diff options
Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r-- | platform/android/os_android.cpp | 190 |
1 files changed, 136 insertions, 54 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 422814dd50..6674428de8 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,8 @@ #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "platform/android/display_server_android.h" +#include "scene/main/scene_tree.h" +#include "servers/rendering_server.h" #include "dir_access_jandroid.h" #include "file_access_android.h" @@ -45,6 +47,25 @@ #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" +const char *OS_Android::ANDROID_EXEC_PATH = "apk"; + +String _remove_symlink(const String &dir) { + // Workaround for Android 6.0+ using a symlink. + // Save the current directory. + char current_dir_name[2048]; + getcwd(current_dir_name, 2048); + // Change directory to the external data directory. + chdir(dir.utf8().get_data()); + // Get the actual directory without the potential symlink. + char dir_name_wihout_symlink[2048]; + getcwd(dir_name_wihout_symlink, 2048); + // Convert back to a String. + String dir_without_symlink(dir_name_wihout_symlink); + // Restore original current directory. + chdir(current_dir_name); + return dir_without_symlink; +} + class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { @@ -54,20 +75,35 @@ public: virtual ~AndroidLogger() {} }; +void OS_Android::alert(const String &p_alert, const String &p_title) { + ERR_FAIL_NULL(godot_java); + godot_java->alert(p_alert, p_title); +} + void OS_Android::initialize_core() { OS_Unix::initialize_core(); - if (use_apk_expansion) +#ifdef TOOLS_ENABLED + FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); +#else + if (use_apk_expansion) { FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); - else { + } else { FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES); } +#endif FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); - if (use_apk_expansion) + +#ifdef TOOLS_ENABLED + DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); +#else + if (use_apk_expansion) { DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); - else + } else { DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES); + } +#endif DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM); @@ -100,7 +136,7 @@ void OS_Android::finalize() { } OS_Android *OS_Android::get_singleton() { - return (OS_Android *)OS::get_singleton(); + return static_cast<OS_Android *>(OS::get_singleton()); } GodotJavaWrapper *OS_Android::get_godot_java() { @@ -123,9 +159,14 @@ Vector<String> OS_Android::get_granted_permissions() const { return godot_java->get_granted_permissions(); } -Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { +Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW); - ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); + ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + "."); + + if (r_resolved_path != nullptr) { + *r_resolved_path = p_path; + } + return OK; } @@ -138,20 +179,34 @@ MainLoop *OS_Android::get_main_loop() const { } void OS_Android::main_loop_begin() { - if (main_loop) + if (main_loop) { main_loop->initialize(); + } } -bool OS_Android::main_loop_iterate() { - if (!main_loop) +bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { + if (!main_loop) { return false; + } DisplayServerAndroid::get_singleton()->process_events(); - return Main::iteration(); + uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn(); + bool exit = Main::iteration(); + + if (r_should_swap_buffers) { + *r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn(); + } + + return exit; } void OS_Android::main_loop_end() { - if (main_loop) + if (main_loop) { + SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); + if (scene_tree) { + scene_tree->quit(); + } main_loop->finalize(); + } } void OS_Android::main_loop_focusout() { @@ -164,21 +219,21 @@ void OS_Android::main_loop_focusin() { audio_driver_android.set_pause(false); } -void OS_Android::main_loop_request_go_back() { - DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST); -} - Error OS_Android::shell_open(String p_uri) { return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { +#ifdef TOOLS_ENABLED + return OS_Unix::get_resource_dir(); +#else return "/"; //android has its own filesystem for resources inside the APK +#endif } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); - if (locale != "") { + if (!locale.is_empty()) { return locale; } @@ -187,51 +242,62 @@ String OS_Android::get_locale() const { String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); - if (model != "") + if (!model.is_empty()) { return model; + } return OS_Unix::get_model_name(); } +String OS_Android::get_data_path() const { + return get_user_data_dir(); +} + +String OS_Android::get_executable_path() const { + // Since unix process creation is restricted on Android, we bypass + // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH. + // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant + // manner. + return OS::get_executable_path(); +} + String OS_Android::get_user_data_dir() const { - if (data_dir_cache != String()) + if (!data_dir_cache.is_empty()) { return data_dir_cache; + } String data_dir = godot_io_java->get_user_data_dir(); - if (data_dir != "") { - //store current dir - char real_current_dir_name[2048]; - getcwd(real_current_dir_name, 2048); - - //go to data dir - chdir(data_dir.utf8().get_data()); - - //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink) - char data_current_dir_name[2048]; - getcwd(data_current_dir_name, 2048); - - //cache by parsing utf8 - data_dir_cache.parse_utf8(data_current_dir_name); - - //restore original dir so we don't mess things up - chdir(real_current_dir_name); - + if (!data_dir.is_empty()) { + data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } + return "."; +} +String OS_Android::get_cache_path() const { + if (!cache_dir_cache.is_empty()) { + return cache_dir_cache; + } + + String cache_dir = godot_io_java->get_cache_dir(); + if (!cache_dir.is_empty()) { + cache_dir_cache = _remove_symlink(cache_dir); + return cache_dir_cache; + } return "."; } String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); - if (unique_id != "") + if (!unique_id.is_empty()) { return unique_id; + } return OS::get_unique_id(); } -String OS_Android::get_system_dir(SystemDir p_dir) const { - return godot_io_java->get_system_dir(p_dir); +String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { + return godot_io_java->get_system_dir(p_dir, p_shared_storage); } void OS_Android::set_display_size(const Size2i &p_size) { @@ -242,17 +308,9 @@ Size2i OS_Android::get_display_size() const { return display_size; } -void OS_Android::set_context_is_16_bits(bool p_is_16) { -#if defined(OPENGL_ENABLED) - //use_16bits_fbo = p_is_16; - //if (rasterizer) - // rasterizer->set_force_16_bits_fbo(p_is_16); -#endif -} - void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { -#if defined(OPENGL_ENABLED) - ERR_FAIL_COND(!p_gl_extensions); +#if defined(GLES3_ENABLED) + ERR_FAIL_NULL(p_gl_extensions); gl_extensions = p_gl_extensions; #endif } @@ -275,6 +333,10 @@ void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } +String OS_Android::get_config_path() const { + return get_user_data_dir().plus_file("config"); +} + bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { return true; @@ -303,10 +365,9 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god main_loop = nullptr; -#if defined(OPENGL_ENABLED) +#if defined(GLES3_ENABLED) gl_extensions = nullptr; use_gl2 = false; - use_16bits_fbo = false; #endif #if defined(VULKAN_ENABLED) @@ -325,5 +386,26 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god DisplayServerAndroid::register_android_driver(); } +Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments); + } else { + return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console); + } +} + +Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments, r_child_id); + } else { + return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console); + } +} + +Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { + godot_java->create_new_godot_instance(p_arguments); + return OK; +} + OS_Android::~OS_Android() { } |