diff options
Diffstat (limited to 'platform/android/vulkan')
-rw-r--r-- | platform/android/vulkan/vulkan_context_android.cpp | 15 | ||||
-rw-r--r-- | platform/android/vulkan/vulkan_context_android.h | 13 |
2 files changed, 16 insertions, 12 deletions
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index 5fb7a83da4..63f2026fae 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,7 @@ /*************************************************************************/ #include "vulkan_context_android.h" + #include <vulkan/vulkan_android.h> const char *VulkanContextAndroid::_get_platform_surface_extension() const { @@ -51,10 +52,10 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height); } -VulkanContextAndroid::VulkanContextAndroid() { - // TODO: fix validation layers - use_validation_layers = false; -} +bool VulkanContextAndroid::_use_validation_layers() { + uint32_t count = 0; + _get_preferred_validation_layers(&count, nullptr); -VulkanContextAndroid::~VulkanContextAndroid() { + // On Android, we use validation layers automatically if they were explicitly linked with the app. + return count > 0; } diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 6bd3cbee36..5a84eaf8f3 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,13 +36,16 @@ struct ANativeWindow; class VulkanContextAndroid : public VulkanContext { - virtual const char *_get_platform_surface_extension() const; + virtual const char *_get_platform_surface_extension() const override; public: int window_create(ANativeWindow *p_window, int p_width, int p_height); - VulkanContextAndroid(); - ~VulkanContextAndroid(); + VulkanContextAndroid() = default; + ~VulkanContextAndroid() override = default; + +protected: + bool _use_validation_layers() override; }; #endif // VULKAN_CONTEXT_ANDROID_H |