diff options
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/SCsub | 4 | ||||
-rw-r--r-- | platform/android/detect.py | 16 | ||||
-rw-r--r-- | platform/android/export/export.cpp | 7 | ||||
-rw-r--r-- | platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java | 12 |
4 files changed, 15 insertions, 24 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub index 22ed476c6f..1562714d76 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -37,9 +37,7 @@ android_objects.append(env_thirdparty.SharedObject('#thirdparty/misc/ifaddrs-and lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"]) lib_arch_dir = '' -if env['android_arch'] == 'armv6': - lib_arch_dir = 'armeabi' -elif env['android_arch'] == 'armv7': +if env['android_arch'] == 'armv7': lib_arch_dir = 'armeabi-v7a' elif env['android_arch'] == 'arm64v8': lib_arch_dir = 'arm64-v8a' diff --git a/platform/android/detect.py b/platform/android/detect.py index b7641172e4..eed51c4d30 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -26,7 +26,7 @@ def get_opts(): return [ ('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)), ('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"), - EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')), + EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'arm64v8', 'x86', 'x86_64')), BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True), BoolVariable('android_stl', 'Enable Android STL support (for modules)', True) ] @@ -93,7 +93,7 @@ def configure(env): ## Architecture - if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']: + if env['android_arch'] not in ['armv7', 'arm64v8', 'x86', 'x86_64']: env['android_arch'] = 'armv7' neon_text = "" @@ -119,13 +119,6 @@ def configure(env): abi_subpath = "x86_64-linux-android" arch_subpath = "x86_64" env["x86_libtheora_opt_gcc"] = True - elif env['android_arch'] == 'armv6': - env['ARCH'] = 'arch-arm' - env.extra_suffix = ".armv6" + env.extra_suffix - target_subpath = "arm-linux-androideabi-4.9" - abi_subpath = "arm-linux-androideabi" - arch_subpath = "armeabi" - can_vectorize = False elif env["android_arch"] == "armv7": env['ARCH'] = 'arch-arm' target_subpath = "arm-linux-androideabi-4.9" @@ -249,11 +242,6 @@ def configure(env): elif env['android_arch'] == 'x86_64': target_opts = ['-target', 'x86_64-none-linux-android'] - elif env["android_arch"] == "armv6": - target_opts = ['-target', 'armv6-none-linux-androideabi'] - env.Append(CCFLAGS='-march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split()) - env.Append(CPPFLAGS=['-D__ARM_ARCH_6__']) - elif env["android_arch"] == "armv7": target_opts = ['-target', 'armv7-none-linux-androideabi'] env.Append(CCFLAGS='-march=armv7-a -mfloat-abi=softfp'.split()) diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 30267aa968..b37cf642db 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -208,7 +208,7 @@ static const LauncherIcon launcher_icons[] = { class EditorExportPlatformAndroid : public EditorExportPlatform { - GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform) + GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform); Ref<ImageTexture> logo; Ref<ImageTexture> run_icon; @@ -553,9 +553,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { static Vector<String> get_abis() { Vector<String> abis; - // We can still build armv6 in theory, but it doesn't make much - // sense for games, so disabling for now. - //abis.push_back("armeabi"); abis.push_back("armeabi-v7a"); abis.push_back("arm64-v8a"); abis.push_back("x86"); @@ -597,7 +594,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (abi_index != -1) { exported = true; String abi = abis[abi_index]; - String dst_path = "lib/" + abi + "/" + p_so.path.get_file(); + String dst_path = String("lib").plus_file(abi).plus_file(p_so.path.get_file()); Vector<uint8_t> array = FileAccess::get_file_as_array(p_so.path); Error store_err = store_in_apk(ed, dst_path, array); ERR_FAIL_COND_V(store_err, store_err); diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java index d01f958123..a443a0ad90 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotInputHandler.java @@ -65,6 +65,14 @@ public class GodotInputHandler implements InputDeviceListener { godotView.queueEvent(task); } + private boolean isKeyEvent_GameDevice(int source) { + // Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD) + if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD)) + return false; + + return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD; + } + public boolean onKeyUp(final int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK) { return true; @@ -75,7 +83,7 @@ public class GodotInputHandler implements InputDeviceListener { }; int source = event.getSource(); - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { + if (isKeyEvent_GameDevice(source)) { final int button = getGodotButton(keyCode); final int device_id = findJoystickDevice(event.getDeviceId()); @@ -118,7 +126,7 @@ public class GodotInputHandler implements InputDeviceListener { int source = event.getSource(); //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); - if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { + if (isKeyEvent_GameDevice(source)) { if (event.getRepeatCount() > 0) // ignore key echo return true; |