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-rw-r--r--platform/android/java/src/com/android/godot/Godot.java35
-rw-r--r--platform/android/java/src/com/android/godot/GodotLib.java4
-rw-r--r--platform/android/java_glue.cpp271
-rw-r--r--platform/android/java_glue.h2
4 files changed, 307 insertions, 5 deletions
diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java
index 9868e62957..276ba63b29 100644
--- a/platform/android/java/src/com/android/godot/Godot.java
+++ b/platform/android/java/src/com/android/godot/Godot.java
@@ -303,13 +303,44 @@ public class Godot extends Activity implements SensorEventListener
return true;
}
+ @Override public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
+ String s = event.getCharacters();
+ if (s == null || s.length() == 0)
+ return super.onKeyMultiple(inKeyCode, repeatCount, event);
+
+ final char[] cc = s.toCharArray();
+ int cnt = 0;
+ for (int i = cc.length; --i >= 0; cnt += cc[i] != 0 ? 1 : 0);
+ if (cnt == 0) return super.onKeyMultiple(inKeyCode, repeatCount, event);
+ final Activity me = this;
+ queueEvent(new Runnable() {
+ // This method will be called on the rendering thread:
+ public void run() {
+ for (int i = 0, n = cc.length; i < n; i++) {
+ int keyCode;
+ if ((keyCode = cc[i]) != 0) {
+ // Simulate key down and up...
+ GodotLib.key(0, keyCode, true);
+ GodotLib.key(0, keyCode, false);
+ }
+ }
+ }
+ });
+ return true;
+ }
+
+ private void queueEvent(Runnable runnable) {
+ // TODO Auto-generated method stub
+
+ }
+
@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
- GodotLib.key(event.getUnicodeChar(0), false);
+ GodotLib.key(keyCode, event.getUnicodeChar(0), false);
return super.onKeyUp(keyCode, event);
};
@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
- GodotLib.key(event.getUnicodeChar(0), true);
+ GodotLib.key(keyCode, event.getUnicodeChar(0), true);
return super.onKeyDown(keyCode, event);
}
diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java
index ffa3f306f1..e496d81356 100644
--- a/platform/android/java/src/com/android/godot/GodotLib.java
+++ b/platform/android/java/src/com/android/godot/GodotLib.java
@@ -51,7 +51,11 @@ public class GodotLib {
public static native void step();
public static native void touch(int what,int pointer,int howmany, int[] arr);
public static native void accelerometer(float x, float y, float z);
+<<<<<<< HEAD
public static native void key(int p_unicode_char, boolean p_pressed);
+=======
+ public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
+>>>>>>> 81757d2e977d959e6b0bc26f9fa990417ca91de9
public static native void focusin();
public static native void focusout();
public static native void audio();
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index dbd9f2bf06..f50a36c259 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -38,6 +38,7 @@
#include "globals.h"
#include "thread_jandroid.h"
#include "core/os/keyboard.h"
+
static OS_Android *os_android=NULL;
@@ -965,14 +966,280 @@ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobje
}
-JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed) {
+/*
+ * Android Key codes.
+ */
+enum {
+ AKEYCODE_UNKNOWN = 0,
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_HOME = 3,
+ AKEYCODE_BACK = 4,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_0 = 7,
+ AKEYCODE_1 = 8,
+ AKEYCODE_2 = 9,
+ AKEYCODE_3 = 10,
+ AKEYCODE_4 = 11,
+ AKEYCODE_5 = 12,
+ AKEYCODE_6 = 13,
+ AKEYCODE_7 = 14,
+ AKEYCODE_8 = 15,
+ AKEYCODE_9 = 16,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_DPAD_UP = 19,
+ AKEYCODE_DPAD_DOWN = 20,
+ AKEYCODE_DPAD_LEFT = 21,
+ AKEYCODE_DPAD_RIGHT = 22,
+ AKEYCODE_DPAD_CENTER = 23,
+ AKEYCODE_VOLUME_UP = 24,
+ AKEYCODE_VOLUME_DOWN = 25,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_A = 29,
+ AKEYCODE_B = 30,
+ AKEYCODE_C = 31,
+ AKEYCODE_D = 32,
+ AKEYCODE_E = 33,
+ AKEYCODE_F = 34,
+ AKEYCODE_G = 35,
+ AKEYCODE_H = 36,
+ AKEYCODE_I = 37,
+ AKEYCODE_J = 38,
+ AKEYCODE_K = 39,
+ AKEYCODE_L = 40,
+ AKEYCODE_M = 41,
+ AKEYCODE_N = 42,
+ AKEYCODE_O = 43,
+ AKEYCODE_P = 44,
+ AKEYCODE_Q = 45,
+ AKEYCODE_R = 46,
+ AKEYCODE_S = 47,
+ AKEYCODE_T = 48,
+ AKEYCODE_U = 49,
+ AKEYCODE_V = 50,
+ AKEYCODE_W = 51,
+ AKEYCODE_X = 52,
+ AKEYCODE_Y = 53,
+ AKEYCODE_Z = 54,
+ AKEYCODE_COMMA = 55,
+ AKEYCODE_PERIOD = 56,
+ AKEYCODE_ALT_LEFT = 57,
+ AKEYCODE_ALT_RIGHT = 58,
+ AKEYCODE_SHIFT_LEFT = 59,
+ AKEYCODE_SHIFT_RIGHT = 60,
+ AKEYCODE_TAB = 61,
+ AKEYCODE_SPACE = 62,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_EXPLORER = 64,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_ENTER = 66,
+ AKEYCODE_DEL = 67,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_MINUS = 69,
+ AKEYCODE_EQUALS = 70,
+ AKEYCODE_LEFT_BRACKET = 71,
+ AKEYCODE_RIGHT_BRACKET = 72,
+ AKEYCODE_BACKSLASH = 73,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_SLASH = 76,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_PLUS = 81,
+ AKEYCODE_MENU = 82,
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_MEDIA_PLAY_PAUSE= 85,
+ AKEYCODE_MEDIA_STOP = 86,
+ AKEYCODE_MEDIA_NEXT = 87,
+ AKEYCODE_MEDIA_PREVIOUS = 88,
+ AKEYCODE_MEDIA_REWIND = 89,
+ AKEYCODE_MEDIA_FAST_FORWARD = 90,
+ AKEYCODE_MUTE = 91,
+ AKEYCODE_PAGE_UP = 92,
+ AKEYCODE_PAGE_DOWN = 93,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+ AKEYCODE_BUTTON_A = 96,
+ AKEYCODE_BUTTON_B = 97,
+ AKEYCODE_BUTTON_C = 98,
+ AKEYCODE_BUTTON_X = 99,
+ AKEYCODE_BUTTON_Y = 100,
+ AKEYCODE_BUTTON_Z = 101,
+ AKEYCODE_BUTTON_L1 = 102,
+ AKEYCODE_BUTTON_R1 = 103,
+ AKEYCODE_BUTTON_L2 = 104,
+ AKEYCODE_BUTTON_R2 = 105,
+ AKEYCODE_BUTTON_THUMBL = 106,
+ AKEYCODE_BUTTON_THUMBR = 107,
+ AKEYCODE_BUTTON_START = 108,
+ AKEYCODE_BUTTON_SELECT = 109,
+ AKEYCODE_BUTTON_MODE = 110,
+
+ // NOTE: If you add a new keycode here you must also add it to several other files.
+ // Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
+};
+
+struct _WinTranslatePair {
+
+ unsigned int keysym;
+ unsigned int keycode;
+};
+
+
+static _WinTranslatePair _ak_to_keycode[]={
+{ KEY_TAB, AKEYCODE_TAB },
+{ KEY_ENTER, AKEYCODE_ENTER },
+{ KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
+{ KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
+{ KEY_ALT, AKEYCODE_ALT_LEFT },
+{ KEY_ALT, AKEYCODE_ALT_RIGHT },
+{ KEY_MENU, AKEYCODE_MENU },
+{ KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
+{ KEY_ESCAPE, AKEYCODE_BACK },
+{ KEY_SPACE, AKEYCODE_SPACE },
+{ KEY_PAGEUP, AKEYCODE_PAGE_UP },
+{ KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
+{ KEY_HOME, AKEYCODE_HOME },//(0x24)
+{ KEY_LEFT, AKEYCODE_DPAD_LEFT },
+{ KEY_UP, AKEYCODE_DPAD_UP },
+{ KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
+{ KEY_DOWN, AKEYCODE_DPAD_DOWN},
+{ KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
+{ KEY_BACKSPACE, AKEYCODE_DEL},
+{ KEY_0, AKEYCODE_0 },////0 key
+{ KEY_1, AKEYCODE_1 },////1 key
+{ KEY_2, AKEYCODE_2 },////2 key
+{ KEY_3, AKEYCODE_3 },////3 key
+{ KEY_4, AKEYCODE_4 },////4 key
+{ KEY_5, AKEYCODE_5 },////5 key
+{ KEY_6, AKEYCODE_6 },////6 key
+{ KEY_7, AKEYCODE_7 },////7 key
+{ KEY_8, AKEYCODE_8 },////8 key
+{ KEY_9, AKEYCODE_9 },////9 key
+{ KEY_A, AKEYCODE_A },////A key
+{ KEY_B, AKEYCODE_B },////B key
+{ KEY_C, AKEYCODE_C },////C key
+{ KEY_D, AKEYCODE_D },////D key
+{ KEY_E, AKEYCODE_E },////E key
+{ KEY_F, AKEYCODE_F },////F key
+{ KEY_G, AKEYCODE_G },////G key
+{ KEY_H, AKEYCODE_H },////H key
+{ KEY_I, AKEYCODE_I },////I key
+{ KEY_J, AKEYCODE_J },////J key
+{ KEY_K, AKEYCODE_K },////K key
+{ KEY_L, AKEYCODE_L },////L key
+{ KEY_M, AKEYCODE_M },////M key
+{ KEY_N, AKEYCODE_N },////N key
+{ KEY_O, AKEYCODE_O },////O key
+{ KEY_P, AKEYCODE_P },////P key
+{ KEY_Q, AKEYCODE_Q },////Q key
+{ KEY_R, AKEYCODE_R },////R key
+{ KEY_S, AKEYCODE_S },////S key
+{ KEY_T, AKEYCODE_T },////T key
+{ KEY_U, AKEYCODE_U },////U key
+{ KEY_V, AKEYCODE_V },////V key
+{ KEY_W, AKEYCODE_W },////W key
+{ KEY_X, AKEYCODE_X },////X key
+{ KEY_Y, AKEYCODE_Y },////Y key
+{ KEY_Z, AKEYCODE_Z },////Z key
+{ KEY_HOMEPAGE, AKEYCODE_EXPLORER},
+{ KEY_LAUNCH0, AKEYCODE_BUTTON_A},
+{ KEY_LAUNCH1, AKEYCODE_BUTTON_B},
+{ KEY_LAUNCH2, AKEYCODE_BUTTON_C},
+{ KEY_LAUNCH3, AKEYCODE_BUTTON_X},
+{ KEY_LAUNCH4, AKEYCODE_BUTTON_Y},
+{ KEY_LAUNCH5, AKEYCODE_BUTTON_Z},
+{ KEY_LAUNCH6, AKEYCODE_BUTTON_L1},
+{ KEY_LAUNCH7, AKEYCODE_BUTTON_R1},
+{ KEY_LAUNCH8, AKEYCODE_BUTTON_L2},
+{ KEY_LAUNCH9, AKEYCODE_BUTTON_R2},
+{ KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL},
+{ KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR},
+{ KEY_LAUNCHC, AKEYCODE_BUTTON_START},
+{ KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT},
+{ KEY_LAUNCHE, AKEYCODE_BUTTON_MODE},
+{ KEY_VOLUMEMUTE, AKEYCODE_MUTE},
+{ KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN},
+{ KEY_VOLUMEUP, AKEYCODE_VOLUME_UP},
+{ KEY_BACK, AKEYCODE_MEDIA_REWIND },
+{ KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
+{ KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
+{ KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
+{ KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
+{ KEY_PLUS, AKEYCODE_PLUS },
+{ KEY_EQUAL, AKEYCODE_EQUALS},// the '+' key
+{ KEY_COMMA, AKEYCODE_COMMA},// the ',' key
+{ KEY_MINUS, AKEYCODE_MINUS},// the '-' key
+{ KEY_SLASH, AKEYCODE_SLASH},// the '/?' key
+{ KEY_BACKSLASH, AKEYCODE_BACKSLASH},
+{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET},
+{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET},
+{ KEY_UNKNOWN, 0} };
+/*
+TODO: map these android key:
+ AKEYCODE_SOFT_LEFT = 1,
+ AKEYCODE_SOFT_RIGHT = 2,
+ AKEYCODE_CALL = 5,
+ AKEYCODE_ENDCALL = 6,
+ AKEYCODE_STAR = 17,
+ AKEYCODE_POUND = 18,
+ AKEYCODE_POWER = 26,
+ AKEYCODE_CAMERA = 27,
+ AKEYCODE_CLEAR = 28,
+ AKEYCODE_SYM = 63,
+ AKEYCODE_ENVELOPE = 65,
+ AKEYCODE_GRAVE = 68,
+ AKEYCODE_SEMICOLON = 74,
+ AKEYCODE_APOSTROPHE = 75,
+ AKEYCODE_AT = 77,
+ AKEYCODE_NUM = 78,
+ AKEYCODE_HEADSETHOOK = 79,
+ AKEYCODE_FOCUS = 80, // *Camera* focus
+ AKEYCODE_NOTIFICATION = 83,
+ AKEYCODE_SEARCH = 84,
+ AKEYCODE_PICTSYMBOLS = 94,
+ AKEYCODE_SWITCH_CHARSET = 95,
+*/
+
+static unsigned int android_get_keysym(unsigned int p_code) {
+ for(int i=0;_ak_to_keycode[i].keysym!=KEY_UNKNOWN;i++) {
+
+ if (_ak_to_keycode[i].keycode==p_code) {
+ //print_line("outcode: " + _ak_to_keycode[i].keysym);
+
+ return _ak_to_keycode[i].keysym;
+ }
+ }
+
+
+ return KEY_UNKNOWN;
+}
+
+JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
InputEvent ievent;
ievent.type = InputEvent::KEY;
ievent.device = 0;
int val = p_unicode_char;
- ievent.key.scancode = val;
+ int scancode = android_get_keysym(p_scancode);
+ ievent.key.scancode = scancode;
ievent.key.unicode = val;
+ ievent.key.pressed = p_pressed;
+
+ print_line("Scancode: " + String::num(p_scancode) + ":" + String::num(ievent.key.scancode) + " Unicode: " + String::num(val));
+
+ ievent.key.mod.shift=false;
+ ievent.key.mod.alt=false;
+ ievent.key.mod.control=false;
+ ievent.key.echo=false;
+
if (val == 61448) {
ievent.key.scancode = KEY_BACKSPACE;
ievent.key.unicode = KEY_BACKSPACE;
diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h
index 4b3c14d0db..a519122726 100644
--- a/platform/android/java_glue.h
+++ b/platform/android/java_glue.h
@@ -42,7 +42,7 @@ extern "C" {
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
- JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed);
+ JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);