diff options
Diffstat (limited to 'platform/android/os_android.cpp')
| -rw-r--r-- | platform/android/os_android.cpp | 103 |
1 files changed, 48 insertions, 55 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 760157595c..21fb31d991 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,16 +30,14 @@ #include "os_android.h" -#include "core/io/file_access_buffered_fa.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" -#include "file_access_android.h" #include "main/main.h" #include "platform/android/display_server_android.h" #include "dir_access_jandroid.h" -#include "file_access_jandroid.h" +#include "file_access_android.h" #include "net_socket_android.h" #include <dlfcn.h> @@ -47,6 +45,23 @@ #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" +String _remove_symlink(const String &dir) { + // Workaround for Android 6.0+ using a symlink. + // Save the current directory. + char current_dir_name[2048]; + getcwd(current_dir_name, 2048); + // Change directory to the external data directory. + chdir(dir.utf8().get_data()); + // Get the actual directory without the potential symlink. + char dir_name_wihout_symlink[2048]; + getcwd(dir_name_wihout_symlink, 2048); + // Convert back to a String. + String dir_without_symlink(dir_name_wihout_symlink); + // Restore original current directory. + chdir(current_dir_name); + return dir_without_symlink; +} + class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { @@ -56,23 +71,23 @@ public: virtual ~AndroidLogger() {} }; -void OS_Android::initialize_core() { +void OS_Android::alert(const String &p_alert, const String &p_title) { + GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java(); + ERR_FAIL_COND(!godot_java); + godot_java->alert(p_alert, p_title); +} + +void OS_Android::initialize_core() { OS_Unix::initialize_core(); if (use_apk_expansion) FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); else { -#ifdef USE_JAVA_FILE_ACCESS - FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid>>(FileAccess::ACCESS_RESOURCES); -#else - //FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES); -#endif } FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); - //FileAccessBufferedFA<FileAccessUnix>::make_default(); if (use_apk_expansion) DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); else @@ -88,7 +103,7 @@ void OS_Android::initialize() { } void OS_Android::initialize_joypads() { - InputFilter::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping()); + Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping()); // This queries/updates the currently connected devices/joypads. godot_java->init_input_devices(); @@ -121,17 +136,14 @@ GodotIOJavaWrapper *OS_Android::get_godot_io_java() { } bool OS_Android::request_permission(const String &p_name) { - return godot_java->request_permission(p_name); } bool OS_Android::request_permissions() { - return godot_java->request_permissions(); } Vector<String> OS_Android::get_granted_permissions() const { - return godot_java->get_granted_permissions(); } @@ -142,32 +154,28 @@ Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_han } String OS_Android::get_name() const { - return "Android"; } MainLoop *OS_Android::get_main_loop() const { - return main_loop; } void OS_Android::main_loop_begin() { - if (main_loop) - main_loop->init(); + main_loop->initialize(); } bool OS_Android::main_loop_iterate() { - if (!main_loop) return false; + DisplayServerAndroid::get_singleton()->process_events(); return Main::iteration(); } void OS_Android::main_loop_end() { - if (main_loop) - main_loop->finish(); + main_loop->finalize(); } void OS_Android::main_loop_focusout() { @@ -180,22 +188,15 @@ void OS_Android::main_loop_focusin() { audio_driver_android.set_pause(false); } -void OS_Android::main_loop_request_go_back() { - DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST); -} - Error OS_Android::shell_open(String p_uri) { - return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { - return "/"; //android has its own filesystem for resources inside the APK } String OS_Android::get_locale() const { - String locale = godot_io_java->get_locale(); if (locale != "") { return locale; @@ -205,7 +206,6 @@ String OS_Android::get_locale() const { } String OS_Android::get_model_name() const { - String model = godot_io_java->get_model(); if (model != "") return model; @@ -213,39 +213,32 @@ String OS_Android::get_model_name() const { return OS_Unix::get_model_name(); } -String OS_Android::get_user_data_dir() const { +String OS_Android::get_data_path() const { + return get_user_data_dir(); +} +String OS_Android::get_user_data_dir() const { if (data_dir_cache != String()) return data_dir_cache; String data_dir = godot_io_java->get_user_data_dir(); if (data_dir != "") { - - //store current dir - char real_current_dir_name[2048]; - getcwd(real_current_dir_name, 2048); - - //go to data dir - chdir(data_dir.utf8().get_data()); - - //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) - char data_current_dir_name[2048]; - getcwd(data_current_dir_name, 2048); - - //cache by parsing utf8 - data_dir_cache.parse_utf8(data_current_dir_name); - - //restore original dir so we don't mess things up - chdir(real_current_dir_name); - + data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } + return "."; +} +String OS_Android::get_cache_path() const { + String cache_dir = godot_io_java->get_cache_dir(); + if (cache_dir != "") { + cache_dir = _remove_symlink(cache_dir); + return cache_dir; + } return "."; } String OS_Android::get_unique_id() const { - String unique_id = godot_io_java->get_unique_id(); if (unique_id != "") return unique_id; @@ -253,9 +246,8 @@ String OS_Android::get_unique_id() const { return OS::get_unique_id(); } -String OS_Android::get_system_dir(SystemDir p_dir) const { - - return godot_io_java->get_system_dir(p_dir); +String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { + return godot_io_java->get_system_dir(p_dir, p_shared_storage); } void OS_Android::set_display_size(const Size2i &p_size) { @@ -330,6 +322,7 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god #if defined(OPENGL_ENABLED) gl_extensions = nullptr; use_gl2 = false; + use_16bits_fbo = false; #endif #if defined(VULKAN_ENABLED) |