diff options
Diffstat (limited to 'platform/android/java')
3 files changed, 1 insertions, 15 deletions
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle index c343b48ca3..3daf628e63 100644 --- a/platform/android/java/app/config.gradle +++ b/platform/android/java/app/config.gradle @@ -8,7 +8,7 @@ ext.versions = [ fragmentVersion : '1.3.6', nexusPublishVersion: '1.1.0', javaVersion : 11, - ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated. + ndkVersion : '23.2.8568313' // Also update 'platform/android/detect.py#get_ndk_version()' when this is updated. ] diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 1f8f8c82a6..3182ab0666 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -114,11 +114,6 @@ public class GodotLib { public static native void doubleTap(int buttonMask, int x, int y); /** - * Forward scroll events from the main thread to the GL thread. - */ - public static native void scroll(int x, int y); - - /** * Forward accelerometer sensor events from the main thread to the GL thread. * @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent) */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index ac13cad23e..778efa914a 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -80,15 +80,6 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener } @Override - public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { - //Log.i("GodotGesture", "onScroll"); - final int x = Math.round(distanceX); - final int y = Math.round(distanceY); - GodotLib.scroll(x, y); - return true; - } - - @Override public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) { //Log.i("GodotGesture", "onFling"); return true; |