diff options
Diffstat (limited to 'platform/android')
| -rw-r--r-- | platform/android/detect.py | 8 | ||||
| -rw-r--r-- | platform/android/java_godot_io_wrapper.h | 3 | ||||
| -rw-r--r-- | platform/android/java_godot_wrapper.h | 3 |
3 files changed, 2 insertions, 12 deletions
diff --git a/platform/android/detect.py b/platform/android/detect.py index a31bba745f..2ff9cd3dc5 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -121,16 +121,12 @@ def configure(env): # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces # when using `target=release_debug`. opt = "-O3" if env["target"] == "release" else "-O2" - env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"]) + env.Append(CCFLAGS=[opt]) elif env["optimize"] == "size": # optimize for size env.Append(CCFLAGS=["-Oz"]) - env.Append(CPPDEFINES=["NDEBUG"]) - env.Append(CCFLAGS=["-ftree-vectorize"]) elif env["target"] == "debug": env.Append(LINKFLAGS=["-O0"]) - env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"]) - env.Append(CPPDEFINES=["_DEBUG"]) - env.Append(CPPFLAGS=["-UNDEBUG"]) + env.Append(CCFLAGS=["-O0", "-g"]) # LTO diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 9a1a877b6f..24995147d4 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -28,9 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// note, swapped java and godot around in the file name so all the java -// wrappers are together - #ifndef JAVA_GODOT_IO_WRAPPER_H #define JAVA_GODOT_IO_WRAPPER_H diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index a6c7853107..0e96a4e1f3 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -28,9 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -// note, swapped java and godot around in the file name so all the java -// wrappers are together - #ifndef JAVA_GODOT_WRAPPER_H #define JAVA_GODOT_WRAPPER_H |