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-rw-r--r--platform/android/README.md14
-rw-r--r--platform/android/detect.py23
-rw-r--r--platform/android/export/export_plugin.cpp37
-rw-r--r--platform/android/export/export_plugin.h7
-rw-r--r--platform/android/export/gradle_export_util.cpp3
-rw-r--r--platform/android/export/gradle_export_util.h6
-rw-r--r--platform/android/java/app/assetPacks/installTime/build.gradle8
-rw-r--r--platform/android/java/app/build.gradle2
-rw-r--r--platform/android/java/app/settings.gradle4
-rw-r--r--platform/android/java/settings.gradle3
-rw-r--r--platform/android/logo.pngbin951 -> 968 bytes
-rw-r--r--platform/android/os_android.cpp7
-rw-r--r--platform/android/os_android.h1
13 files changed, 80 insertions, 35 deletions
diff --git a/platform/android/README.md b/platform/android/README.md
new file mode 100644
index 0000000000..343e588553
--- /dev/null
+++ b/platform/android/README.md
@@ -0,0 +1,14 @@
+# Android platform port
+
+This folder contains the Java and C++ (JNI) code for the Android platform port,
+using [Gradle](https://gradle.org/) as a build system.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://developer.android.com/distribute/marketing-tools/brand-guidelines#android_robot)
+per the Android logo usage guidelines:
+
+> The Android robot is reproduced or modified from work created and shared by
+> Google and used according to terms described in the Creative Commons 3.0
+> Attribution License.
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 61ccad9ac3..406f10de89 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -27,8 +27,7 @@ def get_opts():
("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()),
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
- EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")),
- BoolVariable("android_neon", "Enable NEON support (armv7 only)", True),
+ EnumVariable("android_arch", "Target architecture", "arm64v8", ("armv7", "arm64v8", "x86", "x86_64")),
]
@@ -143,10 +142,7 @@ def configure(env):
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
env["android_arch"] = "armv7"
- neon_text = ""
- if env["android_arch"] == "armv7" and env["android_neon"]:
- neon_text = " (with NEON)"
- print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")" + neon_text)
+ print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")")
can_vectorize = True
if env["android_arch"] == "x86":
@@ -174,10 +170,7 @@ def configure(env):
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi-v7a"
- if env["android_neon"]:
- env.extra_suffix = ".armv7.neon" + env.extra_suffix
- else:
- env.extra_suffix = ".armv7" + env.extra_suffix
+ env.extra_suffix = ".armv7" + env.extra_suffix
elif env["android_arch"] == "arm64v8":
if get_platform(env["ndk_platform"]) < 21:
print(
@@ -288,7 +281,6 @@ def configure(env):
if get_platform(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
- env["neon_enabled"] = False
if env["android_arch"] == "x86":
target_opts = ["-target", "i686-none-linux-android"]
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
@@ -301,12 +293,9 @@ def configure(env):
target_opts = ["-target", "armv7-none-linux-androideabi"]
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
- if env["android_neon"]:
- env["neon_enabled"] = True
- env.Append(CCFLAGS=["-mfpu=neon"])
- env.Append(CPPDEFINES=["__ARM_NEON__"])
- else:
- env.Append(CCFLAGS=["-mfpu=vfpv3-d16"])
+ # Enable ARM NEON instructions to compile more optimized code.
+ env.Append(CCFLAGS=["-mfpu=neon"])
+ env.Append(CPPDEFINES=["__ARM_NEON__"])
elif env["android_arch"] == "arm64v8":
target_opts = ["-target", "aarch64-none-linux-android"]
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index e5422a28af..6ef17faf06 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun
static const int EXPORT_FORMAT_APK = 0;
static const int EXPORT_FORMAT_AAB = 1;
+static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets";
+static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets";
+
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
@@ -426,6 +429,10 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
return pname;
}
+String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const {
+ return p_export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY;
+}
+
bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
String pname = p_package;
@@ -1637,10 +1644,12 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
}
plugins_changed.clear();
- Vector<String> abis = get_abis();
+ const Vector<String> abis = get_abis();
for (int i = 0; i < abis.size(); ++i) {
- String abi = abis[i];
- bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a");
+ const String abi = abis[i];
+ // All Android devices supporting Vulkan run 64-bit Android,
+ // so there is usually no point in exporting for 32-bit Android.
+ const bool is_default = abi == "arm64-v8a";
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default));
}
@@ -2335,11 +2344,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
void EditorExportPlatformAndroid::_clear_assets_directory() {
DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da_res->dir_exists("res://android/build/assets")) {
- print_verbose("Clearing assets directory..");
- DirAccessRef da_assets = DirAccess::open("res://android/build/assets");
+
+ // Clear the APK assets directory
+ if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing APK assets directory..");
+ DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
+ da_assets->erase_contents_recursive();
+ da_res->remove(APK_ASSETS_DIRECTORY);
+ }
+
+ // Clear the AAB assets directory
+ if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing AAB assets directory..");
+ DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
da_assets->erase_contents_recursive();
- da_res->remove("res://android/build/assets");
+ da_res->remove(AAB_ASSETS_DIRECTORY);
}
}
@@ -2459,6 +2478,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
return ERR_UNCONFIGURED;
}
}
+ const String assets_directory = get_assets_directory(p_preset, export_format);
String sdk_path = EDITOR_GET("export/android/android_sdk_path");
ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
print_verbose("Android sdk path: " + sdk_path);
@@ -2480,6 +2500,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
if (!apk_expansion) {
print_verbose("Exporting project files..");
CustomExportData user_data;
+ user_data.assets_directory = assets_directory;
user_data.debug = p_debug;
err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
if (err != OK) {
@@ -2501,7 +2522,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
}
print_verbose("Storing command line flags..");
- store_file_at_path("res://android/build/assets/_cl_", command_line_flags);
+ store_file_at_path(assets_directory + "/_cl_", command_line_flags);
print_verbose("Updating ANDROID_HOME environment to " + sdk_path);
OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index b061ee4e04..e0ffaa718b 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
EditorProgress *ep = nullptr;
};
- struct CustomExportData {
- bool debug;
- Vector<String> libs;
- };
-
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
uint64_t last_custom_build_time = 0;
@@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String get_package_name(const String &p_package) const;
+ String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const;
+
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 6fbdf73cd0..851bd0ac52 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
- String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
+ CustomExportData *export_data = (CustomExportData *)p_userdata;
+ String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
print_verbose("Saving project files from " + p_path + " into " + dst_path);
Error err = store_file_at_path(dst_path, p_data);
return err;
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 8a93c25d79..744022f1f9 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+struct CustomExportData {
+ String assets_directory;
+ bool debug;
+ Vector<String> libs;
+};
+
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000000..b06faac374
--- /dev/null
+++ b/platform/android/java/app/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 9640887399..a391a3ca9a 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -72,6 +72,8 @@ android {
targetCompatibility versions.javaVersion
}
+ assetPacks = [":assetPacks:installTime"]
+
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index 33b863c7bf..e38d7b2ba6 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,2 @@
-// Empty settings.gradle file to denote this directory as being the root project
-// of the Godot custom build.
+// This is the root directory of the Godot custom build.
+include ':assetPacks:installTime'
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index 524031d93f..584b626900 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -4,3 +4,6 @@ rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
+
+include ':assetPacks:installTime'
+project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
diff --git a/platform/android/logo.png b/platform/android/logo.png
index f44d360a25..9c8be93646 100644
--- a/platform/android/logo.png
+++ b/platform/android/logo.png
Binary files differ
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 21fb31d991..034885aa32 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -230,10 +230,13 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
+ if (cache_dir_cache != String())
+ return cache_dir_cache;
+
String cache_dir = godot_io_java->get_cache_dir();
if (cache_dir != "") {
- cache_dir = _remove_symlink(cache_dir);
- return cache_dir;
+ cache_dir_cache = _remove_symlink(cache_dir);
+ return cache_dir_cache;
}
return ".";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index c938297821..ce8083388f 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -57,6 +57,7 @@ private:
#endif
mutable String data_dir_cache;
+ mutable String cache_dir_cache;
AudioDriverOpenSL audio_driver_android;