diff options
Diffstat (limited to 'platform/android/os_android.cpp')
-rw-r--r-- | platform/android/os_android.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index b17b0f3139..438fc04eb6 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -35,6 +35,7 @@ #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "platform/android/display_server_android.h" +#include "scene/main/scene_tree.h" #include "dir_access_jandroid.h" #include "file_access_android.h" @@ -45,6 +46,8 @@ #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" +const char *OS_Android::ANDROID_EXEC_PATH = "apk"; + String _remove_symlink(const String &dir) { // Workaround for Android 6.0+ using a symlink. // Save the current directory. @@ -81,18 +84,28 @@ void OS_Android::alert(const String &p_alert, const String &p_title) { void OS_Android::initialize_core() { OS_Unix::initialize_core(); +#ifdef TOOLS_ENABLED + FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); +#else if (use_apk_expansion) { FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); } else { FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES); } +#endif FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM); + +#ifdef TOOLS_ENABLED + DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); +#else if (use_apk_expansion) { DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES); } else { DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES); } +#endif + DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM); @@ -178,6 +191,10 @@ bool OS_Android::main_loop_iterate() { void OS_Android::main_loop_end() { if (main_loop) { + SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop); + if (scene_tree) { + scene_tree->quit(); + } main_loop->finalize(); } } @@ -197,7 +214,11 @@ Error OS_Android::shell_open(String p_uri) { } String OS_Android::get_resource_dir() const { +#ifdef TOOLS_ENABLED + return OS_Unix::get_resource_dir(); +#else return "/"; //android has its own filesystem for resources inside the APK +#endif } String OS_Android::get_locale() const { @@ -222,6 +243,14 @@ String OS_Android::get_data_path() const { return get_user_data_dir(); } +String OS_Android::get_executable_path() const { + // Since unix process creation is restricted on Android, we bypass + // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH. + // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant + // manner. + return OS::get_executable_path(); +} + String OS_Android::get_user_data_dir() const { if (!data_dir_cache.is_empty()) { return data_dir_cache; @@ -294,6 +323,10 @@ void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } +String OS_Android::get_config_path() const { + return get_user_data_dir().plus_file("config"); +} + bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "mobile") { return true; @@ -343,5 +376,26 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god DisplayServerAndroid::register_android_driver(); } +Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments); + } else { + return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console); + } +} + +Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) { + if (p_path == ANDROID_EXEC_PATH) { + return create_instance(p_arguments, r_child_id); + } else { + return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console); + } +} + +Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) { + godot_java->create_new_godot_instance(p_arguments); + return OK; +} + OS_Android::~OS_Android() { } |