diff options
Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r-- | platform/android/os_android.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index b575f15559..1542f4a5e4 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,7 +120,7 @@ void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { gl_extensions = p_gl_extensions; } -void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { +Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { use_gl2 = p_video_driver != 1; @@ -146,6 +146,8 @@ void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int input->set_fallback_mapping("Default Android Gamepad"); //power_manager = memnew(power_android); + + return OK; } void OS_Android::set_main_loop(MainLoop *p_main_loop) { @@ -248,6 +250,9 @@ void OS_Android::set_cursor_shape(CursorShape p_shape) { //android really really really has no mouse.. how amazing.. } +void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { +} + void OS_Android::main_loop_begin() { if (main_loop) |