifest.write[iofs + 16]); + } + if (tname == "supports-screens") { if (attrname == "smallScreens") { encode_uint32(screen_support_small ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]); @@ -964,6 +1000,18 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p } } + if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_metadata_name") { + if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) { + string_table.write[attr_value] = "com.oculus.handtracking.frequency"; + } + } + + if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_metadata_value") { + if (xr_mode_index == XR_MODE_OPENXR && hand_tracking_index > XR_HAND_TRACKING_NONE) { + string_table.write[attr_value] = (hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH"); + } + } + iofs += 20; } @@ -978,19 +1026,26 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p Vector<bool> feature_required_list; Vector<int> feature_versions; - if (xr_mode_index == 1 /* XRMode.OVR */) { + if (xr_mode_index == XR_MODE_OPENXR) { // Set degrees of freedom feature_names.push_back("android.hardware.vr.headtracking"); feature_required_list.push_back(true); feature_versions.push_back(1); // Check for hand tracking - int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required - if (hand_tracking_index > 0) { + if (hand_tracking_index > XR_HAND_TRACKING_NONE) { feature_names.push_back("oculus.software.handtracking"); - feature_required_list.push_back(hand_tracking_index == 2); + feature_required_list.push_back(hand_tracking_index == XR_HAND_TRACKING_REQUIRED); feature_versions.push_back(-1); // no version attribute should be added. } + + // Check for passthrough + int passthrough_mode = p_preset->get("xr_features/passthrough"); + if (passthrough_mode > XR_PASSTHROUGH_NONE) { + feature_names.push_back("com.oculus.feature.PASSTHROUGH"); + feature_required_list.push_back(passthrough_mode == XR_PASSTHROUGH_REQUIRED); + feature_versions.push_back(-1); + } } if (feature_names.size() > 0) { @@ -1337,6 +1392,7 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> & Vector<String> string_table; String package_name = p_preset->get("package/name"); + Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized"); for (uint32_t i = 0; i < string_count; i++) { uint32_t offset = decode_uint32(&r_manifest[string_table_begins + i * 4]); @@ -1351,9 +1407,8 @@ void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> & } else { String lang = str.substr(str.rfind("-") + 1, str.length()).replace("-", "_"); - String prop = "application/config/name_" + lang; - if (ProjectSettings::get_singleton()->has_setting(prop)) { - str = ProjectSettings::get_singleton()->get(prop); + if (appnames.has(lang)) { + str = appnames[lang]; } else { str = get_project_name(package_name); } @@ -1470,7 +1525,7 @@ String EditorExportPlatformAndroid::load_splash_refs(Ref<Image> &splash_image, R } if (scale_splash) { - Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/viewport_width"), ProjectSettings::get_singleton()->get("display/window/size/viewport_height")); int width, height; if (screen_size.width > screen_size.height) { // scale horizontally @@ -1657,21 +1712,26 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0")); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/min_sdk", PROPERTY_HINT_RANGE, SDK_VERSION_RANGE), DEFAULT_MIN_SDK_VERSION)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/target_sdk", PROPERTY_HINT_RANGE, SDK_VERSION_RANGE), DEFAULT_TARGET_SDK_VERSION)); + r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false)); + r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), "")); - r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,OpenXR"), XR_MODE_REGULAR)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), XR_HAND_TRACKING_NONE)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking_frequency", PROPERTY_HINT_ENUM, "Low,High"), XR_HAND_TRACKING_FREQUENCY_LOW)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/passthrough", PROPERTY_HINT_ENUM, "None,Optional,Required"), XR_PASSTHROUGH_NONE)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true)); @@ -1948,7 +2008,7 @@ String EditorExportPlatformAndroid::get_apksigner_path() { Error errn; String build_tools_dir = sdk_path.plus_file("build-tools"); - DirAccessRef da = DirAccess::open(build_tools_dir, &errn); + Ref<DirAccess> da = DirAccess::open(build_tools_dir, &errn); if (errn != OK) { print_error("Unable to open Android 'build-tools' directory."); return apksigner_path; @@ -1980,10 +2040,11 @@ String EditorExportPlatformAndroid::get_apksigner_path() { bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { String err; bool valid = false; + const bool custom_build_enabled = p_preset->get("custom_template/use_custom_build"); // Look for export templates (first official, and if defined custom templates). - if (!bool(p_preset->get("custom_template/use_custom_build"))) { + if (!custom_build_enabled) { String template_err; bool dvalid = false; bool rvalid = false; @@ -2058,13 +2119,13 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr } String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); - if (sdk_path == "") { + if (sdk_path.is_empty()) { err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n"; valid = false; } else { Error errn; // Check for the platform-tools directory. - DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); + Ref<DirAccess> da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); if (errn != OK) { err += TTR("Invalid Android SDK path in Editor Settings."); err += TTR("Missing 'platform-tools' directory!"); @@ -2082,7 +2143,7 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr } // Check for the build-tools directory. - DirAccessRef build_tools_da = DirAccess::open(sdk_path.plus_file("build-tools"), &errn); + Ref<DirAccess> build_tools_da = DirAccess::open(sdk_path.plus_file("build-tools"), &errn); if (errn != OK) { err += TTR("Invalid Android SDK path in Editor Settings."); err += TTR("Missing 'build-tools' directory!"); @@ -2105,7 +2166,7 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr if (apk_expansion) { String apk_expansion_pkey = p_preset->get("apk_expansion/public_key"); - if (apk_expansion_pkey == "") { + if (apk_expansion_pkey.is_empty()) { valid = false; err += TTR("Invalid public key for APK expansion.") + "\n"; @@ -2121,14 +2182,13 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr } String etc_error = test_etc2(); - if (etc_error != String()) { + if (!etc_error.is_empty()) { valid = false; err += etc_error; } // Ensure that `Use Custom Build` is enabled if a plugin is selected. String enabled_plugins_names = PluginConfigAndroid::get_plugins_names(get_enabled_plugins(p_preset)); - bool custom_build_enabled = p_preset->get("custom_template/use_custom_build"); if (!enabled_plugins_names.is_empty() && !custom_build_enabled) { valid = false; err += TTR("\"Use Custom Build\" must be enabled to use the plugins."); @@ -2138,21 +2198,50 @@ bool EditorExportPlatformAndroid::can_export(const Ref<EditorExportPreset> &p_pr // Validate the Xr features are properly populated int xr_mode_index = p_preset->get("xr_features/xr_mode"); int hand_tracking = p_preset->get("xr_features/hand_tracking"); - if (xr_mode_index != /* XRMode.OVR*/ 1) { - if (hand_tracking > 0) { + int passthrough_mode = p_preset->get("xr_features/passthrough"); + if (xr_mode_index != XR_MODE_OPENXR) { + if (hand_tracking > XR_HAND_TRACKING_NONE) { valid = false; - err += TTR("\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."); + err += TTR("\"Hand Tracking\" is only valid when \"Xr Mode\" is \"OpenXR\"."); + err += "\n"; + } + + if (passthrough_mode > XR_PASSTHROUGH_NONE) { + valid = false; + err += TTR("\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."); err += "\n"; } } if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB && - !bool(p_preset->get("custom_template/use_custom_build"))) { + !custom_build_enabled) { valid = false; err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."); err += "\n"; } + // Check the min sdk version + int min_sdk_version = p_preset->get("version/min_sdk"); + if (min_sdk_version != DEFAULT_MIN_SDK_VERSION && !custom_build_enabled) { + valid = false; + err += TTR("Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."); + err += "\n"; + } + + // Check the target sdk version + int target_sdk_version = p_preset->get("version/target_sdk"); + if (target_sdk_version != DEFAULT_TARGET_SDK_VERSION && !custom_build_enabled) { + valid = false; + err += TTR("Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is enabled."); + err += "\n"; + } + + if (target_sdk_version < min_sdk_version) { + valid = false; + err += TTR("\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."); + err += "\n"; + } + r_error = err; return valid; } @@ -2172,9 +2261,9 @@ String EditorExportPlatformAndroid::get_apk_expansion_fullpath(const Ref<EditorE return fullpath; } -Error EditorExportPlatformAndroid::save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, const String &p_path) { +Error EditorExportPlatformAndroid::save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) { String fullpath = get_apk_expansion_fullpath(p_preset, p_path); - Error err = save_pack(p_preset, fullpath); + Error err = save_pack(p_preset, p_debug, fullpath); return err; } @@ -2183,7 +2272,7 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP Vector<String> command_line_strings = cmdline.strip_edges().split(" "); for (int i = 0; i < command_line_strings.size(); i++) { if (command_line_strings[i].strip_edges().length() == 0) { - command_line_strings.remove(i); + command_line_strings.remove_at(i); i--; } } @@ -2203,17 +2292,12 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP } int xr_mode_index = p_preset->get("xr_features/xr_mode"); - if (xr_mode_index == 1) { - command_line_strings.push_back("--xr_mode_ovr"); + if (xr_mode_index == XR_MODE_OPENXR) { + command_line_strings.push_back("--xr_mode_openxr"); } else { // XRMode.REGULAR is the default. command_line_strings.push_back("--xr_mode_regular"); } - bool use_32_bit_framebuffer = p_preset->get("graphics/32_bits_framebuffer"); - if (use_32_bit_framebuffer) { - command_line_strings.push_back("--use_depth_32"); - } - bool immersive = p_preset->get("screen/immersive_mode"); if (immersive) { command_line_strings.push_back("--use_immersive"); @@ -2338,12 +2422,12 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre } void EditorExportPlatformAndroid::_clear_assets_directory() { - DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); // Clear the APK assets directory if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) { print_verbose("Clearing APK assets directory.."); - DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY); + Ref<DirAccess> da_assets = DirAccess::open(APK_ASSETS_DIRECTORY); da_assets->erase_contents_recursive(); da_res->remove(APK_ASSETS_DIRECTORY); } @@ -2351,7 +2435,7 @@ void EditorExportPlatformAndroid::_clear_assets_directory() { // Clear the AAB assets directory if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) { print_verbose("Clearing AAB assets directory.."); - DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY); + Ref<DirAccess> da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY); da_assets->erase_contents_recursive(); da_res->remove(AAB_ASSETS_DIRECTORY); } @@ -2371,7 +2455,7 @@ void EditorExportPlatformAndroid::_remove_copied_libs() { ERR_FAIL_COND_MSG(error, "Error parsing \"" + libs_json + "\" on line " + itos(json.get_error_line()) + ": " + json.get_error_message()); Vector<String> libs = json.get_data(); - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); for (int i = 0; i < libs.size(); i++) { print_verbose("Removing previously installed library " + libs[i]); da->remove(libs[i]); @@ -2460,14 +2544,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP //test that installed build version is alright { print_verbose("Checking build version.."); - FileAccessRef f = FileAccess::open("res://android/.build_version", FileAccess::READ); - if (!f) { + Ref<FileAccess> f = FileAccess::open("res://android/.build_version", FileAccess::READ); + if (f.is_null()) { EditorNode::get_singleton()->show_warning(TTR("Trying to build from a custom built template, but no version info for it exists. Please reinstall from the 'Project' menu.")); return ERR_UNCONFIGURED; } String version = f->get_line().strip_edges(); print_verbose("- build version: " + version); - f->close(); if (version != VERSION_FULL_CONFIG) { EditorNode::get_singleton()->show_warning(vformat(TTR("Android build version mismatch:\n Template installed: %s\n Godot Version: %s\nPlease reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG)); return ERR_UNCONFIGURED; @@ -2497,20 +2580,19 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP CustomExportData user_data; user_data.assets_directory = assets_directory; user_data.debug = p_debug; - err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so); + err = export_project_files(p_preset, p_debug, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so); if (err != OK) { EditorNode::add_io_error(TTR("Could not export project files to gradle project\n")); return err; } if (user_data.libs.size() > 0) { - FileAccessRef fa = FileAccess::open(GDNATIVE_LIBS_PATH, FileAccess::WRITE); + Ref<FileAccess> fa = FileAccess::open(GDNATIVE_LIBS_PATH, FileAccess::WRITE); JSON json; fa->store_string(json.stringify(user_data.libs, "\t")); - fa->close(); } } else { print_verbose("Saving apk expansion file.."); - err = save_apk_expansion_file(p_preset, p_path); + err = save_apk_expansion_file(p_preset, p_debug, p_path); if (err != OK) { EditorNode::add_io_error(TTR("Could not write expansion package file!")); return err; @@ -2535,6 +2617,8 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP String package_name = get_package_name(p_preset->get("package/unique_name")); String version_code = itos(p_preset->get("version/code")); String version_name = p_preset->get("version/name"); + String min_sdk_version = itos(p_preset->get("version/min_sdk")); + String target_sdk_version = itos(p_preset->get("version/target_sdk")); String enabled_abi_string = String("|").join(enabled_abis); String sign_flag = should_sign ? "true" : "false"; String zipalign_flag = "true"; @@ -2564,6 +2648,8 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP cmdline.push_back("-Pexport_package_name=" + package_name); // argument to specify the package name. cmdline.push_back("-Pexport_version_code=" + version_code); // argument to specify the version code. cmdline.push_back("-Pexport_version_name=" + version_name); // argument to specify the version name. + cmdline.push_back("-Pexport_version_min_sdk=" + min_sdk_version); // argument to specify the min sdk. + cmdline.push_back("-Pexport_version_target_sdk=" + target_sdk_version); // argument to specify the target sdk. cmdline.push_back("-Pexport_enabled_abis=" + enabled_abi_string); // argument to specify enabled ABIs. cmdline.push_back("-Pplugins_local_binaries=" + local_plugins_binaries); // argument to specify the list of plugins local dependencies. cmdline.push_back("-Pplugins_remote_binaries=" + remote_plugins_binaries); // argument to specify the list of plugins remote dependencies. @@ -2589,6 +2675,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP debug_password = EditorSettings::get_singleton()->get("export/android/debug_keystore_pass"); debug_user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user"); } + if (debug_keystore.is_relative_path()) { + debug_keystore = OS::get_singleton()->get_resource_dir().plus_file(debug_keystore).simplify_path(); + } + if (!FileAccess::exists(debug_keystore)) { + EditorNode::add_io_error(TTR("Could not find keystore, unable to export.")); + return ERR_FILE_CANT_OPEN; + } cmdline.push_back("-Pdebug_keystore_file=" + debug_keystore); // argument to specify the debug keystore file. cmdline.push_back("-Pdebug_keystore_alias=" + debug_user); // argument to specify the debug keystore alias. @@ -2598,6 +2691,9 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); String release_password = p_preset->get("keystore/release_password"); + if (release_keystore.is_relative_path()) { + release_keystore = OS::get_singleton()->get_resource_dir().plus_file(release_keystore).simplify_path(); + } if (!FileAccess::exists(release_keystore)) { EditorNode::add_io_error(TTR("Could not find keystore, unable to export.")); return ERR_FILE_CANT_OPEN; @@ -2656,13 +2752,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP src_apk = p_preset->get("custom_template/release"); } src_apk = src_apk.strip_edges(); - if (src_apk == "") { + if (src_apk.is_empty()) { if (p_debug) { src_apk = find_export_template("android_debug.apk"); } else { src_apk = find_export_template("android_release.apk"); } - if (src_apk == "") { + if (src_apk.is_empty()) { EditorNode::add_io_error(vformat(TTR("Package not found: %s"), src_apk)); return ERR_FILE_NOT_FOUND; } @@ -2672,8 +2768,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP return ERR_FILE_BAD_PATH; } - FileAccess *src_f = nullptr; - zlib_filefunc_def io = zipio_create_io_from_file(&src_f); + zlib_filefunc_def io = zipio_create_io(); if (ep.step(TTR("Creating APK..."), 0)) { return ERR_SKIP; @@ -2687,9 +2782,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP int ret = unzGoToFirstFile(pkg); - zlib_filefunc_def io2 = io; - FileAccess *dst_f = nullptr; - io2.opaque = &dst_f; + zlib_filefunc_def io2 = zipio_create_io(); String tmp_unaligned_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk"); @@ -2714,10 +2807,13 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); + if (ret != UNZ_OK) { + break; + } bool skip = false; - String file = fname; + String file = String::utf8(fname); Vector<uint8_t> data; data.resize(info.uncompressed_size); @@ -2822,10 +2918,10 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP APKExportData ed; ed.ep = &ep; ed.apk = unaligned_apk; - err = export_project_files(p_preset, ignore_apk_file, &ed, save_apk_so); + err = export_project_files(p_preset, p_debug, ignore_apk_file, &ed, save_apk_so); } else { if (apk_expansion) { - err = save_apk_expansion_file(p_preset, p_path); + err = save_apk_expansion_file(p_preset, p_debug, p_path); if (err != OK) { EditorNode::add_io_error(TTR("Could not write expansion package file!")); return err; @@ -2834,7 +2930,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP APKExportData ed; ed.ep = &ep; ed.apk = unaligned_apk; - err = export_project_files(p_preset, save_apk_file, &ed, save_apk_so); + err = export_project_files(p_preset, p_debug, save_apk_file, &ed, save_apk_so); } } @@ -2882,9 +2978,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP ret = unzGoToFirstFile(tmp_unaligned); - io2 = io; - dst_f = nullptr; - io2.opaque = &dst_f; + io2 = zipio_create_io(); zipFile final_apk = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io2); // Take files from the unaligned APK and write them out to the aligned one @@ -2898,8 +2992,11 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP char fname[16384]; char extra[16384]; ret = unzGetCurrentFileInfo(tmp_unaligned, &info, fname, 16384, extra, 16384 - ZIP_ALIGNMENT, nullptr, 0); + if (ret != UNZ_OK) { + break; + } - String file = fname; + String file = String::utf8(fname); Vector<uint8_t> data; data.resize(info.compressed_size); diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h index e0ffaa718b..0f267cf13a 100644 --- a/platform/android/export/export_plugin.h +++ b/platform/android/export/export_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,29 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/config/project_settings.h" -#include "core/io/dir_access.h" -#include "core/io/file_access.h" -#include "core/io/image_loader.h" -#include "core/io/json.h" -#include "core/io/marshalls.h" +#include "godot_plugin_config.h" + #include "core/io/zip_io.h" #include "core/os/os.h" -#include "core/templates/safe_refcount.h" -#include "core/version.h" -#include "drivers/png/png_driver_common.h" #include "editor/editor_export.h" -#include "editor/editor_log.h" -#include "editor/editor_node.h" -#include "editor/editor_settings.h" -#include "main/splash.gen.h" -#include "platform/android/logo.gen.h" -#include "platform/android/run_icon.gen.h" - -#include "godot_plugin_config.h" -#include "gradle_export_util.h" - -#include <string.h> const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?> <layer-list xmlns:android="http://schemas.android.com/apk/res/android"> @@ -228,7 +210,7 @@ public: String get_apk_expansion_fullpath(const Ref<EditorExportPreset> &p_preset, const String &p_path); - Error save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, const String &p_path); + Error save_apk_expansion_file(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path); void get_command_line_flags(const Ref<EditorExportPreset> &p_preset, const String &p_path, int p_flags, Vector<uint8_t> &r_command_line_flags); diff --git a/platform/android/export/godot_plugin_config.cpp b/platform/android/export/godot_plugin_config.cpp index 205cba3350..1210c09666 100644 --- a/platform/android/export/godot_plugin_config.cpp +++ b/platform/android/export/godot_plugin_config.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/godot_plugin_config.h b/platform/android/export/godot_plugin_config.h index c016634371..51cb4dea47 100644 --- a/platform/android/export/godot_plugin_config.h +++ b/platform/android/export/godot_plugin_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index b0d623827e..173bb8bcb7 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "gradle_export_util.h" +#include "core/config/project_settings.h" + int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { switch (screen_orientation) { case DisplayServer::SCREEN_PORTRAIT: @@ -73,11 +75,10 @@ String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_or // Utility method used to create a directory. Error create_directory(const String &p_dir) { if (!DirAccess::exists(p_dir)) { - DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); + Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); Error err = filesystem_da->make_dir_recursive(p_dir); ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'."); - memdelete(filesystem_da); } return OK; } @@ -90,10 +91,9 @@ Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { if (err != OK) { return err; } - FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); + Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); + ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_buffer(p_data.ptr(), p_data.size()); - memdelete(fa); return OK; } @@ -108,10 +108,9 @@ Error store_string_at_path(const String &p_path, const String &p_data) { } return err; } - FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE); - ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); + Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); + ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); fa->store_string(p_data); - memdelete(fa); return OK; } @@ -121,7 +120,7 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { - CustomExportData *export_data = (CustomExportData *)p_userdata; + CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata); String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/"); print_verbose("Saving project files from " + p_path + " into " + dst_path); Error err = store_file_at_path(dst_path, p_data); @@ -151,17 +150,18 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string); // Searches the Gradle project res/ directory to find all supported locales - DirAccessRef da = DirAccess::open("res://android/build/res"); - if (!da) { + Ref<DirAccess> da = DirAccess::open("res://android/build/res"); + if (da.is_null()) { if (OS::get_singleton()->is_stdout_verbose()) { print_error("Unable to open Android resources directory."); } return ERR_CANT_OPEN; } da->list_dir_begin(); + Dictionary appnames = ProjectSettings::get_singleton()->get("application/config/name_localized"); while (true) { String file = da->get_next(); - if (file == "") { + if (file.is_empty()) { break; } if (!file.begins_with("values-")) { @@ -169,10 +169,9 @@ Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset continue; } String locale = file.replace("values-", "").replace("-r", "_"); - String property_name = "application/config/name_" + locale; String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml"; - if (ProjectSettings::get_singleton()->has_setting(property_name)) { - String locale_project_name = ProjectSettings::get_singleton()->get(property_name); + if (appnames.has(locale)) { + String locale_project_name = appnames[locale]; String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name)); print_verbose("Storing project name for locale " + locale + " under " + locale_directory); store_string_at_path(locale_directory, processed_xml_string); @@ -211,16 +210,24 @@ String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) { String manifest_xr_features; - bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; + int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode")); + bool uses_xr = xr_mode_index == XR_MODE_OPENXR; if (uses_xr) { manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n"; int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required - if (hand_tracking_index == 1) { + if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) { manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n"; - } else if (hand_tracking_index == 2) { + } else if (hand_tracking_index == XR_HAND_TRACKING_REQUIRED) { manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n"; } + + int passthrough_mode = p_preset->get("xr_features/passthrough"); + if (passthrough_mode == XR_PASSTHROUGH_OPTIONAL) { + manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"false\" />\n"; + } else if (passthrough_mode == XR_PASSTHROUGH_REQUIRED) { + manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"com.oculus.feature.PASSTHROUGH\" android:required=\"true\" />\n"; + } } return manifest_xr_features; } @@ -239,13 +246,18 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) { } String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { - bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1; + int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode")); + bool uses_xr = xr_mode_index == XR_MODE_OPENXR; String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")))); String manifest_activity_text = vformat( " <activity android:name=\"com.godot.game.GodotApp\" " - "tools:replace=\"android:screenOrientation\" " - "android:screenOrientation=\"%s\">\n", - orientation); + "tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" " + "android:excludeFromRecents=\"%s\" " + "android:screenOrientation=\"%s\" " + "android:resizeableActivity=\"%s\">\n", + bool_to_string(p_preset->get("package/exclude_from_recents")), + orientation, + bool_to_string(bool(GLOBAL_GET("display/window/size/resizable")))); if (uses_xr) { manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n"; } else { @@ -256,6 +268,8 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) { } String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission) { + int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode")); + bool uses_xr = xr_mode_index == XR_MODE_OPENXR; String manifest_application_text = vformat( " <application android:label=\"@string/godot_project_name_string\"\n" " android:allowBackup=\"%s\"\n" @@ -264,12 +278,25 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_ " android:hasFragileUserData=\"%s\"\n" " android:requestLegacyExternalStorage=\"%s\"\n" " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" - " tools:ignore=\"GoogleAppIndexingWarning\">\n\n", + " tools:ignore=\"GoogleAppIndexingWarning\">\n\n" + " <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n", bool_to_string(p_preset->get("user_data_backup/allow")), bool_to_string(p_preset->get("package/classify_as_game")), bool_to_string(p_preset->get("package/retain_data_on_uninstall")), bool_to_string(p_has_storage_permission)); + if (uses_xr) { + bool hand_tracking_enabled = (int)(p_preset->get("xr_features/hand_tracking")) > XR_HAND_TRACKING_NONE; + if (hand_tracking_enabled) { + int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency"); + String hand_tracking_frequency = hand_tracking_frequency_index == XR_HAND_TRACKING_FREQUENCY_LOW ? "LOW" : "HIGH"; + manifest_application_text += vformat( + " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.frequency\" android:value=\"%s\" />\n", + hand_tracking_frequency); + } + } else { + manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n"; + } manifest_application_text += _get_activity_tag(p_preset); manifest_application_text += " </application>\n"; return manifest_application_text; diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 744022f1f9..30a7f04729 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,6 +44,25 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut </resources> )"; +// Supported XR modes. +// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java' +static const int XR_MODE_REGULAR = 0; +static const int XR_MODE_OPENXR = 1; + +// Supported XR hand tracking modes. +static const int XR_HAND_TRACKING_NONE = 0; +static const int XR_HAND_TRACKING_OPTIONAL = 1; +static const int XR_HAND_TRACKING_REQUIRED = 2; + +// Supported XR hand tracking frequencies. +static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0; +static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1; + +// Supported XR passthrough modes. +static const int XR_PASSTHROUGH_NONE = 0; +static const int XR_PASSTHROUGH_OPTIONAL = 1; +static const int XR_PASSTHROUGH_REQUIRED = 2; + struct CustomExportData { String assets_directory; bool debug; diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 90370878b7..d7ba31e3c9 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,30 +29,30 @@ /*************************************************************************/ #include "file_access_android.h" + #include "core/string/print_string.h" AAssetManager *FileAccessAndroid::asset_manager = nullptr; -/*void FileAccessAndroid::make_default() { - create_func=create_android; -}*/ - -FileAccess *FileAccessAndroid::create_android() { +Ref<FileAccess> FileAccessAndroid::create_android() { return memnew(FileAccessAndroid); } Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) { + _close(); + String path = fix_path(p_path).simplify_path(); - if (path.begins_with("/")) + if (path.begins_with("/")) { path = path.substr(1, path.length()); - else if (path.begins_with("res://")) + } else if (path.begins_with("res://")) { path = path.substr(6, path.length()); + } ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android.. a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING); - if (!a) + if (!a) { return ERR_CANT_OPEN; - //ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND); + } len = AAsset_getLength(a); pos = 0; eof = false; @@ -60,9 +60,10 @@ Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) { return OK; } -void FileAccessAndroid::close() { - if (!a) +void FileAccessAndroid::_close() { + if (!a) { return; + } AAsset_close(a); a = nullptr; } @@ -146,20 +147,22 @@ void FileAccessAndroid::store_8(uint8_t p_dest) { bool FileAccessAndroid::file_exists(const String &p_path) { String path = fix_path(p_path).simplify_path(); - if (path.begins_with("/")) + if (path.begins_with("/")) { path = path.substr(1, path.length()); - else if (path.begins_with("res://")) + } else if (path.begins_with("res://")) { path = path.substr(6, path.length()); + } AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING); - if (!at) + if (!at) { return false; + } AAsset_close(at); return true; } FileAccessAndroid::~FileAccessAndroid() { - close(); + _close(); } diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index bb4ce36947..33b692da20 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,17 +38,18 @@ //#include <android_native_app_glue.h> class FileAccessAndroid : public FileAccess { - static FileAccess *create_android(); + static Ref<FileAccess> create_android(); mutable AAsset *a = nullptr; mutable uint64_t len = 0; mutable uint64_t pos = 0; mutable bool eof = false; + void _close(); + public: static AAssetManager *asset_manager; virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file - virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open virtual void seek(uint64_t p_position); ///< seek to a given position diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml index d7bf6cef30..4c4501729d 100644 --- a/platform/android/java/app/AndroidManifest.xml +++ b/platform/android/java/app/AndroidManifest.xml @@ -33,11 +33,25 @@ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> <!-- Do these changes in the export preset. Adding new ones is fine. --> + <!-- XR hand tracking metadata --> + <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> + <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> + <meta-data + android:name="xr_hand_tracking_metadata_name" + android:value="xr_hand_tracking_metadata_value"/> + + <!-- Supported Meta devices --> + <!-- This is removed by the exporter if the xr mode is not VR. --> + <meta-data + android:name="com.oculus.supportedDevices" + android:value="all" /> + <activity android:name=".GodotApp" android:label="@string/godot_project_name_string" android:theme="@style/GodotAppSplashTheme" android:launchMode="singleTask" + android:excludeFromRecents="false" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" android:resizeableActivity="false" diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index a391a3ca9a..b6303d1bc9 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -33,6 +33,11 @@ allprojects { } } +configurations { + // Initializes a placeholder for the devImplementation dependency configuration. + devImplementation {} +} + dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment @@ -45,6 +50,7 @@ dependencies { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) + devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } @@ -66,6 +72,7 @@ dependencies { android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion compileOptions { sourceCompatibility versions.javaVersion @@ -91,8 +98,10 @@ android { applicationId getExportPackageName() versionCode getExportVersionCode() versionName getExportVersionName() - minSdkVersion versions.minSdk - targetSdkVersion versions.targetSdk + minSdkVersion getExportMinSdkVersion() + targetSdkVersion getExportTargetSdkVersion() + + missingDimensionStrategy 'products', 'template' } lintOptions { @@ -146,6 +155,18 @@ android { } } + dev { + initWith debug + // Signing and zip-aligning are skipped for prebuilt builds, but + // performed for custom builds. + zipAlignEnabled shouldZipAlign() + if (shouldSign()) { + signingConfig signingConfigs.debug + } else { + signingConfig null + } + } + release { // Signing and zip-aligning are skipped for prebuilt builds, but // performed for custom builds. @@ -167,6 +188,7 @@ android { assets.srcDirs = ['assets'] } debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers'] + dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] } @@ -183,6 +205,12 @@ task copyAndRenameDebugApk(type: Copy) { rename "android_debug.apk", getExportFilename() } +task copyAndRenameDevApk(type: Copy) { + from "$buildDir/outputs/apk/dev/android_dev.apk" + into getExportPath() + rename "android_dev.apk", getExportFilename() +} + task copyAndRenameReleaseApk(type: Copy) { from "$buildDir/outputs/apk/release/android_release.apk" into getExportPath() @@ -195,6 +223,12 @@ task copyAndRenameDebugAab(type: Copy) { rename "build-debug.aab", getExportFilename() } +task copyAndRenameDevAab(type: Copy) { + from "$buildDir/outputs/bundle/dev/build-dev.aab" + into getExportPath() + rename "build-dev.aab", getExportFilename() +} + task copyAndRenameReleaseAab(type: Copy) { from "$buildDir/outputs/bundle/release/build-release.aab" into getExportPath() diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index 2a2850df0f..1b2976e715 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -1,10 +1,10 @@ ext.versions = [ androidGradlePlugin: '7.0.3', compileSdk : 30, - minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' value - targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' value + minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION' + targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION' buildTools : '30.0.3', - kotlinVersion : '1.5.10', + kotlinVersion : '1.6.10', fragmentVersion : '1.3.6', javaVersion : 11, ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. @@ -48,11 +48,35 @@ ext.getExportVersionName = { -> return versionName } +ext.getExportMinSdkVersion = { -> + String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : "" + if (minSdkVersion == null || minSdkVersion.isEmpty()) { + minSdkVersion = "$versions.minSdk" + } + try { + return Integer.parseInt(minSdkVersion) + } catch (NumberFormatException ignored) { + return versions.minSdk + } +} + +ext.getExportTargetSdkVersion = { -> + String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : "" + if (targetSdkVersion == null || targetSdkVersion.isEmpty()) { + targetSdkVersion = "$versions.targetSdk" + } + try { + return Integer.parseInt(targetSdkVersion) + } catch (NumberFormatException ignored) { + return versions.targetSdk + } +} + ext.getGodotEditorVersion = { -> String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : "" if (editorVersion == null || editorVersion.isEmpty()) { // Try the library version first - editorVersion = getGodotLibraryVersion() + editorVersion = getGodotLibraryVersionName() if (editorVersion.isEmpty()) { // Fallback value. @@ -62,13 +86,27 @@ ext.getGodotEditorVersion = { -> return editorVersion } -ext.getGodotLibraryVersion = { -> +ext.getGodotLibraryVersionCode = { -> + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = getGodotLibraryVersion() + return versionCode +} + +ext.getGodotLibraryVersionName = { -> + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = getGodotLibraryVersion() + return versionName +} + +ext.generateGodotLibraryVersion = { List<String> requiredKeys -> // Attempt to read the version from the `version.py` file. - String libraryVersion = "" + String libraryVersionName = "" + int libraryVersionCode = 0 File versionFile = new File("../../../version.py") if (versionFile.isFile()) { - List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] def map = [:] List<String> lines = versionFile.readLines() @@ -86,15 +124,48 @@ ext.getGodotLibraryVersion = { -> } if (requiredKeys.empty) { - libraryVersion = map.values().join(".") + libraryVersionName = map.values().join(".") + try { + if (map.containsKey("patch")) { + libraryVersionCode = Integer.parseInt(map["patch"]) + } + + if (map.containsKey("minor")) { + libraryVersionCode += (Integer.parseInt(map["minor"]) * 100) + } + + if (map.containsKey("major")) { + libraryVersionCode += (Integer.parseInt(map["major"]) * 10000) + } + } catch (NumberFormatException ignore) { + libraryVersionCode = 1 + } } } - if (libraryVersion.isEmpty()) { + if (libraryVersionName.isEmpty()) { // Fallback value in case we're unable to read the file. - libraryVersion = "custom_build" + libraryVersionName = "custom_build" + } + + if (libraryVersionCode == 0) { + libraryVersionCode = 1 } - return libraryVersion + + return [libraryVersionName, libraryVersionCode] +} + +ext.getGodotLibraryVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"] + return generateGodotLibraryVersion(requiredKeys) +} + +ext.getGodotPublishVersion = { -> + List<String> requiredKeys = ["major", "minor", "patch", "status"] + String versionName = "" + int versionCode = 1 + (versionName, versionCode) = generateGodotLibraryVersion(requiredKeys) + return versionName } final String VALUE_SEPARATOR_REGEX = "\\|" diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index 955446b0c2..c9684bce14 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle index efdcc6c77b..e16ca65df5 100644 --- a/platform/android/java/build.gradle +++ b/platform/android/java/build.gradle @@ -1,4 +1,6 @@ +apply plugin: 'io.github.gradle-nexus.publish-plugin' apply from: 'app/config.gradle' +apply from: 'scripts/publish-root.gradle' buildscript { apply from: 'app/config.gradle' @@ -6,10 +8,12 @@ buildscript { repositories { google() mavenCentral() + maven { url "https://plugins.gradle.org/m2/" } } dependencies { classpath libraries.androidGradlePlugin classpath libraries.kotlinGradlePlugin + classpath 'io.github.gradle-nexus:publish-plugin:1.1.0' } } @@ -22,21 +26,22 @@ allprojects { ext { supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"] - supportedTargets = ["release", "debug"] + supportedTargetsMap = [release: "release", dev: "debug", debug: "release_debug"] + supportedFlavors = ["editor", "template"] - // Used by gradle to specify which architecture to build for by default when running `./gradlew build`. - // This command is usually used by Android Studio. + // Used by gradle to specify which architecture to build for by default when running + // `./gradlew build` (this command is usually used by Android Studio). // If building manually on the command line, it's recommended to use the - // `./gradlew generateGodotTemplates` build command instead after running the `scons` command. - // The defaultAbi must be one of the {supportedAbis} values. - defaultAbi = "arm64v8" + // `./gradlew generateGodotTemplates` build command instead after running the `scons` command(s). + // The {selectedAbis} values must be from the {supportedAbis} values. + selectedAbis = ["arm64v8"] } def rootDir = "../../.." def binDir = "$rootDir/bin/" -def getSconsTaskName(String buildType) { - return "compileGodotNativeLibs" + buildType.capitalize() +def getSconsTaskName(String flavor, String buildType, String abi) { + return "compileGodotNativeLibs" + flavor.capitalize() + buildType.capitalize() + abi.capitalize() } /** @@ -51,6 +56,17 @@ task copyDebugBinaryToBin(type: Copy) { } /** + * Copy the generated 'android_dev.apk' binary template into the Godot bin directory. + * Depends on the app build task to ensure the binary is generated prior to copying. + */ +task copyDevBinaryToBin(type: Copy) { + dependsOn ':app:assembleDev' + from('app/build/outputs/apk/dev') + into(binDir) + include('android_dev.apk') +} + +/** * Copy the generated 'android_release.apk' binary template into the Godot bin directory. * Depends on the app build task to ensure the binary is generated prior to copying. */ @@ -66,7 +82,7 @@ task copyReleaseBinaryToBin(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToAppModule(type: Copy) { - dependsOn ':lib:assembleDebug' + dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into('app/libs/debug') include('godot-lib.debug.aar') @@ -77,18 +93,40 @@ task copyDebugAARToAppModule(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyDebugAARToBin(type: Copy) { - dependsOn ':lib:assembleDebug' + dependsOn ':lib:assembleTemplateDebug' from('lib/build/outputs/aar') into(binDir) include('godot-lib.debug.aar') } /** + * Copy the Godot android library archive dev file into the app module dev libs directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDevAARToAppModule(type: Copy) { + dependsOn ':lib:assembleTemplateDev' + from('lib/build/outputs/aar') + into('app/libs/dev') + include('godot-lib.dev.aar') +} + +/** + * Copy the Godot android library archive dev file into the root bin directory. + * Depends on the library build task to ensure the AAR file is generated prior to copying. + */ +task copyDevAARToBin(type: Copy) { + dependsOn ':lib:assembleTemplateDev' + from('lib/build/outputs/aar') + into(binDir) + include('godot-lib.dev.aar') +} + +/** * Copy the Godot android library archive release file into the app module release libs directory. * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToAppModule(type: Copy) { - dependsOn ':lib:assembleRelease' + dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into('app/libs/release') include('godot-lib.release.aar') @@ -99,7 +137,7 @@ task copyReleaseAARToAppModule(type: Copy) { * Depends on the library build task to ensure the AAR file is generated prior to copying. */ task copyReleaseAARToBin(type: Copy) { - dependsOn ':lib:assembleRelease' + dependsOn ':lib:assembleTemplateRelease' from('lib/build/outputs/aar') into(binDir) include('godot-lib.release.aar') @@ -107,7 +145,7 @@ task copyReleaseAARToBin(type: Copy) { /** * Generate Godot custom build template by zipping the source files from the app directory, as well - * as the AAR files generated by 'copyDebugAAR' and 'copyReleaseAAR'. + * as the AAR files generated by 'copyDebugAAR', 'copyDevAAR' and 'copyReleaseAAR'. * The zip file also includes some gradle tools to allow building of the custom build. */ task zipCustomBuild(type: Zip) { @@ -124,8 +162,21 @@ task zipCustomBuild(type: Zip) { def templateExcludedBuildTask() { // We exclude these gradle tasks so we can run the scons command manually. def excludedTasks = [] - for (String buildType : supportedTargets) { - excludedTasks += ":lib:" + getSconsTaskName(buildType) + if (!isAndroidStudio()) { + logger.lifecycle("Excluding Android studio build tasks") + for (String flavor : supportedFlavors) { + for (String buildType : supportedTargetsMap.keySet()) { + if (buildType == "release" && flavor == "editor") { + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + continue + } + + for (String abi : selectedAbis) { + excludedTasks += ":lib:" + getSconsTaskName(flavor, buildType, abi) + } + } + } } return excludedTasks } @@ -134,7 +185,7 @@ def templateBuildTasks() { def tasks = [] // Only build the apks and aar files for which we have native shared libraries. - for (String target : supportedTargets) { + for (String target : supportedTargetsMap.keySet()) { File targetLibs = new File("lib/libs/" + target) if (targetLibs != null && targetLibs.isDirectory() @@ -155,6 +206,55 @@ def templateBuildTasks() { return tasks } +def isAndroidStudio() { + def sysProps = System.getProperties() + return sysProps != null && sysProps['idea.platform.prefix'] != null +} + +task copyEditorDebugBinaryToBin(type: Copy) { + dependsOn ':editor:assembleDebug' + from('editor/build/outputs/apk/debug') + into(binDir) + include('android_editor.apk') +} + +task copyEditorDevBinaryToBin(type: Copy) { + dependsOn ':editor:assembleDev' + from('editor/build/outputs/apk/dev') + into(binDir) + include('android_editor_dev.apk') +} + +/** + * Generate the Godot Editor Android apk. + * + * Note: The Godot 'tools' shared libraries must have been generated (via scons) prior to running + * this gradle task. The task will only build the apk(s) for which the shared libraries is + * available. + */ +task generateGodotEditor { + gradle.startParameter.excludedTaskNames += templateExcludedBuildTask() + + def tasks = [] + + for (String target : supportedTargetsMap.keySet()) { + if (target == "release") { + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + continue + } + File targetLibs = new File("lib/libs/tools/" + target) + if (targetLibs != null + && targetLibs.isDirectory() + && targetLibs.listFiles() != null + && targetLibs.listFiles().length > 0) { + tasks += "copyEditor${target.capitalize()}BinaryToBin" + } + } + + dependsOn = tasks +} + /** * Master task used to coordinate the tasks defined above to generate the set of Godot templates. */ @@ -179,7 +279,27 @@ task generateDevTemplate { } /** - * Clean the generated artifacts. + * Clean the generated editor artifacts. + */ +task cleanGodotEditor(type: Delete) { + // Delete the generated native tools libs + delete("lib/libs/tools") + + // Delete the library generated AAR files + delete("lib/build/outputs/aar") + + // Delete the generated binary apks + delete("editor/build/outputs/apk") + + // Delete the Godot editor apks in the Godot bin directory + delete("$binDir/android_editor.apk") + delete("$binDir/android_editor_dev.apk") + + finalizedBy getTasksByName("clean", true) +} + +/** + * Clean the generated template artifacts. */ task cleanGodotTemplates(type: Delete) { // Delete the generated native libs @@ -196,9 +316,11 @@ task cleanGodotTemplates(type: Delete) { // Delete the Godot templates in the Godot bin directory delete("$binDir/android_debug.apk") + delete("$binDir/android_dev.apk") delete("$binDir/android_release.apk") delete("$binDir/android_source.zip") delete("$binDir/godot-lib.debug.aar") + delete("$binDir/godot-lib.dev.aar") delete("$binDir/godot-lib.release.aar") finalizedBy getTasksByName("clean", true) diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle new file mode 100644 index 0000000000..3312f61ad3 --- /dev/null +++ b/platform/android/java/editor/build.gradle @@ -0,0 +1,74 @@ +// Gradle build config for Godot Engine's Android port. +apply plugin: 'com.android.application' + +dependencies { + implementation libraries.kotlinStdLib + implementation libraries.androidxFragment + implementation project(":lib") +} + +android { + compileSdkVersion versions.compileSdk + buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion + + defaultConfig { + // The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device + applicationId "org.godotengine.editor.v4" + versionCode getGodotLibraryVersionCode() + versionName getGodotLibraryVersionName() + minSdkVersion versions.minSdk + //noinspection ExpiredTargetSdkVersion - Restrict to version 29 until https://github.com/godotengine/godot/pull/51815 is submitted + targetSdkVersion 29 // versions.targetSdk + + missingDimensionStrategy 'products', 'editor' + } + + compileOptions { + sourceCompatibility versions.javaVersion + targetCompatibility versions.javaVersion + } + + buildTypes { + dev { + initWith debug + applicationIdSuffix ".dev" + } + + debug { + initWith release + + // Need to swap with the release signing config when this is ready for public release. + signingConfig signingConfigs.debug + } + + release { + // This buildtype is disabled below. + // The editor can't be used with target=release only, as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + } + } + + packagingOptions { + // 'doNotStrip' is enabled for development within Android Studio + if (shouldNotStrip()) { + doNotStrip '**/*.so' + } + } + + // Disable 'release' buildtype. + // The editor can't be used with target=release only, as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + variantFilter { variant -> + if (variant.buildType.name == "release") { + setIgnore(true) + } + } + + applicationVariants.all { variant -> + variant.outputs.all { output -> + def suffix = variant.name == "dev" ? "_dev" : "" + output.outputFileName = "android_editor${suffix}.apk" + } + } +} diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml new file mode 100644 index 0000000000..45fae3fd39 --- /dev/null +++ b/platform/android/java/editor/src/dev/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string> +</resources> diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml new file mode 100644 index 0000000000..bae075d929 --- /dev/null +++ b/platform/android/java/editor/src/main/AndroidManifest.xml @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="utf-8"?> +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + xmlns:tools="http://schemas.android.com/tools" + package="org.godotengine.editor" + android:installLocation="auto"> + + <supports-screens + android:largeScreens="true" + android:normalScreens="true" + android:smallScreens="true" + android:xlargeScreens="true" /> + + <uses-feature + android:glEsVersion="0x00020000" + android:required="true" /> + + <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> + <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> + <uses-permission android:name="android.permission.INTERNET" /> + + <application + android:allowBackup="false" + android:icon="@mipmap/icon" + android:label="@string/godot_editor_name_string" + tools:ignore="GoogleAppIndexingWarning" + android:requestLegacyExternalStorage="true"> + + <activity + android:name=".GodotProjectManager" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:exported="true" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" + android:process=":GodotProjectManager"> + + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + + <activity + android:name=".GodotEditor" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:process=":GodotEditor" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + </activity> + + <activity + android:name=".GodotGame" + android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" + android:label="@string/godot_project_name_string" + android:process=":GodotGame" + android:launchMode="singleTask" + android:screenOrientation="userLandscape" + android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"> + </activity> + + </application> + +</manifest> diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java new file mode 100644 index 0000000000..8a6bf88267 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.java @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* GodotEditor.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +import org.godotengine.godot.FullScreenGodotApp; +import org.godotengine.godot.utils.PermissionsUtil; + +import android.content.Intent; +import android.os.Bundle; +import android.os.Debug; + +import androidx.annotation.Nullable; + +import java.util.ArrayList; +import java.util.Arrays; +import java.util.List; + +/** + * Base class for the Godot Android Editor activities. + * + * This provides the basic templates for the activities making up this application. + * Each derived activity runs in its own process, which enable up to have several instances of + * the Godot engine up and running at the same time. + * + * It also plays the role of the primary editor window. + */ +public class GodotEditor extends FullScreenGodotApp { + private static final boolean WAIT_FOR_DEBUGGER = false; + private static final String COMMAND_LINE_PARAMS = "command_line_params"; + + private static final String EDITOR_ARG = "--editor"; + private static final String PROJECT_MANAGER_ARG = "--project-manager"; + + private final List<String> commandLineParams = new ArrayList<>(); + + @Override + public void onCreate(Bundle savedInstanceState) { + PermissionsUtil.requestManifestPermissions(this); + + String[] params = getIntent().getStringArrayExtra(COMMAND_LINE_PARAMS); + updateCommandLineParams(params); + + if (BuildConfig.BUILD_TYPE.equals("debug") && WAIT_FOR_DEBUGGER) { + Debug.waitForDebugger(); + } + super.onCreate(savedInstanceState); + } + + private void updateCommandLineParams(@Nullable String[] args) { + // Update the list of command line params with the new args + commandLineParams.clear(); + if (args != null && args.length > 0) { + commandLineParams.addAll(Arrays.asList(args)); + } + } + + @Override + public List<String> getCommandLine() { + return commandLineParams; + } + + @Override + public void onNewGodotInstanceRequested(String[] args) { + // Parse the arguments to figure out which activity to start. + Class<?> targetClass = GodotGame.class; + for (String arg : args) { + if (EDITOR_ARG.equals(arg)) { + targetClass = GodotEditor.class; + break; + } + + if (PROJECT_MANAGER_ARG.equals(arg)) { + targetClass = GodotProjectManager.class; + break; + } + } + + // Launch a new activity + Intent newInstance = new Intent(this, targetClass).putExtra(COMMAND_LINE_PARAMS, args); + startActivity(newInstance); + } + + @Override + public void setRequestedOrientation(int requestedOrientation) { + if (!overrideOrientationRequest()) { + super.setRequestedOrientation(requestedOrientation); + } + } + + /** + * The Godot Android Editor sets its own orientation via its AndroidManifest + */ + protected boolean overrideOrientationRequest() { + return true; + } +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java new file mode 100644 index 0000000000..12766775a8 --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.java @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* GodotGame.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +/** + * Drives the 'run project' window of the Godot Editor. + */ +public class GodotGame extends GodotEditor { + protected boolean overrideOrientationRequest() { + return false; + } +} diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java new file mode 100644 index 0000000000..d30f66bb8c --- /dev/null +++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.java @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* GodotProjectManager.java */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +package org.godotengine.editor; + +/** + * Launcher activity for the Godot Android Editor. + * + * It presents the user with the project manager interface. + * Upon selection of a project, this activity (via its parent logic) starts the + * {@link GodotEditor} activity. + */ +public class GodotProjectManager extends GodotEditor { +} diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml new file mode 100644 index 0000000000..e8ce34f34d --- /dev/null +++ b/platform/android/java/editor/src/main/res/values/strings.xml @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources> + <string name="godot_editor_name_string">Godot Editor 4.x</string> +</resources> diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle index fbed4ed078..c806de1ded 100644 --- a/platform/android/java/lib/build.gradle +++ b/platform/android/java/lib/build.gradle @@ -1,6 +1,13 @@ apply plugin: 'com.android.library' apply plugin: 'kotlin-android' +ext { + PUBLISH_VERSION = getGodotPublishVersion() + PUBLISH_ARTIFACT_ID = 'godot' +} + +apply from: "../scripts/publish-module.gradle" + dependencies { implementation libraries.kotlinStdLib implementation libraries.androidxFragment @@ -11,21 +18,34 @@ def pathToRootDir = "../../../../" android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools - ndkVersion versions.ndkVersion defaultConfig { minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk - manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersion()] + manifestPlaceholders = [godotLibraryVersion: getGodotLibraryVersionName()] } + namespace = "org.godotengine.godot" + compileOptions { sourceCompatibility versions.javaVersion targetCompatibility versions.javaVersion } + buildTypes { + dev { + initWith debug + } + } + + flavorDimensions "products" + productFlavors { + editor {} + template {} + } + lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' @@ -49,24 +69,50 @@ android { aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } + debug.jniLibs.srcDirs = ['libs/debug'] + dev.jniLibs.srcDirs = ['libs/dev'] release.jniLibs.srcDirs = ['libs/release'] + + // Editor jni library + editorDebug.jniLibs.srcDirs = ['libs/tools/debug'] + editorDev.jniLibs.srcDirs = ['libs/tools/dev'] + } + + // Disable 'editorRelease'. + // The editor can't be used with target=release as debugging tools are then not + // included, and it would crash on errors instead of reporting them. + variantFilter { variant -> + if (variant.name == "editorRelease") { + setIgnore(true) + } } libraryVariants.all { variant -> - variant.outputs.all { output -> - output.outputFileName = "godot-lib.${variant.name}.aar" + def flavorName = variant.getFlavorName() + if (flavorName == null || flavorName == "") { + throw new GradleException("Invalid product flavor: $flavorName") } - def buildType = variant.buildType.name.capitalize() + boolean toolsFlag = flavorName == "editor" - def releaseTarget = buildType.toLowerCase() - if (releaseTarget == null || releaseTarget == "") { - throw new GradleException("Invalid build type: " + buildType) + def buildType = variant.buildType.name + if (buildType == null || buildType == "" || !supportedTargetsMap.containsKey(buildType)) { + throw new GradleException("Invalid build type: $buildType") } - if (!supportedAbis.contains(defaultAbi)) { - throw new GradleException("Invalid default abi: " + defaultAbi) + def sconsTarget = supportedTargetsMap[buildType] + if (sconsTarget == null || sconsTarget == "") { + throw new GradleException("Invalid scons target: $sconsTarget") + } + + // Update the name of the generated library + def outputSuffix = "${buildType}.aar" + if (toolsFlag) { + outputSuffix = "tools.$outputSuffix" + } + variant.outputs.all { output -> + output.outputFileName = "godot-lib.${outputSuffix}" } // Find scons' executable path @@ -79,13 +125,11 @@ android { for (ext in sconsExts) { String sconsNameExt = sconsName + ext logger.lifecycle("Checking $sconsNameExt") - sconsExecutableFile = org.gradle.internal.os.OperatingSystem.current().findInPath(sconsNameExt) if (sconsExecutableFile != null) { // We're done! break } - // Check all the options in path List<File> allOptions = org.gradle.internal.os.OperatingSystem.current().findAllInPath(sconsNameExt) if (!allOptions.isEmpty()) { @@ -94,21 +138,34 @@ android { break } } - if (sconsExecutableFile == null) { throw new GradleException("Unable to find executable path for the '$sconsName' command.") } else { logger.lifecycle("Found executable path for $sconsName: ${sconsExecutableFile.absolutePath}") } - // Creating gradle task to generate the native libraries for the default abi. - def taskName = getSconsTaskName(buildType) - tasks.create(name: taskName, type: Exec) { - executable sconsExecutableFile.absolutePath - args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors() - } + for (String selectedAbi : selectedAbis) { + if (!supportedAbis.contains(selectedAbi)) { + throw new GradleException("Invalid selected abi: $selectedAbi") + } - // Schedule the tasks so the generated libs are present before the aar file is packaged. - tasks["merge${buildType}JniLibFolders"].dependsOn taskName + // Creating gradle task to generate the native libraries for the selected abi. + def taskName = getSconsTaskName(flavorName, buildType, selectedAbi) + tasks.create(name: taskName, type: Exec) { + executable sconsExecutableFile.absolutePath + args "--directory=${pathToRootDir}", "platform=android", "tools=${toolsFlag}", "target=${sconsTarget}", "android_arch=${selectedAbi}", "-j" + Runtime.runtime.availableProcessors() + } + + // Schedule the tasks so the generated libs are present before the aar file is packaged. + tasks["merge${flavorName.capitalize()}${buildType.capitalize()}JniLibFolders"].dependsOn taskName + } } + + // TODO: Enable when issues with AGP 7.1+ are resolved (https://github.com/GodotVR/godot_openxr/issues/187). +// publishing { +// singleVariant("templateRelease") { +// withSourcesJar() +// withJavadocJar() +// } +// } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java index b12844702a..afe82cd8f3 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index 3600706c7c..e8ffbb9481 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index d39ab30cda..8a86136daf 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,6 @@ import android.app.AlertDialog; import android.app.PendingIntent; import android.content.ClipData; import android.content.ClipboardManager; -import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.SharedPreferences; @@ -119,7 +118,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private Button mWiFiSettingsButton; private XRMode xrMode = XRMode.REGULAR; - private boolean use_32_bits = false; private boolean use_immersive = false; private boolean use_debug_opengl = false; private boolean mStatePaused; @@ -266,8 +264,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC if (videoDriver.equals("vulkan")) { mRenderView = new GodotVulkanRenderView(activity, this); } else { - mRenderView = new GodotGLRenderView(activity, this, xrMode, use_32_bits, - use_debug_opengl); + mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl); } View view = mRenderView.getView(); @@ -335,9 +332,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } public void restart() { - if (godotHost != null) { - godotHost.onGodotRestartRequested(this); - } + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onGodotRestartRequested(this); + } + }); } public void alert(final String message, final String title) { @@ -504,10 +503,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC boolean has_extra = i < command_line.length - 1; if (command_line[i].equals(XRMode.REGULAR.cmdLineArg)) { xrMode = XRMode.REGULAR; - } else if (command_line[i].equals(XRMode.OVR.cmdLineArg)) { - xrMode = XRMode.OVR; - } else if (command_line[i].equals("--use_depth_32")) { - use_32_bits = true; + } else if (command_line[i].equals(XRMode.OPENXR.cmdLineArg)) { + xrMode = XRMode.OPENXR; } else if (command_line[i].equals("--debug_opengl")) { use_debug_opengl = true; } else if (command_line[i].equals("--use_immersive")) { @@ -664,10 +661,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC } } + public boolean hasClipboard() { + return mClipboard.hasPrimaryClip(); + } + public String getClipboard() { String copiedText = ""; - if (mClipboard.getPrimaryClip() != null) { + if (mClipboard.hasPrimaryClip()) { ClipData.Item item = mClipboard.getPrimaryClip().getItemAt(0); copiedText = item.getText().toString(); } @@ -731,45 +732,78 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC }); } - @Override - public void onSensorChanged(SensorEvent event) { + public float[] getRotatedValues(float values[]) { + if (values == null || values.length != 3) { + return values; + } + Display display = ((WindowManager)getActivity().getSystemService(WINDOW_SERVICE)).getDefaultDisplay(); int displayRotation = display.getRotation(); - float[] adjustedValues = new float[3]; - final int[][] axisSwap = { - { 1, -1, 0, 1 }, // ROTATION_0 - { -1, -1, 1, 0 }, // ROTATION_90 - { -1, 1, 0, 1 }, // ROTATION_180 - { 1, 1, 1, 0 } - }; // ROTATION_270 + float[] rotatedValues = new float[3]; + switch (displayRotation) { + case Surface.ROTATION_0: + rotatedValues[0] = values[0]; + rotatedValues[1] = values[1]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_90: + rotatedValues[0] = -values[1]; + rotatedValues[1] = values[0]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_180: + rotatedValues[0] = -values[0]; + rotatedValues[1] = -values[1]; + rotatedValues[2] = values[2]; + break; + case Surface.ROTATION_270: + rotatedValues[0] = values[1]; + rotatedValues[1] = -values[0]; + rotatedValues[2] = values[2]; + break; + } - final int[] as = axisSwap[displayRotation]; - adjustedValues[0] = (float)as[0] * event.values[as[2]]; - adjustedValues[1] = (float)as[1] * event.values[as[3]]; - adjustedValues[2] = event.values[2]; + return rotatedValues; + } - final float x = adjustedValues[0]; - final float y = adjustedValues[1]; - final float z = adjustedValues[2]; + @Override + public void onSensorChanged(SensorEvent event) { + if (mRenderView == null) { + return; + } final int typeOfSensor = event.sensor.getType(); - if (mRenderView != null) { - mRenderView.queueOnRenderThread(() -> { - if (typeOfSensor == Sensor.TYPE_ACCELEROMETER) { - GodotLib.accelerometer(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_GRAVITY) { - GodotLib.gravity(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_MAGNETIC_FIELD) { - GodotLib.magnetometer(-x, y, -z); - } - if (typeOfSensor == Sensor.TYPE_GYROSCOPE) { - GodotLib.gyroscope(x, -y, z); - } - }); + switch (typeOfSensor) { + case Sensor.TYPE_ACCELEROMETER: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.accelerometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_GRAVITY: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.gravity(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_MAGNETIC_FIELD: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.magnetometer(-rotatedValues[0], -rotatedValues[1], -rotatedValues[2]); + }); + break; + } + case Sensor.TYPE_GYROSCOPE: { + float[] rotatedValues = getRotatedValues(event.values); + mRenderView.queueOnRenderThread(() -> { + GodotLib.gyroscope(rotatedValues[0], rotatedValues[1], rotatedValues[2]); + }); + break; + } } } @@ -826,9 +860,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private void forceQuit() { // TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each // native Godot components that is started in Godot#onVideoInit. - if (godotHost != null) { - godotHost.onGodotForceQuit(this); - } + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onGodotForceQuit(this); + } + }); } private boolean obbIsCorrupted(String f, String main_pack_md5) { @@ -977,6 +1013,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress, progress.mOverallTotal)); } + public void initInputDevices() { mRenderView.initInputDevices(); } @@ -985,4 +1022,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC private GodotRenderView getRenderView() { // used by native side to get renderView return mRenderView; } + + @Keep + private void createNewGodotInstance(String[] args) { + runOnUiThread(() -> { + if (godotHost != null) { + godotHost.onNewGodotInstanceRequested(args); + } + }); + } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index 9784d51182..c6c5b4953d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java index 09337ef989..90a046a7a7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 32aad8dc4f..08da1b1832 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,8 @@ /*************************************************************************/ package org.godotengine.godot; +import org.godotengine.godot.gl.GLSurfaceView; +import org.godotengine.godot.gl.GodotRenderer; import org.godotengine.godot.input.GodotGestureHandler; import org.godotengine.godot.input.GodotInputHandler; import org.godotengine.godot.utils.GLUtils; @@ -43,7 +45,6 @@ import org.godotengine.godot.xr.regular.RegularFallbackConfigChooser; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.PixelFormat; -import android.opengl.GLSurfaceView; import android.os.Build; import android.view.GestureDetector; import android.view.KeyEvent; @@ -78,10 +79,8 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView private final GodotRenderer godotRenderer; private PointerIcon pointerIcon; - public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_32_bits, - boolean p_use_debug_opengl) { + public GodotGLRenderView(Context context, Godot godot, XRMode xrMode, boolean p_use_debug_opengl) { super(context); - GLUtils.use_32 = p_use_32_bits; GLUtils.use_debug_opengl = p_use_debug_opengl; this.godot = godot; @@ -91,7 +90,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { pointerIcon = PointerIcon.getSystemIcon(getContext(), PointerIcon.TYPE_DEFAULT); } - init(xrMode, false, 16, 0); + init(xrMode, false); } @Override @@ -172,11 +171,11 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView return pointerIcon; } - private void init(XRMode xrMode, boolean translucent, int depth, int stencil) { + private void init(XRMode xrMode, boolean translucent) { setPreserveEGLContextOnPause(true); setFocusableInTouchMode(true); switch (xrMode) { - case OVR: + case OPENXR: // Replace the default egl config chooser. setEGLConfigChooser(new OvrConfigChooser()); @@ -209,18 +208,9 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView * below. */ - if (GLUtils.use_32) { - setEGLConfigChooser(translucent - ? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, - new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) - : new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, - new RegularConfigChooser(5, 6, 5, 0, 16, stencil))); - - } else { - setEGLConfigChooser(translucent - ? new RegularConfigChooser(8, 8, 8, 8, 16, stencil) - : new RegularConfigChooser(5, 6, 5, 0, 16, stencil)); - } + setEGLConfigChooser( + new RegularFallbackConfigChooser(8, 8, 8, 8, 24, 0, + new RegularConfigChooser(8, 8, 8, 8, 16, 0))); break; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java index 7b22895994..2e7b67194f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,8 +60,16 @@ public interface GodotHost { default void onGodotForceQuit(Godot instance) {} /** - * Invoked on the GL thread when the Godot instance wants to be restarted. It's up to the host + * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host * to perform the appropriate action(s). */ default void onGodotRestartRequested(Godot instance) {} + + /** + * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to + * perform the appropriate action(s). + * + * @param args Arguments used to initialize the new instance. + */ + default void onNewGodotInstanceRequested(String[] args) {} } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index d85d88ec6c..e8e292df5d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -222,10 +222,22 @@ public class GodotIO { } public int getScreenDPI() { - DisplayMetrics metrics = activity.getApplicationContext().getResources().getDisplayMetrics(); + DisplayMetrics metrics = activity.getResources().getDisplayMetrics(); return (int)(metrics.density * 160f); } + public float getScaledDensity() { + return activity.getResources().getDisplayMetrics().scaledDensity; + } + + public double getScreenRefreshRate(double fallback) { + Display display = activity.getWindowManager().getDefaultDisplay(); + if (display != null) { + return display.getRefreshRate(); + } + return fallback; + } + public int[] screenGetUsableRect() { DisplayMetrics metrics = activity.getResources().getDisplayMetrics(); Display display = activity.getWindowManager().getDefaultDisplay(); @@ -288,7 +300,34 @@ public class GodotIO { } public int getScreenOrientation() { - return activity.getRequestedOrientation(); + int orientation = activity.getRequestedOrientation(); + switch (orientation) { + case ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE: + return SCREEN_LANDSCAPE; + case ActivityInfo.SCREEN_ORIENTATION_PORTRAIT: + return SCREEN_PORTRAIT; + case ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE: + return SCREEN_REVERSE_LANDSCAPE; + case ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT: + return SCREEN_REVERSE_PORTRAIT; + case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE: + case ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE: + return SCREEN_SENSOR_LANDSCAPE; + case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT: + case ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT: + return SCREEN_SENSOR_PORTRAIT; + case ActivityInfo.SCREEN_ORIENTATION_SENSOR: + case ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR: + case ActivityInfo.SCREEN_ORIENTATION_FULL_USER: + return SCREEN_SENSOR; + case ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED: + case ActivityInfo.SCREEN_ORIENTATION_USER: + case ActivityInfo.SCREEN_ORIENTATION_BEHIND: + case ActivityInfo.SCREEN_ORIENTATION_NOSENSOR: + case ActivityInfo.SCREEN_ORIENTATION_LOCKED: + default: + return -1; + } } public void setEdit(GodotEditText _edit) { diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java index 7f5fd8627c..44f0a3eb3e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 95870acda1..253a51b83c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ package org.godotengine.godot; +import org.godotengine.godot.gl.GodotRenderer; + import android.app.Activity; import android.hardware.SensorEvent; import android.view.Surface; @@ -68,16 +70,15 @@ public class GodotLib { * @param p_surface * @param p_width * @param p_height - * @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int) + * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int) */ public static native void resize(Surface p_surface, int p_width, int p_height); /** * Invoked on the render thread when the underlying Android surface is created or recreated. * @param p_surface - * @param p_32_bits */ - public static native void newcontext(Surface p_surface, boolean p_32_bits); + public static native void newcontext(Surface p_surface); /** * Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread. @@ -86,9 +87,9 @@ public class GodotLib { /** * Invoked on the GL thread to draw the current frame. - * @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10) + * @see org.godotengine.godot.gl.GLSurfaceView.Renderer#onDrawFrame(GL10) */ - public static native void step(); + public static native boolean step(); /** * Forward touch events from the main thread to the GL thread. diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java index 79007764a7..cb63fd885f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index 6fca7f2a57..c386a2d2eb 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java new file mode 100644 index 0000000000..af16cfce74 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/EGLLogWrapper.java @@ -0,0 +1,566 @@ +// clang-format off + +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.godotengine.godot.gl; + +import android.opengl.GLDebugHelper; +import android.opengl.GLException; + +import java.io.IOException; +import java.io.Writer; + +import javax.microedition.khronos.egl.EGL; +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGL11; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; + +class EGLLogWrapper implements EGL11 { + private EGL10 mEgl10; + Writer mLog; + boolean mLogArgumentNames; + boolean mCheckError; + private int mArgCount; + + + public EGLLogWrapper(EGL egl, int configFlags, Writer log) { + mEgl10 = (EGL10) egl; + mLog = log; + mLogArgumentNames = + (GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0; + mCheckError = + (GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0; + } + + public boolean eglChooseConfig(EGLDisplay display, int[] attrib_list, + EGLConfig[] configs, int config_size, int[] num_config) { + begin("eglChooseConfig"); + arg("display", display); + arg("attrib_list", attrib_list); + arg("config_size", config_size); + end(); + + boolean result = mEgl10.eglChooseConfig(display, attrib_list, configs, + config_size, num_config); + arg("configs", configs); + arg("num_config", num_config); + returns(result); + checkError(); + return result; + } + + public boolean eglCopyBuffers(EGLDisplay display, EGLSurface surface, + Object native_pixmap) { + begin("eglCopyBuffers"); + arg("display", display); + arg("surface", surface); + arg("native_pixmap", native_pixmap); + end(); + + boolean result = mEgl10.eglCopyBuffers(display, surface, native_pixmap); + returns(result); + checkError(); + return result; + } + + public EGLContext eglCreateContext(EGLDisplay display, EGLConfig config, + EGLContext share_context, int[] attrib_list) { + begin("eglCreateContext"); + arg("display", display); + arg("config", config); + arg("share_context", share_context); + arg("attrib_list", attrib_list); + end(); + + EGLContext result = mEgl10.eglCreateContext(display, config, + share_context, attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreatePbufferSurface(EGLDisplay display, + EGLConfig config, int[] attrib_list) { + begin("eglCreatePbufferSurface"); + arg("display", display); + arg("config", config); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreatePbufferSurface(display, config, + attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreatePixmapSurface(EGLDisplay display, + EGLConfig config, Object native_pixmap, int[] attrib_list) { + begin("eglCreatePixmapSurface"); + arg("display", display); + arg("config", config); + arg("native_pixmap", native_pixmap); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreatePixmapSurface(display, config, + native_pixmap, attrib_list); + returns(result); + checkError(); + return result; + } + + public EGLSurface eglCreateWindowSurface(EGLDisplay display, + EGLConfig config, Object native_window, int[] attrib_list) { + begin("eglCreateWindowSurface"); + arg("display", display); + arg("config", config); + arg("native_window", native_window); + arg("attrib_list", attrib_list); + end(); + + EGLSurface result = mEgl10.eglCreateWindowSurface(display, config, + native_window, attrib_list); + returns(result); + checkError(); + return result; + } + + public boolean eglDestroyContext(EGLDisplay display, EGLContext context) { + begin("eglDestroyContext"); + arg("display", display); + arg("context", context); + end(); + + boolean result = mEgl10.eglDestroyContext(display, context); + returns(result); + checkError(); + return result; + } + + public boolean eglDestroySurface(EGLDisplay display, EGLSurface surface) { + begin("eglDestroySurface"); + arg("display", display); + arg("surface", surface); + end(); + + boolean result = mEgl10.eglDestroySurface(display, surface); + returns(result); + checkError(); + return result; + } + + public boolean eglGetConfigAttrib(EGLDisplay display, EGLConfig config, + int attribute, int[] value) { + begin("eglGetConfigAttrib"); + arg("display", display); + arg("config", config); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglGetConfigAttrib(display, config, attribute, + value); + arg("value", value); + returns(result); + checkError(); + return false; + } + + public boolean eglGetConfigs(EGLDisplay display, EGLConfig[] configs, + int config_size, int[] num_config) { + begin("eglGetConfigs"); + arg("display", display); + arg("config_size", config_size); + end(); + + boolean result = mEgl10.eglGetConfigs(display, configs, config_size, + num_config); + arg("configs", configs); + arg("num_config", num_config); + returns(result); + checkError(); + return result; + } + + public EGLContext eglGetCurrentContext() { + begin("eglGetCurrentContext"); + end(); + + EGLContext result = mEgl10.eglGetCurrentContext(); + returns(result); + + checkError(); + return result; + } + + public EGLDisplay eglGetCurrentDisplay() { + begin("eglGetCurrentDisplay"); + end(); + + EGLDisplay result = mEgl10.eglGetCurrentDisplay(); + returns(result); + + checkError(); + return result; + } + + public EGLSurface eglGetCurrentSurface(int readdraw) { + begin("eglGetCurrentSurface"); + arg("readdraw", readdraw); + end(); + + EGLSurface result = mEgl10.eglGetCurrentSurface(readdraw); + returns(result); + + checkError(); + return result; + } + + public EGLDisplay eglGetDisplay(Object native_display) { + begin("eglGetDisplay"); + arg("native_display", native_display); + end(); + + EGLDisplay result = mEgl10.eglGetDisplay(native_display); + returns(result); + + checkError(); + return result; + } + + public int eglGetError() { + begin("eglGetError"); + end(); + + int result = mEgl10.eglGetError(); + returns(getErrorString(result)); + + return result; + } + + public boolean eglInitialize(EGLDisplay display, int[] major_minor) { + begin("eglInitialize"); + arg("display", display); + end(); + boolean result = mEgl10.eglInitialize(display, major_minor); + returns(result); + arg("major_minor", major_minor); + checkError(); + return result; + } + + public boolean eglMakeCurrent(EGLDisplay display, EGLSurface draw, + EGLSurface read, EGLContext context) { + begin("eglMakeCurrent"); + arg("display", display); + arg("draw", draw); + arg("read", read); + arg("context", context); + end(); + boolean result = mEgl10.eglMakeCurrent(display, draw, read, context); + returns(result); + checkError(); + return result; + } + + public boolean eglQueryContext(EGLDisplay display, EGLContext context, + int attribute, int[] value) { + begin("eglQueryContext"); + arg("display", display); + arg("context", context); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglQueryContext(display, context, attribute, + value); + returns(value[0]); + returns(result); + checkError(); + return result; + } + + public String eglQueryString(EGLDisplay display, int name) { + begin("eglQueryString"); + arg("display", display); + arg("name", name); + end(); + String result = mEgl10.eglQueryString(display, name); + returns(result); + checkError(); + return result; + } + + public boolean eglQuerySurface(EGLDisplay display, EGLSurface surface, + int attribute, int[] value) { + begin("eglQuerySurface"); + arg("display", display); + arg("surface", surface); + arg("attribute", attribute); + end(); + boolean result = mEgl10.eglQuerySurface(display, surface, attribute, + value); + returns(value[0]); + returns(result); + checkError(); + return result; + } + + public boolean eglSwapBuffers(EGLDisplay display, EGLSurface surface) { + begin("eglSwapBuffers"); + arg("display", display); + arg("surface", surface); + end(); + boolean result = mEgl10.eglSwapBuffers(display, surface); + returns(result); + checkError(); + return result; + } + + public boolean eglTerminate(EGLDisplay display) { + begin("eglTerminate"); + arg("display", display); + end(); + boolean result = mEgl10.eglTerminate(display); + returns(result); + checkError(); + return result; + } + + public boolean eglWaitGL() { + begin("eglWaitGL"); + end(); + boolean result = mEgl10.eglWaitGL(); + returns(result); + checkError(); + return result; + } + + public boolean eglWaitNative(int engine, Object bindTarget) { + begin("eglWaitNative"); + arg("engine", engine); + arg("bindTarget", bindTarget); + end(); + boolean result = mEgl10.eglWaitNative(engine, bindTarget); + returns(result); + checkError(); + return result; + } + + private void checkError() { + int eglError; + if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) { + String errorMessage = "eglError: " + getErrorString(eglError); + logLine(errorMessage); + if (mCheckError) { + throw new GLException(eglError, errorMessage); + } + } + } + + private void logLine(String message) { + log(message + '\n'); + } + + private void log(String message) { + try { + mLog.write(message); + } catch (IOException e) { + // Ignore exception, keep on trying + } + } + + private void begin(String name) { + log(name + '('); + mArgCount = 0; + } + + private void arg(String name, String value) { + if (mArgCount++ > 0) { + log(", "); + } + if (mLogArgumentNames) { + log(name + "="); + } + log(value); + } + + private void end() { + log(");\n"); + flush(); + } + + private void flush() { + try { + mLog.flush(); + } catch (IOException e) { + mLog = null; + } + } + + private void arg(String name, int value) { + arg(name, Integer.toString(value)); + } + + private void arg(String name, Object object) { + arg(name, toString(object)); + } + + private void arg(String name, EGLDisplay object) { + if (object == EGL10.EGL_DEFAULT_DISPLAY) { + arg(name, "EGL10.EGL_DEFAULT_DISPLAY"); + } else if (object == EGL_NO_DISPLAY) { + arg(name, "EGL10.EGL_NO_DISPLAY"); + } else { + arg(name, toString(object)); + } + } + + private void arg(String name, EGLContext object) { + if (object == EGL10.EGL_NO_CONTEXT) { + arg(name, "EGL10.EGL_NO_CONTEXT"); + } else { + arg(name, toString(object)); + } + } + + private void arg(String name, EGLSurface object) { + if (object == EGL10.EGL_NO_SURFACE) { + arg(name, "EGL10.EGL_NO_SURFACE"); + } else { + arg(name, toString(object)); + } + } + + private void returns(String result) { + log(" returns " + result + ";\n"); + flush(); + } + + private void returns(int result) { + returns(Integer.toString(result)); + } + + private void returns(boolean result) { + returns(Boolean.toString(result)); + } + + private void returns(Object result) { + returns(toString(result)); + } + + private String toString(Object obj) { + if (obj == null) { + return "null"; + } else { + return obj.toString(); + } + } + + private void arg(String name, int[] arr) { + if (arr == null) { + arg(name, "null"); + } else { + arg(name, toString(arr.length, arr, 0)); + } + } + + private void arg(String name, Object[] arr) { + if (arr == null) { + arg(name, "null"); + } else { + arg(name, toString(arr.length, arr, 0)); + } + } + + private String toString(int n, int[] arr, int offset) { + StringBuilder buf = new StringBuilder(); + buf.append("{\n"); + int arrLen = arr.length; + for (int i = 0; i < n; i++) { + int index = offset + i; + buf.append(" [" + index + "] = "); + if (index < 0 || index >= arrLen) { + buf.append("out of bounds"); + } else { + buf.append(arr[index]); + } + buf.append('\n'); + } + buf.append("}"); + return buf.toString(); + } + + private String toString(int n, Object[] arr, int offset) { + StringBuilder buf = new StringBuilder(); + buf.append("{\n"); + int arrLen = arr.length; + for (int i = 0; i < n; i++) { + int index = offset + i; + buf.append(" [" + index + "] = "); + if (index < 0 || index >= arrLen) { + buf.append("out of bounds"); + } else { + buf.append(arr[index]); + } + buf.append('\n'); + } + buf.append("}"); + return buf.toString(); + } + + private static String getHex(int value) { + return "0x" + Integer.toHexString(value); + } + + public static String getErrorString(int error) { + switch (error) { + case EGL_SUCCESS: + return "EGL_SUCCESS"; + case EGL_NOT_INITIALIZED: + return "EGL_NOT_INITIALIZED"; + case EGL_BAD_ACCESS: + return "EGL_BAD_ACCESS"; + case EGL_BAD_ALLOC: + return "EGL_BAD_ALLOC"; + case EGL_BAD_ATTRIBUTE: + return "EGL_BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: + return "EGL_BAD_CONFIG"; + case EGL_BAD_CONTEXT: + return "EGL_BAD_CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: + return "EGL_BAD_CURRENT_SURFACE"; + case EGL_BAD_DISPLAY: + return "EGL_BAD_DISPLAY"; + case EGL_BAD_MATCH: + return "EGL_BAD_MATCH"; + case EGL_BAD_NATIVE_PIXMAP: + return "EGL_BAD_NATIVE_PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: + return "EGL_BAD_NATIVE_WINDOW"; + case EGL_BAD_PARAMETER: + return "EGL_BAD_PARAMETER"; + case EGL_BAD_SURFACE: + return "EGL_BAD_SURFACE"; + case EGL11.EGL_CONTEXT_LOST: + return "EGL_CONTEXT_LOST"; + default: + return getHex(error); + } + } +} diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java new file mode 100644 index 0000000000..8449c08b88 --- /dev/null +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GLSurfaceView.java @@ -0,0 +1,1939 @@ +// clang-format off + +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.godotengine.godot.gl; + +import android.content.Context; +import android.opengl.EGL14; +import android.opengl.EGLExt; +import android.opengl.GLDebugHelper; +import android.util.AttributeSet; +import android.util.Log; +import android.view.SurfaceHolder; +import android.view.SurfaceView; + +import java.io.Writer; +import java.lang.ref.WeakReference; +import java.util.ArrayList; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGL11; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.egl.EGLSurface; +import javax.microedition.khronos.opengles.GL; +import javax.microedition.khronos.opengles.GL10; + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying OpenGL rendering. + * <p> + * A GLSurfaceView provides the following features: + * <p> + * <ul> + * <li>Manages a surface, which is a special piece of memory that can be + * composited into the Android view system. + * <li>Manages an EGL display, which enables OpenGL to render into a surface. + * <li>Accepts a user-provided Renderer object that does the actual rendering. + * <li>Renders on a dedicated thread to decouple rendering performance from the + * UI thread. + * <li>Supports both on-demand and continuous rendering. + * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. + * </ul> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * + * <h3>Using GLSurfaceView</h3> + * <p> + * Typically you use GLSurfaceView by subclassing it and overriding one or more of the + * View system input event methods. If your application does not need to override event + * methods then GLSurfaceView can be used as-is. For the most part + * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. + * For example, unlike a regular View, drawing is delegated to a separate Renderer object which + * is registered with the GLSurfaceView + * using the {@link #setRenderer(Renderer)} call. + * <p> + * <h3>Initializing GLSurfaceView</h3> + * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. + * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or + * more of these methods before calling setRenderer: + * <ul> + * <li>{@link #setDebugFlags(int)} + * <li>{@link #setEGLConfigChooser(boolean)} + * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} + * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} + * <li>{@link #setGLWrapper(GLWrapper)} + * </ul> + * <p> + * <h4>Specifying the android.view.Surface</h4> + * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent + * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). + * The exact format of a TRANSLUCENT surface is device dependent, but it will be + * a 32-bit-per-pixel surface with 8 bits per component. + * <p> + * <h4>Choosing an EGL Configuration</h4> + * A given Android device may support multiple EGLConfig rendering configurations. + * The available configurations may differ in how many channels of data are present, as + * well as how many bits are allocated to each channel. Therefore, the first thing + * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. + * <p> + * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, + * with at least a 16-bit depth buffer and no stencil. + * <p> + * If you would prefer a different EGLConfig + * you can override the default behavior by calling one of the + * setEGLConfigChooser methods. + * <p> + * <h4>Debug Behavior</h4> + * You can optionally modify the behavior of GLSurfaceView by calling + * one or more of the debugging methods {@link #setDebugFlags(int)}, + * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but + * typically they are called before setRenderer so that they take effect immediately. + * <p> + * <h4>Setting a Renderer</h4> + * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. + * The renderer is + * responsible for doing the actual OpenGL rendering. + * <p> + * <h3>Rendering Mode</h3> + * Once the renderer is set, you can control whether the renderer draws + * continuously or on-demand by calling + * {@link #setRenderMode}. The default is continuous rendering. + * <p> + * <h3>Activity Life-cycle</h3> + * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients + * are required to call {@link #onPause()} when the activity stops and + * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to + * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate + * the OpenGL display. + * <p> + * <h3>Handling events</h3> + * <p> + * To handle an event you will typically subclass GLSurfaceView and override the + * appropriate method, just as you would with any other View. However, when handling + * the event, you may need to communicate with the Renderer object + * that's running in the rendering thread. You can do this using any + * standard Java cross-thread communication mechanism. In addition, + * one relatively easy way to communicate with your renderer is + * to call + * {@link #queueEvent(Runnable)}. For example: + * <pre class="prettyprint"> + * class MyGLSurfaceView extends GLSurfaceView { + * + * private MyRenderer mMyRenderer; + * + * public void start() { + * mMyRenderer = ...; + * setRenderer(mMyRenderer); + * } + * + * public boolean onKeyDown(int keyCode, KeyEvent event) { + * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { + * queueEvent(new Runnable() { + * // This method will be called on the rendering + * // thread: + * public void run() { + * mMyRenderer.handleDpadCenter(); + * }}); + * return true; + * } + * return super.onKeyDown(keyCode, event); + * } + * } + * </pre> + * + */ +public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 { + private final static String TAG = "GLSurfaceView"; + private final static boolean LOG_ATTACH_DETACH = false; + private final static boolean LOG_THREADS = false; + private final static boolean LOG_PAUSE_RESUME = false; + private final static boolean LOG_SURFACE = false; + private final static boolean LOG_RENDERER = false; + private final static boolean LOG_RENDERER_DRAW_FRAME = false; + private final static boolean LOG_EGL = false; + /** + * The renderer only renders + * when the surface is created, or when {@link #requestRender} is called. + * + * @see #getRenderMode() + * @see #setRenderMode(int) + * @see #requestRender() + */ + public final static int RENDERMODE_WHEN_DIRTY = 0; + /** + * The renderer is called + * continuously to re-render the scene. + * + * @see #getRenderMode() + * @see #setRenderMode(int) + */ + public final static int RENDERMODE_CONTINUOUSLY = 1; + + /** + * Check glError() after every GL call and throw an exception if glError indicates + * that an error has occurred. This can be used to help track down which OpenGL ES call + * is causing an error. + * + * @see #getDebugFlags + * @see #setDebugFlags + */ + public final static int DEBUG_CHECK_GL_ERROR = 1; + + /** + * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". + * + * @see #getDebugFlags + * @see #setDebugFlags + */ + public final static int DEBUG_LOG_GL_CALLS = 2; + + /** + * Standard View constructor. In order to render something, you + * must call {@link #setRenderer} to register a renderer. + */ + public GLSurfaceView(Context context) { + super(context); + init(); + } + + /** + * Standard View constructor. In order to render something, you + * must call {@link #setRenderer} to register a renderer. + */ + public GLSurfaceView(Context context, AttributeSet attrs) { + super(context, attrs); + init(); + } + + @Override + protected void finalize() throws Throwable { + try { + if (mGLThread != null) { + // GLThread may still be running if this view was never + // attached to a window. + mGLThread.requestExitAndWait(); + } + } finally { + super.finalize(); + } + } + + private void init() { + // Install a SurfaceHolder.Callback so we get notified when the + // underlying surface is created and destroyed + SurfaceHolder holder = getHolder(); + holder.addCallback(this); + // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment + // this statement if back-porting to 2.2 or older: + // holder.setFormat(PixelFormat.RGB_565); + // + // setType is not needed for SDK 2.0 or newer. Uncomment this + // statement if back-porting this code to older SDKs. + // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); + } + + /** + * Set the glWrapper. If the glWrapper is not null, its + * {@link GLWrapper#wrap(GL)} method is called + * whenever a surface is created. A GLWrapper can be used to wrap + * the GL object that's passed to the renderer. Wrapping a GL + * object enables examining and modifying the behavior of the + * GL calls made by the renderer. + * <p> + * Wrapping is typically used for debugging purposes. + * <p> + * The default value is null. + * @param glWrapper the new GLWrapper + */ + public void setGLWrapper(GLWrapper glWrapper) { + mGLWrapper = glWrapper; + } + + /** + * Set the debug flags to a new value. The value is + * constructed by OR-together zero or more + * of the DEBUG_CHECK_* constants. The debug flags take effect + * whenever a surface is created. The default value is zero. + * @param debugFlags the new debug flags + * @see #DEBUG_CHECK_GL_ERROR + * @see #DEBUG_LOG_GL_CALLS + */ + public void setDebugFlags(int debugFlags) { + mDebugFlags = debugFlags; + } + + /** + * Get the current value of the debug flags. + * @return the current value of the debug flags. + */ + public int getDebugFlags() { + return mDebugFlags; + } + + /** + * Control whether the EGL context is preserved when the GLSurfaceView is paused and + * resumed. + * <p> + * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused. + * <p> + * Prior to API level 11, whether the EGL context is actually preserved or not + * depends upon whether the Android device can support an arbitrary number of + * EGL contexts or not. Devices that can only support a limited number of EGL + * contexts must release the EGL context in order to allow multiple applications + * to share the GPU. + * <p> + * If set to false, the EGL context will be released when the GLSurfaceView is paused, + * and recreated when the GLSurfaceView is resumed. + * <p> + * + * The default is false. + * + * @param preserveOnPause preserve the EGL context when paused + */ + public void setPreserveEGLContextOnPause(boolean preserveOnPause) { + mPreserveEGLContextOnPause = preserveOnPause; + } + + /** + * @return true if the EGL context will be preserved when paused + */ + public boolean getPreserveEGLContextOnPause() { + return mPreserveEGLContextOnPause; + } + + /** + * Set the renderer associated with this view. Also starts the thread that + * will call the renderer, which in turn causes the rendering to start. + * <p>This method should be called once and only once in the life-cycle of + * a GLSurfaceView. + * <p>The following GLSurfaceView methods can only be called <em>before</em> + * setRenderer is called: + * <ul> + * <li>{@link #setEGLConfigChooser(boolean)} + * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} + * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} + * </ul> + * <p> + * The following GLSurfaceView methods can only be called <em>after</em> + * setRenderer is called: + * <ul> + * <li>{@link #getRenderMode()} + * <li>{@link #onPause()} + * <li>{@link #onResume()} + * <li>{@link #queueEvent(Runnable)} + * <li>{@link #requestRender()} + * <li>{@link #setRenderMode(int)} + * </ul> + * + * @param renderer the renderer to use to perform OpenGL drawing. + */ + public void setRenderer(Renderer renderer) { + checkRenderThreadState(); + if (mEGLConfigChooser == null) { + mEGLConfigChooser = new SimpleEGLConfigChooser(true); + } + if (mEGLContextFactory == null) { + mEGLContextFactory = new DefaultContextFactory(); + } + if (mEGLWindowSurfaceFactory == null) { + mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); + } + mRenderer = renderer; + mGLThread = new GLThread(mThisWeakRef); + mGLThread.start(); + } + + /** + * Install a custom EGLContextFactory. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If this method is not called, then by default + * a context will be created with no shared context and + * with a null attribute list. + */ + public void setEGLContextFactory(EGLContextFactory factory) { + checkRenderThreadState(); + mEGLContextFactory = factory; + } + + /** + * Install a custom EGLWindowSurfaceFactory. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If this method is not called, then by default + * a window surface will be created with a null attribute list. + */ + public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { + checkRenderThreadState(); + mEGLWindowSurfaceFactory = factory; + } + + /** + * Install a custom EGLConfigChooser. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an EGLConfig that is compatible with the current + * android.view.Surface, with a depth buffer depth of + * at least 16 bits. + * @param configChooser + */ + public void setEGLConfigChooser(EGLConfigChooser configChooser) { + checkRenderThreadState(); + mEGLConfigChooser = configChooser; + } + + /** + * Install a config chooser which will choose a config + * as close to 16-bit RGB as possible, with or without an optional depth + * buffer as close to 16-bits as possible. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an RGB_888 surface with a depth buffer depth of + * at least 16 bits. + * + * @param needDepth + */ + public void setEGLConfigChooser(boolean needDepth) { + setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); + } + + /** + * Install a config chooser which will choose a config + * with at least the specified depthSize and stencilSize, + * and exactly the specified redSize, greenSize, blueSize and alphaSize. + * <p>If this method is + * called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p> + * If no setEGLConfigChooser method is called, then by default the + * view will choose an RGB_888 surface with a depth buffer depth of + * at least 16 bits. + * + */ + public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, + int alphaSize, int depthSize, int stencilSize) { + setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, + blueSize, alphaSize, depthSize, stencilSize)); + } + + /** + * Inform the default EGLContextFactory and default EGLConfigChooser + * which EGLContext client version to pick. + * <p>Use this method to create an OpenGL ES 2.0-compatible context. + * Example: + * <pre class="prettyprint"> + * public MyView(Context context) { + * super(context); + * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. + * setRenderer(new MyRenderer()); + * } + * </pre> + * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by + * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's + * AndroidManifest.xml file. + * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)} + * is called. + * <p>This method only affects the behavior of the default EGLContexFactory and the + * default EGLConfigChooser. If + * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied + * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context. + * If + * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied + * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config. + * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0 + */ + public void setEGLContextClientVersion(int version) { + checkRenderThreadState(); + mEGLContextClientVersion = version; + } + + /** + * Set the rendering mode. When renderMode is + * RENDERMODE_CONTINUOUSLY, the renderer is called + * repeatedly to re-render the scene. When renderMode + * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface + * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. + * <p> + * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance + * by allowing the GPU and CPU to idle when the view does not need to be updated. + * <p> + * This method can only be called after {@link #setRenderer(Renderer)} + * + * @param renderMode one of the RENDERMODE_X constants + * @see #RENDERMODE_CONTINUOUSLY + * @see #RENDERMODE_WHEN_DIRTY + */ + public void setRenderMode(int renderMode) { + mGLThread.setRenderMode(renderMode); + } + + /** + * Get the current rendering mode. May be called + * from any thread. Must not be called before a renderer has been set. + * @return the current rendering mode. + * @see #RENDERMODE_CONTINUOUSLY + * @see #RENDERMODE_WHEN_DIRTY + */ + public int getRenderMode() { + return mGLThread.getRenderMode(); + } + + /** + * Request that the renderer render a frame. + * This method is typically used when the render mode has been set to + * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. + * May be called + * from any thread. Must not be called before a renderer has been set. + */ + public void requestRender() { + mGLThread.requestRender(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceCreated(SurfaceHolder holder) { + mGLThread.surfaceCreated(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceDestroyed(SurfaceHolder holder) { + // Surface will be destroyed when we return + mGLThread.surfaceDestroyed(); + } + + /** + * This method is part of the SurfaceHolder.Callback interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { + mGLThread.onWindowResize(w, h); + } + + /** + * This method is part of the SurfaceHolder.Callback2 interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + @Override + public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) { + if (mGLThread != null) { + mGLThread.requestRenderAndNotify(finishDrawing); + } + } + + /** + * This method is part of the SurfaceHolder.Callback2 interface, and is + * not normally called or subclassed by clients of GLSurfaceView. + */ + @Deprecated + @Override + public void surfaceRedrawNeeded(SurfaceHolder holder) { + // Since we are part of the framework we know only surfaceRedrawNeededAsync + // will be called. + } + + + /** + * Pause the rendering thread, optionally tearing down the EGL context + * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}. + * + * This method should be called when it is no longer desirable for the + * GLSurfaceView to continue rendering, such as in response to + * {@link android.app.Activity#onStop Activity.onStop}. + * + * Must not be called before a renderer has been set. + */ + public void onPause() { + mGLThread.onPause(); + } + + /** + * Resumes the rendering thread, re-creating the OpenGL context if necessary. It + * is the counterpart to {@link #onPause()}. + * + * This method should typically be called in + * {@link android.app.Activity#onStart Activity.onStart}. + * + * Must not be called before a renderer has been set. + */ + public void onResume() { + mGLThread.onResume(); + } + + /** + * Queue a runnable to be run on the GL rendering thread. This can be used + * to communicate with the Renderer on the rendering thread. + * Must not be called before a renderer has been set. + * @param r the runnable to be run on the GL rendering thread. + */ + public void queueEvent(Runnable r) { + mGLThread.queueEvent(r); + } + + /** + * This method is used as part of the View class and is not normally + * called or subclassed by clients of GLSurfaceView. + */ + @Override + protected void onAttachedToWindow() { + super.onAttachedToWindow(); + if (LOG_ATTACH_DETACH) { + Log.d(TAG, "onAttachedToWindow reattach =" + mDetached); + } + if (mDetached && (mRenderer != null)) { + int renderMode = RENDERMODE_CONTINUOUSLY; + if (mGLThread != null) { + renderMode = mGLThread.getRenderMode(); + } + mGLThread = new GLThread(mThisWeakRef); + if (renderMode != RENDERMODE_CONTINUOUSLY) { + mGLThread.setRenderMode(renderMode); + } + mGLThread.start(); + } + mDetached = false; + } + + @Override + protected void onDetachedFromWindow() { + if (LOG_ATTACH_DETACH) { + Log.d(TAG, "onDetachedFromWindow"); + } + if (mGLThread != null) { + mGLThread.requestExitAndWait(); + } + mDetached = true; + super.onDetachedFromWindow(); + } + + // ---------------------------------------------------------------------- + + /** + * An interface used to wrap a GL interface. + * <p>Typically + * used for implementing debugging and tracing on top of the default + * GL interface. You would typically use this by creating your own class + * that implemented all the GL methods by delegating to another GL instance. + * Then you could add your own behavior before or after calling the + * delegate. All the GLWrapper would do was instantiate and return the + * wrapper GL instance: + * <pre class="prettyprint"> + * class MyGLWrapper implements GLWrapper { + * GL wrap(GL gl) { + * return new MyGLImplementation(gl); + * } + * static class MyGLImplementation implements GL,GL10,GL11,... { + * ... + * } + * } + * </pre> + * @see #setGLWrapper(GLWrapper) + */ + public interface GLWrapper { + /** + * Wraps a gl interface in another gl interface. + * @param gl a GL interface that is to be wrapped. + * @return either the input argument or another GL object that wraps the input argument. + */ + GL wrap(GL gl); + } + + /** + * A generic renderer interface. + * <p> + * The renderer is responsible for making OpenGL calls to render a frame. + * <p> + * GLSurfaceView clients typically create their own classes that implement + * this interface, and then call {@link GLSurfaceView#setRenderer} to + * register the renderer with the GLSurfaceView. + * <p> + * + * <div class="special reference"> + * <h3>Developer Guides</h3> + * <p>For more information about how to use OpenGL, read the + * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> + * </div> + * + * <h3>Threading</h3> + * The renderer will be called on a separate thread, so that rendering + * performance is decoupled from the UI thread. Clients typically need to + * communicate with the renderer from the UI thread, because that's where + * input events are received. Clients can communicate using any of the + * standard Java techniques for cross-thread communication, or they can + * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. + * <p> + * <h3>EGL Context Lost</h3> + * There are situations where the EGL rendering context will be lost. This + * typically happens when device wakes up after going to sleep. When + * the EGL context is lost, all OpenGL resources (such as textures) that are + * associated with that context will be automatically deleted. In order to + * keep rendering correctly, a renderer must recreate any lost resources + * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method + * is a convenient place to do this. + * + * + * @see #setRenderer(Renderer) + */ + public interface Renderer { + /** + * Called when the surface is created or recreated. + * <p> + * Called when the rendering thread + * starts and whenever the EGL context is lost. The EGL context will typically + * be lost when the Android device awakes after going to sleep. + * <p> + * Since this method is called at the beginning of rendering, as well as + * every time the EGL context is lost, this method is a convenient place to put + * code to create resources that need to be created when the rendering + * starts, and that need to be recreated when the EGL context is lost. + * Textures are an example of a resource that you might want to create + * here. + * <p> + * Note that when the EGL context is lost, all OpenGL resources associated + * with that context will be automatically deleted. You do not need to call + * the corresponding "glDelete" methods such as glDeleteTextures to + * manually delete these lost resources. + * <p> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * @param config the EGLConfig of the created surface. Can be used + * to create matching pbuffers. + */ + void onSurfaceCreated(GL10 gl, EGLConfig config); + + /** + * Called when the surface changed size. + * <p> + * Called after the surface is created and whenever + * the OpenGL ES surface size changes. + * <p> + * Typically you will set your viewport here. If your camera + * is fixed then you could also set your projection matrix here: + * <pre class="prettyprint"> + * void onSurfaceChanged(GL10 gl, int width, int height) { + * gl.glViewport(0, 0, width, height); + * // for a fixed camera, set the projection too + * float ratio = (float) width / height; + * gl.glMatrixMode(GL10.GL_PROJECTION); + * gl.glLoadIdentity(); + * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); + * } + * </pre> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * @param width + * @param height + */ + void onSurfaceChanged(GL10 gl, int width, int height); + + // -- GODOT start -- + /** + * Called to draw the current frame. + * <p> + * This method is responsible for drawing the current frame. + * <p> + * The implementation of this method typically looks like this: + * <pre class="prettyprint"> + * boolean onDrawFrame(GL10 gl) { + * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + * //... other gl calls to render the scene ... + * return true; + * } + * </pre> + * @param gl the GL interface. Use <code>instanceof</code> to + * test if the interface supports GL11 or higher interfaces. + * + * @return true if the buffers should be swapped, false otherwise. + */ + boolean onDrawFrame(GL10 gl); + // -- GODOT end -- + } + + /** + * An interface for customizing the eglCreateContext and eglDestroyContext calls. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)} + */ + public interface EGLContextFactory { + EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); + void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); + } + + private class DefaultContextFactory implements EGLContextFactory { + private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + + public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, + EGL10.EGL_NONE }; + + return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, + mEGLContextClientVersion != 0 ? attrib_list : null); + } + + public void destroyContext(EGL10 egl, EGLDisplay display, + EGLContext context) { + if (!egl.eglDestroyContext(display, context)) { + Log.e("DefaultContextFactory", "display:" + display + " context: " + context); + if (LOG_THREADS) { + Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId()); + } + EglHelper.throwEglException("eglDestroyContex", egl.eglGetError()); + } + } + } + + /** + * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} + */ + public interface EGLWindowSurfaceFactory { + /** + * @return null if the surface cannot be constructed. + */ + EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, + Object nativeWindow); + void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); + } + + private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { + + public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, + EGLConfig config, Object nativeWindow) { + EGLSurface result = null; + try { + result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); + } catch (IllegalArgumentException e) { + // This exception indicates that the surface flinger surface + // is not valid. This can happen if the surface flinger surface has + // been torn down, but the application has not yet been + // notified via SurfaceHolder.Callback.surfaceDestroyed. + // In theory the application should be notified first, + // but in practice sometimes it is not. See b/4588890 + Log.e(TAG, "eglCreateWindowSurface", e); + } + return result; + } + + public void destroySurface(EGL10 egl, EGLDisplay display, + EGLSurface surface) { + egl.eglDestroySurface(display, surface); + } + } + + /** + * An interface for choosing an EGLConfig configuration from a list of + * potential configurations. + * <p> + * This interface must be implemented by clients wishing to call + * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} + */ + public interface EGLConfigChooser { + /** + * Choose a configuration from the list. Implementors typically + * implement this method by calling + * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the + * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. + * @param egl the EGL10 for the current display. + * @param display the current display. + * @return the chosen configuration. + */ + EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); + } + + private abstract class BaseConfigChooser + implements EGLConfigChooser { + public BaseConfigChooser(int[] configSpec) { + mConfigSpec = filterConfigSpec(configSpec); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + int[] num_config = new int[1]; + if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, + num_config)) { + throw new IllegalArgumentException("eglChooseConfig failed"); + } + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException( + "No configs match configSpec"); + } + + EGLConfig[] configs = new EGLConfig[numConfigs]; + if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, + num_config)) { + throw new IllegalArgumentException("eglChooseConfig#2 failed"); + } + EGLConfig config = chooseConfig(egl, display, configs); + if (config == null) { + throw new IllegalArgumentException("No config chosen"); + } + return config; + } + + abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs); + + protected int[] mConfigSpec; + + private int[] filterConfigSpec(int[] configSpec) { + if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) { + return configSpec; + } + /* We know none of the subclasses define EGL_RENDERABLE_TYPE. + * And we know the configSpec is well formed. + */ + int len = configSpec.length; + int[] newConfigSpec = new int[len + 2]; + System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1); + newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE; + if (mEGLContextClientVersion == 2) { + newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */ + } else { + newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */ + } + newConfigSpec[len+1] = EGL10.EGL_NONE; + return newConfigSpec; + } + } + + /** + * Choose a configuration with exactly the specified r,g,b,a sizes, + * and at least the specified depth and stencil sizes. + */ + private class ComponentSizeChooser extends BaseConfigChooser { + public ComponentSizeChooser(int redSize, int greenSize, int blueSize, + int alphaSize, int depthSize, int stencilSize) { + super(new int[] { + EGL10.EGL_RED_SIZE, redSize, + EGL10.EGL_GREEN_SIZE, greenSize, + EGL10.EGL_BLUE_SIZE, blueSize, + EGL10.EGL_ALPHA_SIZE, alphaSize, + EGL10.EGL_DEPTH_SIZE, depthSize, + EGL10.EGL_STENCIL_SIZE, stencilSize, + EGL10.EGL_NONE}); + mValue = new int[1]; + mRedSize = redSize; + mGreenSize = greenSize; + mBlueSize = blueSize; + mAlphaSize = alphaSize; + mDepthSize = depthSize; + mStencilSize = stencilSize; + } + + @Override + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for (EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + if ((d >= mDepthSize) && (s >= mStencilSize)) { + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + if ((r == mRedSize) && (g == mGreenSize) + && (b == mBlueSize) && (a == mAlphaSize)) { + return config; + } + } + } + return null; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private int[] mValue; + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + } + + /** + * This class will choose a RGB_888 surface with + * or without a depth buffer. + * + */ + private class SimpleEGLConfigChooser extends ComponentSizeChooser { + public SimpleEGLConfigChooser(boolean withDepthBuffer) { + super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0); + } + } + + /** + * An EGL helper class. + */ + + private static class EglHelper { + public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { + mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; + } + + /** + * Initialize EGL for a given configuration spec. + */ + public void start() { + if (LOG_EGL) { + Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); + } + /* + * Get an EGL instance + */ + mEgl = (EGL10) EGLContext.getEGL(); + + /* + * Get to the default display. + */ + mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + + if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { + throw new RuntimeException("eglGetDisplay failed"); + } + + /* + * We can now initialize EGL for that display + */ + int[] version = new int[2]; + if(!mEgl.eglInitialize(mEglDisplay, version)) { + throw new RuntimeException("eglInitialize failed"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view == null) { + mEglConfig = null; + mEglContext = null; + } else { + mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); + + /* + * Create an EGL context. We want to do this as rarely as we can, because an + * EGL context is a somewhat heavy object. + */ + mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); + } + if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { + mEglContext = null; + throwEglException("createContext"); + } + if (LOG_EGL) { + Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); + } + + mEglSurface = null; + } + + /** + * Create an egl surface for the current SurfaceHolder surface. If a surface + * already exists, destroy it before creating the new surface. + * + * @return true if the surface was created successfully. + */ + public boolean createSurface() { + if (LOG_EGL) { + Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId()); + } + /* + * Check preconditions. + */ + if (mEgl == null) { + throw new RuntimeException("egl not initialized"); + } + if (mEglDisplay == null) { + throw new RuntimeException("eglDisplay not initialized"); + } + if (mEglConfig == null) { + throw new RuntimeException("mEglConfig not initialized"); + } + + /* + * The window size has changed, so we need to create a new + * surface. + */ + destroySurfaceImp(); + + /* + * Create an EGL surface we can render into. + */ + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, + mEglDisplay, mEglConfig, view.getHolder()); + } else { + mEglSurface = null; + } + + if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { + int error = mEgl.eglGetError(); + if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { + Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); + } + return false; + } + + /* + * Before we can issue GL commands, we need to make sure + * the context is current and bound to a surface. + */ + if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { + /* + * Could not make the context current, probably because the underlying + * SurfaceView surface has been destroyed. + */ + logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError()); + return false; + } + + return true; + } + + /** + * Create a GL object for the current EGL context. + * @return + */ + GL createGL() { + + GL gl = mEglContext.getGL(); + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + if (view.mGLWrapper != null) { + gl = view.mGLWrapper.wrap(gl); + } + + if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { + int configFlags = 0; + Writer log = null; + if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { + configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; + } + if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { + log = new LogWriter(); + } + gl = GLDebugHelper.wrap(gl, configFlags, log); + } + } + return gl; + } + + /** + * Display the current render surface. + * @return the EGL error code from eglSwapBuffers. + */ + public int swap() { + if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { + return mEgl.eglGetError(); + } + return EGL10.EGL_SUCCESS; + } + + public void destroySurface() { + if (LOG_EGL) { + Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId()); + } + destroySurfaceImp(); + } + + private void destroySurfaceImp() { + if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { + mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, + EGL10.EGL_NO_SURFACE, + EGL10.EGL_NO_CONTEXT); + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); + } + mEglSurface = null; + } + } + + public void finish() { + if (LOG_EGL) { + Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId()); + } + if (mEglContext != null) { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); + } + mEglContext = null; + } + if (mEglDisplay != null) { + mEgl.eglTerminate(mEglDisplay); + mEglDisplay = null; + } + } + + private void throwEglException(String function) { + throwEglException(function, mEgl.eglGetError()); + } + + public static void throwEglException(String function, int error) { + String message = formatEglError(function, error); + if (LOG_THREADS) { + Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " + + message); + } + throw new RuntimeException(message); + } + + public static void logEglErrorAsWarning(String tag, String function, int error) { + Log.w(tag, formatEglError(function, error)); + } + + public static String formatEglError(String function, int error) { + return function + " failed: " + EGLLogWrapper.getErrorString(error); + } + + private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; + EGL10 mEgl; + EGLDisplay mEglDisplay; + EGLSurface mEglSurface; + EGLConfig mEglConfig; + EGLContext mEglContext; + + } + + /** + * A generic GL Thread. Takes care of initializing EGL and GL. Delegates + * to a Renderer instance to do the actual drawing. Can be configured to + * render continuously or on request. + * + * All potentially blocking synchronization is done through the + * sGLThreadManager object. This avoids multiple-lock ordering issues. + * + */ + static class GLThread extends Thread { + GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { + super(); + mWidth = 0; + mHeight = 0; + mRequestRender = true; + mRenderMode = RENDERMODE_CONTINUOUSLY; + mWantRenderNotification = false; + mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; + } + + @Override + public void run() { + setName("GLThread " + getId()); + if (LOG_THREADS) { + Log.i("GLThread", "starting tid=" + getId()); + } + + try { + guardedRun(); + } catch (InterruptedException e) { + // fall thru and exit normally + } finally { + sGLThreadManager.threadExiting(this); + } + } + + /* + * This private method should only be called inside a + * synchronized(sGLThreadManager) block. + */ + private void stopEglSurfaceLocked() { + if (mHaveEglSurface) { + mHaveEglSurface = false; + mEglHelper.destroySurface(); + } + } + + /* + * This private method should only be called inside a + * synchronized(sGLThreadManager) block. + */ + private void stopEglContextLocked() { + if (mHaveEglContext) { + mEglHelper.finish(); + mHaveEglContext = false; + sGLThreadManager.releaseEglContextLocked(this); + } + } + private void guardedRun() throws InterruptedException { + mEglHelper = new EglHelper(mGLSurfaceViewWeakRef); + mHaveEglContext = false; + mHaveEglSurface = false; + mWantRenderNotification = false; + + try { + GL10 gl = null; + boolean createEglContext = false; + boolean createEglSurface = false; + boolean createGlInterface = false; + boolean lostEglContext = false; + boolean sizeChanged = false; + boolean wantRenderNotification = false; + boolean doRenderNotification = false; + boolean askedToReleaseEglContext = false; + int w = 0; + int h = 0; + Runnable event = null; + Runnable finishDrawingRunnable = null; + + while (true) { + synchronized (sGLThreadManager) { + while (true) { + if (mShouldExit) { + return; + } + + if (! mEventQueue.isEmpty()) { + event = mEventQueue.remove(0); + break; + } + + // Update the pause state. + boolean pausing = false; + if (mPaused != mRequestPaused) { + pausing = mRequestPaused; + mPaused = mRequestPaused; + sGLThreadManager.notifyAll(); + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId()); + } + } + + // Do we need to give up the EGL context? + if (mShouldReleaseEglContext) { + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); + } + stopEglSurfaceLocked(); + stopEglContextLocked(); + mShouldReleaseEglContext = false; + askedToReleaseEglContext = true; + } + + // Have we lost the EGL context? + if (lostEglContext) { + stopEglSurfaceLocked(); + stopEglContextLocked(); + lostEglContext = false; + } + + // When pausing, release the EGL surface: + if (pausing && mHaveEglSurface) { + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL surface because paused tid=" + getId()); + } + stopEglSurfaceLocked(); + } + + // When pausing, optionally release the EGL Context: + if (pausing && mHaveEglContext) { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + boolean preserveEglContextOnPause = view == null ? + false : view.mPreserveEGLContextOnPause; + if (!preserveEglContextOnPause) { + stopEglContextLocked(); + if (LOG_SURFACE) { + Log.i("GLThread", "releasing EGL context because paused tid=" + getId()); + } + } + } + + // Have we lost the SurfaceView surface? + if ((! mHasSurface) && (! mWaitingForSurface)) { + if (LOG_SURFACE) { + Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); + } + if (mHaveEglSurface) { + stopEglSurfaceLocked(); + } + mWaitingForSurface = true; + mSurfaceIsBad = false; + sGLThreadManager.notifyAll(); + } + + // Have we acquired the surface view surface? + if (mHasSurface && mWaitingForSurface) { + if (LOG_SURFACE) { + Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); + } + mWaitingForSurface = false; + sGLThreadManager.notifyAll(); + } + + if (doRenderNotification) { + if (LOG_SURFACE) { + Log.i("GLThread", "sending render notification tid=" + getId()); + } + mWantRenderNotification = false; + doRenderNotification = false; + mRenderComplete = true; + sGLThreadManager.notifyAll(); + } + + if (mFinishDrawingRunnable != null) { + finishDrawingRunnable = mFinishDrawingRunnable; + mFinishDrawingRunnable = null; + } + + // Ready to draw? + if (readyToDraw()) { + + // If we don't have an EGL context, try to acquire one. + if (! mHaveEglContext) { + if (askedToReleaseEglContext) { + askedToReleaseEglContext = false; + } else { + try { + mEglHelper.start(); + } catch (RuntimeException t) { + sGLThreadManager.releaseEglContextLocked(this); + throw t; + } + mHaveEglContext = true; + createEglContext = true; + + sGLThreadManager.notifyAll(); + } + } + + if (mHaveEglContext && !mHaveEglSurface) { + mHaveEglSurface = true; + createEglSurface = true; + createGlInterface = true; + sizeChanged = true; + } + + if (mHaveEglSurface) { + if (mSizeChanged) { + sizeChanged = true; + w = mWidth; + h = mHeight; + mWantRenderNotification = true; + if (LOG_SURFACE) { + Log.i("GLThread", + "noticing that we want render notification tid=" + + getId()); + } + + // Destroy and recreate the EGL surface. + createEglSurface = true; + + mSizeChanged = false; + } + mRequestRender = false; + sGLThreadManager.notifyAll(); + if (mWantRenderNotification) { + wantRenderNotification = true; + } + break; + } + } else { + if (finishDrawingRunnable != null) { + Log.w(TAG, "Warning, !readyToDraw() but waiting for " + + "draw finished! Early reporting draw finished."); + finishDrawingRunnable.run(); + finishDrawingRunnable = null; + } + } + // By design, this is the only place in a GLThread thread where we wait(). + if (LOG_THREADS) { + Log.i("GLThread", "waiting tid=" + getId() + + " mHaveEglContext: " + mHaveEglContext + + " mHaveEglSurface: " + mHaveEglSurface + + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface + + " mPaused: " + mPaused + + " mHasSurface: " + mHasSurface + + " mSurfaceIsBad: " + mSurfaceIsBad + + " mWaitingForSurface: " + mWaitingForSurface + + " mWidth: " + mWidth + + " mHeight: " + mHeight + + " mRequestRender: " + mRequestRender + + " mRenderMode: " + mRenderMode); + } + sGLThreadManager.wait(); + } + } // end of synchronized(sGLThreadManager) + + if (event != null) { + event.run(); + event = null; + continue; + } + + if (createEglSurface) { + if (LOG_SURFACE) { + Log.w("GLThread", "egl createSurface"); + } + if (mEglHelper.createSurface()) { + synchronized(sGLThreadManager) { + mFinishedCreatingEglSurface = true; + sGLThreadManager.notifyAll(); + } + } else { + synchronized(sGLThreadManager) { + mFinishedCreatingEglSurface = true; + mSurfaceIsBad = true; + sGLThreadManager.notifyAll(); + } + continue; + } + createEglSurface = false; + } + + if (createGlInterface) { + gl = (GL10) mEglHelper.createGL(); + + createGlInterface = false; + } + + // -- GODOT start -- + if (createEglContext) { + if (LOG_RENDERER) { + Log.w("GLThread", "onSurfaceCreated"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); + } finally { + } + } + createEglContext = false; + } + + if (sizeChanged) { + if (LOG_RENDERER) { + Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); + } + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + view.mRenderer.onSurfaceChanged(gl, w, h); + } finally { + } + } + sizeChanged = false; + } + + boolean swapBuffers = false; + if (LOG_RENDERER_DRAW_FRAME) { + Log.w("GLThread", "onDrawFrame tid=" + getId()); + } + { + GLSurfaceView view = mGLSurfaceViewWeakRef.get(); + if (view != null) { + try { + swapBuffers = view.mRenderer.onDrawFrame(gl); + if (finishDrawingRunnable != null) { + finishDrawingRunnable.run(); + finishDrawingRunnable = null; + } + } finally {} + } + } + if (swapBuffers) { + int swapError = mEglHelper.swap(); + switch (swapError) { + case EGL10.EGL_SUCCESS: + break; + case EGL11.EGL_CONTEXT_LOST: + if (LOG_SURFACE) { + Log.i("GLThread", "egl context lost tid=" + getId()); + } + lostEglContext = true; + break; + default: + // Other errors typically mean that the current surface is bad, + // probably because the SurfaceView surface has been destroyed, + // but we haven't been notified yet. + // Log the error to help developers understand why rendering stopped. + EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError); + + synchronized (sGLThreadManager) { + mSurfaceIsBad = true; + sGLThreadManager.notifyAll(); + } + break; + } + } + // -- GODOT end -- + + if (wantRenderNotification) { + doRenderNotification = true; + wantRenderNotification = false; + } + } + + } finally { + /* + * clean-up everything... + */ + synchronized (sGLThreadManager) { + stopEglSurfaceLocked(); + stopEglContextLocked(); + } + } + } + + public boolean ableToDraw() { + return mHaveEglContext && mHaveEglSurface && readyToDraw(); + } + + private boolean readyToDraw() { + return (!mPaused) && mHasSurface && (!mSurfaceIsBad) + && (mWidth > 0) && (mHeight > 0) + && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); + } + + public void setRenderMode(int renderMode) { + if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { + throw new IllegalArgumentException("renderMode"); + } + synchronized(sGLThreadManager) { + mRenderMode = renderMode; + sGLThreadManager.notifyAll(); + } + } + + public int getRenderMode() { + synchronized(sGLThreadManager) { + return mRenderMode; + } + } + + public void requestRender() { + synchronized(sGLThreadManager) { + mRequestRender = true; + sGLThreadManager.notifyAll(); + } + } + + public void requestRenderAndNotify(Runnable finishDrawing) { + synchronized(sGLThreadManager) { + // If we are already on the GL thread, this means a client callback + // has caused reentrancy, for example via updating the SurfaceView parameters. + // We will return to the client rendering code, so here we don't need to + // do anything. + if (Thread.currentThread() == this) { + return; + } + + mWantRenderNotification = true; + mRequestRender = true; + mRenderComplete = false; + mFinishDrawingRunnable = finishDrawing; + + sGLThreadManager.notifyAll(); + } + } + + public void surfaceCreated() { + synchronized(sGLThreadManager) { + if (LOG_THREADS) { + Log.i("GLThread", "surfaceCreated tid=" + getId()); + } + mHasSurface = true; + mFinishedCreatingEglSurface = false; + sGLThreadManager.notifyAll(); + while (mWaitingForSurface + && !mFinishedCreatingEglSurface + && !mExited) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException e) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void surfaceDestroyed() { + synchronized(sGLThreadManager) { + if (LOG_THREADS) { + Log.i("GLThread", "surfaceDestroyed tid=" + getId()); + } + mHasSurface = false; + sGLThreadManager.notifyAll(); + while((!mWaitingForSurface) && (!mExited)) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException e) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onPause() { + synchronized (sGLThreadManager) { + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "onPause tid=" + getId()); + } + mRequestPaused = true; + sGLThreadManager.notifyAll(); + while ((! mExited) && (! mPaused)) { + if (LOG_PAUSE_RESUME) { + Log.i("Main thread", "onPause waiting for mPaused."); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onResume() { + synchronized (sGLThreadManager) { + if (LOG_PAUSE_RESUME) { + Log.i("GLThread", "onResume tid=" + getId()); + } + mRequestPaused = false; + mRequestRender = true; + mRenderComplete = false; + sGLThreadManager.notifyAll(); + while ((! mExited) && mPaused && (!mRenderComplete)) { + if (LOG_PAUSE_RESUME) { + Log.i("Main thread", "onResume waiting for !mPaused."); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void onWindowResize(int w, int h) { + synchronized (sGLThreadManager) { + mWidth = w; + mHeight = h; + mSizeChanged = true; + mRequestRender = true; + mRenderComplete = false; + + // If we are already on the GL thread, this means a client callback + // has caused reentrancy, for example via updating the SurfaceView parameters. + // We need to process the size change eventually though and update our EGLSurface. + // So we set the parameters and return so they can be processed on our + // next iteration. + if (Thread.currentThread() == this) { + return; + } + + sGLThreadManager.notifyAll(); + + // Wait for thread to react to resize and render a frame + while (! mExited && !mPaused && !mRenderComplete + && ableToDraw()) { + if (LOG_SURFACE) { + Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); + } + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void requestExitAndWait() { + // don't call this from GLThread thread or it is a guaranteed + // deadlock! + synchronized(sGLThreadManager) { + mShouldExit = true; + sGLThreadManager.notifyAll(); + while (! mExited) { + try { + sGLThreadManager.wait(); + } catch (InterruptedException ex) { + Thread.currentThread().interrupt(); + } + } + } + } + + public void requestReleaseEglContextLocked() { + mShouldReleaseEglContext = true; + sGLThreadManager.notifyAll(); + } + + /** + * Queue an "event" to be run on the GL rendering thread. + * @param r the runnable to be run on the GL rendering thread. + */ + public void queueEvent(Runnable r) { + if (r == null) { + throw new IllegalArgumentException("r must not be null"); + } + synchronized(sGLThreadManager) { + mEventQueue.add(r); + sGLThreadManager.notifyAll(); + } + } + + // Once the thread is started, all accesses to the following member + // variables are protected by the sGLThreadManager monitor + private boolean mShouldExit; + private boolean mExited; + private boolean mRequestPaused; + private boolean mPaused; + private boolean mHasSurface; + private boolean mSurfaceIsBad; + private boolean mWaitingForSurface; + private boolean mHaveEglContext; + private boolean mHaveEglSurface; + private boolean mFinishedCreatingEglSurface; + private boolean mShouldReleaseEglContext; + private int mWidth; + private int mHeight; + private int mRenderMode; + private boolean mRequestRender; + private boolean mWantRenderNotification; + private boolean mRenderComplete; + private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); + private boolean mSizeChanged = true; + private Runnable mFinishDrawingRunnable = null; + + // End of member variables protected by the sGLThreadManager monitor. + + private EglHelper mEglHelper; + + /** + * Set once at thread construction time, nulled out when the parent view is garbage + * called. This weak reference allows the GLSurfaceView to be garbage collected while + * the GLThread is still alive. + */ + private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; + + } + + static class LogWriter extends Writer { + + @Override public void close() { + flushBuilder(); + } + + @Override public void flush() { + flushBuilder(); + } + + @Override public void write(char[] buf, int offset, int count) { + for(int i = 0; i < count; i++) { + char c = buf[offset + i]; + if ( c == '\n') { + flushBuilder(); + } + else { + mBuilder.append(c); + } + } + } + + private void flushBuilder() { + if (mBuilder.length() > 0) { + Log.v("GLSurfaceView", mBuilder.toString()); + mBuilder.delete(0, mBuilder.length()); + } + } + + private StringBuilder mBuilder = new StringBuilder(); + } + + + private void checkRenderThreadState() { + if (mGLThread != null) { + throw new IllegalStateException( + "setRenderer has already been called for this instance."); + } + } + + private static class GLThreadManager { + private static String TAG = "GLThreadManager"; + + public synchronized void threadExiting(GLThread thread) { + if (LOG_THREADS) { + Log.i("GLThread", "exiting tid=" + thread.getId()); + } + thread.mExited = true; + notifyAll(); + } + + /* + * Releases the EGL context. Requires that we are already in the + * sGLThreadManager monitor when this is called. + */ + public void releaseEglContextLocked(GLThread thread) { + notifyAll(); + } + } + + private static final GLThreadManager sGLThreadManager = new GLThreadManager(); + + private final WeakReference<GLSurfaceView> mThisWeakRef = + new WeakReference<GLSurfaceView>(this); + private GLThread mGLThread; + private Renderer mRenderer; + private boolean mDetached; + private EGLConfigChooser mEGLConfigChooser; + private EGLContextFactory mEGLContextFactory; + private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; + private GLWrapper mGLWrapper; + private int mDebugFlags; + private int mEGLContextClientVersion; + private boolean mPreserveEGLContextOnPause; +} + diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java index 878a119c5c..5c4fd00f6d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,38 +28,38 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -package org.godotengine.godot; +package org.godotengine.godot.gl; +import org.godotengine.godot.GodotLib; import org.godotengine.godot.plugin.GodotPlugin; import org.godotengine.godot.plugin.GodotPluginRegistry; -import org.godotengine.godot.utils.GLUtils; - -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; /** - * Godot's renderer implementation. + * Godot's GL renderer implementation. */ -class GodotRenderer implements GLSurfaceView.Renderer { +public class GodotRenderer implements GLSurfaceView.Renderer { private final GodotPluginRegistry pluginRegistry; private boolean activityJustResumed = false; - GodotRenderer() { + public GodotRenderer() { this.pluginRegistry = GodotPluginRegistry.getPluginRegistry(); } - public void onDrawFrame(GL10 gl) { + public boolean onDrawFrame(GL10 gl) { if (activityJustResumed) { GodotLib.onRendererResumed(); activityJustResumed = false; } - GodotLib.step(); + boolean swapBuffers = GodotLib.step(); for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onGLDrawFrame(gl); } + + return swapBuffers; } public void onSurfaceChanged(GL10 gl, int width, int height) { @@ -70,19 +70,19 @@ class GodotRenderer implements GLSurfaceView.Renderer { } public void onSurfaceCreated(GL10 gl, EGLConfig config) { - GodotLib.newcontext(null, GLUtils.use_32); + GodotLib.newcontext(null); for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onGLSurfaceCreated(gl, config); } } - void onActivityResumed() { + public void onActivityResumed() { // We defer invoking GodotLib.onRendererResumed() until the first draw frame call. // This ensures we have a valid GL context and surface when we do so. activityJustResumed = true; } - void onActivityPaused() { + public void onActivityPaused() { GodotLib.onRendererPaused(); } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index a98ecad594..ecb2af0a7b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index 6b248fd034..ac13cad23e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index fc0b84b392..c06d89b843 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 002a75277d..e940aafa9e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java index bff90d7ce9..bace516b33 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index 4536c21ed3..bb5042fa09 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java index 09366384c2..cfb84c3931 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java index 5b41205253..502ea0507d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java index 6428422641..8c7faaa75e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java index 04c091d944..dc912af63c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java index 2b6e4ad2be..39a57f587a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java index 19588f8465..4525c5c212 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,7 +44,6 @@ public class GLUtils { public static final boolean DEBUG = false; - public static boolean use_32 = false; public static boolean use_debug_opengl = false; private static final String[] ATTRIBUTES_NAMES = new String[] { @@ -148,8 +147,9 @@ public class GLUtils { Log.i(TAG, String.format(" %s: %d\n", name, value[0])); } else { // Log.w(TAG, String.format(" %s: failed\n", name)); - while (egl.eglGetError() != EGL10.EGL_SUCCESS) - ; + while (egl.eglGetError() != EGL10.EGL_SUCCESS) { + // Continue. + } } } } diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java index 721d7c65c6..a17092d3bd 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java index b0ca96271e..e5b4f41153 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,8 +45,8 @@ import java.util.List; /** * This class includes utility functions for Android permissions related operations. - * @author Cagdas Caglak <cagdascaglak@gmail.com> */ + public final class PermissionsUtil { private static final String TAG = PermissionsUtil.class.getSimpleName(); diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt index a35f6ec5a7..07e22bbcd2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,7 +58,7 @@ internal class VkRenderer { * Called when the surface is created and signals the beginning of rendering. */ fun onVkSurfaceCreated(surface: Surface) { - GodotLib.newcontext(surface, false) + GodotLib.newcontext(surface) for (plugin in pluginRegistry.getAllPlugins()) { plugin.onVkSurfaceCreated(surface) diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt index b01dc2653a..1581665195 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt index 6e59268076..5ab437f364 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java index 0995477baf..2cc049de15 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ package org.godotengine.godot.xr; */ public enum XRMode { REGULAR(0, "Regular", "--xr_mode_regular", "Default Android Gamepad"), // Regular/flatscreen - OVR(1, "Oculus Mobile VR", "--xr_mode_ovr", ""); + OPENXR(1, "OpenXR", "--xr_mode_openxr", ""); final int index; final String label; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java index 245d573bfc..e35d4f5828 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,9 @@ package org.godotengine.godot.xr.ovr; +import org.godotengine.godot.gl.GLSurfaceView; + import android.opengl.EGLExt; -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java index d3aca267ef..deb9c4bb1d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,9 @@ package org.godotengine.godot.xr.ovr; +import org.godotengine.godot.gl.GLSurfaceView; + import android.opengl.EGL14; -import android.opengl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java index 83aa458064..f087b7dc74 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ package org.godotengine.godot.xr.ovr; -import android.opengl.GLSurfaceView; +import org.godotengine.godot.gl.GLSurfaceView; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 341427209b..445238b1c2 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,9 @@ package org.godotengine.godot.xr.regular; +import org.godotengine.godot.gl.GLSurfaceView; import org.godotengine.godot.utils.GLUtils; -import android.opengl.GLSurfaceView; - import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLDisplay; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index c852e8759a..5d62723170 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ package org.godotengine.godot.xr.regular; +import org.godotengine.godot.gl.GLSurfaceView; import org.godotengine.godot.utils.GLUtils; -import android.opengl.GLSurfaceView; import android.util.Log; import javax.microedition.khronos.egl.EGL10; diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java index e690c5b695..68329c5c49 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,13 @@ package org.godotengine.godot.xr.regular; -import org.godotengine.godot.utils.GLUtils; - import android.util.Log; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLDisplay; -/* Fallback if 32bit View is not supported*/ +/* Fallback if the requested configuration is not supported */ public class RegularFallbackConfigChooser extends RegularConfigChooser { private static final String TAG = RegularFallbackConfigChooser.class.getSimpleName(); @@ -55,7 +53,6 @@ public class RegularFallbackConfigChooser extends RegularConfigChooser { if (ec == null) { Log.w(TAG, "Trying ConfigChooser fallback"); ec = fallback.chooseConfig(egl, display, configs); - GLUtils.use_32 = false; } return ec; } diff --git a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt index 34925684da..711f7cd502 100644 --- a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt +++ b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt @@ -15,5 +15,6 @@ file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**) add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS}) target_include_directories(${PROJECT_NAME} SYSTEM PUBLIC - ${GODOT_ROOT_DIR} - ${GODOT_ROOT_DIR}/modules/gdnative/include) + ${GODOT_ROOT_DIR}) + +add_definitions(-DUNIX_ENABLED -DVULKAN_ENABLED -DANDROID_ENABLED) diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle index 158bb2b98e..0cb769b539 100644 --- a/platform/android/java/nativeSrcsConfigs/build.gradle +++ b/platform/android/java/nativeSrcsConfigs/build.gradle @@ -6,6 +6,7 @@ plugins { android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools + ndkVersion versions.ndkVersion defaultConfig { minSdkVersion versions.minSdk @@ -28,8 +29,6 @@ android { } } - ndkVersion versions.ndkVersion - externalNativeBuild { cmake { path "CMakeLists.txt" diff --git a/platform/android/java/scripts/publish-module.gradle b/platform/android/java/scripts/publish-module.gradle new file mode 100644 index 0000000000..32b749e493 --- /dev/null +++ b/platform/android/java/scripts/publish-module.gradle @@ -0,0 +1,69 @@ +apply plugin: 'maven-publish' +apply plugin: 'signing' + +group = ossrhGroupId +version = PUBLISH_VERSION + +afterEvaluate { + publishing { + publications { + templateRelease(MavenPublication) { + from components.templateRelease + + // The coordinates of the library, being set from variables that + // we'll set up later + groupId ossrhGroupId + artifactId PUBLISH_ARTIFACT_ID + version PUBLISH_VERSION + + // Mostly self-explanatory metadata + pom { + name = PUBLISH_ARTIFACT_ID + description = 'Godot Engine Android Library' + url = 'https://godotengine.org/' + licenses { + license { + name = 'MIT License' + url = 'https://github.com/godotengine/godot/blob/master/LICENSE.txt' + } + } + developers { + developer { + id = 'm4gr3d' + name = 'Fredia Huya-Kouadio' + email = 'fhuyakou@gmail.com' + } + developer { + id = 'reduz' + name = 'Juan Linietsky' + email = 'reduzio@gmail.com' + } + developer { + id = 'akien-mga' + name = 'Rémi Verschelde' + email = 'rverschelde@gmail.com' + } + // Add all other devs here... + } + + // Version control info - if you're using GitHub, follow the + // format as seen here + scm { + connection = 'scm:git:github.com/godotengine/godot.git' + developerConnection = 'scm:git:ssh://github.com/godotengine/godot.git' + url = 'https://github.com/godotengine/godot/tree/master' + } + } + } + } + } +} + +signing { + useInMemoryPgpKeys( + rootProject.ext["signing.keyId"], + rootProject.ext["signing.key"], + rootProject.ext["signing.password"], + ) + sign publishing.publications +} diff --git a/platform/android/java/scripts/publish-root.gradle b/platform/android/java/scripts/publish-root.gradle new file mode 100644 index 0000000000..ae88487c34 --- /dev/null +++ b/platform/android/java/scripts/publish-root.gradle @@ -0,0 +1,39 @@ +// Create variables with empty default values +ext["signing.keyId"] = '' +ext["signing.password"] = '' +ext["signing.key"] = '' +ext["ossrhGroupId"] = '' +ext["ossrhUsername"] = '' +ext["ossrhPassword"] = '' +ext["sonatypeStagingProfileId"] = '' + +File secretPropsFile = project.rootProject.file('local.properties') +if (secretPropsFile.exists()) { + // Read local.properties file first if it exists + Properties p = new Properties() + new FileInputStream(secretPropsFile).withCloseable { is -> p.load(is) } + p.each { name, value -> ext[name] = value } +} else { + // Use system environment variables + ext["ossrhGroupId"] = System.getenv('OSSRH_GROUP_ID') + ext["ossrhUsername"] = System.getenv('OSSRH_USERNAME') + ext["ossrhPassword"] = System.getenv('OSSRH_PASSWORD') + ext["sonatypeStagingProfileId"] = System.getenv('SONATYPE_STAGING_PROFILE_ID') + ext["signing.keyId"] = System.getenv('SIGNING_KEY_ID') + ext["signing.password"] = System.getenv('SIGNING_PASSWORD') + ext["signing.key"] = System.getenv('SIGNING_KEY') +} + +// Set up Sonatype repository +nexusPublishing { + repositories { + sonatype { + stagingProfileId = sonatypeStagingProfileId + username = ossrhUsername + password = ossrhPassword + nexusUrl.set(uri("https://s01.oss.sonatype.org/service/local/")) + snapshotRepositoryUrl.set(uri("https://s01.oss.sonatype.org/content/repositories/snapshots/")) + } + } +} + diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle index 584b626900..56e1b6fd3a 100644 --- a/platform/android/java/settings.gradle +++ b/platform/android/java/settings.gradle @@ -4,6 +4,7 @@ rootProject.name = "Godot" include ':app' include ':lib' include ':nativeSrcsConfigs' +include ':editor' include ':assetPacks:installTime' project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime") diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 49891cd739..1805807f90 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,13 +29,15 @@ /*************************************************************************/ #include "api/java_class_wrapper.h" + #include "string_android.h" #include "thread_jandroid.h" bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret) { Map<StringName, List<MethodInfo>>::Element *M = methods.find(p_method); - if (!M) + if (!M) { return false; + } JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, false); @@ -68,8 +70,9 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, //bug? } break; case ARG_TYPE_BOOLEAN: { - if (p_args[i]->get_type() != Variant::BOOL) + if (p_args[i]->get_type() != Variant::BOOL) { arg_expected = Variant::BOOL; + } } break; case ARG_NUMBER_CLASS_BIT | ARG_TYPE_BYTE: case ARG_NUMBER_CLASS_BIT | ARG_TYPE_CHAR: @@ -81,27 +84,27 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, case ARG_TYPE_SHORT: case ARG_TYPE_INT: case ARG_TYPE_LONG: { - if (!p_args[i]->is_num()) + if (!p_args[i]->is_num()) { arg_expected = Variant::INT; - + } } break; case ARG_NUMBER_CLASS_BIT | ARG_TYPE_FLOAT: case ARG_NUMBER_CLASS_BIT | ARG_TYPE_DOUBLE: case ARG_TYPE_FLOAT: case ARG_TYPE_DOUBLE: { - if (!p_args[i]->is_num()) + if (!p_args[i]->is_num()) { arg_expected = Variant::FLOAT; - + } } break; case ARG_TYPE_STRING: { - if (p_args[i]->get_type() != Variant::STRING) + if (p_args[i]->get_type() != Variant::STRING) { arg_expected = Variant::STRING; - + } } break; case ARG_TYPE_CLASS: { - if (p_args[i]->get_type() != Variant::OBJECT) + if (p_args[i]->get_type() != Variant::OBJECT) { arg_expected = Variant::OBJECT; - else { + } else { Ref<RefCounted> ref = *p_args[i]; if (!ref.is_null()) { if (Object::cast_to<JavaObject>(ref.ptr())) { @@ -118,12 +121,11 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, } } } - } break; default: { - if (p_args[i]->get_type() != Variant::ARRAY) + if (p_args[i]->get_type() != Variant::ARRAY) { arg_expected = Variant::ARRAY; - + } } break; } @@ -135,15 +137,17 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, break; } } - if (!valid) + if (!valid) { continue; + } method = &E; break; } - if (!method) + if (!method) { return true; //no version convinces + } r_error.error = Callable::CallError::CALL_OK; @@ -481,14 +485,14 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, return success; } -Variant JavaClass::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +Variant JavaClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { Variant ret; bool found = _call_method(nullptr, p_method, p_args, p_argcount, r_error, ret); if (found) { return ret; } - return RefCounted::call(p_method, p_args, p_argcount, r_error); + return RefCounted::callp(p_method, p_args, p_argcount, r_error); } JavaClass::JavaClass() { @@ -496,7 +500,7 @@ JavaClass::JavaClass() { ///////////////////// -Variant JavaObject::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +Variant JavaObject::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { return Variant(); } @@ -780,9 +784,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { bool val = env->CallBooleanMethod(o, JavaClassWrapper::singleton->Boolean_booleanValue); ret.push_back(val); } @@ -801,9 +805,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { int val = env->CallByteMethod(o, JavaClassWrapper::singleton->Byte_byteValue); ret.push_back(val); } @@ -821,9 +825,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { int val = env->CallCharMethod(o, JavaClassWrapper::singleton->Character_characterValue); ret.push_back(val); } @@ -841,9 +845,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { int val = env->CallShortMethod(o, JavaClassWrapper::singleton->Short_shortValue); ret.push_back(val); } @@ -861,9 +865,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { int val = env->CallIntMethod(o, JavaClassWrapper::singleton->Integer_integerValue); ret.push_back(val); } @@ -881,9 +885,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { int64_t val = env->CallLongMethod(o, JavaClassWrapper::singleton->Long_longValue); ret.push_back(val); } @@ -901,9 +905,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { float val = env->CallFloatMethod(o, JavaClassWrapper::singleton->Float_floatValue); ret.push_back(val); } @@ -921,9 +925,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { double val = env->CallDoubleMethod(o, JavaClassWrapper::singleton->Double_doubleValue); ret.push_back(val); } @@ -942,9 +946,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va for (int i = 0; i < count; i++) { jobject o = env->GetObjectArrayElement(arr, i); - if (!o) + if (!o) { ret.push_back(Variant()); - else { + } else { String val = jstring_to_string((jstring)o, env); ret.push_back(val); } @@ -962,8 +966,9 @@ bool JavaClass::_convert_object_to_variant(JNIEnv *env, jobject obj, Variant &va } Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { - if (class_cache.has(p_class)) + if (class_cache.has(p_class)) { return class_cache[p_class]; + } JNIEnv *env = get_jni_env(); ERR_FAIL_COND_V(env == nullptr, Ref<JavaClass>()); @@ -971,10 +976,6 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { jclass bclass = env->FindClass(p_class.utf8().get_data()); ERR_FAIL_COND_V(!bclass, Ref<JavaClass>()); - //jmethodID getDeclaredMethods = env->GetMethodID(bclass,"getDeclaredMethods", "()[Ljava/lang/reflect/Method;"); - - //ERR_FAIL_COND_V(!getDeclaredMethods,Ref<JavaClass>()); - jobjectArray methods = (jobjectArray)env->CallObjectMethod(bclass, getDeclaredMethods); ERR_FAIL_COND_V(!methods, Ref<JavaClass>()); @@ -1057,8 +1058,9 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { float new_likeliness = 0; float existing_likeliness = 0; - if (E->get().param_types.size() != mi.param_types.size()) + if (E->get().param_types.size() != mi.param_types.size()) { continue; + } bool valid = true; for (int j = 0; j < E->get().param_types.size(); j++) { Variant::Type _new; @@ -1075,8 +1077,9 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { existing_likeliness = existing_l; } - if (!valid) + if (!valid) { continue; + } if (new_likeliness > existing_likeliness) { java_class->methods[str_method].erase(E); @@ -1087,10 +1090,11 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { } if (!discard) { - if (mi._static) + if (mi._static) { mi.method = env->GetStaticMethodID(bclass, str_method.utf8().get_data(), signature.utf8().get_data()); - else + } else { mi.method = env->GetMethodID(bclass, str_method.utf8().get_data(), signature.utf8().get_data()); + } ERR_CONTINUE(!mi.method); @@ -1100,7 +1104,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) { env->DeleteLocalRef(obj); env->DeleteLocalRef(param_types); env->DeleteLocalRef(return_type); - }; + } env->DeleteLocalRef(methods); diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 5cd2c382d2..5b21e696c3 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "java_godot_io_wrapper.h" + #include "core/error/error_list.h" // JNIEnv is only valid within the thread it belongs to, in a multi threading environment @@ -53,6 +54,8 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;"); _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;"); _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I"); + _get_scaled_density = p_env->GetMethodID(cls, "getScaledDensity", "()F"); + _get_screen_refresh_rate = p_env->GetMethodID(cls, "getScreenRefreshRate", "(D)D"); _screen_get_usable_rect = p_env->GetMethodID(cls, "screenGetUsableRect", "()[I"), _get_unique_id = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;"); _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;ZIII)V"); @@ -136,6 +139,29 @@ int GodotIOJavaWrapper::get_screen_dpi() { } } +float GodotIOJavaWrapper::get_scaled_density() { + if (_get_scaled_density) { + JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, 1.0f); + return env->CallFloatMethod(godot_io_instance, _get_scaled_density); + } else { + return 1.0f; + } +} + +float GodotIOJavaWrapper::get_screen_refresh_rate(float fallback) { + if (_get_screen_refresh_rate) { + JNIEnv *env = get_jni_env(); + if (env == nullptr) { + ERR_PRINT("An error occurred while trying to get screen refresh rate."); + return fallback; + } + return (float)env->CallDoubleMethod(godot_io_instance, _get_screen_refresh_rate, (double)fallback); + } + ERR_PRINT("An error occurred while trying to get the screen refresh rate."); + return fallback; +} + void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) { if (_screen_get_usable_rect) { JNIEnv *env = get_jni_env(); diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 8f6d7f813f..08e3092afd 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,8 @@ private: jmethodID _get_locale = 0; jmethodID _get_model = 0; jmethodID _get_screen_DPI = 0; + jmethodID _get_scaled_density = 0; + jmethodID _get_screen_refresh_rate = 0; jmethodID _screen_get_usable_rect = 0; jmethodID _get_unique_id = 0; jmethodID _show_keyboard = 0; @@ -71,6 +73,8 @@ public: String get_locale(); String get_model(); int get_screen_dpi(); + float get_scaled_density(); + float get_screen_refresh_rate(float fallback); void screen_get_usable_rect(int (&p_rect_xywh)[4]); String get_unique_id(); bool has_vk(); diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index d971727269..ea72bc0e15 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,6 +107,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) { // lets cleanup + if (java_class_wrapper) { + memdelete(java_class_wrapper); + } if (godot_io_java) { delete godot_io_java; } @@ -117,6 +120,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env delete input_handler; } if (os_android) { + os_android->main_loop_end(); delete os_android; } } @@ -146,7 +150,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc } } - Error err = Main::setup("apk", cmdlen, (char **)cmdline, false); + Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false); if (cmdline) { if (j_cmdline) { for (int i = 0; i < cmdlen; ++i) { @@ -182,11 +186,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) { +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) { if (os_android) { if (step.get() == 0) { // During startup - os_android->set_context_is_16_bits(!p_32_bits); if (p_surface) { ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); os_android->set_native_window(native_window); @@ -201,17 +204,19 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) { - if (step.get() == 0) + if (step.get() == 0) { return; + } if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) { dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST); } } -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { - if (step.get() == -1) - return; +JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { + if (step.get() == -1) { + return true; + } if (step.get() == 0) { // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id, @@ -219,12 +224,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl Main::setup2(Thread::get_caller_id()); input_handler = new AndroidInputHandler(); step.increment(); - return; + return true; } if (step.get() == 1) { if (!Main::start()) { - return; // should exit instead and print the error + return true; // should exit instead and print the error } godot_java->on_godot_setup_completed(env); @@ -238,14 +243,18 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer); DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope); - if (os_android->main_loop_iterate()) { + bool should_swap_buffers = false; + if (os_android->main_loop_iterate(&should_swap_buffers)) { godot_java->force_quit(env); } + + return should_swap_buffers; } void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } Vector<AndroidInputHandler::TouchPos> points; for (int i = 0; i < pointer_count; i++) { @@ -280,32 +289,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNI // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } input_handler->process_hover(p_type, Point2(p_x, p_y)); } // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y)); } // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } input_handler->process_scroll(Point2(p_x, p_y)); } // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; @@ -318,8 +331,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; @@ -332,24 +346,27 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } AndroidInputHandler::JoypadEvent jevent; jevent.device = p_device; jevent.type = AndroidInputHandler::JOY_EVENT_HAT; - int hat = 0; + HatMask hat = HatMask::CENTER; if (p_hat_x != 0) { - if (p_hat_x < 0) - hat |= HatMask::HAT_MASK_LEFT; - else - hat |= HatMask::HAT_MASK_RIGHT; + if (p_hat_x < 0) { + hat |= HatMask::LEFT; + } else { + hat |= HatMask::RIGHT; + } } if (p_hat_y != 0) { - if (p_hat_y < 0) - hat |= HatMask::HAT_MASK_UP; - else - hat |= HatMask::HAT_MASK_DOWN; + if (p_hat_y < 0) { + hat |= HatMask::UP; + } else { + hat |= HatMask::DOWN; + } } jevent.hat = hat; @@ -366,8 +383,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged( // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed); } @@ -389,15 +407,17 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } os_android->main_loop_focusin(); } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } os_android->main_loop_focusout(); } @@ -423,16 +443,17 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *en for (int i = 0; i < count; i++) { jobject obj = env->GetObjectArrayElement(params, i); Variant v; - if (obj) + if (obj) { v = _jobject_to_variant(env, obj); + } memnew_placement(&vlist[i], Variant); vlist[i] = v; vptr[i] = &vlist[i]; env->DeleteLocalRef(obj); - }; + } Callable::CallError err; - obj->call(str_method, (const Variant **)vptr, count, err); + obj->callp(str_method, (const Variant **)vptr, count, err); // something env->PopLocalFrame(nullptr); @@ -448,17 +469,20 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv * String str_method = jstring_to_string(method, env); int count = env->GetArrayLength(params); - Variant args[VARIANT_ARG_MAX]; - for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) { + Variant *args = (Variant *)alloca(sizeof(Variant) * count); + const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count); + + for (int i = 0; i < count; i++) { jobject obj = env->GetObjectArrayElement(params, i); - if (obj) + if (obj) { args[i] = _jobject_to_variant(env, obj); + } env->DeleteLocalRef(obj); - }; + argptrs[i] = &args[i]; + } - static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8"); - obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]); + MessageQueue::get_singleton()->push_callp(obj, str_method, (const Variant **)argptrs, count); // something env->PopLocalFrame(nullptr); } @@ -475,8 +499,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } if (os_android->get_main_loop()) { os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED); @@ -484,8 +509,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) + if (step.get() <= 0) { return; + } if (os_android->get_main_loop()) { os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED); diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index 63e9e6d8e5..e686ee5c09 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,8 +41,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits); -JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz); +JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface); +JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz); void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions); diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index 837d2aeced..5605d834fa 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index da547d8118..6e02c26ae2 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index bfd93345f3..2c8378e685 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -66,6 +66,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_ _get_GLES_version_code = p_env->GetMethodID(godot_class, "getGLESVersionCode", "()I"); _get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;"); _set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V"); + _has_clipboard = p_env->GetMethodID(godot_class, "hasClipboard", "()Z"); _request_permission = p_env->GetMethodID(godot_class, "requestPermission", "(Ljava/lang/String;)Z"); _request_permissions = p_env->GetMethodID(godot_class, "requestPermissions", "()Z"); _get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;"); @@ -76,6 +77,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_ _get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;"); _on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V"); _on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V"); + _create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)V"); // get some Activity method pointers... _get_class_loader = p_env->GetMethodID(activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;"); @@ -91,8 +93,9 @@ jobject GodotJavaWrapper::get_activity() { jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) { if (godot_class) { - if (p_env == nullptr) + if (p_env == nullptr) { p_env = get_jni_env(); + } ERR_FAIL_COND_V(p_env == nullptr, nullptr); @@ -128,8 +131,9 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() { void GodotJavaWrapper::on_video_init(JNIEnv *p_env) { if (_on_video_init) { - if (p_env == nullptr) + if (p_env == nullptr) { p_env = get_jni_env(); + } ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _on_video_init); @@ -157,8 +161,9 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) { void GodotJavaWrapper::restart(JNIEnv *p_env) { if (_restart) { - if (p_env == nullptr) + if (p_env == nullptr) { p_env = get_jni_env(); + } ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _restart); @@ -167,8 +172,9 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) { void GodotJavaWrapper::force_quit(JNIEnv *p_env) { if (_finish) { - if (p_env == nullptr) + if (p_env == nullptr) { p_env = get_jni_env(); + } ERR_FAIL_COND(p_env == nullptr); p_env->CallVoidMethod(godot_instance, _finish); @@ -248,6 +254,21 @@ void GodotJavaWrapper::set_clipboard(const String &p_text) { } } +bool GodotJavaWrapper::has_has_clipboard() { + return _has_clipboard != 0; +} + +bool GodotJavaWrapper::has_clipboard() { + if (_has_clipboard) { + JNIEnv *env = get_jni_env(); + ERR_FAIL_COND_V(env == nullptr, false); + + return env->CallBooleanMethod(godot_instance, _has_clipboard); + } else { + return false; + } +} + bool GodotJavaWrapper::request_permission(const String &p_name) { if (_request_permission) { JNIEnv *env = get_jni_env(); @@ -331,3 +352,16 @@ void GodotJavaWrapper::vibrate(int p_duration_ms) { env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms); } } + +void GodotJavaWrapper::create_new_godot_instance(List<String> args) { + if (_create_new_godot_instance) { + JNIEnv *env = get_jni_env(); + ERR_FAIL_COND(env == nullptr); + + jobjectArray jargs = env->NewObjectArray(args.size(), env->FindClass("java/lang/String"), env->NewStringUTF("")); + for (int i = 0; i < args.size(); i++) { + env->SetObjectArrayElement(jargs, i, env->NewStringUTF(args[i].utf8().get_data())); + } + env->CallVoidMethod(godot_instance, _create_new_godot_instance, jargs); + } +} diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index 0e20747a16..f04fda7c3d 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +37,7 @@ #include <android/log.h> #include <jni.h> +#include "core/templates/list.h" #include "java_godot_view_wrapper.h" #include "string_android.h" @@ -58,6 +59,7 @@ private: jmethodID _get_GLES_version_code = 0; jmethodID _get_clipboard = 0; jmethodID _set_clipboard = 0; + jmethodID _has_clipboard = 0; jmethodID _request_permission = 0; jmethodID _request_permissions = 0; jmethodID _get_granted_permissions = 0; @@ -69,6 +71,7 @@ private: jmethodID _on_godot_setup_completed = 0; jmethodID _on_godot_main_loop_started = 0; jmethodID _get_class_loader = 0; + jmethodID _create_new_godot_instance = 0; public: GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance); @@ -92,6 +95,8 @@ public: String get_clipboard(); bool has_set_clipboard(); void set_clipboard(const String &p_text); + bool has_has_clipboard(); + bool has_clipboard(); bool request_permission(const String &p_name); bool request_permissions(); Vector<String> get_granted_permissions() const; @@ -100,6 +105,7 @@ public: bool is_activity_resumed(); void vibrate(int p_duration_ms); String get_input_fallback_mapping(); + void create_new_godot_instance(List<String> args); }; #endif /* !JAVA_GODOT_WRAPPER_H */ diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp index 94652ab7ac..e2573d10f8 100644 --- a/platform/android/jni_utils.cpp +++ b/platform/android/jni_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a env->DeleteLocalRef(bclass); } else { v.val.z = *p_arg; - }; + } } break; case Variant::INT: { if (force_jobject) { @@ -61,7 +61,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a } else { v.val.i = *p_arg; - }; + } } break; case Variant::FLOAT: { if (force_jobject) { @@ -76,7 +76,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a } else { v.val.f = *p_arg; - }; + } } break; case Variant::STRING: { String s = *p_arg; @@ -111,7 +111,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a jstring str = env->NewStringUTF(String(keys[j]).utf8().get_data()); env->SetObjectArrayElement(jkeys, j, str); env->DeleteLocalRef(str); - }; + } jmethodID set_keys = env->GetMethodID(dclass, "set_keys", "([Ljava/lang/String;)V"); jvalue val; @@ -128,7 +128,7 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a if (v.obj) { env->DeleteLocalRef(v.obj); } - }; + } jmethodID set_values = env->GetMethodID(dclass, "set_values", "([Ljava/lang/Object;)V"); val.l = jvalues; @@ -205,7 +205,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { if (name == "java.lang.String") { return jstring_to_string((jstring)obj, env); - }; + } if (name == "[Ljava.lang.String;") { jobjectArray arr = (jobjectArray)obj; @@ -219,20 +219,20 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { } return sarr; - }; + } if (name == "java.lang.Boolean") { jmethodID boolValue = env->GetMethodID(c, "booleanValue", "()Z"); bool ret = env->CallBooleanMethod(obj, boolValue); return ret; - }; + } if (name == "java.lang.Integer" || name == "java.lang.Long") { jclass nclass = env->FindClass("java/lang/Number"); jmethodID longValue = env->GetMethodID(nclass, "longValue", "()J"); jlong ret = env->CallLongMethod(obj, longValue); return ret; - }; + } if (name == "[I") { jintArray arr = (jintArray)obj; @@ -243,7 +243,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { int *w = sarr.ptrw(); env->GetIntArrayRegion(arr, 0, fCount, w); return sarr; - }; + } if (name == "[B") { jbyteArray arr = (jbyteArray)obj; @@ -254,14 +254,14 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { uint8_t *w = sarr.ptrw(); env->GetByteArrayRegion(arr, 0, fCount, reinterpret_cast<signed char *>(w)); return sarr; - }; + } if (name == "java.lang.Float" || name == "java.lang.Double") { jclass nclass = env->FindClass("java/lang/Number"); jmethodID doubleValue = env->GetMethodID(nclass, "doubleValue", "()D"); double ret = env->CallDoubleMethod(obj, doubleValue); return ret; - }; + } if (name == "[D") { jdoubleArray arr = (jdoubleArray)obj; @@ -275,9 +275,9 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { double n; env->GetDoubleArrayRegion(arr, i, 1, &n); w[i] = n; - }; + } return sarr; - }; + } if (name == "[F") { jfloatArray arr = (jfloatArray)obj; @@ -291,9 +291,9 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { float n; env->GetFloatArrayRegion(arr, i, 1, &n); w[i] = n; - }; + } return sarr; - }; + } if (name == "[Ljava.lang.Object;") { jobjectArray arr = (jobjectArray)obj; @@ -308,7 +308,7 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { } return varr; - }; + } if (name == "java.util.HashMap" || name == "org.godotengine.godot.Dictionary") { Dictionary ret; @@ -327,10 +327,10 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) { for (int i = 0; i < keys.size(); i++) { ret[keys[i]] = vals[i]; - }; + } return ret; - }; + } env->DeleteLocalRef(c); @@ -359,8 +359,9 @@ Variant::Type get_jni_type(const String &p_type) { int idx = 0; while (_type_to_vtype[idx].name) { - if (p_type == _type_to_vtype[idx].name) + if (p_type == _type_to_vtype[idx].name) { return _type_to_vtype[idx].type; + } idx++; } @@ -390,8 +391,9 @@ const char *get_jni_sig(const String &p_type) { int idx = 0; while (_type_to_vtype[idx].name) { - if (p_type == _type_to_vtype[idx].name) + if (p_type == _type_to_vtype[idx].name) { return _type_to_vtype[idx].sig; + } idx++; } diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h index f2b89392b5..7d5da29a65 100644 --- a/platform/android/jni_utils.h +++ b/platform/android/jni_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp index dbd1870ee6..a65e7c6724 100644 --- a/platform/android/net_socket_android.cpp +++ b/platform/android/net_socket_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -77,18 +77,21 @@ NetSocketAndroid::~NetSocketAndroid() { void NetSocketAndroid::close() { NetSocketPosix::close(); - if (wants_broadcast) + if (wants_broadcast) { multicast_lock_release(); - if (multicast_groups) + } + if (multicast_groups) { multicast_lock_release(); + } wants_broadcast = false; multicast_groups = 0; } Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) { Error err = NetSocketPosix::set_broadcasting_enabled(p_enabled); - if (err != OK) + if (err != OK) { return err; + } if (p_enabled != wants_broadcast) { if (p_enabled) { @@ -105,11 +108,13 @@ Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) { Error NetSocketAndroid::join_multicast_group(const IPAddress &p_multi_address, String p_if_name) { Error err = NetSocketPosix::join_multicast_group(p_multi_address, p_if_name); - if (err != OK) + if (err != OK) { return err; + } - if (!multicast_groups) + if (!multicast_groups) { multicast_lock_acquire(); + } multicast_groups++; return OK; @@ -117,14 +122,16 @@ Error NetSocketAndroid::join_multicast_group(const IPAddress &p_multi_address, S Error NetSocketAndroid::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) { Error err = NetSocketPosix::leave_multicast_group(p_multi_address, p_if_name); - if (err != OK) + if (err != OK) { return err; + } ERR_FAIL_COND_V(multicast_groups == 0, ERR_BUG); multicast_groups--; - if (!multicast_groups) + if (!multicast_groups) { multicast_lock_release(); + } return OK; } diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h index 60090c26bb..3e919497ea 100644 --- a/platform/android/net_socket_android.h +++ b/platform/android/net_socket_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 1a4c5ec00f..ef53415f16 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,8 @@ #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "platform/android/display_server_android.h" +#include "scene/main/scene_tree.h" +#include "servers/rendering_server.h" #include "dir_access_jandroid.h" #include "file_access_android.h" @@ -45,6 +47,8 @@ #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" +const char *OS_Android::ANDROID_EXEC_PATH = "apk"; + String _remove_symlink(const String &dir) { // Workaround for Android 6.0+ using a symlink. // Save the current directory. @@ -81,17 +85,28 @@ void OS_Android::alert(const String &p_alert, const String &p_title) { void OS_Android::initialize_core() { OS_Unix::initialize_core(); - if (use_apk_expansion) +#ifdef TOOLS_ENABLED + FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); +#else + if (use_apk_expansion) { FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); - else { + } else { FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES); } +#endif FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); - if (use_apk_expansion) + +#ifdef TOOLS_ENABLED + DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); +#else + if (use_apk_expansion) { DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); - else + } else { DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES); + } +#endif + DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM); @@ -162,20 +177,33 @@ MainLoop *OS_Android::get_main_loop() const { } void OS_Android::main_loop_begin() { - if (main_loop) + if (main_loop) { main_loop->initialize(); + } } -bool OS_Android::main_loop_iterate() { - if (!main_loop) +bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { + if (!main_loop) { return false; + } DisplayServerAndroid::get_singleton()->process_events(); - return Main::iteration(); + bool exit = Main::iteration(); + + if (r_should_swap_buffers) { + *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed(); + } + + return exit; } void OS_Android::main_loop_end() { - if (main_loop) + if (main_loop) { + SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); + if (scene_tree) { + scene_tree->quit(); + } main_loop->finalize(); + } } void OS_Android::main_loop_focusout() { @@ -193,12 +221,16 @@ Error OS_Android::shell_open(String p_uri) { } String OS_Android::get_resource_dir() const { +#ifdef TOOLS_ENABLED + return OS_Unix::get_resource_dir(); +#else return "/"; //android has its own filesystem for resources inside the APK +#endif } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); - if (locale != "") { + if (!locale.is_empty()) { return locale; } @@ -207,8 +239,9 @@ String OS_Android::get_locale() const { String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); - if (model != "") + if (!model.is_empty()) { return model; + } return OS_Unix::get_model_name(); } @@ -217,12 +250,21 @@ String OS_Android::get_data_path() const { return get_user_data_dir(); } +String OS_Android::get_executable_path() const { + // Since unix process creation is restricted on Android, we bypass + // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH. + // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant + // manner. + return OS::get_executable_path(); +} + String OS_Android::get_user_data_dir() const { - if (data_dir_cache != String()) + if (!data_dir_cache.is_empty()) { return data_dir_cache; + } String data_dir = godot_io_java->get_user_data_dir(); - if (data_dir != "") { + if (!data_dir.is_empty()) { data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } @@ -230,11 +272,12 @@ String OS_Android::get_user_data_dir() const { } String OS_Android::get_cache_path() const { - if (cache_dir_cache != String()) + if (!cache_dir_cache.is_empty()) { return cache_dir_cache; + } String cache_dir = godot_io_java->get_cache_dir(); - if (cache_dir != "") { + if (!cache_dir.is_empty()) { cache_dir_cache = _remove_symlink(cache_dir); return cache_dir_cache; } @@ -243,8 +286,9 @@ String OS_Android::get_cache_path() const { String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); - if (unique_id != "") + if (!unique_id.is_empty()) { return unique_id; + } return OS::get_unique_id(); } @@ -261,13 +305,6 @@ Size2i OS_Android::get_display_size() const { return display_size; } -void OS_Android::set_context_is_16_bits(bool p_is_16) { -#if defined(GLES3_ENABLED) - //if (rasterizer) - // rasterizer->set_force_16_bits_fbo(p_is_16); -#endif -} - void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { #if defined(GLES3_ENABLED) ERR_FAIL_COND(!p_gl_extensions); @@ -293,6 +330,10 @@ void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } +String OS_Android::get_config_path() const { + return get_user_data_dir().plus_file("config"); +} + bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { return true; @@ -342,5 +383,26 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god DisplayServerAndroid::register_android_driver(); } +Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments); + } else { + return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console); + } +} + +Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments, r_child_id); + } else { + return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console); + } +} + +Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { + godot_java->create_new_godot_instance(p_arguments); + return OK; +} + OS_Android::~OS_Android() { } diff --git a/platform/android/os_android.h b/platform/android/os_android.h index d2e0e7d1e9..a40e17dc2c 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,7 +52,7 @@ private: #endif #if defined(VULKAN_ENABLED) - ANativeWindow *native_window; + ANativeWindow *native_window = nullptr; #endif mutable String data_dir_cache; @@ -60,12 +60,14 @@ private: AudioDriverOpenSL audio_driver_android; - MainLoop *main_loop; + MainLoop *main_loop = nullptr; - GodotJavaWrapper *godot_java; - GodotIOJavaWrapper *godot_io_java; + GodotJavaWrapper *godot_java = nullptr; + GodotIOJavaWrapper *godot_io_java = nullptr; public: + static const char *ANDROID_EXEC_PATH; + virtual void initialize_core() override; virtual void initialize() override; @@ -94,7 +96,7 @@ public: virtual MainLoop *get_main_loop() const override; void main_loop_begin(); - bool main_loop_iterate(); + bool main_loop_iterate(bool *r_should_swap_buffers = nullptr); void main_loop_end(); void main_loop_focusout(); void main_loop_focusin(); @@ -102,13 +104,13 @@ public: void set_display_size(const Size2i &p_size); Size2i get_display_size() const; - void set_context_is_16_bits(bool p_is_16); void set_opengl_extensions(const char *p_gl_extensions); void set_native_window(ANativeWindow *p_native_window); ANativeWindow *get_native_window() const; virtual Error shell_open(String p_uri) override; + virtual String get_executable_path() const override; virtual String get_user_data_dir() const override; virtual String get_data_path() const override; virtual String get_cache_path() const override; @@ -122,6 +124,12 @@ public: void vibrate_handheld(int p_duration_ms) override; + virtual String get_config_path() const override; + + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override; + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override; + virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; + virtual bool _check_internal_feature_support(const String &p_feature) override; OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion); ~OS_Android(); diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 601db9951f..40bee40180 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index 6a20d5eafc..158512803a 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,10 +114,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS String signal_name = jstring_to_string(j_signal_name, env); int count = env->GetArrayLength(j_signal_params); - ERR_FAIL_COND_MSG(count > VARIANT_ARG_MAX, "Maximum argument count exceeded!"); - Variant variant_params[VARIANT_ARG_MAX]; - const Variant *args[VARIANT_ARG_MAX]; + Variant *variant_params = (Variant *)alloca(sizeof(Variant) * count); + const Variant **args = (const Variant **)alloca(sizeof(Variant *) * count); for (int i = 0; i < count; i++) { jobject j_param = env->GetObjectArrayElement(j_signal_params, i); @@ -126,7 +125,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS env->DeleteLocalRef(j_param); }; - singleton->emit_signal(SNAME(signal_name), args, count); + singleton->emit_signalp(StringName(signal_name), args, count); } JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDNativeLibraries(JNIEnv *env, jclass clazz, jobjectArray gdnlib_paths) { diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h index b87f922e03..35f9d5b513 100644 --- a/platform/android/plugin/godot_plugin_jni.h +++ b/platform/android/plugin/godot_plugin_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/string_android.h b/platform/android/string_android.h index 3721315d3f..2afaa86fec 100644 --- a/platform/android/string_android.h +++ b/platform/android/string_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index ba379c8d43..61b471866f 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index ff13ae911f..2073423f8d 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index e24d1a4527..5945421e17 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 182ce33c97..43b5d62598 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |