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Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r--platform/android/os_android.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 77536448e4..6772964c2f 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -244,7 +245,7 @@ bool OS_Android::is_mouse_grab_enabled() const {
return false;
}
-Point2 OS_Android::get_mouse_pos() const {
+Point2 OS_Android::get_mouse_position() const {
return Point2();
}
@@ -413,7 +414,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.mouse_button.y = touch[0].pos.y;
ev.mouse_button.global_x = touch[0].pos.x;
ev.mouse_button.global_y = touch[0].pos.y;
- input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y));
+ input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
last_mouse = touch[0].pos;
input->parse_input_event(ev);
}
@@ -440,7 +441,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
ev.mouse_motion.x = p_points[0].pos.x;
ev.mouse_motion.y = p_points[0].pos.y;
- input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
+ input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
ev.mouse_motion.speed_x = input->get_last_mouse_speed().x;
ev.mouse_motion.speed_y = input->get_last_mouse_speed().y;
ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x;
@@ -492,7 +493,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
ev.mouse_button.y = touch[0].pos.y;
ev.mouse_button.global_x = touch[0].pos.x;
ev.mouse_button.global_y = touch[0].pos.y;
- input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y));
+ input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
input->parse_input_event(ev);
for (int i = 0; i < touch.size(); i++) {