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-rw-r--r--platform/android/java_godot_io_wrapper.cpp207
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diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
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+/*************************************************************************/
+/* java_godot_io_wrapper.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "java_godot_io_wrapper.h"
+#include "core/error_list.h"
+
+// JNIEnv is only valid within the thread it belongs to, in a multi threading environment
+// we can't cache it.
+// For GodotIO we call all access methods from our thread and we thus get a valid JNIEnv
+// from ThreadAndroid.
+
+GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instance) {
+ godot_io_instance = p_env->NewGlobalRef(p_godot_io_instance);
+ if (godot_io_instance) {
+ cls = p_env->GetObjectClass(godot_io_instance);
+ if (cls) {
+ cls = (jclass)p_env->NewGlobalRef(cls);
+ } else {
+ // this is a pretty serious fail.. bail... pointers will stay 0
+ return;
+ }
+
+ _open_URI = p_env->GetMethodID(cls, "openURI", "(Ljava/lang/String;)I");
+ _get_data_dir = p_env->GetMethodID(cls, "getDataDir", "()Ljava/lang/String;");
+ _get_locale = p_env->GetMethodID(cls, "getLocale", "()Ljava/lang/String;");
+ _get_model = p_env->GetMethodID(cls, "getModel", "()Ljava/lang/String;");
+ _get_screen_DPI = p_env->GetMethodID(cls, "getScreenDPI", "()I");
+ _get_unique_ID = p_env->GetMethodID(cls, "getUniqueID", "()Ljava/lang/String;");
+ _show_keyboard = p_env->GetMethodID(cls, "showKeyboard", "(Ljava/lang/String;)V");
+ _hide_keyboard = p_env->GetMethodID(cls, "hideKeyboard", "()V");
+ _set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
+ _get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(I)Ljava/lang/String;");
+ _play_video = p_env->GetMethodID(cls, "playVideo", "(Ljava/lang/String;)V");
+ _is_video_playing = p_env->GetMethodID(cls, "isVideoPlaying", "()Z");
+ _pause_video = p_env->GetMethodID(cls, "pauseVideo", "()V");
+ _stop_video = p_env->GetMethodID(cls, "stopVideo", "()V");
+ }
+}
+
+GodotIOJavaWrapper::~GodotIOJavaWrapper() {
+ // nothing to do here for now
+}
+
+jobject GodotIOJavaWrapper::get_instance() {
+ return godot_io_instance;
+}
+
+Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
+ if (_open_URI) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
+ return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
+ } else {
+ return ERR_UNAVAILABLE;
+ }
+}
+
+String GodotIOJavaWrapper::get_user_data_dir() {
+ if (_get_data_dir) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
+String GodotIOJavaWrapper::get_locale() {
+ if (_get_locale) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
+String GodotIOJavaWrapper::get_model() {
+ if (_get_model) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
+int GodotIOJavaWrapper::get_screen_dpi() {
+ if (_get_screen_DPI) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
+ } else {
+ return 160;
+ }
+}
+
+String GodotIOJavaWrapper::get_unique_id() {
+ if (_get_unique_ID) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_ID);
+ return jstring_to_string(s, env);
+ } else {
+ return String();
+ }
+}
+
+bool GodotIOJavaWrapper::has_vk() {
+ return (_show_keyboard != 0) && (_hide_keyboard != 0);
+}
+
+void GodotIOJavaWrapper::show_vk(const String &p_existing) {
+ if (_show_keyboard) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
+ env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr);
+ }
+}
+
+void GodotIOJavaWrapper::hide_vk() {
+ if (_hide_keyboard) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(godot_io_instance, _hide_keyboard);
+ }
+}
+
+void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
+ if (_set_screen_orientation) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
+ }
+}
+
+String GodotIOJavaWrapper::get_system_dir(int p_dir) {
+ if (_get_system_dir) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
+ return jstring_to_string(s, env);
+ } else {
+ return String(".");
+ }
+}
+
+void GodotIOJavaWrapper::play_video(const String &p_path) {
+ // Why is this not here?!?!
+}
+
+bool GodotIOJavaWrapper::is_video_playing() {
+ if (_is_video_playing) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ return env->CallBooleanMethod(godot_io_instance, _is_video_playing);
+ } else {
+ return false;
+ }
+}
+
+void GodotIOJavaWrapper::pause_video() {
+ if (_pause_video) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(godot_io_instance, _pause_video);
+ }
+}
+
+void GodotIOJavaWrapper::stop_video() {
+ if (_stop_video) {
+ JNIEnv *env = ThreadAndroid::get_env();
+ env->CallVoidMethod(godot_io_instance, _stop_video);
+ }
+}
+
+// volatile because it can be changed from non-main thread and we need to
+// ensure the change is immediately visible to other threads.
+static volatile int virtual_keyboard_height;
+
+int GodotIOJavaWrapper::get_vk_height() {
+ return virtual_keyboard_height;
+}
+
+void GodotIOJavaWrapper::set_vk_height(int p_height) {
+ virtual_keyboard_height = p_height;
+}