diff options
Diffstat (limited to 'platform/android')
-rw-r--r-- | platform/android/detect.py | 57 | ||||
-rw-r--r-- | platform/android/export/export.cpp | 74 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/Godot.java | 155 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/GodotPaymentV3.java | 110 | ||||
-rw-r--r-- | platform/android/java/src/com/android/godot/GodotView.java | 493 | ||||
-rw-r--r-- | platform/android/java_bind.cpp | 5 | ||||
-rw-r--r-- | platform/android/java_bind.h | 10 | ||||
-rw-r--r-- | platform/android/java_glue.cpp | 23 |
8 files changed, 571 insertions, 356 deletions
diff --git a/platform/android/detect.py b/platform/android/detect.py index cd7f0d8de5..c9b21626c3 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -25,8 +25,9 @@ def get_opts(): #android 2.3 ('ndk_platform', 'compile for platform: (2.2,2.3)',"2.2"), ('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.8"), - ('android_stl','enable STL support in android port (for modules)','no'), - ('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no') + ('android_stl','enable STL support in android port (for modules)','no'), + ('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no'), + ('x86','compile for x86','no') ] @@ -52,6 +53,9 @@ def create(env): def configure(env): + if env['x86']=='yes': + env['NDK_TARGET']='x86-4.8' + if env['PLATFORM'] == 'win32': import methods env.Tool('gcc') @@ -67,8 +71,12 @@ def configure(env): env.Append(CPPPATH=['#platform/android']) - env['OBJSUFFIX'] = ".android.o" - env['LIBSUFFIX'] = ".android.a" + if env['x86']=='yes': + env['OBJSUFFIX'] = ".android.ox" + env['LIBSUFFIX'] = ".android.ax" + else: + env['OBJSUFFIX'] = ".android.o" + env['LIBSUFFIX'] = ".android.a" env['PROGSUFFIX'] = ".android" env['SHLIBSUFFIX'] = ".so" @@ -89,23 +97,36 @@ def configure(env): env['ENV']['PATH'] = gcc_path+":"+env['ENV']['PATH'] - - env['CC'] = gcc_path+'/arm-linux-androideabi-gcc' - env['CXX'] = gcc_path+'/arm-linux-androideabi-g++' - env['AR'] = gcc_path+"/arm-linux-androideabi-ar" - env['RANLIB'] = gcc_path+"/arm-linux-androideabi-ranlib" - env['AS'] = gcc_path+"/arm-linux-androideabi-as" + if env['x86']=='yes': + env['CC'] = gcc_path+'/i686-linux-android-gcc' + env['CXX'] = gcc_path+'/i686-linux-android-g++' + env['AR'] = gcc_path+"/i686-linux-android-ar" + env['RANLIB'] = gcc_path+"/i686-linux-android-ranlib" + env['AS'] = gcc_path+"/i686-linux-android-as" + else: + env['CC'] = gcc_path+'/arm-linux-androideabi-gcc' + env['CXX'] = gcc_path+'/arm-linux-androideabi-g++' + env['AR'] = gcc_path+"/arm-linux-androideabi-ar" + env['RANLIB'] = gcc_path+"/arm-linux-androideabi-ranlib" + env['AS'] = gcc_path+"/arm-linux-androideabi-as" + + if env['x86']=='yes': + env['ARCH'] = 'arch-x86' + else: + env['ARCH'] = 'arch-arm' import string #include path - gcc_include=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/arch-arm/usr/include" - ld_sysroot=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/arch-arm" + gcc_include=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH'] +"/usr/include" + ld_sysroot=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH'] #glue_include=env["ANDROID_NDK_ROOT"]+"/sources/android/native_app_glue" - ld_path=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/arch-arm/usr/lib" + ld_path=env["ANDROID_NDK_ROOT"]+"/platforms/"+ndk_platform+"/"+env['ARCH']+"/usr/lib" env.Append(CPPPATH=[gcc_include]) # env['CCFLAGS'] = string.split('-DNO_THREADS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -mthumb -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED ') print("********* armv6", env['armv6']) - if env["armv6"]!="no": + if env['x86']=='yes': + env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__GLIBC__ -Wno-psabi -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED') + elif env["armv6"]!="no": env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_6__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=vfp -mfloat-abi=softfp -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED') else: env['CCFLAGS'] = string.split('-DNO_STATVFS -MMD -MP -MF -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_7__ -D__GLIBC__ -Wno-psabi -march=armv6 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -funsafe-math-optimizations -fno-strict-aliasing -DANDROID -Wa,--noexecstack -DGLES2_ENABLED -DGLES1_ENABLED') @@ -146,7 +167,7 @@ def configure(env): env.Append(CCFLAGS=['-D_DEBUG', '-g1', '-Wall', '-O0', '-DDEBUG_ENABLED']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) - if env["armv6"] == "no": + if env["armv6"] == "no" and env['x86'] != 'yes': env['neon_enabled']=True env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL','-DMPC_FIXED_POINT']) # env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT']) @@ -165,7 +186,10 @@ def configure(env): env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/include"]) env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cpufeatures"]) - env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/libs/armeabi"]) + if env['x86']=='yes': + env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/libs/x86"]) + else: + env.Append(LIBPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gabi++/libs/armeabi"]) env.Append(LIBS=['gabi++_static']) env.Append(CCFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST']) @@ -173,4 +197,3 @@ def configure(env): env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) - diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 3b6a62898e..d1ee7087e7 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -189,6 +189,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int orientation; String release_keystore; + String release_password; String release_username; struct APKExportData { @@ -241,11 +242,11 @@ public: virtual int get_device_count() const; virtual String get_device_name(int p_device) const; virtual String get_device_info(int p_device) const; - virtual Error run(int p_device); + virtual Error run(int p_device,bool p_dumb=false); virtual bool requieres_password(bool p_debug) const { return !p_debug; } virtual String get_binary_extension() const { return "apk"; } - virtual Error export_project(const String& p_path,bool p_debug,const String& p_password=""); + virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false); virtual bool can_export(String *r_error=NULL) const; @@ -285,6 +286,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant& release_keystore=p_value; else if (n=="keystore/release_user") release_username=p_value; + else if (n=="keystore/release_password") + release_password=p_value; else if (n=="apk_expansion/enable") apk_expansion=p_value; else if (n=="apk_expansion/SALT") @@ -343,6 +346,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret) r_ret=release_keystore; else if (n=="keystore/release_user") r_ret=release_username; + else if (n=="keystore/release_password") + r_ret=release_password; else if (n=="apk_expansion/enable") r_ret=apk_expansion; else if (n=="apk_expansion/SALT") @@ -968,7 +973,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String& -Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_debug,const String& p_password) { +Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb) { String src_apk; @@ -1088,34 +1093,51 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_de ep.step("Adding Files..",1); - Error err=OK; Vector<String> cl = cmdline.strip_edges().split(" "); - if (apk_expansion) { - String apkfname="main."+itos(version_code)+"."+package+".obb"; - String fullpath=p_path.get_base_dir().plus_file(apkfname); - FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE); - if (!pf) { - EditorNode::add_io_error("Could not write expansion package file: "+apkfname); - return OK; + if (p_dumb) { + + String host = EditorSettings::get_singleton()->get("file_server/host"); + int port = EditorSettings::get_singleton()->get("file_server/post"); + String passwd = EditorSettings::get_singleton()->get("file_server/password"); + cl.push_back("-rfs"); + cl.push_back(host+":"+itos(port)); + if (passwd!="") { + cl.push_back("-rfs_pass"); + cl.push_back(passwd); } - err = save_pack(pf); - memdelete(pf); - cl.push_back("-main_pack"); - cl.push_back(apkfname); - cl.push_back("-main_pack_md5"); - cl.push_back(FileAccess::get_md5(fullpath)); - cl.push_back("-main_pack_cfg"); - cl.push_back(apk_expansion_salt+","+apk_expansion_pkey); + } else { + //all files - APKExportData ed; - ed.ep=&ep; - ed.apk=apk; + if (apk_expansion) { - err = export_project_files(save_apk_file,&ed,false); + String apkfname="main."+itos(version_code)+"."+package+".obb"; + String fullpath=p_path.get_base_dir().plus_file(apkfname); + FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE); + if (!pf) { + EditorNode::add_io_error("Could not write expansion package file: "+apkfname); + return OK; + } + err = save_pack(pf); + memdelete(pf); + cl.push_back("-main_pack"); + cl.push_back(apkfname); + cl.push_back("-main_pack_md5"); + cl.push_back(FileAccess::get_md5(fullpath)); + cl.push_back("-main_pack_cfg"); + cl.push_back(apk_expansion_salt+","+apk_expansion_pkey); + + } else { + + APKExportData ed; + ed.ep=&ep; + ed.apk=apk; + + err = export_project_files(save_apk_file,&ed,false); + } } if (cl.size()) { @@ -1179,7 +1201,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path,bool p_de } else { keystore=release_keystore; - password=p_password; + password=release_password; user=release_username; ep.step("Signing Release APK..",103); @@ -1388,7 +1410,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) { } -Error EditorExportPlatformAndroid::run(int p_device) { +Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb) { ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER); device_lock->lock(); @@ -1407,7 +1429,7 @@ Error EditorExportPlatformAndroid::run(int p_device) { ep.step("Exporting APK",0); String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk"; - Error err = export_project(export_to,true); + Error err = export_project(export_to,true,p_dumb); if (err) { device_lock->unlock(); return err; diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index bd973ce49b..9cadeb4231 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -62,6 +62,7 @@ import android.widget.FrameLayout; import com.android.godot.input.*; import java.io.InputStream; +import javax.microedition.khronos.opengles.GL10; public class Godot extends Activity implements SensorEventListener { @@ -116,11 +117,13 @@ public class Godot extends Activity implements SensorEventListener } - protected void onMainResume() { - - - } + protected void onMainPause() {} + protected void onMainResume() {} + protected void onMainDestroy() {} + protected void onGLDrawFrame(GL10 gl) {} + protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call + //protected void onGLSurfaceCreated(GL10 gl, EGLConfig config) {} // singletons won't be ready until first GodotLib.step() public void registerMethods() {} } @@ -141,6 +144,7 @@ public class Godot extends Activity implements SensorEventListener private Sensor mAccelerometer; public FrameLayout layout; + public RelativeLayout adLayout; static public GodotIO io; @@ -154,7 +158,6 @@ public class Godot extends Activity implements SensorEventListener static int singleton_count=0; - public interface ResultCallback { public void callback(int requestCode, int resultCode, Intent data); }; @@ -197,6 +200,12 @@ public class Godot extends Activity implements SensorEventListener edittext.setView(mView); io.setEdit(edittext); + + // Ad layout + adLayout = new RelativeLayout(this); + adLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); + layout.addView(adLayout); + } private static Godot _self; @@ -206,46 +215,46 @@ public class Godot extends Activity implements SensorEventListener } - private String[] getCommandLine() { - - InputStream is; - try { - is = getAssets().open("/_cl_"); - byte[] len = new byte[4]; - int r = is.read(len); - if (r<4) { - System.out.printf("**ERROR** Wrong cmdline length.\n"); - return new String[0]; - } - int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); - String[] cmdline = new String[argc]; - for(int i=0;i<argc;i++) { - r = is.read(len); - if (r<4) { - System.out.printf("**ERROR** Wrong cmdline param lenght.\n"); - return new String[0]; - } - int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); - if (strlen>65535) { - System.out.printf("**ERROR** Wrong command len\n"); - return new String[0]; - } - byte[] arg = new byte[strlen]; - r = is.read(arg); - if (r!=strlen) { - cmdline[i]=new String(arg,"UTF-8"); - } - - } - - return cmdline; - } catch (Exception e) { - - return new String[0]; - } - - - } + private String[] getCommandLine() { + + InputStream is; + try { + is = getAssets().open("/_cl_"); + byte[] len = new byte[4]; + int r = is.read(len); + if (r<4) { + System.out.printf("**ERROR** Wrong cmdline length.\n"); + return new String[0]; + } + int argc=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); + String[] cmdline = new String[argc]; + for(int i=0;i<argc;i++) { + r = is.read(len); + if (r<4) { + System.out.printf("**ERROR** Wrong cmdline param lenght.\n"); + return new String[0]; + } + int strlen=((int)(len[3])<<24) | ((int)(len[2])<<16) | ((int)(len[1])<<8) | ((int)(len[0])); + if (strlen>65535) { + System.out.printf("**ERROR** Wrong command len\n"); + return new String[0]; + } + byte[] arg = new byte[strlen]; + r = is.read(arg); + if (r!=strlen) { + cmdline[i]=new String(arg,"UTF-8"); + } + + } + + return cmdline; + } catch (Exception e) { + + return new String[0]; + } + + + } @Override protected void onCreate(Bundle icicle) { @@ -282,6 +291,9 @@ public class Godot extends Activity implements SensorEventListener @Override protected void onDestroy(){ if(mPaymentsManager != null ) mPaymentsManager.destroy(); + for(int i=0;i<singleton_count;i++) { + singletons[i].onMainDestroy(); + } super.onDestroy(); } @@ -291,6 +303,9 @@ public class Godot extends Activity implements SensorEventListener mSensorManager.unregisterListener(this); GodotLib.focusout(); + for(int i=0;i<singleton_count;i++) { + singletons[i].onMainPause(); + } } @Override protected void onResume() { @@ -396,31 +411,31 @@ public class Godot extends Activity implements SensorEventListener return true; } - @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { - String s = event.getCharacters(); - if (s == null || s.length() == 0) - return super.onKeyMultiple(inKeyCode, repeatCount, event); - - final char[] cc = s.toCharArray(); - int cnt = 0; - for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); - if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); - final Activity me = this; - queueEvent(new Runnable() { - // This method will be called on the rendering thread: - public void run() { - for (int i = 0, n = cc.length; i < n; i++) { - int keyCode; - if ((keyCode = cc[i]) != 0) { - // Simulate key down and up... - GodotLib.key(0, keyCode, true); - GodotLib.key(0, keyCode, false); - } - } - } - }); - return true; - } + @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) { + String s = event.getCharacters(); + if (s == null || s.length() == 0) + return super.onKeyMultiple(inKeyCode, repeatCount, event); + + final char[] cc = s.toCharArray(); + int cnt = 0; + for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0); + if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event); + final Activity me = this; + queueEvent(new Runnable() { + // This method will be called on the rendering thread: + public void run() { + for (int i = 0, n = cc.length; i < n; i++) { + int keyCode; + if ((keyCode = cc[i]) != 0) { + // Simulate key down and up... + GodotLib.key(0, keyCode, true); + GodotLib.key(0, keyCode, false); + } + } + } + }); + return true; + } private void queueEvent(Runnable runnable) { // TODO Auto-generated method stub diff --git a/platform/android/java/src/com/android/godot/GodotPaymentV3.java b/platform/android/java/src/com/android/godot/GodotPaymentV3.java new file mode 100644 index 0000000000..dba4a9a774 --- /dev/null +++ b/platform/android/java/src/com/android/godot/GodotPaymentV3.java @@ -0,0 +1,110 @@ +package com.android.godot; + + +import org.json.JSONObject; + +import android.app.Activity; +import android.util.Log; + + +public class GodotPaymentV3 extends Godot.SingletonBase { + + private Godot activity; + + private Integer purchaseCallbackId = 0; + + private String accessToken; + + private String purchaseValidationUrlPrefix; + + private String transactionId; + + public void purchase( String _sku, String _transactionId) { + final String sku = _sku; + final String transactionId = _transactionId; + activity.getPaymentsManager().setBaseSingleton(this); + activity.runOnUiThread(new Runnable() { + @Override + public void run() { + activity.getPaymentsManager().requestPurchase(sku, transactionId); + } + }); + }; + +/* public string requestPurchasedTicket(){ + activity.getPaymentsManager() + } + +*/ + static public Godot.SingletonBase initialize(Activity p_activity) { + + return new GodotPaymentV3(p_activity); + } + + + public GodotPaymentV3(Activity p_activity) { + + registerClass("GodotPayments", new String[] {"purchase", "setPurchaseCallbackId", "setPurchaseValidationUrlPrefix", "setTransactionId", "getSignature"}); + activity=(Godot) p_activity; + } + + + private String signature; + public String getSignature(){ + return this.signature; + } + + + public void callbackSuccess(String ticket, String signature){ + Log.d(this.getClass().getName(), "PRE-Send callback to purchase success"); + GodotLib.calldeferred(purchaseCallbackId, "purchase_success", new Object[]{ticket, signature}); + Log.d(this.getClass().getName(), "POST-Send callback to purchase success"); + } + + public void callbackFail(){ + GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[]{}); +// GodotLib.callobject(purchaseCallbackId, "purchase_fail", new Object[]{}); + } + + public void callbackCancel(){ + GodotLib.calldeferred(purchaseCallbackId, "purchase_cancel", new Object[]{}); +// GodotLib.callobject(purchaseCallbackId, "purchase_cancel", new Object[]{}); + } + + public int getPurchaseCallbackId() { + return purchaseCallbackId; + } + + public void setPurchaseCallbackId(int purchaseCallbackId) { + this.purchaseCallbackId = purchaseCallbackId; + } + + + + public String getPurchaseValidationUrlPrefix(){ + return this.purchaseValidationUrlPrefix ; + } + + public void setPurchaseValidationUrlPrefix(String url){ + this.purchaseValidationUrlPrefix = url; + } + + + public String getAccessToken() { + return accessToken; + } + + + public void setAccessToken(String accessToken) { + this.accessToken = accessToken; + } + + public void setTransactionId(String transactionId){ + this.transactionId = transactionId; + } + + public String getTransactionId(){ + return this.transactionId; + } + +} diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java index 1993be8d2c..f02cc00c28 100644 --- a/platform/android/java/src/com/android/godot/GodotView.java +++ b/platform/android/java/src/com/android/godot/GodotView.java @@ -62,13 +62,14 @@ import javax.microedition.khronos.opengles.GL10; * bit depths). Failure to do so would result in an EGL_BAD_MATCH error. */ public class GodotView extends GLSurfaceView { - private static String TAG = "GodotView"; - private static final boolean DEBUG = false; - private static Context ctx; - private static GodotIO io; - private static boolean firsttime=true; - private static boolean use_gl2=false; + private static String TAG = "GodotView"; + private static final boolean DEBUG = false; + private static Context ctx; + + private static GodotIO io; + private static boolean firsttime=true; + private static boolean use_gl2=false; private Godot activity; @@ -113,37 +114,37 @@ public class GodotView extends GLSurfaceView { return super.onKeyDown(keyCode, event); } - private void init(boolean translucent, int depth, int stencil) { + private void init(boolean translucent, int depth, int stencil) { - this.setFocusableInTouchMode(true); - /* By default, GLSurfaceView() creates a RGB_565 opaque surface. - * If we want a translucent one, we should change the surface's - * format here, using PixelFormat.TRANSLUCENT for GL Surfaces - * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. - */ - if (translucent) { - this.getHolder().setFormat(PixelFormat.TRANSLUCENT); - } + this.setFocusableInTouchMode(true); + /* By default, GLSurfaceView() creates a RGB_565 opaque surface. + * If we want a translucent one, we should change the surface's + * format here, using PixelFormat.TRANSLUCENT for GL Surfaces + * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. + */ + if (translucent) { + this.getHolder().setFormat(PixelFormat.TRANSLUCENT); + } - /* Setup the context factory for 2.0 rendering. - * See ContextFactory class definition below - */ - setEGLContextFactory(new ContextFactory()); - - /* We need to choose an EGLConfig that matches the format of - * our surface exactly. This is going to be done in our - * custom config chooser. See ConfigChooser class definition - * below. - */ - setEGLConfigChooser( translucent ? - new ConfigChooser(8, 8, 8, 8, depth, stencil) : - new ConfigChooser(5, 6, 5, 0, depth, stencil) ); - - /* Set the renderer responsible for frame rendering */ - setRenderer(new Renderer()); - } + /* Setup the context factory for 2.0 rendering. + * See ContextFactory class definition below + */ + setEGLContextFactory(new ContextFactory()); + + /* We need to choose an EGLConfig that matches the format of + * our surface exactly. This is going to be done in our + * custom config chooser. See ConfigChooser class definition + * below. + */ + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, depth, stencil) : + new ConfigChooser(5, 6, 5, 0, depth, stencil) ); + + /* Set the renderer responsible for frame rendering */ + setRenderer(new Renderer()); + } - private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { if (use_gl2) @@ -151,11 +152,11 @@ public class GodotView extends GLSurfaceView { else Log.w(TAG, "creating OpenGL ES 1.1 context :"); - checkEglError("Before eglCreateContext", egl); - int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; - EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); - checkEglError("After eglCreateContext", egl); - return context; + checkEglError("Before eglCreateContext", egl); + int[] attrib_list2 = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl2?attrib_list2:null); + checkEglError("After eglCreateContext", egl); + return context; } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { @@ -170,225 +171,231 @@ public class GodotView extends GLSurfaceView { } } - private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - - public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { - mRedSize = r; - mGreenSize = g; - mBlueSize = b; - mAlphaSize = a; - mDepthSize = depth; - mStencilSize = stencil; - } + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { - /* This EGL config specification is used to specify 2.0 rendering. - * We use a minimum size of 4 bits for red/green/blue, but will - * perform actual matching in chooseConfig() below. - */ - private static int EGL_OPENGL_ES2_BIT = 4; - private static int[] s_configAttribs2 = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL10.EGL_NONE - }; - private static int[] s_configAttribs = - { - EGL10.EGL_RED_SIZE, 4, - EGL10.EGL_GREEN_SIZE, 4, - EGL10.EGL_BLUE_SIZE, 4, - // EGL10.EGL_DEPTH_SIZE, 16, - // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, - EGL10.EGL_NONE - }; + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + /* This EGL config specification is used to specify 2.0 rendering. + * We use a minimum size of 4 bits for red/green/blue, but will + * perform actual matching in chooseConfig() below. + */ + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + private static int[] s_configAttribs = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + // EGL10.EGL_DEPTH_SIZE, 16, + // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE, + EGL10.EGL_NONE + }; + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + /* Get the number of minimally matching EGL configurations + */ + int[] num_config = new int[1]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + + /* Allocate then read the array of minimally matching EGL configs + */ + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); + + if (DEBUG) { + printConfigs(egl, display, configs); + } + /* Now return the "best" one + */ + return chooseConfig(egl, display, configs); + } - /* Get the number of minimally matching EGL configurations - */ - int[] num_config = new int[1]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, null, 0, num_config); + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + + // We need at least mDepthSize and mStencilSize bits + if (d < mDepthSize || s < mStencilSize) + continue; + + // We want an *exact* match for red/green/blue/alpha + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + + if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) + return config; + } + return null; + } - int numConfigs = num_config[0]; + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { - if (numConfigs <= 0) { - throw new IllegalArgumentException("No configs match configSpec"); - } + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } - /* Allocate then read the array of minimally matching EGL configs - */ - EGLConfig[] configs = new EGLConfig[numConfigs]; - egl.eglChooseConfig(display, use_gl2?s_configAttribs2:s_configAttribs, configs, numConfigs, num_config); + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } - if (DEBUG) { - printConfigs(egl, display, configs); - } - /* Now return the "best" one - */ - return chooseConfig(egl, display, configs); - } + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - for(EGLConfig config : configs) { - int d = findConfigAttrib(egl, display, config, - EGL10.EGL_DEPTH_SIZE, 0); - int s = findConfigAttrib(egl, display, config, - EGL10.EGL_STENCIL_SIZE, 0); - - // We need at least mDepthSize and mStencilSize bits - if (d < mDepthSize || s < mStencilSize) - continue; - - // We want an *exact* match for red/green/blue/alpha - int r = findConfigAttrib(egl, display, config, - EGL10.EGL_RED_SIZE, 0); - int g = findConfigAttrib(egl, display, config, - EGL10.EGL_GREEN_SIZE, 0); - int b = findConfigAttrib(egl, display, config, - EGL10.EGL_BLUE_SIZE, 0); - int a = findConfigAttrib(egl, display, config, - EGL10.EGL_ALPHA_SIZE, 0); - - if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) - return config; - } - return null; + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; } - private int findConfigAttrib(EGL10 egl, EGLDisplay display, - EGLConfig config, int attribute, int defaultValue) { - - if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { - return mValue[0]; - } - return defaultValue; - } + private static class Renderer implements GLSurfaceView.Renderer { - private void printConfigs(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - int numConfigs = configs.length; - Log.w(TAG, String.format("%d configurations", numConfigs)); - for (int i = 0; i < numConfigs; i++) { - Log.w(TAG, String.format("Configuration %d:\n", i)); - printConfig(egl, display, configs[i]); - } - } - private void printConfig(EGL10 egl, EGLDisplay display, - EGLConfig config) { - int[] attributes = { - EGL10.EGL_BUFFER_SIZE, - EGL10.EGL_ALPHA_SIZE, - EGL10.EGL_BLUE_SIZE, - EGL10.EGL_GREEN_SIZE, - EGL10.EGL_RED_SIZE, - EGL10.EGL_DEPTH_SIZE, - EGL10.EGL_STENCIL_SIZE, - EGL10.EGL_CONFIG_CAVEAT, - EGL10.EGL_CONFIG_ID, - EGL10.EGL_LEVEL, - EGL10.EGL_MAX_PBUFFER_HEIGHT, - EGL10.EGL_MAX_PBUFFER_PIXELS, - EGL10.EGL_MAX_PBUFFER_WIDTH, - EGL10.EGL_NATIVE_RENDERABLE, - EGL10.EGL_NATIVE_VISUAL_ID, - EGL10.EGL_NATIVE_VISUAL_TYPE, - 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, - EGL10.EGL_SAMPLES, - EGL10.EGL_SAMPLE_BUFFERS, - EGL10.EGL_SURFACE_TYPE, - EGL10.EGL_TRANSPARENT_TYPE, - EGL10.EGL_TRANSPARENT_RED_VALUE, - EGL10.EGL_TRANSPARENT_GREEN_VALUE, - EGL10.EGL_TRANSPARENT_BLUE_VALUE, - 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, - 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, - 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, - 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, - EGL10.EGL_LUMINANCE_SIZE, - EGL10.EGL_ALPHA_MASK_SIZE, - EGL10.EGL_COLOR_BUFFER_TYPE, - EGL10.EGL_RENDERABLE_TYPE, - 0x3042 // EGL10.EGL_CONFORMANT - }; - String[] names = { - "EGL_BUFFER_SIZE", - "EGL_ALPHA_SIZE", - "EGL_BLUE_SIZE", - "EGL_GREEN_SIZE", - "EGL_RED_SIZE", - "EGL_DEPTH_SIZE", - "EGL_STENCIL_SIZE", - "EGL_CONFIG_CAVEAT", - "EGL_CONFIG_ID", - "EGL_LEVEL", - "EGL_MAX_PBUFFER_HEIGHT", - "EGL_MAX_PBUFFER_PIXELS", - "EGL_MAX_PBUFFER_WIDTH", - "EGL_NATIVE_RENDERABLE", - "EGL_NATIVE_VISUAL_ID", - "EGL_NATIVE_VISUAL_TYPE", - "EGL_PRESERVED_RESOURCES", - "EGL_SAMPLES", - "EGL_SAMPLE_BUFFERS", - "EGL_SURFACE_TYPE", - "EGL_TRANSPARENT_TYPE", - "EGL_TRANSPARENT_RED_VALUE", - "EGL_TRANSPARENT_GREEN_VALUE", - "EGL_TRANSPARENT_BLUE_VALUE", - "EGL_BIND_TO_TEXTURE_RGB", - "EGL_BIND_TO_TEXTURE_RGBA", - "EGL_MIN_SWAP_INTERVAL", - "EGL_MAX_SWAP_INTERVAL", - "EGL_LUMINANCE_SIZE", - "EGL_ALPHA_MASK_SIZE", - "EGL_COLOR_BUFFER_TYPE", - "EGL_RENDERABLE_TYPE", - "EGL_CONFORMANT" - }; - int[] value = new int[1]; - for (int i = 0; i < attributes.length; i++) { - int attribute = attributes[i]; - String name = names[i]; - if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { - Log.w(TAG, String.format(" %s: %d\n", name, value[0])); - } else { - // Log.w(TAG, String.format(" %s: failed\n", name)); - while (egl.eglGetError() != EGL10.EGL_SUCCESS); + public void onDrawFrame(GL10 gl) { + GodotLib.step(); + for(int i=0;i<Godot.singleton_count;i++) { + Godot.singletons[i].onGLDrawFrame(gl); + } } - } - } - - // Subclasses can adjust these values: - protected int mRedSize; - protected int mGreenSize; - protected int mBlueSize; - protected int mAlphaSize; - protected int mDepthSize; - protected int mStencilSize; - private int[] mValue = new int[1]; - } - - private static class Renderer implements GLSurfaceView.Renderer { + public void onSurfaceChanged(GL10 gl, int width, int height) { - public void onDrawFrame(GL10 gl) { - GodotLib.step(); - } - - public void onSurfaceChanged(GL10 gl, int width, int height) { - - GodotLib.resize(width, height,!firsttime); - firsttime=false; - } + GodotLib.resize(width, height,!firsttime); + firsttime=false; + for(int i=0;i<Godot.singleton_count;i++) { + Godot.singletons[i].onGLSurfaceChanged(gl, width, height); + } + } - public void onSurfaceCreated(GL10 gl, EGLConfig config) { - GodotLib.newcontext(); + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + GodotLib.newcontext(); + } } - } } diff --git a/platform/android/java_bind.cpp b/platform/android/java_bind.cpp new file mode 100644 index 0000000000..33ecfcffb6 --- /dev/null +++ b/platform/android/java_bind.cpp @@ -0,0 +1,5 @@ +#include "java_bind.h" + +JavaBind::JavaBind() +{ +} diff --git a/platform/android/java_bind.h b/platform/android/java_bind.h new file mode 100644 index 0000000000..ca6b4650d3 --- /dev/null +++ b/platform/android/java_bind.h @@ -0,0 +1,10 @@ +#ifndef JAVA_BIND_H +#define JAVA_BIND_H + +class JavaBind +{ +public: + JavaBind(); +}; + +#endif // JAVA_BIND_H diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 4362b8f2c4..b11994eef0 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -153,6 +153,14 @@ jvalue _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant* p_ar v.l=arr; } break; + case Variant::RAW_ARRAY: { + DVector<uint8_t> array = *p_arg; + jbyteArray arr = env->NewByteArray(array.size()); + DVector<uint8_t>::Read r = array.read(); + env->SetByteArrayRegion(arr,0,array.size(),reinterpret_cast<const signed char*>(r.ptr())); + v.l=arr; + + } break; case Variant::REAL_ARRAY: { DVector<float> array = *p_arg; @@ -244,6 +252,19 @@ Variant _jobject_to_variant(JNIEnv * env, jobject obj) { return sarr; }; + if (name == "[B") { + + jbyteArray arr = (jbyteArray)obj; + int fCount = env->GetArrayLength(arr); + DVector<uint8_t> sarr; + sarr.resize(fCount); + + DVector<uint8_t>::Write w = sarr.write(); + env->GetByteArrayRegion(arr,0,fCount,reinterpret_cast<signed char*>(w.ptr())); + w = DVector<uint8_t>::Write(); + return sarr; + }; + if (name == "java.lang.Float" || name == "java.lang.Double") { jclass nclass = env->FindClass("java/lang/Number"); @@ -1346,6 +1367,7 @@ static Variant::Type get_jni_type(const String& p_type) { {"double", Variant::REAL}, {"java.lang.String",Variant::STRING}, {"[I",Variant::INT_ARRAY}, + {"[B",Variant::RAW_ARRAY}, {"[F",Variant::REAL_ARRAY}, {"[java.lang.String",Variant::STRING_ARRAY}, {"com.android.godot.Dictionary", Variant::DICTIONARY}, @@ -1381,6 +1403,7 @@ static const char* get_jni_sig(const String& p_type) { {"java.lang.String","Ljava/lang/String;"}, {"com.android.godot.Dictionary", "Lcom/android/godot/Dictionary;"}, {"[I","[I"}, + {"[B","[B"}, {"[F","[F"}, {"[java.lang.String","[Ljava/lang/String;"}, {NULL,"V"} |