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-rw-r--r--platform/android/vulkan/vulkan_context_android.cpp15
-rw-r--r--platform/android/vulkan/vulkan_context_android.h13
2 files changed, 16 insertions, 12 deletions
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 5fb7a83da4..63f2026fae 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "vulkan_context_android.h"
+
#include <vulkan/vulkan_android.h>
const char *VulkanContextAndroid::_get_platform_surface_extension() const {
@@ -51,10 +52,10 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in
return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
}
-VulkanContextAndroid::VulkanContextAndroid() {
- // TODO: fix validation layers
- use_validation_layers = false;
-}
+bool VulkanContextAndroid::_use_validation_layers() {
+ uint32_t count = 0;
+ _get_preferred_validation_layers(&count, nullptr);
-VulkanContextAndroid::~VulkanContextAndroid() {
+ // On Android, we use validation layers automatically if they were explicitly linked with the app.
+ return count > 0;
}
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index 6bd3cbee36..5a84eaf8f3 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,13 +36,16 @@
struct ANativeWindow;
class VulkanContextAndroid : public VulkanContext {
- virtual const char *_get_platform_surface_extension() const;
+ virtual const char *_get_platform_surface_extension() const override;
public:
int window_create(ANativeWindow *p_window, int p_width, int p_height);
- VulkanContextAndroid();
- ~VulkanContextAndroid();
+ VulkanContextAndroid() = default;
+ ~VulkanContextAndroid() override = default;
+
+protected:
+ bool _use_validation_layers() override;
};
#endif // VULKAN_CONTEXT_ANDROID_H