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-rw-r--r--platform/android/os_android.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index b575f15559..1542f4a5e4 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -120,7 +120,7 @@ void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
gl_extensions = p_gl_extensions;
}
-void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
+Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
use_gl2 = p_video_driver != 1;
@@ -146,6 +146,8 @@ void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
input->set_fallback_mapping("Default Android Gamepad");
//power_manager = memnew(power_android);
+
+ return OK;
}
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
@@ -248,6 +250,9 @@ void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
+void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+}
+
void OS_Android::main_loop_begin() {
if (main_loop)